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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody1" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">H.O. Combos

2 CLASS COMBO CHAINS
======================
Fighter HO, Priest Chalice
1) Divine Blade unordered...........(Hammer) + (Sword)......Divine DD
2) Crippling Shroud unordered....(Horn) + (Moon)..............decreases attack rate of mobs
3) Chalice of Life single...............(Chalice).........................Insta Heal + Ward + Regen Buff

Fighter starts -> Scout (Coin)
1) Luck's Bite unordered..............(Cloak) + (Boot)...............Piercing DD
2) Swindler's Gift ordered.............(Cloak) -> (Arm)..............Group Attack Buff
3) Raging Sword ordered.............(Cloak) -> (Horn)..............Powerful DD

Priest starts -> Scout (Coin)
1) Piercing Faith ordered...............(Moon) + (Cloak).............Piercing DD *needs confirmed
2) Divine Trickery ordered.............(Hammer) -> (Cloak).......Divine DD *needs confirmed
3) Faith's Bulwark ordered.............(Chalice) -> (Coin)..........*unknown / needs confirmed

Mage starts -> Priest (Hammer)
1) Arcane Chalice ordered.............(Flame) -> (Chalice).......Group Heal + Power Regen
2) Suffocating Wrath unordered....(Hammer) + (Lightning)...Magic DD + Possible Debuff
3) Ancient Crusible single..............(Moon).............................Power and HP Regen Over Time *need confirmed*

Mage starts -> Scout (Coin)
1) Trickster's Grasp ordered.........(Flame) -> (Mask)............4 tick Magic DoT
2) Arcane Trickery unordered.......(Lightning) + (Dagger).....Magic DD
3) Rain of Daggers unordered......(Lightning) + (Dagger).....*unknown*

NEWLY ADDED (need icon info and whether they are in order or not):

Fighter, Mage: Arcane Aegis - 
Grants increased protection against crushing and magic attacks.

Fighter, Priest: Divine Nobility - 
Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.

Priest, Mage: Celestial Bloom - 
Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.

Scout, Mage: Resonating Cascade - 
Grants minor power regeneration to the one who completes the Heroic Opportunity.

Scout, Priest: Fervent Quickening - 
Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.

Scout, Fighter: Ardent Challenge - 
Increases strength and agility by 10.------------------------------------------------------------------------

3 CLASS COMBO CHAINS
====================
Scout Starts -> Fighter (Horn) -> Mage (Lightning)
1) Trinity Divide unordered.................(Star) + (Mask) + (Horn).....................AoE DD
2) Soldier's Gambit unordered..........(Dagger) + (Sword) + (Lightning)......Crushing DD
3) Ancient's Embrace ordered..........(Lightning)(Cloak)(Arm).....................Party DS Buff (3 min)


Scout Starts -> Fighter (Boot) -> Priest(Chalice)
1) Nature's Growth unordered..........(Mask) + (Sword) + (Stones)..............Group Regeneration
2) Verdant Trinity single....................(Chalice)..............................................Group Heal
3) *unknown*


Scout Starts -> Priest (Chalice) -> Mage (Lightning)
1) Crucible of Life ordered..............(Lightning) -> (Coin) -&amp;amp;amp;gt; (Chalice)..........*unknown*
2) Breaking Faith unordered...........(Lightning) + (Eye).................................*unknown*
3) Archaic Shackle..........................*unknown*...............................................*unknown*


Fighter Starts -> Priest (Hammer) ->  Mage (Lightning)
1) Thunder Slash unordered..........(Hammer)(Lightning)(Sword).................Divine,Magic,Slashing(3DD)
2) Archaic Ruin ordered.................(Eye) -> (Arm) -> (Flame).......................*unknown*
3) Ancient Wrath ordered..............(Flame) -> (Fist) -> (Hammer)....................Massive DD poss. AoE" Location="74,20" MaximumSize="1024,1024" Name="TM_HeroicOps3" PackSize="fixed,fixed" PackSizeProp="0002/0003,0002/0003" ScrollExtent="17,17" Size="17,17" Tooltip="3 Class Combo Chains

Scout Starts -> Fighter (Horn) -> Mage (Lightning)
1) Trinity Divide unordered.................(Star) + (Mask) + (Horn).....................AoE DD
2) Soldier's Gambit unordered..........(Dagger) + (Sword) + (Lightning)......Crushing DD
3) Ancient's Embrace ordered..........(Lightning)(Cloak)(Arm).....................Party DS Buff (3 min)


Scout Starts -> Fighter (Boot) -> Priest(Chalice)
1) Nature's Growth unordered..........(Mask) + (Sword) + (Stones)..............Group Regeneration
2) Verdant Trinity single....................(Chalice)..............................................Group Heal
3) *unknown*


Scout Starts -> Priest (Chalice) -> Mage (Lightning)
1) Crucible of Life ordered..............(Lightning) -> (Coin) -&amp;amp;amp;gt; (Chalice)..........*unknown*
2) Breaking Faith unordered...........(Lightning) + (Eye).................................*unknown*
3) Archaic Shackle..........................*unknown*...............................................*unknown*


Fighter Starts -> Priest (Hammer) ->  Mage (Lightning)
1) Thunder Slash unordered..........(Hammer)(Lightning)(Sword).................Divine,Magic,Slashing(3DD)
2) Archaic Ruin ordered.................(Eye) -> (Arm) -> (Flame).......................*unknown*
3) Ancient Wrath ordered..............(Flame) -> (Fist) -> (Hammer)....................Massive DD poss. AoE



------------------------------------------------------------------------

4 CLASS COMBO CHAINS
====================

Scout Inits-> Fighter (Horn) -> Priest (Moon) -> Mage (Fire)
1) Strength in Unity unordered.......(Arm) + (Chalice) =................................................Str, Wis, Int and Agility Buff
2) Ancient Demise ordered...........(Boot) -> (Coin) -> (Lightning) + (Hammer)...........*unknown*
3) Past's Awakening ordered........(Fist) -> (Star) -> (Cloak)........................................*unknown*


SKILL KEY:
Scout is all GREEN icons.
--Cloak
--Mask
--Dagger

Fighter is all BLUE icons.
--Boot
--Sword
--Horn

Priest is all YELLOW icons.
--Moon
--Chalice
--Hammer
--Eyeball

Mage is all RED icons.
--Lightning
--Star
--Flame


Information extracted from Tooltips by Anthony Phipps.
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Fighter: Martial Arts
* Brawler: Brawling
- * Bruiser: Physicality
- * Monk: Tranquility
* Crusader: Faith
- * Paladin: Determined Faith
- * Shadow Knight: Determined Zeal
* Warrior: Tactics
- * Berserker: Berserk
- * Guardian: Protection

Mage: Evocations
* Enchanter: Enchantments
- * Coercer: Protean
- * Illusionist: Halucinations
* Sorcerer: Socery
- * Warlock: Noctivigance
- * Wizard: Elemental Mastery
* Summoner: Legerdemain
- * Conjuror: Conjurations
- * Necromancer: Sepultures

Priest: Inspirations
* Cleric: Theurgy
- * Inquisitor: Inquisitions
- * Templar: Regimens
* Druid: Archegenesis
- * Fury: Nature&apos;s Reckoning
- * Warden: Nature&apos;s Refuge
* Shaman: Talismans
- * Defiler: Vehemence
- * Mystic: Fetishisms

Scout: Reconnaissance
* Bard: Melodies
- * Dirge: Dirges
- * Troubador: Ballads
* Predator: Stalking
- * Assassin: Assassination
- * Ranger: Archery
* Rogue: Skulldugery
- * Brigand: Banditry
- * Swashbuckler: Swashbuckling</Text>
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El'khazi first wants you to kill a "Rujarkian highwayman leader," a level 49 solo ^ mob that spawns along the orc highway in the Sinking Sands (-367, -108), the only helmeted orc around. A skilled level 48+ can beat him handily, but if you're of the minimum level you might want to bring a small group.

When he's down, return to El'khazi for a ~9g reward and a promise that he'll talk to you again soon (give him about 7 hours real time to realize what an asset you are, and he'll offer you part 2).

 
Part II: "Scouring the Sands "

For the next part, El'khazi gives you a shopping list:

    * 10 pieces of Dune Tarantula Silk. These big spiders are 48 Heroic 3-ups and cover a lot of ground near the -750, -425
    * A dye from the shores of the dead tear- Click an Exotic Plant at (-360, -1,125) inside the Twin Tears
    * A thread from the cap of a banished titan- An Exiled Kromtorr 50 Heroic, not very tough if you've got a small group
    * A perfectly-shaped chitinous needle: kill a Dustwhip Scorpion at (-196, -685)
    * An ethereal fragment of the servant of the god-king: kill a Sentinel of Anuk (wanders the dunes near -870, -1,400) 52 Heroic ^^^
    * A wisp of air from the highest dune (-950, 840). When you're at the top, bear north and click the gusting wind for an update.

When you've finished the list, return to El'khazi, Purveyor of Fine Carpets and recieve 13g. Again, another 7 hours must pass before you can get part 3. Rest up and put a group together; it's gonna be a doozie.

 
Part III: "Rocky Correspondence"

I believe you have to be level 50 to receive this step. He sends you to kill Kwi'the Il'zhe in Maj'dul to "deliver a message." The message turns out to be bad news for you and your sizable group (catch the hint there, please!) as when you hail him, he becomes an angry lvl 55 3-up heroic mob. Kwi'the casts Ice Comet for 12-15k damage, so having someone that can keep him stifled improves your chances tremendously. Return to El'khazi, Purveyor of Fine Carpets and recieve ~13g.

Roughly 7 hours (Real Time) he will talk to you again.

 
Part IV

Kill a Djinn, get a carpet. It's that simple! Except that a genie-like Djinn isn't willing to grant that kind of wish so easily. Abz'harri the Djinn Lord, the mob you must slay, is at the top of a little isle in the middle of the Bay of Anuk.

He's lvl 58 heroic triggered spawn with 2 lvl 62 Elemental pets. This is no cakewalk, whatsoever: you'll need a full, balanced group of 50+, and perhaps a few healers on the side to join in (since you're not fighting an epic mob here, you can gang up). Return to El'Khazi and the carpet is yours! </Text>
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You must be level 50 to begin this heritage quest. You'll need a "Piece of Ancient Parchment," a semi-rare dropped from Desert Madment and Lunatics (Level 45-50 in the Sinking Sands & the Pillars of Flame) to begin the quest.

Take the parchment a "Desert Expert in Maj'Dul," which turns out to be Planetologist Ahkar up the first set of stairs you come to in Maj'Dul (on the platform next to the Tower of the Moon). He'll take the parchment, give you his spiel, and send you off to find Harshaa in the Sinking Sands.

In case you were thinking this HQ is all fun, games, and dialogues, be on your guard when you speak to Harshaa at loc -405, +1330. Doing so will spawn three level 50-51 vv mobs. You can probably solo these if you're smart about it, but the smart move is to take a small group. Rough mobs, including a nasty epic, spawn in this area, so be aware.

Talk to Harshaa again to get your next step, which is to slay the Prophet of the Desert, which spawns (occasionally) at an altar near -650, -510. Keep clearing the altar area of desert lunatics until the Prophet spawns; it might take a couple go-rounds so be patient. This is by no means a long camp, and the boss mob isn't very scary: level 49 3-up with 3 henchmen. You'll need a medium-to-large group, however. Examine the altar when you've finished, then return to Harshaa. He'll do his own desert madman impression at this point; so it's back to Planetologist Ahkar for further instructions.

Apparently, some Qeynosians had discovered artifacts that could help you understand what more you need to do. They were savaged by pirates as they attempted to sail away, and Ahkar has a bead on the pirates' booty. Head to Dry Wind point (an island labeled "Pirate's Perch" on your map) with your large group. The crates in question are at -2160, -25... clear out the Samiel Pirates guarding the crate and power up. Take care not to click the boxes, which lead to a special quest instance (i.e. you'll "stow away" aboard a pirate ship).

Now, this is where it gets dicey due to a bug on the next quest update. Reportedly, if you have 4 people on the same quest step, you can proceed as normal, e.g. zone in and work towards clearing the ship. If you have less than four, you'll have a long road to hoe. Have your tank zone in first (or group invis to zone in) to hold off the Marauder then kill the orc when the cavalry arrives. Have whoever got the update (they're now on the "find the key" step) stay inside as everyone else clicks the ship's wheel to zone out. Everyone else should zone in one at a time until everyone is on the "key" step. Once again, it's very important not to kill Lt. Kielmal until everyone has the update to get the "key." Once everyone (everyone working on the quest, that is) is on the same step, clear out the aggro at the bottom of the stairs (out of sight around the corner - you don't want adds), then take out Kielmal. He drops the key you need to make the ship's chest "clickable" for your next update. Once everyone has the update to speak with Planetologist Ahkar, zone out and head back to Maj'Dul.

Ahkar wants you to check with your hometown librarian about some Desert lore, so its time to check with Librarian Dungil in South Qeynos' Mage Tower, or Librarian Zabnolique in North Freeport. Check with them, then head back to Sinking Sands: it's time to take on the armies of Rahotep!

Assemble a raid, high level (late 50s-60) tanks and healers and a competent mezzer are (as usual) a must. If your raid consists of mostly low 50s, you'd better bring a 3rd "outside" raid group to heal, rez, and skirmish with the 4 waves of 10 52-55 x2 mobs that are about to spawn just north of the Twin Tears (take a carpet ride from the docks!). Inform everyone that it's absolutely mission critical that the last mob of every wave be mezzed long enough for everyone to recover mana and health for the next wave, especially on the last wave. After the fourth wave, you'll be facing off with Rahotep in all his level 55 epic x2 glory. Rahotep executes a complete mana/health regen when he hits 30% health, so perhaps you could stifle like crazy when his health bar turns orange and save yourself a lot of trouble.

When Rahotep is down, head back to Ahkar to claim your reward!

The Scepter of Rahotep

    * Min level 50, fighter / priest only
    * +10 STR, +6 STA, +15 WIS, +36 health, +36 power
    * Damage rating: 24.8
    * Delay 1.8 seconds / Damage 79-238</Text>
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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody5" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">Unlocking the Frogloks!

Thanks to Ucapeank, Xerocool, and Hatcher, all of Oggok (whom the frogloks now know as Grukpa, Blackjackal, and Hatchero, respectively!) for their help in walking me through sections of this multi-part quest. What follows is a four-part, 11 quest sequence that takes about 2.5 hours (including the wait), at the end of which you'll be able to make your very own Froglok character! All parts are easily soloed if you're mid-30s or higher, but if you're in your 20s or low 30s you might want to bring a group for Parts Two and Three.

Part One: To begin the quest, talk to Frup in Castleview Hamlet near the Mariner's Bell. He'll send you to check on his compadre Giidib whom he became seperated from during their flight to Qeynos. The "southern beaches of Antonica" update he's speaking of is located near a bucket on the western end of the beach at -566, +800 (the first beach you come across along Antonica's southern coast from the dock if you're looking at the map).

After the update, you'll "track" Giidib using a series of waypoints the quest gives you, but if your yellow trail is as wonky as mine, you'll want to click an object that lights up at the following locs (in order):

1. -816, +714
2. -693, +593
3. -843, +539
4. -875, +414

From here, head to -741, +453. There's a rock in a small pond, upon which your very own Giidib will spawn when you get close. He's been poisoned! and must get to the nearest guard tower immediately. Right click Giidib and choose the option that tells him to follow you. The south guard tower is located at -387, +278. Sadly, he dies just as you reach the tower guards.

Head back to Frup in CH with the bad news. With typical froggy stoicism, he'll say he'll need an hour to meditate on what's happened. Come back in one hour, real time.

Part Two: Hail Frup, and go through the dialog. He'll offer you a activatable-slot item, a Shard of Marr (which summons Giidib's spirit to lead you to the assassin) with orders to avenge his death. Go to Antonica but don't summon Giidib, especially at the docks. If you do, no big shakes, but it will take you much longer to complete this step. Head to the Tower of Vhalen (-1300, +45) in east central Antonica. When you get close enough, the level 29 "assassin of the Hand" spawns, probably easily soloed in the early 30s, bring a group if you're in your 20s. Kill the assassin, you needn't ever summon Giidib- why not let the poor guy rest? Bring the good news back to Frup once you've killed him. Frup again needs some time to meditate, but this time just hail him again for the next step.

Part Three: It's time to see who's behind these hijinx. This step should be done as a group if you're in your twenties or low 30s. Frup asks you to head to the assassin's hideout, and again offers you the Spirit of Giidib's assistance (which we again won't need!). In Antonica, take the griffon to the Steppes Station and head north. Just past the zone-in to Shattered Vale heading north, you'll notice a big stone that looks out of place (-2,242 , -245). Click it to zone in to the hideout. Inside are 28-30 mobs, with a named caster straight ahead down the stairs. Fight your way through if the mobs aren't gray to you (if they are gray, its only necessary to kill the named mob and his pets). When you attack the named, 3 fighter types will jump you- so be prepared. When you've killed them all, free the captive froglok for the quest update. Back to Frup!

Part Four: Frup gives you a Pondstone that will transport you to a froggy village in Feerott (no access quest required, because you can't really get into the Feerott- that'd make it too easy for the lizardmen to invade, right?). The "ancient pond" he's speaking of is actually Meteor Pond in SW Antonica, stand on the rock along the shore at +62, +450 and use the pondstone in your activatable slot. You'll see a level 100 guard at the zone in, don't attack it Smile . The chief of the village off to the right and up the steps wants you to prove your loyalty to the frogloks before he'll teach you their secrets. Just about every named Frog in the village has a task for you, do them in whatever order you like. Here are some spoilers on these miniquests.

Staffing up: Climb the ruined wall behind the practicing monks, jump across where necessary, and click on the high branch at -88, +217. Give the branch to the froglok boy to finish the quest.

Taking out the trash: The five trash bins are located throughout the village behind the larger huts. One at a time, right click to pick up the trash, then examine the bag while standing on the platform to the right of the NPC that gave you the quest. When you've found five, talk to the NPC and you're finished.

The Secret Ingredient: Grepp's fireflies buzz around the village, and I don't believe they're visible even with your uber graphics setup. Equip the net Grepp gives you in your activatable slot and put it on your hotbar. When you see the "gently humming nearby" message, immediately hit the net button. You'll probably miss a few times, keep at it! When you've got three sets, return to Grepp to finish the quest.

Locate the Misfit Toy: The little Froglok Vripp's doll (for me) spawned under the same tree where the girl is standing, on the other side. By far the simplest quest!

Cold Blooded Relations: The 3 flowers are located behind trees throughout the village, though you may need to tone down the fauna on your graphics setup to see them. If you're struggling, here are the locs: (-90, +125), (-56, +130), (-47, +201).

Fixing the Wand: The gem is located right beneath the miner Frrin's feet. Click it, then head to the water keg beside Grepp's tent to wash it off.

A History Lesson: The teacher wouldn't like you cheating, but the answers to her questions are Trolls, Marshes, and Didn't Stand their Ground. Pretty easy if you've gotten into the froglok mindset by now.

The Puzzled Tactician: Timrek's puzzle is a fun little riddle, but if you're like me in that riddles give you a headache, place the appropriate trolls in order left to right: brunk, barzaan, vrack, kraznar, krunk.

Once you've completed all these quests, talk to the chief to learn how to make froggy characters and get a tablet that lets you zone out (right click the swirling vortex and pick your zone). Conribbitulations!</Text>
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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody6" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">Press “o” (default) to bring up the “Socials” dialogue, then click on the “Macros” tab.   You can store up to 50 macros here, and drag them down to your hotbar for quick access.


Hit (Click to Edit) to get started! New commands must be on a new line, example :
/bow
/say Goodbye!!
/bye

Will make your character bow, then say "Goodbye!!”, then wave goodbye.


Note that a macro is executed all at once.  That means simply that when you hit the button for this macro:
/useability buff1
/useability buff2
/gsay You’re buff!
You immediately begin casting buff1, queue buff2, and simultaneously announce “You’re buff!”  At this point, there’s no way to add pauses.  
Want to spice up your chat and macroed socials and dialogue with some COLOR? (NOTE: as of 2.28.05 this only seems to be working on the European servers). Just surround the portion of the dialogue with standard HTML color designations, using a "/" as the on-switch and "\" as the off switch. For example: /#ff0000 HEALER DOWN!! \#ff0000 puts this important message in red, hopefully catching the attention of your groupmates. Heres a few common colors, note that some will be hard to see depending on what user interface settings your audience is using. #FF0000 = red #0000FF = blue #008000 = green #00FF00 = lime #FF00FF = magenta #FFFF00 = yellow

Here’s some other helpful examples….

Sample Macros 
Pulling (with plenty of aggro on yourself)
/gsay I am pulling %T please assist me in killing %O
/useability taunt
/useability shout

Assisting the Main Tank
/target_group_member # (replace # with the number of the group member that’s tanking)
/assist
/useability (debuff) (optional, use a favorite all-purpose debuff)

Backstabbing Attack (Mid Battle, starts sneak, turns off attack then cues backstab attack)
/useability sneak
/toggleautoattack
/useability backstab

Healing (can have one for each party member available at the click of a button, in a long duration group I name each button for a group member :)
/target_group_member 1
/useability (Reactive Heal, HoT, Ward)
/useability (click heal)

Self Buffing
/target_self
/useability (Buff)
/useability (Buff)

Mezzing
/useability (Mez)
/gsay I have (Mezzed) %T, please assist the MT. Ya break it ya bought it :)

Rooting and Running
/toggleautoattack (if you’re meleeing)
/useability (Root)
/gsay %T rooted, RUN!

Evac
/useability Evac
/g Uh Oh! Evacing In 5 Seconds… HUDDLE UP ON ME or get left behind!!!</Text>
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Fabulous site with lots of help guides.

........................................

http://www.eq2interface.com/index.php?

Best UI site around. If you download nothing else, get EQ2Map from here.

........................................

http://eq2.ogaming.com/

Great site for quest info.

........................................</Text>
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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody8" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">30 - Rip : Deals damage as a ranger rips an arrow from the target and the ranger receives and arrow.
30 - Flaming Shot : Requires a ranged weapon. Launches two shots at once and deals fire damage, ignoring some enemy armor.
31 - Huntsman's trap : Allows stealthed movement, the ability to see hidden enemies, and snares enemies if the ranger is attacked.
32 - Miracle Shot : Deals damage from a distance. It does not require line of sight.
32 - Adroit : Increases parry, defense and agility while reducing attack speed.
33 - Spring : Requires stealth. An attack that deals medium damage to all enemies in an encounter.
34 - Crippling Arrow : A ranged attack, it lowers the enemy's parry and deflection ability on a hit.
35 - Raven Embers : A high fire damage stealth attack that reduces enemy slashing resistance.
36 - Take aim : upgrade to steady aim
36 - Pick Off : A medium range attack that decreases enemy defense and reduces agility
37 - Entrap : Decreases enemy movement speed and refreshes the ranger if hit.
38 - Trick Arrow : Deals damage with little hate. The next player to damage the creature will enrage the creature generating hate.
38 - Crippling Blade : Requires stealth and position behind and enemy. A ranged attack that deals very high damage and slows enemy movement.
39 - Primal Reflexes : Increases archery, ranged and stalk skills.
40 - Predatorory Fury : Increases the damage and agility of the ranger.
40 - Deadly Reminder : A ranged extra attack that deals piercing damage over time and decreases the agility of the enemy.
40 - Hidden Fire : Deals high damage from a distance. It requires the ranger to equip a bow and be in stealth.
40 - Jeth's Cuddly Companion : Summons a friendly animal to the ranger's side.
41 - Survival of the Fittest : A ranged extra attack that decreases enemy defense and stamina.
41 - Veil of the Forest : Increases agility, movement speed and disease resistance.
42 - Triple Fire : A series of three ranged attacks. If one attack misses the series ends.
42 - Surveil : This ability places you in stealth mode and lowers your threat level with the target.
43 - Culling the herd : Requires a position behind the enemy and a ranged weapon. An extra long ranged attack that interrupts casting.
43 - Blazing Thrust : A quick attack that deals fire and lightning damage.
44 - Leg Shot : A ranged attack, it hinders the target's movement on a successful hit.
44 - Sharp Shot : Requires a ranged weapon. Launches two shots at once that deals fire damage, ignoring some enemy armor with a small chance to snare.
44 - Tear : Deals damage as the ranger rips an arrow from the target and the ranger receives an arrow.
45 - Stalk Prey : Allows stealthed movement and the ability to see hidden enemies. If the ranger is damaged the enemy is reduced in speed and the ranger is granted and increased piercing resistance.
46 - Miracle Arrow : Deals damage from a distance. It does not require line of sight.
46 - Dance of Leaves : Greatly increases parry, defense and agility while reducing attack speed.
47 - Longshank : A medium range flanking attack that deals medium damage, grants a chance to slow movement speed and stealths the ranger.
47 - Natural Selection : Requires stealth. An attack that deals medium damage and slows the movement of all enemies in an encounter.
48 - Debilitating Arrow : A ranged attack, it lowers the enemy's's parry and deflection ability on a successful hit.
49 - Tanglethorn : A high fire damage stealth attack that reduces enemy slashing resistance and has a chance to stun.
50 - Storm of Arrows : An area of effect ranged attack. it deals great damage.
50 - Focus of Fire : Increases your ranged skill.
50 - Snipe Archery : A ranged attack that decreases enemy defense and agility.
50 - Rhyn's Feline Hunter : Summons a friendly animal to the ranger's side.</Text>
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<Page Location="4,24" Name="Note9" PackSize="absolute,absolute" PackSizeProp="0006/0001,0077/0001" ScrollExtent="521,306" Size="521,306" Visible="false">
<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody9" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0031/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">Heritage Quests Compendium

Quests are presented in order of starting level.

    - "The Journey is Half the Fun" - Legendary Journeymans Boots
    - "The Return of the Light" - Greater Lightstone
    - "These Boots Were Made for Walking" - Dwarven Work Boots
    - "A Strange Black Stone" - Glowing Black Stone
    - "Stillettos Orders" - Manastone
    - "Dragoon KNaae of the Thexians" - Shiny Brass Halberd
    - "Haddens Earring" - Fishbone Earring Heritage Quest

”The Journey Is Half the Fun” – Legendary Journeyman’s boots

"The Journey Is Half The Fun," you can start the quest at level 15, but need to be level 35+ for access to the final zone (Feerott), and level 42 to wear the reward. 

You start at Cru Naseto on the bridge to North Qeynos, then he sends you to Selinda Whisperwind between the towers on the road east from Qeynos. Once you finish talking to Selinda the timer starts and you have 14 minutes to complete the circuit. So get running!

Tower of Vhalen: Follow the road East, its north before you cross the river.
Keep of the Gnollslayers: Next to the Steppes Griffin Station
Ruins of Caltorsis: North Center part of the map.
Tower of the Oracles: Next to Oracle Griffin Station
Keep of the Ardent Needle: West from the Oracle Griffin Station
Run Between the Qeynos Towers to stop the timer, then Speak to Selinda again

She will tell you to speak to Sian D’ior in the Commonlands.

He is just outside the main gates to Freeport, follow the path from Freeport until you approach two towers, he is next to the tower on your right. You will have 15 minutes after you finish your conversation with him, so be prepared
Crossroads: Near Freeport Griffin Station
Lucans Mount: Top Center of the map, must get to the top of the pillar of stone
Zarvonns Tower: Next to the Nekulos Griffin Station
Ring of Nature: South of the Nekulos Griffin Station
Ruins of Valmarr: Southern Edge of the Map along the western river
Turmoil Cemetary: Just outside the door to the Sprawl
Run between the two towers again to stop your time, then Speak to Sian again.

You are now off to the Thundering Steppes

This part of the quest starts with Lessa Gentare in the Thundering Steppes at the docks. You will need Evacuate for this step. Some claim it can be done without, but I can’t see how without major buffage. You will have 15 minutes.

Thundermist Village: Follow the dead river, get update and go back in the river
Deadview Pass: Path towards the giants near the western shore
Shrine of the Sirens: Underwater near the watcher of the fields where the sirens are
Shrine of Decay: Thru the Deadview pass, past the giants to the gnolls
Coldwind Cove: Keep heading in the same direction along the water at the tent
Grave Poll: Follow the streambed north until Cove of Decay then head slightly west. Stand still and wait until the group evacuates
Return to Lessa at the docks

Now your off to Nekulos forest, talk to Stro DProi just outside the the Commonlands gate. He will give you 15 minutes for this section again. Complete his dialogue and stay on this side of the river and run toward the island in the center of the river.  This is probably the toughest leg to complete in time.

Behemoth Pond: Pond in the middle of that island.
Gargoyle Gorge: On the path to Nektropos Castle, the next step, so not much worry
Nektropos Castle: Far northeast corner
NMarrs Ascent: When running down, you will make a right then a left, after you make that left keep running, don’t jump just keep running, you should make it with lots of damage but without dying (often times, test first). Center of the map roughly
DAbbth Bridge: First bridge east of the docks
Port Naythex: You know where this is, it’s the docks (Easy to evac to next location)
Return to Stro D’Proi, and cross the bridge, east side of bridge and then hail Stro.

You will then go to Zek the Orcish Wastes,you must speak to Soci Esign, when looking at the gate out of the fort, Soci is in the tower to the right. Stand outside while you advance the dialogue when your done talking the timer will start.

Grove Stones: This is the druid ring
Charred Vale: Scorched area on the way to the Citadel
Deathfist Lookout: Top of the winding rock before the Bridge to the Citadel
Access Bridge of Zek: The bridge before Citadel, don’t cross it, mobs spawn run up for update, and back then around the water
Deathfist Citadel: Past all the aggressive mobs
Spirit Lake: The spiral lake, don’t go in the water, mobs will spawn
Deathfist Quarry: Take the elevator down, and walk out then back up to the top
Return to Soci to complete this section

Next you are off to the Enchanted Lands, the Race starter can be found outside the Granary, his name is Banoo Corest, this is a quick race, you have 8 minutes, Go!

Runnyeye Ward: Cross the bridge to the north, just in front of you
Tagglefoot Farms: Long run to the Northeast of the map
Camp Ghobber: It’s the Nightblood Tower, north of Tagglefoot Farms (Evac to docks)
Goblin Pass: West of the Runnyeye Door at location +220, -750
Lookout Stump: South from the pass at location +330,-420
Back to Granary where you started

Last step is located in the Feerrott. Speak to Chon Ar’Edij just outside the path from the bell to the left heading toward the main continent.

Temple of Alliz: Southern Tip of the first river
Ruins of Thule: East from the Temple
Alliz Tae Outpost: West and slightly north from Thule Ruins
Ulguth Bridge: North of the Outpost
Tower of Vul: Center of the map in the middle
Altar of the Four Cannons: Top Center of the Map
Murdunks Fall: Waterfall very near Chon

Return to Chon to receive your Legendary Journeyman’s Boots!!!


"The Return of the Light" - Greater Lightstone

Start the quest by examining a "Burned Out Lightstone". You can loot this item from a Lightbringer Wisp (+800, +195, near the Ring of Nature- hard to see but common enough, have a scout track it, and be sure to loot its corpse- this isnt a chest drop) in Commonlands. The item can be bought / traded too.

Find Cannix Silverflame in the Commonlands (-310, -363, NE of the crossroads)after examining the stone. Advance the quest on the second page of dialogue. Youll first have to right-click on two fallen stone monuments and select "touch with lightstone." The Forgotten is at +171, +261 and The Mourned is found at -591, -633. Return to Cannix who will give you a FaintlyLit Lightstone and tell you to kill Ramanai, a lion that can be found near the Ring of Nature.

When you return to Cannix, youll get a Dimly Lit Lightstone and the next step, to kill the Orc Captains Gaer and Ogof. While youre working on this step, be sure to complete Bloodskull Valley access (see below). Return to Cannix when the orcs are dead for the next step.

Next,kill the High Priest of ValMarr in the Commonlands at the Ruins of ValMarr.Keep killing all the skelly mobs south of the ruins around loc +450, +575. Return to Cannix, who wants you to kill General Drull in Bloodskull Valley. Youll need access tho, see below if you havent completed this step yet. Kill the scout when you zone in, otherwisewaves might be sent against you before youre ready. The general is with the orc lineup right inside the entrance.

Return to Cannix, who will promptly be killed by some nasties. Kill the assassins to get your reward. Note that if youre doing this step with a group that needs, only one of you will be able to finish the quest with each go.

--"The Search for Bloodskull Valley" (BV access)--

Seek out a Wounded Scout at +280, +500 just past the lumberjacks area from thetowers, along the shore. Hell give you a list of orc officers to kill.

Commander DvNar - Paths the entire orcs area near to the towers.
Commander GrikSna - Paths the entire orcs area farther west, near lumberjacks.
Lieutenant VrahKna - Inside a tower at -365, +450

General VharTaug - Spawns atop the Elites orc tower, possibly soon after the rest ofthe orcs are killed.


"These Boots Were Made For Walking" - Dwarven Work Boots Heritage Quest

You can start this quest at level 20.

Go to Hwal Rucksif at the Keep of the Ardent Needle in Antonica (-560, -317) to start the quest. The first step is to harvest 100 Ore and 100 Wood from Antonica keep 50 of each for Hwal when youre finished.

He then wants you to collect a few items. For the first, head to Blackburrow, and when inside head down thelefthand corridor to the miners area. The item drops from miners and excavators. The second is in Stormhold, head to the library (at the Atrium, head north and keep going straight… head down the 3rd passage toyour left and hang another left). Clearthe fungus and mist for this relatively quick Caveroot Horror spawn (no need to kill zombies).

Bloodtalon, a named griffon in TS, must be killed for the last item. He spawnsaround +1150, +525, east of the giants in the western plain, and MightyGriffons are placeholders.

Hwal wants you to return to Blackburrow to get some ale. Its in the Brewery(swim beneath the falls in the bottom of BB, its the topmost barrel in a stackjust as you swim in (+22, +62).

Return to Hwal, who wants you to deal with his grandfather at the Tower of Vhalen (-1300, +45) in Antonica. Head into the instanced dungeon with a groupto kill this level 25 or so mob. Hwalwill then send you to get pieces for his new boots. Kill mature antelopes and Firerock scouts to get these items, both can be found near where you killed Bloodtalon.

Go to Minty Frostbeard at Thundermist Village in the TS. She tells you to come back in one game day(72 min.). Later on, collect the bootsand take them to Hwal. who will give you his old boots.

"Dragoon KNaae of the Thexians" - Shiny Brass Halberd Heritage Quest

This is the relatively fast heritage quest for the Shiny Brass Halberd, a decentweapon for Guardians and Berserkers (no other classes can equip the 2h greataxe- and since the weapon is no-trade, this quest might only be worth doing for the status points). If youre level 24+, see Dragoon KNaae in the heavy aggro northeast of Nektulos Forest (-1375,-1335). Be careful not to double clickto hail him, youll attack instead. NOTE: the quest is much easier with a group of high 20s / low 30s.

First, hunt Ash Owlbears (not Cinder) for 60 Owlbear Meat. These are randomdrops, you wont get one on every kill. This step is easier than it sounds with a full group and grayed-outcons, just rake up a bunch of mobs and keep whacking. Return to KNaae, who wants 30 Undead Skin scraps. These drop in similar fashion from the patchworks and undead around Nektulos Castle in the extreme northeast of thezone.

Again, return to KNaae, who will then give you a flask of water which you must fill at Behemoth Pond (-227, -238, pond in the middle of an island) in Nektulos Forest and return to him. When you fill it, you have 9 minutes to make it backto KNaae. Sprinting when the bar is full should get you back with a fewminutes to spare if you avoid aggro, stuns, etc.

Knaae will then ask you to kill Captain TSanne at the GulThex Citadel (+666,-720) to recover a weapon from him. Captain TSanne may be a timed or triggered spawn, after about 3 hours of camping and killing skellies my group traveled to the just-opened second instance of Nek and killed him just inside the castle.

Three Ebon Mask Assassins will jump you when you get near KNaae, so stay buffed andready. Kill them, then speak to Dragoon KNaae one last time to complete thequest.

"Haddens Earring" - Fishbone Earring Heritage Quest

Minimum level is 25.  At the Thundering Steppes docks, hail Kerath McMarrin (hes behind the first building on the left as you enter the docks).  Hed like you to search the Tower of Vhalen in Antonica (-1300, +39, +48)  for Hraths Journal. .

Once you get the update, return to Kerath, who will send you to Nektulos Forest.   About 100m before the Commonlands bridge, you should receive your update around +460, -3, -1285).   Next, head into Commonlands and the northeasterly ocean.  This update is near the skeletal remains of a dragon (-865, -150, -990), and some form of underwater breathing might be helpful.

Take a group along for the next step if youre lvl 25-30.  In the Thundering Steppes, head off the WESTERN coast past the Siren Pyramid, around the triangular shaped island to the shipwrecks (+1650, -50, +130). Youll need a group because an enraged octopus will pop and attack you when you get the update, he hits hard and can swim faster than you can sprint, so youll have to kill him if you cant take the damage.

Next, head to Nektropos Castle in northeast Nektulos Forest to kill Malthus Everling.

Head to Ruins of Varsoon to kill Hrath VTol. Youll find him in the Sorcerers Workshop (+295, +62) and is an insta-pop on approach.  Head back to Kerath, who has one last thought.  Seek out Captain Krieger along the northeastern coastline in Thundering Steppes (-125, -1050).  Hell aggro on you, kill him and youre done! Head back to Kerath for your Fishbone Earring!

-- "A Calling in the Forest" - Nektropos Castle access quest --

Walk over the Commonlands bridge then speak to Theeral the Nomad, north along the path from the bridge.  Hell (Shell?) give you a Flesh Bound Tome.  Examine it for your quest steps.

You must now visit Timber Falls. Head north along the riverside to the waterfall, get your update off to the left of the waterfall by the mushroom.  Next: visit the top of NMarrs Ascent.  Head south along the ridgeline on the eastern bank.  Round the point and follow the path north till you come to the base of the steps.  Climb to the top, hopefully the aggro is grayed out.  Be sure not to auto-follow, you may fall.  Third step: scout Bone Lake. Head due east from NMarrs to the stream, then head north.  Circle the lake until you get your update. 

Return to Theeral the Nomad near the CL zone in, hell want you to kill a Skeletal Lieutenant.  These spawn along the path northward, and are group mobs, level 28ish.

Your last step, head to Nektropos Castle in the northeast part of the zone.  Work your way around the moat, closing on and clicking the monuments as you see them.  All are visible from the relative safety of the moatline.  The monument locs are 1) -1485, -1990; 2) -1585, -1890; 3) -1385, -1690.  The shrine is at -1570, -1990.  After clicking the shrine, hail the Herald of Nektropos at the Castle gate (insta-pop as you walk up).  Congratulations on Nektropos Castle access.

"A Strange Black Stone" -Glowing Black Stone Heritage Quest

Minimum level is 25. Starts with Scholar AlQuylar, behind the Oracle Tower in Antonica (-1040, -664).

First, tap into some power sources. You should have some kind of underwater breathing buff to do the TS step safely.

Thundering Steppes: Inside a ship off the northwest coast (+1682, +309)
Nektulos Forest: In the pool underneath Timber Falls (+458, -1506)

Rreturn to Scholar AlQuylar for the next step: to recover the Brown ResearchTome on Binding at +14, +67 and the Black Research Tome on Immortality at +237,+54 in the Ruins of Varsoon. Bring a good sized group, you could be in for a rough fight if the Tomes of Life and Death are up (note that you dont have to kill these Tomes at this point, the books you need are clickable items).

Return to the Scholar, who wants you to get a Palladium Torque. These are in the loot table of a lot of 20-30 zones, our guild found one in the GL15 raid "The One That GotAway." Borrow from a friend or if youre lucky, buy one at the broker.

AlQuylar will then ask you to head back to the Ruins of Varsoon to kill the Tome of Lif eand the Tome of Death. I recommend doing the Ruins of Varsoon quest (see below) at this point, which youll need to finish to unlock the Chamber of Immortality quest to kill Varsoon eventually.

After destroying them return to Scholar AlQuylar who will send you to kill Varsoon the Undying in the Chamber of Immortality. This is an access zone. You must complete two sequential access quests to have access to the Chamber ofImmortality.

After killing Varsoon, bring your group back to Scholar AlQuylar. Hell attack you rather than part with the GBS. Kill him for your reward.

--"Ruins of Varsoon" (RoV access quest)--

Zaen Kalstir (Vermins Snye: -162, 50 - head upstairs from zone in, go straight at first large room, take first right at the second, Zaen is at the end of the hallway) gives this access quest. First you must visit the Tomb of Varsoon entrance (cross the two high bridges innorthwest Antonica, flag is near the back of the mausoleum) and return to Zaen. The second step is a longer haul, you must visit the secret entrance to Varsoon in TS. This entranceway is directly southwest of the RoV we all know sowell, just follow the wall around to the south. Odds are youll have to fight or take damage to get the flag, theentrance is defended by level 27 or so goblins. Return to Zaen.

The last step is to kill an Archaic Fury in Crypt of Betrayal. This mob spawns near one of those circular drainage areas (80, -63), just keep killing mobs in the hallway- we had to waitabout 45 min for the skelly to spawn. Hes level 23 or so. Return to Zaen to finish this quest, which will allow you to start CoI access. Note that if you visit Rune Shimmerstar in the SQ Mage Tower (red teleporter) with Zaens reward in inventory, youll get a nice little quest to kill the Tomes of Life and Death, which youll be doing anyway.

--"Where Will This Lead Me?" (Chamber of Immortality access quest)--

See Arven Oshus at Thundermist Village (+554, -82), who only speaks Halasian (buy aprimer in Graystone Yard, 12s) Remember, you must have completed the Ruins of Varsoon quest before hell give you the quest.

First task is to find the Old Hermit near entrance to Ruins of Varsoon ( RoV ),in Thundering Steppes ( TS ).

Arven wants you to talk to an Old Hermit, hes referring to An Elderly Hermit,which spawns at ( -676, 681 ) just southwest of the entrance to RoV and at (-611, 744 ) just northeast of the entrance to RoV.

The Elderly Hermit wants you to head into the Ruins of Varsoon and kill the following: Thimzem CiRe (in workshop of the enchanter, +259, +129), EtsipeYmeresh (in the workshop of the sorcerer, +298, +62), and Erbmys Sumyd (in theworkshop of the summoner, +164, +99). These are each level 35. Kill the skellie/book groups in each room… when you kill the enraged versions of these groups, you have a 50% chance to spawn the named mob</Text>
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<Text AbsorbsInput="false" Color="#F1E8DA" Font="/Fonts.FontArial14" LocalText="EmptyBody10" Location="6,5" MaxLines="32000" Name="Body" PackSize="absolute,absolute" PackSizeProp="0032/0001,0011/0001" ScrollExtent="490,295" ShadowStyle="/ShadowStyles.ChatSimple.Outline1" Size="490,295">Heritage Quests Compendium

Quests are presented in order of starting level.

    - "The Dusty Blue Stone" & "Restoring Ghoulbane" - Ghoulbane Heritage Quest  
    - "Foombys Stolen Goods" - Bag of Sewn Evil Eyes
    - "Training is a Shield" - Shiny Brass Shield
    - "The Rescue of the Greenbloods" - Short Sword of the Ykesha
    - "A Missing Mask" - Guise of the Deceiver
    - "By Hook or By ... " - Hierophants Crook

"The Dusty Blue Stone" & "Restoring Ghoulbane" - Ghoulbane Heritage Quest 

These are two quests that must be completed one before the other. You might have done "The Dusty BlueStone" in your level 10 days. "Restoring Ghoulbane" is a level 30+ quest.

    - Talk to Vida Sweeps in Nettleville Hovel to obtain the quest.
    - Talk to Tawli Whiskwind in Baubleshire.
    - Go back to Vida and she will give you the Dusty Blue Stone.
    - Examine the stone and you will be given the quest.
    - Go to Greystone Yard and talk to Gruffin Goldtooth.
    - Head to Thundering Steppes and mine 40 rock samples.
    - Talk to Gruffin again. He will tell you to seek out a mage who understand minerals.
    - Head to South Qeynos, enter the mage tower and use the red portal to visit Aristride Calais.
    - Talk to Olden Highguard in Thundermist Village.
    - Aristride Calais will send you to find a priest.
    - Head to the Temple of Life in North Qeynos and talk to Toranim Skyblade. Toranim will send you to StormHold to kill 29 ghouls.
    - Head back to Toranim and you will be given two choices. You can end the quest, which I did not do, or you can continue on. If you continue on, you will 
    - The sword should be on the wall to your left as you enter the zone. Go and grab the sword. Finish the instance or not as you wish.
    - Head back to Toranim Skyblade in the Temple of Life and get the Weakened Ghoulblade.
    - Head to Crypt of Betrayal. The mob you need is the "Spectre of Ire". It will spawn in any of the ire minion alcoves. A tracker to help you would be nifty for this part.
    - Head to Ruins of Varsoon and kill the "The Creator".
    - Head to Cauldron Hollow and kill the vampire.
    - You are then sent back to talk to Toranim Skyblade in North Qeynos for your final task to defeat Lord Everling.
    - Head for Nektropos Castle off of Nektulos Forest.

"Foombys Stolen Goods" - Evil Eye Bag Heritage Quest

Get the quest from Foomby Slopdigger (-685, -640 on south end of the Tagglefoot farm in the Enchanted Lands).

    - Kill the nearby Darkflight Faeries. Return the gold monocle to Foomby.
    - Chomper is next. Theres approximately a 3 hr timer on this mob. Kill him and return to Foomby.

Foomby will send you to speak with Bellendis Tempestcall (+200, -260) in the Granary. 

    - The next step is to slay 15 Lamias in 20 minutes, though the timer will not start until you kill the first. Once the last lamia dies, you have five minutes to find and kill BazTarog the Corrupter, which spawns on a nearby hilltop at -482, -905.

Head back to Bellendis Tempestcall at the granary, who will send you back to Foomby. Note that if your group doesnt speak to Foomby all at once, hell despawn only to reappear 10 or so minutes later.

"Stilettos Orders" - Manastone

At level 28 you can initiate this quest. "Stilettos Orders" is a drop (not a chest) off the NPC Stiletto, in ThunderingSteppes near the Giant/Gnoll bridge. His spawn point is approximately +485,+1077. He does wander back and forth across the bridge. Kill him for the orders. Be very careful in this area if the giants and gnolls con to you; adds are very common.

The very first thing that the Orders ask you to do is go to a certain shipwreck in a certain zone for a treasure. This is the Cove of Decay, and at least one person in your group must have access through the Cove of Decay: Prison Break quest. This quest initiates in one of the jail rooms in Varsoon near the entrance. Talk to the female Centaur to start. You will have to kill the jailer skels in that room until the keys drop. Then the centaurs send you out to Thundering Steppes to find certain NPC centaurs in the centaur camps to obtain the next quests in turn. These centaurs in turn send you out to kill certain named mobs. Once you have completed this set of tasks the Wiseman centaur will grant you access to CoD.

Once your group can zone into the correct instance in CoD, goin and out onto the beach. Have your healer cast Water Breathing on the group.You must then enter the water and kill the giant octopus Octogorgon. He has annoying skels who will be busy attacking your group while you are trying to finish off the named. If you turn on the skels you will find that more spawn as you kill them unless Octogorgon is already dead.

After killing Octogorgon swim around at the ocean floor andsearch for a chest. Only one person has to find the chest and open it. Insideis a Partially Decayed Hand. Go to the beach and proceed to the fire pit. Nowmake sure your group is ready, buffed and waiting when the person with the Handcasts it into the Firepit. This will spawn a level 31 Group x2 mob, which you must kill to advance the quest. Do so and then leave CoD.

Now you must proceed to the Ruins of Varsoon. Make your way to the enchanters room and examine a book there at location +263, +118. Now the quest will tell you to kill Weavemaster EshRax. He is a level 31 spawn in the tailor room. You will probably need to clear the skels in this room several times to spawn him. The spawn time is 15 minutes or so. He will drop the Enchanted Linen of the Weavemaster and the Recipe for Shroud of the Manastone.

The recipe calls for the linen, fuel, and an engraved hideplate. This recipe is nofail, and will yield the Shroud of the Manastone, a 12-slot bag with 14% weight reduction.

Now you need access to the Chamber of Immortality, an instanced zone inside Ruins of Varsoon, to kill Varsoon himself. When you have defeated Varsoon, lookaround for a small sideroom with a chest on the floor. This contains your Manastone: congratulations! For an HP drain of about 700, you regain about 200power. It can be used once per minute.

"Training is a Shield" - Shiny Brass Shield

This quest is initiated in Zek. You must be level 30+. Visit Grozmag the Trainer at location -271, -28, -542, which is by the bridge near Deathfist Citadel. He will give you a series of trials to complete. Initiate the trials by going to the mines and taking the elevator down to the bottom. There is a door near the shaft, at location +312, -114, -111. NOTE: pass or fail, upon exiting the trial you will be locked out for 5 hours. The odd steps are solo only; the even steps can be done with a group (in the case of the 6th step, you must have a group).

Trial 1: easy solo encounter; a single Zek Berserker level 32 awaits you.

Trial 2: 2 Zek Berserkers, a Dark Knight, and a Defiler. 2 of them are ^ mobs. All are level 32. Take out the Dark Knight, then the Defiler, then the other 2.

Trial 3: 1 level 33 Zek Warrior and 1 level 33 v Pummeler. Fairly easy solo encounter.

Trial 4: 4 normal level 35 group mobs and a level 35 ^ mob. Probably will need a group to finish this trial unless you are 44+. Take out the Zek Destroyer first.

Trial 5: 1 level 36 Zek Defiler, a level 36 v Berserker, and a level 36 vv War Wolf. Solo step; you probably want to take out the Defiler first.

Trial 6: You must have a group to enter this final trial. Level 38 ^^ Champion, level 38 ^ Inquisitor, and 2 level 38 wolves. Be sure your group takes out the Inquisitor first.

After completing all 6 trials you will get the final objective from Grozmag: to kill Emperor Fyst in Deathfist Castle. 

When your group/raid has killed Fyst, and you have zoned back out to Zek, go see Grozmag the Trainer once more. He will give you your reward.

Shiny Brass Shield is now available as a buckler or a kite shield.


“A Missing Mask” – Guise of the Deceiver

This quest starts in Nektropos Castle. Its started when you examine a crate in the basement of Nektropos Castle at -14, 13, -32. You have to be level 31 or above to get it.

Take the stairs from Elises room down. Billy should pop and kill him. Next head to the game room (dart board, gaming tables and such, you know the one). Kill the mobs in here until Billy spawns. Sometimes this is quick sometimes it isn’t. I have waited in here for him to pop for up to two hours. While your waiting for the re-pops, might as well head over and kill the pigs in the stables, near the main room, you’re trying to spawn the swine lord, so don’t kill him yet, AND go to the chapel room and clear it as well until Billy pops in there. Don’t kill any of the names yet, they have to be done in order or you’ll just have to keep killing until they spawn again. An alternate choice here is if your group out cons everything here and can move around freely, you can enter, run around and search the rooms to see if any of them have popped, then without killing anything leave the castle and rezone, with a little luck and a lot of zoning you could enter into an instance that has all 3 popped and waiting for you to kill them.

We will assume that all three are up and ready to be killed. If they aren’t when you get to one of these steps, go just keep killing everything in the room until they do spawn.

So first is to Kill Billy in the game room.

Next kill Billy in the Chapel. 

Okay go into the library and read a book behind the bookcase next to the coffin, there are also a few other quest books in here, might as well get them if you’re here anyway right? When you read it, it is a note from Everling “The Dolls I Need Always Come To Me In The Courtyard”. Well that means head back to the beginning. Billy has come and stood in the center of the area. DON’T ATTACK HIM! Hail him and you can either yell at him or give him 5 gold, give him the gold if you yell at him he attacks you and he can’t be killed. Don’t worry with the mask comes a coin reward of around 16 gold, look! 11 gold profit!!

Billy tells you to see the Froglok Assassin Ghost in the Jail. Go to the jail and hail him. He wants something to soothe his soul, back to the library we go and this a scroll on the floor of the room behind the bookcase. It tells you to kill 21 Nyth dolls. These little buggers are around. If I remember correctly if you don’t kill any there are 21 in the first spawn so if you don’t go LD in the middle of battle you should be fine, if I am un-correct just hang around until they spawn again, not too bad. You also need Fiendish Blood, This lamia will spawn as soon as you leave the library so its no problem to find or to get to spawn. And finally you have to kill the swine lord. You’ve been killing pigs to spawn him right?

Go back to the Froglok Assassin, it helps if you have someone who has done this quest and can do a group countdown, (he de-spawns after someone completes the dialogue) “3” “2” “1” “Hail” then everyone hails him, another countdown, click the next dialogue, and continue on like this until everyone is done, He has about a 10 minute respawn so you could be here for up to an hour just getting everyone in the group past this part.

He tells you to kill Malthus Everling and retrieve the Mask from the Chest. You need to examine the chest a back room in his area after you kill him and Tada! Guise of the Deceiver

This will turn you into a Dark Elf, its goes in the activateable slot and doesn’t require any bones. If you are from Qeynos and Call home, while in Dark Elf form, you will awaken in Graystone Yard instead of your normal town, useful if your trying to get there anyway.

"Rescue of the Greenhoods" - Short Sword of the Ykesha

This quest is given by Sashra Thaltalis in Zek (+342, -20, -464) after you complete the Deathfist Citadel access quests. It requires that you are level 32+ and have Deathfist Citadel access.

He first sends you to the mine lift to see if its still functional. Just go there and itll update your quest. A few orcs will spawn behind you, but you can either sneak through this or fight them--there are about 4, and they dont auto aggro, so if theyre greybies, youre all set.

Go back to Sashra, he sends you off to collect five scalps from Sullon Centurians, Tallon Raiders and Vallon Grunts. Grunts are near the lumbermill at 577, -21, -242. Raiders are linked in the camp east of the docks along with Warpriests. Centurians you can find either in a group of two (each a single ^) along the road to the Citadel. You can find a few wandering with a Sullon Lieutenant, and you can find four at the first gate on the way to DFC. This part is timed at 60 minutes, but the timer stops as soon as you get the kills, so its not a big problem. Once you have the kills, go back to Sashra.

Now that he takes you seriously, he asks you to go kill Sentry Goorlux. Goorlux roams between the lumberjacks and the Sullon lumbermill. He can only be seen when he runs from one point to another, otherwise hes invisible. He is a 37 or 38^^ mob. Kill him, then go back to Sashra. Again.

Sashra then sends you into DFC to meet with Infiltrator Stryjin. Shes hiding out in one of the towers around the courtyard, so youll need to kill the Deathfist townies to spawn the guards and open up the tower doors. Once the doors open up, one will let you use ladders to get all the way up to the ramparts. Youll need to kill all the nameds on the ramparts eventually, so go ahead and get it out of the way. The infiltrator can be found at one of the corner towers where theres no ladder to get up. Once you meet up with her, she sends you to rescue three trapped Green Hood women inside the citadel.

Two of them are in the jails down below, and one is brewing poisons for the orcs inside. So to get to them, you need to fight to the inner area where Emperor Fyst is, kill all his guards, and make him run down and open up one of the inner tower doors. You fight down through there towards the harem, kill everything in there. Behind the curtain is a room with an elevator, right click on it to activate it. You can go up one floor, kill Warpaw and any nameds there, then go up another floor, kill the boxes and the trained falcon. If the door across the bridge still doesnt open for you, look towards the outer wall and see if youve killed the Lieutenant there. If not, kill him (pullable from there, just jumpcast it) and the door should open. This is the Magus room with the first woman. Kill all the npcs, and hail her with a single click to get credit.

WARNING: When you click on her conversation, she portals out in half a second, so everyone who needs to get credit needs to click at the same time. Have one person call out in /raid HAIL ONCE then CLICK ONCE to time it.

Once you clear the magus room, the elevator in that room goes active, so use it to go down to the midkeep, then go down one flight of stairs. Hang a right into the jail area. One of the women is behind bars, so kill the Jailer to open it up, and do the same process as with the first woman. The last one is just past where the jailer was, another named guarding her, so kill that off, then give her the quest recall stone.

Once you get all three, make your way back to the Infiltrator and let her know what happened. She doesnt depop, so you dont need to fret about timing on this. She lets you know that Fyst was carrying the Short Sword of the Ykesha and you should kill him. So, well, you do.

Kill him, and you get your SSoY.

"By Hook or By..." - Hierophants Crook

You must be level 40 to initiate this quest from Rukir Pineleaf (-806, -6, -276) in Rivervale.  Hell ask you to gather 100 horns from Nightbloods in Rivervale.  It shouldnt take more a few hours with a solid 40s group.  Go back and speak to Rukir again.  Hell ask you to fetch some Jum Jum juice from the Tower of the Drafling.  This zone is keyed access, at least one member of your group must complete the "Mysterious Drafling" quest (see below).  This zone requires a solid 40s group; and keep in mind that youll have to fight as soon as you zone in (give your fighter types a moments head start on zone in).  Once inside, the tap is a clickable object at the base of a huge tank about halfway through the zone at +352, +21, +104.  Return to Rukir, but keep one player in the zone to prevent respawn if you like.  Youll be returning straightaway.

Rukir sends you back into the Tower of the Drafling to find the Queens Chamber. The chamber is at the very end of the instanced zone around +475, +35, -28.  You dont need to spawn the queen to complete the update, but if youd like to (as long as youre there!) hunt the group mobs in the Drafling halls until you have 4 "pieces of cork."  These can be used to stop the jumjum flow at the foot of the Queens Chamber, causing her to spawn.  Please note that all 4 corks must be applied at about the same instant.

Anyway, return (as a group) to Rukir after receiving the update.  Kill the named and his henchmen that spawn.. Speak to Rukir, and hell ask you to deliver vegetables to Franny at Rivervales Fools Gold (first building going straight from EL zone-in).  You have 5 minutes to complete this step, which shouldnt be a problem.  Make sure that the entire group hands her the vegetables at the exact same time, they will kill her and she has about a 45 minute respawn timer.

Return to Rukir as a group, who turns on you after you hail him.  Make sure that everyone that needs the quest hails him before he dies.  When youve killed him, youll receive your Hierophants Crook (2H Staff, Lvl 42 required, +9 STR   +7 STA   +9 WIS   +9 AGI   +40 Health   +68 Power, Damage 29-86 with 2.2 delay, proc encounter AoE Earthquake: 5% chance for 55-67 dmg).  Great priest solo / melee weapon.

--"The Mysterious Drafling" - Tower of Drafling access quest --

See Bindo Halfbottom to initiate this quest (hes at Rivervales Fools Gold, the building straight in from the EL zone in).  First, youll need to rescue Treedin Merrythorn, held captive upstairs at the old mill in EL. Clear the groups of goblins in order to hail him and get your update. Return to Bindo in RV, who sends you back to EL to talk to Treedin (loc: -100, -25, -89).

Treedin wants you to search the House of Circles (-820, -7, -115 - along the path where you first start to see lamias and nightbloods) for clues.  Keep your group together, four Vale Destroyers will pop and attack as you approach the house.  After youve disposed of them, enter the house and click all three of the clickable stacks of books.  It will take a bit of searching, but after you examine all three, a book will pop.  Hail it, and it will ask you to kill Alegos the Betrayer, Xelindros the Fearbringer and Demeroth the Gnawer in Rivervale. These are named Nightbloods and pop close to the House of Circles.

The rest is just footwork.  Treedin will send you to speak to Mister Jumtum in Antonica (-1450, -15, +15, a little hobbit house near the Glade of the Coven). He sends you back to Treedin,  who wants to meet you at the Tower of the Drafling (-480, +21, +40). Approach with caution, the bixies around the entrance have a long aggro range.  Hail Treedin to complete the quest and receive access (plus your choice of a dual-wield knife or a +INT wrist item).</Text>
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