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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody1" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">H.O. Combos

2 CLASS COMBO CHAINS
======================
Fighter HO, Priest Chalice
1) Divine Blade unordered...........(Hammer) + (Sword)......Divine DD
2) Crippling Shroud unordered....(Horn) + (Moon)..............decreases attack rate of mobs
3) Chalice of Life single...............(Chalice).........................Insta Heal + Ward + Regen Buff

Fighter starts -> Scout (Coin)
1) Luck's Bite unordered..............(Cloak) + (Boot)...............Piercing DD
2) Swindler's Gift ordered.............(Cloak) -> (Arm)..............Group Attack Buff
3) Raging Sword ordered.............(Cloak) -> (Horn)..............Powerful DD

Priest starts -> Scout (Coin)
1) Piercing Faith ordered...............(Moon) + (Cloak).............Piercing DD *needs confirmed
2) Divine Trickery ordered.............(Hammer) -> (Cloak).......Divine DD *needs confirmed
3) Faith's Bulwark ordered.............(Chalice) -> (Coin)..........*unknown / needs confirmed

Mage starts -> Priest (Hammer)
1) Arcane Chalice ordered.............(Flame) -> (Chalice).......Group Heal + Power Regen
2) Suffocating Wrath unordered....(Hammer) + (Lightning)...Magic DD + Possible Debuff
3) Ancient Crusible single..............(Moon).............................Power and HP Regen Over Time *need confirmed*

Mage starts -> Scout (Coin)
1) Trickster's Grasp ordered.........(Flame) -> (Mask)............4 tick Magic DoT
2) Arcane Trickery unordered.......(Lightning) + (Dagger).....Magic DD
3) Rain of Daggers unordered......(Lightning) + (Dagger).....*unknown*

NEWLY ADDED (need icon info and whether they are in order or not):

Fighter, Mage: Arcane Aegis - 
Grants increased protection against crushing and magic attacks.

Fighter, Priest: Divine Nobility - 
Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.

Priest, Mage: Celestial Bloom - 
Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.

Scout, Mage: Resonating Cascade - 
Grants minor power regeneration to the one who completes the Heroic Opportunity.

Scout, Priest: Fervent Quickening - 
Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.

Scout, Fighter: Ardent Challenge - 
Increases strength and agility by 10.------------------------------------------------------------------------

3 CLASS COMBO CHAINS
====================
Scout Starts -> Fighter (Horn) -> Mage (Lightning)
1) Trinity Divide unordered.................(Star) + (Mask) + (Horn).....................AoE DD
2) Soldier's Gambit unordered..........(Dagger) + (Sword) + (Lightning)......Crushing DD
3) Ancient's Embrace ordered..........(Lightning)(Cloak)(Arm).....................Party DS Buff (3 min)


Scout Starts -> Fighter (Boot) -> Priest(Chalice)
1) Nature's Growth unordered..........(Mask) + (Sword) + (Stones)..............Group Regeneration
2) Verdant Trinity single....................(Chalice)..............................................Group Heal
3) *unknown*


Scout Starts -> Priest (Chalice) -> Mage (Lightning)
1) Crucible of Life ordered..............(Lightning) -> (Coin) -&amp;amp;amp;gt; (Chalice)..........*unknown*
2) Breaking Faith unordered...........(Lightning) + (Eye).................................*unknown*
3) Archaic Shackle..........................*unknown*...............................................*unknown*


Fighter Starts -> Priest (Hammer) ->  Mage (Lightning)
1) Thunder Slash unordered..........(Hammer)(Lightning)(Sword).................Divine,Magic,Slashing(3DD)
2) Archaic Ruin ordered.................(Eye) -> (Arm) -> (Flame).......................*unknown*
3) Ancient Wrath ordered..............(Flame) -> (Fist) -> (Hammer)....................Massive DD poss. AoE" Location="74,20" MaximumSize="1024,1024" Name="TM_HeroicOps3" PackSize="fixed,fixed" PackSizeProp="0002/0003,0002/0003" ScrollExtent="17,17" Size="17,17" Tooltip="3 Class Combo Chains

Scout Starts -> Fighter (Horn) -> Mage (Lightning)
1) Trinity Divide unordered.................(Star) + (Mask) + (Horn).....................AoE DD
2) Soldier's Gambit unordered..........(Dagger) + (Sword) + (Lightning)......Crushing DD
3) Ancient's Embrace ordered..........(Lightning)(Cloak)(Arm).....................Party DS Buff (3 min)


Scout Starts -> Fighter (Boot) -> Priest(Chalice)
1) Nature's Growth unordered..........(Mask) + (Sword) + (Stones)..............Group Regeneration
2) Verdant Trinity single....................(Chalice)..............................................Group Heal
3) *unknown*


Scout Starts -> Priest (Chalice) -> Mage (Lightning)
1) Crucible of Life ordered..............(Lightning) -> (Coin) -&amp;amp;amp;gt; (Chalice)..........*unknown*
2) Breaking Faith unordered...........(Lightning) + (Eye).................................*unknown*
3) Archaic Shackle..........................*unknown*...............................................*unknown*


Fighter Starts -> Priest (Hammer) ->  Mage (Lightning)
1) Thunder Slash unordered..........(Hammer)(Lightning)(Sword).................Divine,Magic,Slashing(3DD)
2) Archaic Ruin ordered.................(Eye) -> (Arm) -> (Flame).......................*unknown*
3) Ancient Wrath ordered..............(Flame) -> (Fist) -> (Hammer)....................Massive DD poss. AoE



------------------------------------------------------------------------

4 CLASS COMBO CHAINS
====================

Scout Inits-> Fighter (Horn) -> Priest (Moon) -> Mage (Fire)
1) Strength in Unity unordered.......(Arm) + (Chalice) =................................................Str, Wis, Int and Agility Buff
2) Ancient Demise ordered...........(Boot) -> (Coin) -> (Lightning) + (Hammer)...........*unknown*
3) Past's Awakening ordered........(Fist) -> (Star) -> (Cloak)........................................*unknown*


SKILL KEY:
Scout is all GREEN icons.
--Cloak
--Mask
--Dagger

Fighter is all BLUE icons.
--Boot
--Sword
--Horn

Priest is all YELLOW icons.
--Moon
--Chalice
--Hammer
--Eyeball

Mage is all RED icons.
--Lightning
--Star
--Flame


Information extracted from Tooltips by Anthony Phipps.
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Fighter: Martial Arts
* Brawler: Brawling
- * Bruiser: Physicality
- * Monk: Tranquility
* Crusader: Faith
- * Paladin: Determined Faith
- * Shadow Knight: Determined Zeal
* Warrior: Tactics
- * Berserker: Berserk
- * Guardian: Protection

Mage: Evocations
* Enchanter: Enchantments
- * Coercer: Protean
- * Illusionist: Halucinations
* Sorcerer: Socery
- * Warlock: Noctivigance
- * Wizard: Elemental Mastery
* Summoner: Legerdemain
- * Conjuror: Conjurations
- * Necromancer: Sepultures

Priest: Inspirations
* Cleric: Theurgy
- * Inquisitor: Inquisitions
- * Templar: Regimens
* Druid: Archegenesis
- * Fury: Nature&apos;s Reckoning
- * Warden: Nature&apos;s Refuge
* Shaman: Talismans
- * Defiler: Vehemence
- * Mystic: Fetishisms

Scout: Reconnaissance
* Bard: Melodies
- * Dirge: Dirges
- * Troubador: Ballads
* Predator: Stalking
- * Assassin: Assassination
- * Ranger: Archery
* Rogue: Skulldugery
- * Brigand: Banditry
- * Swashbuckler: Swashbuckling</Text>
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El'khazi first wants you to kill a "Rujarkian highwayman leader," a level 49 solo ^ mob that spawns along the orc highway in the Sinking Sands (-367, -108), the only helmeted orc around. A skilled level 48+ can beat him handily, but if you're of the minimum level you might want to bring a small group.

When he's down, return to El'khazi for a ~9g reward and a promise that he'll talk to you again soon (give him about 7 hours real time to realize what an asset you are, and he'll offer you part 2).

 
Part II: "Scouring the Sands "

For the next part, El'khazi gives you a shopping list:

    * 10 pieces of Dune Tarantula Silk. These big spiders are 48 Heroic 3-ups and cover a lot of ground near the -750, -425
    * A dye from the shores of the dead tear- Click an Exotic Plant at (-360, -1,125) inside the Twin Tears
    * A thread from the cap of a banished titan- An Exiled Kromtorr 50 Heroic, not very tough if you've got a small group
    * A perfectly-shaped chitinous needle: kill a Dustwhip Scorpion at (-196, -685)
    * An ethereal fragment of the servant of the god-king: kill a Sentinel of Anuk (wanders the dunes near -870, -1,400) 52 Heroic ^^^
    * A wisp of air from the highest dune (-950, 840). When you're at the top, bear north and click the gusting wind for an update.

When you've finished the list, return to El'khazi, Purveyor of Fine Carpets and recieve 13g. Again, another 7 hours must pass before you can get part 3. Rest up and put a group together; it's gonna be a doozie.

 
Part III: "Rocky Correspondence"

I believe you have to be level 50 to receive this step. He sends you to kill Kwi'the Il'zhe in Maj'dul to "deliver a message." The message turns out to be bad news for you and your sizable group (catch the hint there, please!) as when you hail him, he becomes an angry lvl 55 3-up heroic mob. Kwi'the casts Ice Comet for 12-15k damage, so having someone that can keep him stifled improves your chances tremendously. Return to El'khazi, Purveyor of Fine Carpets and recieve ~13g.

Roughly 7 hours (Real Time) he will talk to you again.

 
Part IV

Kill a Djinn, get a carpet. It's that simple! Except that a genie-like Djinn isn't willing to grant that kind of wish so easily. Abz'harri the Djinn Lord, the mob you must slay, is at the top of a little isle in the middle of the Bay of Anuk.

He's lvl 58 heroic triggered spawn with 2 lvl 62 Elemental pets. This is no cakewalk, whatsoever: you'll need a full, balanced group of 50+, and perhaps a few healers on the side to join in (since you're not fighting an epic mob here, you can gang up). Return to El'Khazi and the carpet is yours! </Text>
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You must be level 50 to begin this heritage quest. You'll need a "Piece of Ancient Parchment," a semi-rare dropped from Desert Madment and Lunatics (Level 45-50 in the Sinking Sands & the Pillars of Flame) to begin the quest.

Take the parchment a "Desert Expert in Maj'Dul," which turns out to be Planetologist Ahkar up the first set of stairs you come to in Maj'Dul (on the platform next to the Tower of the Moon). He'll take the parchment, give you his spiel, and send you off to find Harshaa in the Sinking Sands.

In case you were thinking this HQ is all fun, games, and dialogues, be on your guard when you speak to Harshaa at loc -405, +1330. Doing so will spawn three level 50-51 vv mobs. You can probably solo these if you're smart about it, but the smart move is to take a small group. Rough mobs, including a nasty epic, spawn in this area, so be aware.

Talk to Harshaa again to get your next step, which is to slay the Prophet of the Desert, which spawns (occasionally) at an altar near -650, -510. Keep clearing the altar area of desert lunatics until the Prophet spawns; it might take a couple go-rounds so be patient. This is by no means a long camp, and the boss mob isn't very scary: level 49 3-up with 3 henchmen. You'll need a medium-to-large group, however. Examine the altar when you've finished, then return to Harshaa. He'll do his own desert madman impression at this point; so it's back to Planetologist Ahkar for further instructions.

Apparently, some Qeynosians had discovered artifacts that could help you understand what more you need to do. They were savaged by pirates as they attempted to sail away, and Ahkar has a bead on the pirates' booty. Head to Dry Wind point (an island labeled "Pirate's Perch" on your map) with your large group. The crates in question are at -2160, -25... clear out the Samiel Pirates guarding the crate and power up. Take care not to click the boxes, which lead to a special quest instance (i.e. you'll "stow away" aboard a pirate ship).

Now, this is where it gets dicey due to a bug on the next quest update. Reportedly, if you have 4 people on the same quest step, you can proceed as normal, e.g. zone in and work towards clearing the ship. If you have less than four, you'll have a long road to hoe. Have your tank zone in first (or group invis to zone in) to hold off the Marauder then kill the orc when the cavalry arrives. Have whoever got the update (they're now on the "find the key" step) stay inside as everyone else clicks the ship's wheel to zone out. Everyone else should zone in one at a time until everyone is on the "key" step. Once again, it's very important not to kill Lt. Kielmal until everyone has the update to get the "key." Once everyone (everyone working on the quest, that is) is on the same step, clear out the aggro at the bottom of the stairs (out of sight around the corner - you don't want adds), then take out Kielmal. He drops the key you need to make the ship's chest "clickable" for your next update. Once everyone has the update to speak with Planetologist Ahkar, zone out and head back to Maj'Dul.

Ahkar wants you to check with your hometown librarian about some Desert lore, so its time to check with Librarian Dungil in South Qeynos' Mage Tower, or Librarian Zabnolique in North Freeport. Check with them, then head back to Sinking Sands: it's time to take on the armies of Rahotep!

Assemble a raid, high level (late 50s-60) tanks and healers and a competent mezzer are (as usual) a must. If your raid consists of mostly low 50s, you'd better bring a 3rd "outside" raid group to heal, rez, and skirmish with the 4 waves of 10 52-55 x2 mobs that are about to spawn just north of the Twin Tears (take a carpet ride from the docks!). Inform everyone that it's absolutely mission critical that the last mob of every wave be mezzed long enough for everyone to recover mana and health for the next wave, especially on the last wave. After the fourth wave, you'll be facing off with Rahotep in all his level 55 epic x2 glory. Rahotep executes a complete mana/health regen when he hits 30% health, so perhaps you could stifle like crazy when his health bar turns orange and save yourself a lot of trouble.

When Rahotep is down, head back to Ahkar to claim your reward!

The Scepter of Rahotep

    * Min level 50, fighter / priest only
    * +10 STR, +6 STA, +15 WIS, +36 health, +36 power
    * Damage rating: 24.8
    * Delay 1.8 seconds / Damage 79-238</Text>
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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody5" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">Unlocking the Frogloks!

Thanks to Ucapeank, Xerocool, and Hatcher, all of Oggok (whom the frogloks now know as Grukpa, Blackjackal, and Hatchero, respectively!) for their help in walking me through sections of this multi-part quest. What follows is a four-part, 11 quest sequence that takes about 2.5 hours (including the wait), at the end of which you'll be able to make your very own Froglok character! All parts are easily soloed if you're mid-30s or higher, but if you're in your 20s or low 30s you might want to bring a group for Parts Two and Three.

Part One: To begin the quest, talk to Frup in Castleview Hamlet near the Mariner's Bell. He'll send you to check on his compadre Giidib whom he became seperated from during their flight to Qeynos. The "southern beaches of Antonica" update he's speaking of is located near a bucket on the western end of the beach at -566, +800 (the first beach you come across along Antonica's southern coast from the dock if you're looking at the map).

After the update, you'll "track" Giidib using a series of waypoints the quest gives you, but if your yellow trail is as wonky as mine, you'll want to click an object that lights up at the following locs (in order):

1. -816, +714
2. -693, +593
3. -843, +539
4. -875, +414

From here, head to -741, +453. There's a rock in a small pond, upon which your very own Giidib will spawn when you get close. He's been poisoned! and must get to the nearest guard tower immediately. Right click Giidib and choose the option that tells him to follow you. The south guard tower is located at -387, +278. Sadly, he dies just as you reach the tower guards.

Head back to Frup in CH with the bad news. With typical froggy stoicism, he'll say he'll need an hour to meditate on what's happened. Come back in one hour, real time.

Part Two: Hail Frup, and go through the dialog. He'll offer you a activatable-slot item, a Shard of Marr (which summons Giidib's spirit to lead you to the assassin) with orders to avenge his death. Go to Antonica but don't summon Giidib, especially at the docks. If you do, no big shakes, but it will take you much longer to complete this step. Head to the Tower of Vhalen (-1300, +45) in east central Antonica. When you get close enough, the level 29 "assassin of the Hand" spawns, probably easily soloed in the early 30s, bring a group if you're in your 20s. Kill the assassin, you needn't ever summon Giidib- why not let the poor guy rest? Bring the good news back to Frup once you've killed him. Frup again needs some time to meditate, but this time just hail him again for the next step.

Part Three: It's time to see who's behind these hijinx. This step should be done as a group if you're in your twenties or low 30s. Frup asks you to head to the assassin's hideout, and again offers you the Spirit of Giidib's assistance (which we again won't need!). In Antonica, take the griffon to the Steppes Station and head north. Just past the zone-in to Shattered Vale heading north, you'll notice a big stone that looks out of place (-2,242 , -245). Click it to zone in to the hideout. Inside are 28-30 mobs, with a named caster straight ahead down the stairs. Fight your way through if the mobs aren't gray to you (if they are gray, its only necessary to kill the named mob and his pets). When you attack the named, 3 fighter types will jump you- so be prepared. When you've killed them all, free the captive froglok for the quest update. Back to Frup!

Part Four: Frup gives you a Pondstone that will transport you to a froggy village in Feerott (no access quest required, because you can't really get into the Feerott- that'd make it too easy for the lizardmen to invade, right?). The "ancient pond" he's speaking of is actually Meteor Pond in SW Antonica, stand on the rock along the shore at +62, +450 and use the pondstone in your activatable slot. You'll see a level 100 guard at the zone in, don't attack it Smile . The chief of the village off to the right and up the steps wants you to prove your loyalty to the frogloks before he'll teach you their secrets. Just about every named Frog in the village has a task for you, do them in whatever order you like. Here are some spoilers on these miniquests.

Staffing up: Climb the ruined wall behind the practicing monks, jump across where necessary, and click on the high branch at -88, +217. Give the branch to the froglok boy to finish the quest.

Taking out the trash: The five trash bins are located throughout the village behind the larger huts. One at a time, right click to pick up the trash, then examine the bag while standing on the platform to the right of the NPC that gave you the quest. When you've found five, talk to the NPC and you're finished.

The Secret Ingredient: Grepp's fireflies buzz around the village, and I don't believe they're visible even with your uber graphics setup. Equip the net Grepp gives you in your activatable slot and put it on your hotbar. When you see the "gently humming nearby" message, immediately hit the net button. You'll probably miss a few times, keep at it! When you've got three sets, return to Grepp to finish the quest.

Locate the Misfit Toy: The little Froglok Vripp's doll (for me) spawned under the same tree where the girl is standing, on the other side. By far the simplest quest!

Cold Blooded Relations: The 3 flowers are located behind trees throughout the village, though you may need to tone down the fauna on your graphics setup to see them. If you're struggling, here are the locs: (-90, +125), (-56, +130), (-47, +201).

Fixing the Wand: The gem is located right beneath the miner Frrin's feet. Click it, then head to the water keg beside Grepp's tent to wash it off.

A History Lesson: The teacher wouldn't like you cheating, but the answers to her questions are Trolls, Marshes, and Didn't Stand their Ground. Pretty easy if you've gotten into the froglok mindset by now.

The Puzzled Tactician: Timrek's puzzle is a fun little riddle, but if you're like me in that riddles give you a headache, place the appropriate trolls in order left to right: brunk, barzaan, vrack, kraznar, krunk.

Once you've completed all these quests, talk to the chief to learn how to make froggy characters and get a tablet that lets you zone out (right click the swirling vortex and pick your zone). Conribbitulations!</Text>
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Hit (Click to Edit) to get started! New commands must be on a new line, example :
/bow
/say Goodbye!!
/bye

Will make your character bow, then say "Goodbye!!”, then wave goodbye.


Note that a macro is executed all at once.  That means simply that when you hit the button for this macro:
/useability buff1
/useability buff2
/gsay You’re buff!
You immediately begin casting buff1, queue buff2, and simultaneously announce “You’re buff!”  At this point, there’s no way to add pauses.  
Want to spice up your chat and macroed socials and dialogue with some COLOR? (NOTE: as of 2.28.05 this only seems to be working on the European servers). Just surround the portion of the dialogue with standard HTML color designations, using a "/" as the on-switch and "\" as the off switch. For example: /#ff0000 HEALER DOWN!! \#ff0000 puts this important message in red, hopefully catching the attention of your groupmates. Heres a few common colors, note that some will be hard to see depending on what user interface settings your audience is using. #FF0000 = red #0000FF = blue #008000 = green #00FF00 = lime #FF00FF = magenta #FFFF00 = yellow

Here’s some other helpful examples….

Sample Macros 
Pulling (with plenty of aggro on yourself)
/gsay I am pulling %T please assist me in killing %O
/useability taunt
/useability shout

Assisting the Main Tank
/target_group_member # (replace # with the number of the group member that’s tanking)
/assist
/useability (debuff) (optional, use a favorite all-purpose debuff)

Backstabbing Attack (Mid Battle, starts sneak, turns off attack then cues backstab attack)
/useability sneak
/toggleautoattack
/useability backstab

Healing (can have one for each party member available at the click of a button, in a long duration group I name each button for a group member :)
/target_group_member 1
/useability (Reactive Heal, HoT, Ward)
/useability (click heal)

Self Buffing
/target_self
/useability (Buff)
/useability (Buff)

Mezzing
/useability (Mez)
/gsay I have (Mezzed) %T, please assist the MT. Ya break it ya bought it :)

Rooting and Running
/toggleautoattack (if you’re meleeing)
/useability (Root)
/gsay %T rooted, RUN!

Evac
/useability Evac
/g Uh Oh! Evacing In 5 Seconds… HUDDLE UP ON ME or get left behind!!!</Text>
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Fabulous site with lots of help guides.

........................................

http://www.eq2interface.com/index.php?

Best UI site around. If you download nothing else, get EQ2Map from here.

........................................

http://eq2.ogaming.com/

Great site for quest info.

........................................</Text>
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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody8" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">1. Ghassan the Trader Questline
Ghassan the Trader
Hides for Ghassan
Spice Delivery
Opens up Numair
Venomous Venture
Questionable Merchandise
A Delicate Matter

Opens up Aliyyah the Embalmer
Another Employer
Opens up Rashad
Scorpion Scrounging

Numair
Cooking Crocodiles
Diggers for Dinner
A Terrible Crime
Scarabs and Spiders

Aliyyah the Embalmer
Unravelling the Mummies
Grisly Gathering
More Mummies
Osseous Investigations
Undead Investigations
Sul'Dal Studies

Rashad
The Search Begins
The Lonely Crypt
The Final Piece
Opens up Ortallian Camp Questline


2 Swiftrider Mercenaries

Sergeant Tuskin
Scouting and Stingers
Sandscrawler Studies
The Prophet Problem
Quarry Quibbles
Open up Ortallian Camp Questline

3. Ortallian Camp -- either opened up by Finishing the Swiftriders, or Ghassan the Trader quest lines

Disciple Shula
Hide for a Hide
Amongst the Mad
Grueling Times
Of An Order
Skills of the Char'Gin
Opens up Siraj al Din

Siraj al Din
In the Pick of Time
Divine Retribution
Drowned Treasure
Into the Past
Reward is Amulet of the Sword of Ro


4. The Peacock Club Questline
A Damsel in Distress
My Service for an Idol

Trap Snapping
The Bones in the Box
The Tale of Dalgin B'Dynn
Welcome to the Peacock Club
A Thief in the House of Blades
A Thief in the House of Coin
A Thief in the House of Truth
Down to the Last Peacock
Secrets of a Used Skull
A Final Note
Delving into Darkness
I Seek Knowledge
Auxillary Service
A Frightful Feast
Finding My Way
Tracing the Map
Undead Censership
The Secrets of Im'Sekt
The Secret of Du'Mutef
The Secret of Qey'Nuf
The Secret of Hak'Pyz
From Hands of Stone
The Seal of the Sea
Confirming the Right Track
An Offering and Peace
Time for a Garden Party
Wrapping it all Up
Rewards
Staff of Second Life
Dark Fury Halberd of Anuk
Greatstaff of Anuk
Righteous Hammer of the Godking
Dark Fury Sabre of Anuk


5. The Ashen Order Questline -- (completly soloable)

Sandscrawler Debacles
Of Scribes and Sentries
Fallen From Beauty
For Freeport
Disciples Edicts (till Kindly) (10-15)

Proving Grounds (till Warmly)(20)
For Qeynos
Service to the Order (till Kindly)(10-15)
Trials of Ash (till Warmly)(20)
Strange Deliveries
Diplomatic Liaisons
For Freeport
Kufu's Intentions
Elite Training
You get the Title "The Ebon Dragon"
For Qeynos
A Split in the Ashen Order
Learning the Way
You get the Title "The Jade Tiger"


6. The Courts of Maj'Dul: Of Fate and Destiny
You may do the first 3 parts in any order.

The Court of the Blades
Dukaris, Hero of the People
Court of Blades: Dukarem's Purge, Part I
Court of Blades: Dukarem's Purge, Part II
Court of Blades: Dukarem's Purge, Part III
The Court of Truth
Court of Truth: In the Name of Love
Court of Truth: Ishara's Search
Court of Truth: Sphinx Hunt
Court of Truth: The Terrorgore
Court of Truth: Brush with Celebrity
Court of Truth: Confrontation
The Court of the Coin
Court of the Coin: Maimun's Gifts
Court of the Coin: Running the Business
Court of the Coin : Setting the House in Order
Court of the Coin: Imminent Danger
To Continue from this point you also need to have finished Shimmering Citadel : Poets Palace : The First Mirror and Welcome to the Peacock Club
Of Fate or Destiny</Text>
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The Seafury Buccaneers
Lieutenant D'Raka in South Freeport

The Freeport Militia
Captain D'Vall in West Freeport

The Academy of Arcane Science
Elon Gallwin in North Freeport

The Dismal Rage
Fethar Lothki in North Freeport

Qeynos

The Qeynos Guard
Captain Woug in North Qeynos

The Celestial Watch
Ethri Vasou in North Qeynos

The Concordium
Vhret Retharo in South Qeynos

The Tunarian Alliance
Outrider Bernd in the Elddar Grove</Text>
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Quest 1/4

You must collect three items in the Pillars of Flame:

- Flawless Pelt: From Great Sandstalker Sabertooths
- Cyprus Needle: Harvested at the Great Bonsai Tree (near +180, -203, -1638).
- Impeccable Windsister Headdress: Windsisters

Bring this to Kedar to open up the Visit the Scriptorium quest and for an Adept I scroll. You also receive a Handcrafted Music Box. Examine this item to begin The Hand Crafted Music Box quest.

____________________________

Visit the Scriptorium

Quest 2/4

Given by Kedar

You must first visit Scriptorium Assistant Amro on the third floor of the Scriptorium (west tower). He will ask you to find three items for him in the Shimmering Citadel. These items are at the tops of the other three towers.

- Cage: North tower
- Orb: South tower
- Elixir: East tower

These items must be harvested and there are aggro mobs in two of those three towers. You can use invisibility however and harvest when the mobs have pathed out of range.

After obtaining each of these speak to Amro, and then again to Kedar, then Amro again. The reward is a level 55 Adept I scroll.

_______________________

The Caretaker

Quest 3/4

Grants an alternate way to access The Shimmering Citadel as a reward, and does not require players to have completed the original access quest. It is given by The Caretaker after you have completed the Master's Museum quest.

You must head next door to the Scriptorium/Library and speak to the Librarian. He will attack you. You can kill him, but it is not necessary if you wish to run.

After this speak to the Caretaker to receive the Be Careful What You Wish For Quest and to be granted a carpet that will teleport you to the library in the Shimmering Citadel. It can be placed in your house and visitor's can click it for teleportation also.

_______________________

Be Careful What You Wish For

Quest 4/4

Given by the Caretaker in the Shimmering Citadel

You must first gather three ground spawn items by harvesting them in the following locations:

- Red Pillow: Spawns randomly in Maj'Dul in merchants tents. It looks like a red pillow and is only visible to thos on the quest.
- Meditation Mat: Spawns on the Ashen Disciple islands in random locations.
- Phoenix Egg: Spawns near the Table of Eyes and Seer Stone in the Pillars of Flame. This is in the middle of many angry cyclops. (-24.24, -45.13, -399.13 or 57.45, -58.04, -401.95 or -149.56, -55.22, -528.65 or -149, -55, -528)
- Ancient Chalice: Spawns in random locations throughout the Living Tombs (confirmed at -451, +23, +344). It tends to spawn on top of towers an on ledges. Also spawns at -191, 33, 281 on top of a building in the left corner, up the oily wall at -438, +356 or at -377.33, +26.46, +496.16, and on a ledge in Residence Court at -43.24, +22.35, +360.38.

After this return to the Caretaker. He will then send you to an instanced version of the Tower of the Moon in Maj'Dul. This is a solo instanced filled with level 55-57 mobs. In this instance there are two djinni bottles, one on the second and on on the third floor. You must harvest these.

After this you need to return to the Shimmering Citadel and punish the Caretaker for his treachery. First speak to him and then kill him. This completes Poet's Palace access. You can enter the Poet's Palace through the mirror behind the Caretaker.</Text>
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