﻿<?xml version="1.0" encoding="utf-8"?>
<DataSourceContainer Name="GameData">
<DataSource Name="Actions">
<DynamicData ActionType="Experience" Description="Current pet action menu" Name="Experience"/>
<DynamicData ActionType="Pet" Description="Current pet action menu" Name="Pet"/>
<DynamicData ActionType="Player" Description="Current player action menu" Name="Player"/>
<DynamicData ActionType="Coin" CoinType="0" Description="Copper" Name="Coin_0"/>
<DynamicData ActionType="Coin" CoinType="1" Description="Silver" Name="Coin_1"/>
<DynamicData ActionType="Coin" CoinType="2" Description="Gold" Name="Coin_2"/>
<DynamicData ActionType="Coin" CoinType="3" Description="Plantinum" Name="Coin_3"/>
</DataSource>
<DataSource description="Data about the current target" Name="Coins">
<DynamicData ActionType="Coin" CoinType="0" Description="Inventory Copper" Name="Coin_0"/>
<DynamicData ActionType="Coin" CoinType="1" Description="Inventory Silver" Name="Coin_1"/>
<DynamicData ActionType="Coin" CoinType="2" Description="Inventory Gold" Name="Coin_2"/>
<DynamicData ActionType="Coin" CoinType="3" Description="Inventory Plantinum" Name="Coin_3"/>
<DynamicData ActionType="Coin" CoinType="4" Description="Bank Coin Copper" Name="BankCoin_0"/>
<DynamicData ActionType="Coin" CoinType="5" Description="Bank Coin Silver" Name="BankCoin_1"/>
<DynamicData ActionType="Coin" CoinType="6" Description="Bank Coin Gold" Name="BankCoin_2"/>
<DynamicData ActionType="Coin" CoinType="7" Description="Bank Coin Platinum" Name="BankCoin_3"/>
<DynamicData ActionType="Coin" CoinType="8" Description="Trade Coin Copper" Name="TradeCoin_0"/>
<DynamicData ActionType="Coin" CoinType="9" Description="Trade Coin Silver" Name="TradeCoin_1"/>
<DynamicData ActionType="Coin" CoinType="10" Description="Trade Coin Gold" Name="TradeCoin_2"/>
<DynamicData ActionType="Coin" CoinType="11" Description="Trade Coin Platinum" Name="TradeCoin_3"/>
<DynamicData ActionType="Coin" CoinType="12" Description="Shared Coin Copper" Name="SharedCoin_0"/>
<DynamicData ActionType="Coin" CoinType="13" Description="Shared Coin Silver" Name="SharedCoin_1"/>
<DynamicData ActionType="Coin" CoinType="14" Description="Shared Coin Gold" Name="SharedCoin_2"/>
<DynamicData ActionType="Coin" CoinType="15" Description="Shared Coin Platinum" Name="SharedCoin_3"/>
</DataSource>
<DataSource Name="Command">
<DynamicData Name="Map"/>
</DataSource>
<DataSourceContainer Name="Data">
<DataSourceContainer Name="ActiveQuestDSC"/>
</DataSourceContainer>
<DataSource Name="General">
<DynamicData Name="EarthTime"/>
<DynamicData Name="EarthDate"/>
<DynamicData Name="Time"/>
<DynamicData Name="DayWeek"/>
<DynamicData Name="Day"/>
<DynamicData Name="Month"/>
<DynamicData Name="Year"/>
</DataSource>
<DataSourceContainer description="data about your group. id0 is you." Name="Group">
<DataSource Name="Group_0">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
<DataSource Name="Group_1">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
<DataSource Name="Group_2">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
<DataSource Name="Group_3">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
<DataSource Name="Group_4">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
<DataSource Name="Group_5">
<DynamicData Name="Window"/>
<DynamicData Name="InZone"/>
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Race"/>
<DynamicData Name="Class"/>
<DynamicData Name="Subclass"/>
<DynamicData Name="HealthPercent"/>
<DynamicData Name="PowerPercent"/>
<DynamicData Name="CurrentHealth"/>
<DynamicData Name="CurrentPower"/>
<DynamicData Name="MaxHealth"/>
<DynamicData Name="MaxPower"/>
<DynamicData Name="Effect1"/>
<DynamicData Name="Effect2"/>
<DynamicData Name="Effect3"/>
<DynamicData Name="Effect4"/>
</DataSource>
</DataSourceContainer>
<DataSource Name="Guild">
<DynamicData Name="Name"/>
<DynamicData Name="Level"/>
<DynamicData Name="Experience"/>
<DynamicData Name="ExperienceBubble"/>
</DataSource>
<DataSource Name="Items">
<DynamicData ActionType="Icon" Name="Inventory"/>
<DynamicData ActionType="Icon" Name="Equipment"/>
</DataSource>
<DataSource description="Data about the current target" Name="Pet">
<DynamicData ActionType="Pet" Description="Current pet action menu" Name="Window"/>
<DynamicData description="Name of the current pet: Text, Color, Visible" Name="Name"/>
<DynamicData description="Health of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
<DynamicData description="Power of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Power"/>
</DataSource>
<DataSource Name="Quest">
<DynamicData ActionType="Command" CommandType="ShowQuest" Name="ActiveWindow"/>
<DynamicData Name="Active"/>
<DynamicData Name="ActiveName"/>
<DynamicData Name="ActiveTimer"/>
<DynamicData Name="Update"/>
<DynamicData Name="UpdateQuestName"/>
<DynamicData Name="UpdateReason"/>
<DynamicData Name="UpdateText"/>
</DataSource>
<DataSource description="Data about the current player" Name="Self">
<DynamicData description="Name of the current player: Text, Color" Name="Name"/>
<DynamicData description="Amount of breath remaining: Progress, Text" Name="Breath"/>
<DynamicData description="Maximum underwater breath in seconds: Text" Name="BreathMax"/>
<DynamicData description="True if combat experience is disabled" Name="CombatExperienceDisabled"/>
<DynamicData ActionType="Experience" Name="ExperienceBubble"/>
<DynamicData ActionType="Experience" Name="ExperienceCurrent"/>
<DynamicData ActionType="Experience" Name="ExperienceDebtCurrent"/>
<DynamicData Name="Race"/>
<DynamicData Name="Gender"/>
<DynamicData Name="RaceGender"/>
<DynamicData Name="Level"/>
<DynamicData Name="LevelClass"/>
<DynamicData Name="Archetype"/>
<DynamicData Name="Class"/>
<DynamicData Name="SubClass"/>
<DynamicData description="True if user is autoattacking" Name="AutoAttack"/>
<DynamicData description="True if user is ranged autoattacking" Name="RangedAutoAttack"/>
<DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_1"/>
<DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_2"/>
<DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_3"/>
<DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_4"/>
<DynamicData ActionType="Concentration" Description="Concentration being maintained" Name="Concentration_5"/>
<DynamicData description="Heading of the current player: Text, Rotation" Name="Heading"/>
<DynamicData description="Health of the current player" Name="Health"/>
<DynamicData description="Location of the current player: Text" Name="Location"/>
<DynamicData description="Power of the current player" Name="Power"/>
<DynamicData description="Spirit Rank Achieved" Name="SpiritProgress"/>
<DynamicData description="Spirit Rank Achieved" Name="SpiritRank_1"/>
<DynamicData description="Spirit Rank Achieved" Name="SpiritRank_2"/>
<DynamicData description="Spirit Rank Achieved" Name="SpiritRank_3"/>
<DynamicData description="Spirit Rank Achieved" Name="SpiritRank_4"/>
<DynamicData description="Spirit Rank Achieved" Name="SpiritRank_5"/>
<DynamicData description="Spirit Available" Name="Spirit_1"/>
<DynamicData description="Spirit Available" Name="Spirit_2"/>
<DynamicData description="Spirit Available" Name="Spirit_3"/>
<DynamicData description="Spirit Available" Name="Spirit_4"/>
<DynamicData description="Spirit Available" Name="Spirit_5"/>
<DynamicData Name="TradeskillLevel"/>
<DynamicData Name="TradeskillLevelClass"/>
<DynamicData Name="TradeskillArchetype"/>
<DynamicData Name="TradeskillClass"/>
<DynamicData Name="TradeskillSubClass"/>
<DynamicData Name="TradeskillExperienceCurrent"/>
<DynamicData ActionType="Experience" Name="TSExperienceDebtCurrent"/>
<DynamicData Name="TradeskillExperienceBubble"/>
<DynamicData description="Name of the current zone" Name="ZoneName"/>
<DynamicData Name="Weight"/>
<DynamicData Name="Vitality"/>
<DynamicData Name="TradeskillVitality"/>
</DataSource>
<DataSource Name="Spells">
<DynamicData Name="Window"/>
<DynamicData Name="Casting"/>
<DynamicData Name="Failure"/>
<DynamicData Name="MaintainedWindow"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="Maintained_1"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_2"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_3"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_4"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_5"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_6"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_7"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_8"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_9"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_10"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_11"/>
<DynamicData ActionType="Maintained" Description="maintained spell" Name="Maintained_12"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_1"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_2"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_3"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_4"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_5"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_6"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_7"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_8"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_9"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_10"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_11"/>
<DynamicData Description="maintained spell glow" Name="MaintainedGlow_12"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_1"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_2"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_3"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_4"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_5"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_6"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_7"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_8"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_9"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_10"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_11"/>
<DynamicData ActionType="Maintained" Description="Maintained spell" Name="MaintainedName_12"/>
</DataSource>
<DataSource description="Stats for the current player" Name="Stats">
<DynamicData description="Current (spendable) guild status" Name="CurrentStatus"/>
<DynamicData description="Lifetime guild status" Name="LifetimeStatus"/>
<DynamicData description="Power of the current player" Name="PowerRange"/>
<DynamicData description="Health of the current player" Name="HealthRange"/>
<DynamicData description="Stats Attack" Name="Attack"/>
<DynamicData description="Stats Concentration" Name="ConcentrationRange"/>
<DynamicData description="Stats Defense" Name="Defense"/>
<DynamicData description="Attribute Strength" Name="Strength"/>
<DynamicData description="Attribute Agility" Name="Agility"/>
<DynamicData description="Attribute Stamina" Name="Stamina"/>
<DynamicData description="Attribute Intelligence" Name="Intelligence"/>
<DynamicData description="Attribute Wisdom" Name="Wisdom"/>
<DynamicData description="Mitigation Slash damage" Name="Slashing"/>
<DynamicData description="Mitigation Crush damage" Name="Crushing"/>
<DynamicData description="Mitigation Pierce damage" Name="Piercing"/>
<DynamicData description="Mitigation Divine damage" Name="Divine"/>
<DynamicData description="Mitigation Heat damage" Name="Heat"/>
<DynamicData description="Mitigation Cold damage" Name="Cold"/>
<DynamicData description="Mitigation Magic damage" Name="Magic"/>
<DynamicData description="Mitigation Mental damage" Name="Mental"/>
<DynamicData description="Mitigation Disease damage" Name="Disease"/>
<DynamicData description="Mitigation Poison damage" Name="Poison"/>
</DataSource>
<DataSource description="Data about the current target" Name="Target">
<DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Level"/>
<DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Power"/>
</DataSource>
<DataSource description="Data about the current target" Name="ImpliedTarget">
<DynamicData ActionType="Target" Description="Current player action menu" Name="Window"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Name"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Level"/>
<DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"/>
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Power"/>
</DataSource>
</DataSourceContainer>
