EQ2Interface

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Khandor 02-23-2005 03:13 AM

I got mine set up like yours without a problem, and I love the mod. Everything is working perfectly fine. It's a bummer that the chat in the upper left corner has to be shrunken so I can have that other exp bar, but that's okay. sacrifices must be made at times. Even then it's only my combat display. heh, so it's not like it's THAT important.

Love the UI, best thing out there. :). You all did great. :nana:

perdition 02-23-2005 03:17 AM

Quote:

Originally Posted by Khandor
I got mine set up like yours without a problem, and I love the mod. Everything is working perfectly fine. It's a bummer that the chat in the upper left corner has to be shrunken so I can have that other exp bar, but that's okay. sacrifices must be made at times. Even then it's only my combat display. heh, so it's not like it's THAT important.

Love the UI, best thing out there. :). You all did great. :nana:

It could be cool to have both exp bar with a greater upper right window(half more size should be enough I think) than now but I do not find any other way for now to make it fit better, if you have any idear don"t hesitate :)

Zonx 02-23-2005 05:57 AM

1 Attachment(s)
Hey all. After discussing dificulties Aalweine was having intigrating Fetish5wayInventory with TyeJae Steel, I played with it a bit and decided to post this here to help anyone else doing this.

To install both do the following...
1) Install TyeJae Steel.
2) Install everything from Fetish5wayInventory EXCEPT files begining with "Font...".
3) Make sure fetish_widgets.tga is in the images directory.
4) Install the attached eq2ui_ImageStyles.xml file.

Note: future versions of either mod may change this, but currently only the ImageStyles file is common to both mods. The Fetish mod adds 6 styles (18 lines of code) that must be merged with TyeJae's styles. The attached file is that, TyeJae's code plus 18 lines of Fetish code added to the top.

You may need to do this merger yourself once either mod is updated. Use Notepad to do the copy/paste. Other apps are likely to corrupt the file on save.

perdition 02-23-2005 08:14 AM

2 Attachment(s)
Hello All :)

Here is the group member popup fix and a default ini file to set the UI.


@Aalwein: I'm not able to have the Game time showing in the clock window, do you have any idear why it's not working ?

aalwein 02-23-2005 09:55 AM

Quote:

Originally Posted by Zonx
Hey all. After discussing dificulties Aalweine was having intigrating Fetish5wayInventory with TyeJae Steel, I played with it a bit and decided to post this here to help anyone else doing this.

To install both do the following...
1) Install TyeJae Steel.
2) Install everything from Fetish5wayInventory EXCEPT files begining with "Font...".
3) Make sure fetish_widgets.tga is in the images directory.
4) Install the attached eq2ui_ImageStyles.xml file.

Note: future versions of either mod may change this, but currently only the ImageStyles file is common to both mods. The Fetish mod adds 6 styles (18 lines of code) that must be merged with TyeJae's styles. The attached file is that, TyeJae's code plus 18 lines of Fetish code added to the top.

You may need to do this merger yourself once either mod is updated. Use Notepad to do the copy/paste. Other apps are likely to corrupt the file on save.

You rock, Z, thanks so much. I'll test it out right away.

Perdi, I reformatted my HD yesterday and haven't reinstalled all my tools yet. Soon as I do, I'll take a look at the clock issue.

Khandor 02-23-2005 10:32 AM

Heh, first of all, I can confirm that Zonx is correct on fixing the fetishsway inventory. If I known there was a problem I would have told you guys. I had problems in the past with the fetish sway items and such and I figured out before the TyeJae Steel UI came out that to fix it you need to delete the font files and imagestyles files. :o


Perdition: Well, the only way I could think of to fix it would be to have a type of double exp bar where the adventure exp is. I don't really think it's possible, but if the adventure exp bar could be brought up a little bit and perhaps that particular skin longer horizontally to include both the adventure EXP and the crafting EXP, then you would be able to have the clock all by itself.

Or, you could even have it where the adventure EXP is an attachment to the bottom of the stat bar underneath the quest journal *similar to how the older target window was* and place the crafting exp where the adventure exp is now. Then you'd have the adventure exp in the center, attached to the upper stats bar, and the crafting exp on the left hand side. Since adventure exp is a bit more important game wise, this makes it so people will have the main exp bar right in front of them, yet out of the playing area, and the crafting exp over to the side.

Also what you could do if you managed to do that, is if you look at my previous screenshot, I got the clock in the corner next to the group window/chat window there. The clock could be skinned as an angle piece and moved to the upper right just a very small bit, and then you'd have the clock as an angle piece that makes the skin connect by having a connector between the journal/stat window and the chat window, instead of having just a right angle corner between the two.

Yeesh, what a mouthfull. lol

Anyways, just a few thoughts and whatnot. I know nothing of xml, so I don't know what's possible and what isn't.

perdition 02-23-2005 10:50 AM

@Aalwein : ok thanks :)

@Khandor: Having both exp bar on the same panel will not fit even if I resize the bar... the class , level and percentage are taking too much places and it will be ugly.
I like the "target" idea for adventure exp as it can looks cool and that I think I can make it enable or not depending of what users want, so it will not remove current customization type but will add a new one :)

I will work on that ;)

[edit] For the clock angle I don't think that I will be able to do it because even if the graphics are present (in one way) I will not be able to take a piece that will not be a square, and unfortunalty I do not have any tool to modify DDS file.

perdition 02-23-2005 11:15 AM

1 Attachment(s)
@Khandor : Afetr more reflexion I think that I'm able to do something like the attached screen for the clock and exp (it will be adventure instead of tradeskill) , What do you think about it ?

Khandor 02-23-2005 11:23 AM

nono, that's perfect. I wasn't even sure if it was possible to begin with. That's kind of what I meant, it was hard to explain in words about the angle. I was thinking about how TyeJae has angles on the UI, just copy something like those and put it there, so it can be square, but it'll have dead space.

But what you got looks perfect. This way the UI flows more and doesn't have a floating object, plus it creates more space for the extra chat window as well. With that corner piece, it makes the chat window look more like part of the UI, instead of having the journal/exp parts flowing and looking like one and then suddenly this huge block chat window that doesn't look like it belongs.

:nana: :nana:

perdition 02-23-2005 06:29 PM

2 Attachment(s)
Hello All :)

I have modified the Bottom UI as we speak with khandor but after testing I think it's a little to big , so I decide to do an entire remake of the top to have a smaller size with new style that make also the secondary chat completly implemented in the top.

So what do you prefer? Big or small ?

Thomas 02-23-2005 06:38 PM

Might be a dumb question but...
 
Sorry if this is a dumb question, Im new tot he Custom UI world. I love this Interface, I have DL'd v2 and cant imagin playing with anything else. One thing I did notice was that I do not have a "Target" window. I do see that there is a target window in v1.

Is there something I'm doing wrong? Has the "Target" been removed from V2? Is there something I can do to add the target windowlike a "ctl+t" or something like that? Love V2 but want to see the target like in V1.

Any help would be appriciated...

Khandor 02-23-2005 07:12 PM

Wow, hmm.. they're both really good to be honest. I like the big one myself, but it's you're project. Choose what YOU like. :b

Drakhon 02-24-2005 02:24 AM

Aalwein the last update yesterday seriousy screwed my target/implied target windows. It was working just fine until the update but as of yesterday the yellow mobs appear as green encounters in the target window and the target's health percentage becomes a smudge when it drops below 25%. Any info on when you will be able to fix this? :)

perdition 02-24-2005 04:20 AM

Hello Aalwein and TyeJae :)

I think that it's time to seperate this thread in Three as it start to be complicated to read it:

Original TyeJae steel

TyeJae Steel - Aalwein enhanced version

TyeJae Steel - Perdition Bottom version

Are you ok for that ?

Drakhon 02-24-2005 04:30 AM

Perdition do u happen to have any info on the aforementioned targeting problem? TIA

perdition 02-24-2005 05:43 AM

Sorry Drakhon but I did not follow Aalwein changes for some days as I'm taking care of the bottom version for now and it makes me very busy.

Tobiah 02-24-2005 06:13 AM

Small is the purtiest .. :)

Drakhon 02-24-2005 06:26 AM

Anyone else having the same targeting problems with me?

Tobiah 02-24-2005 06:34 AM

None here but using the "old" versjon.
Can send you the old files if you like when i am done with work

Drakhon 02-24-2005 06:36 AM

Would be obliged if you could Tobiah. email is [email protected]

aalwein 02-24-2005 09:53 AM

Quote:

Originally Posted by perdition
Hello Aalwein and TyeJae :)

I think that it's time to seperate this thread in Three as it start to be complicated to read it:

Original TyeJae steel

TyeJae Steel - Aalwein enhanced version

TyeJae Steel - Perdition Bottom version

Are you ok for that ?

Fine with me Perdition. Hopefully the team project them will be available soonish, also.

aalwein 02-24-2005 11:55 PM

1 Attachment(s)
anyone interested in this graphic mask?

TyeJae 02-25-2005 12:21 AM

Quote:

Originally Posted by aalwein
anyone interested in this graphic mask?

Grunge graphix =) Doesn't look quite right, might need to add a few details with it and I think it would look alright.

TyeJae

Zonx 02-25-2005 05:42 AM

FYI, I've taken steps to make Fetish Mods much more compatable with other mods. My next set of releases should have virtually no overlap on resource files ;)

perdition 02-25-2005 08:50 AM

Bottom Tyejae Steel continue on this link bottom Tyejae thread


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