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hide_window Custom.AutoAttacktimer" OnShow="MeleePage.Visible=true
show_window Custom.AutoAttacktimer" PackSize="a,f" ScrollExtent="385,54" Size="385,54" SpacingType="Fill" Visible="false">
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Parent.LocCalc.Press=true
Parent.MeleePage.Primary.ProgressPage.ProgressTimer.Activated=(Parent.MeleePage.Visible==&apos;true&apos;)
Parent.MeleePage.Secondary.ProgressPage.ProgressTimer.Activated=(Parent.MeleePage.Visible==&apos;true&apos;)
Parent.Ranged.ProgressPage.ProgressTimer.Activated=(Parent.Ranged.Visible==&apos;true&apos;)" Visible="false"/>
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Parent.CombatBubbleOnShow.Press=true" PackSize="a,f" Size="385,54" Visible="false">
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COND=Parent.Secondary.DelayValue.Text==Parent.Primary.DelayValue.Text
Parent.Secondary.Visible=(COND ? false : temp)" Visible="false"/>
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Parent.TimerTriggerPrimary.Speed=SpeedCalc ## AMT" OnPressEffector="TimerTriggerPrimary" PackSize="a,f" ScrollExtent="350,8" Size="350,8" Style="ProgressTimerStyle" Visible="false"/>
<LocationEffector Name="TimerTriggerPrimary"/>
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<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="25,23" Name="Frame" PackSize="a,f" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="356,14" Size="356,14"/>
</Page>
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<Text AbsorbsInput="false" DynamicData="/GameData.Stats.Secondary_Delay" Enabled="false" Font="/TextStyles.Small.SmallStyle" Location="0,1" Name="DelayValue" OnHide="Parent.Visible=false" OnShow="Parent.Parent.SecondaryVisibility.Press=true" ScrollExtent="24,12" ShadowStyle="/ShadowStylesNew.Drop.style" Size="24,12" TextAlignment="Right" TextAlignmentVertical="Center" UserScrollable="false" Visible="false"/>
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Parent.TimerTriggerSecondary.Speed=SpeedCalc ## AMT" OnPressEffector="TimerTriggerSecondary" PackSize="a,f" ScrollExtent="350,8" Size="350,8" Style="ProgressTimerStyle" Visible="false"/>
<LocationEffector Name="TimerTriggerSecondary"/>
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<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="25,0" Name="Frame" PackSize="a,f" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="356,14" Size="356,14"/>
</Page>
</Page>
<Page AbsorbsInput="false" DynamicData="/GameData.Self.RangedAutoAttack" Name="Ranged" OnHide="Parent.MeleePage.Visible=true" OnShow="Parent.MeleePage.Visible=false" PackSize="a,f" ScrollExtent="385,37" Size="385,37" Visible="false">
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<Button AbsorbsInput="false" AMT="&apos;,0&apos;" Location="-350,0" Name="ProgressTimer" OnActivate="Activated=false
Press=true" OnEffectFinished="Location=Parent.Parent.Parent.LocCalc.Calc ## AMT" OnPress="SpeedCalc=Width*2/Parent.Parent.DelayValue.Text
Parent.TimerTriggerRanged.Speed=SpeedCalc ## AMT" OnPressEffector="TimerTriggerRanged" PackSize="a,f" ScrollExtent="350,8" Size="350,8" Style="ProgressTimerStyle" Visible="false"/>
<LocationEffector Name="TimerTriggerRanged"/>
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<Image AbsorbsInput="false" Location="28,26" Name="Bkg" PackSize="a,f" ScrollExtent="350,8" Size="350,8" SourceRect="220,472,380,478" SourceResource="/images/window_elements_generic.dds"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="25,23" Name="Frame" PackSize="a,f" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="356,14" Size="356,14"/>
</Page>
</Composite>
<ButtonStyle Name="ProgressTimerStyle" RStyleDefault="Progress_Timer.progress_timer_rect"/>
<Namespace Name="Progress_Timer">
<ImageStyle Name="progress_timer_fill">
<ImageFrame Name="progress_fill" Source="images/window_elements_generic.dds" SourceRect="218,464,219,470"/>
</ImageStyle>
<RectangleStyle Center="progress_timer_fill" CenterShrinkV="true" CenterStretchH="false" Name="progress_timer_rect" NorthStretch="false" SouthStretch="false" TitleStretch="false" WestStretch="false"/>
</Namespace>
<Page AbsorbsInput="false" Name="WindowFrame" PackSize="a,f" ScrollExtent="385,54" Size="385,54">
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</Page>
</Page>