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<Icon ActionData="coin 3" BackgroundTint="#000000" Dragable="true" DynamicData="/GameData.Coins.Coin_3" IconStyle="/IconStyles.coin" MouseOverColor="#FFFF00" Name="CoinPlatinum" ScrollExtent="12,12" Size="12,12" TreatAsButton="true"/>
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<Text actiontype="Coin" cointype="2" Dragable="true" DragAccepts="icon" DragType="coin" DynamicData="/GameData.Coins.Coin_2" Font="/Fonts.FontArial14" LocalText="999999" LocalTooltip="Gold" Location="13,11" Margin="0,0,5,0" Name="Gold" ScrollExtent="44,14" Size="44,14" TextAlignmentVertical="Center" TextColor="#FFEE70" Tooltip="Gold">999999</Text>
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<Text AbsorbsInput="false" BackgroundOpacity="0.475" Color="#FFE040" Font="/Fonts.FontZapf18" LocalText="You have equipped an item that must be attuned before it will be effective in combat." Location="66,103" MaxLines="10" Name="AttunementWarning" PackSize="fixed,fixed" PackSizeProp="0002/0003,0002/0003" ScrollExtent="156,113" Size="156,113" TextAlignment="Center" TextAlignmentVertical="Center" Visible="false">You have equipped an item that must be attuned before it will be effective in combat.</Text>
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<Icon BackgroundTint="#000000" DynamicData="/GameData.Items.Equipment" IconStyle="/IconStyles.inventory" LocalTooltip="Food" Location="0,56" MouseOverColor="#FFFF00" Name="EqSlot18" Opacity="0.000" ScrollExtent="28,28" Size="28,28" Tooltip="Food" TreatAsButton="true"/>
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<Icon BackgroundTint="#000000" DynamicData="/GameData.Items.Equipment" IconStyle="/IconStyles.inventory" LocalTooltip="Left Ring" MouseOverColor="#FFFF00" Name="EqSlot9" Opacity="0.000" ScrollExtent="28,28" Size="28,28" Tooltip="Left Ring" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" DynamicData="/GameData.Items.Equipment" IconStyle="/IconStyles.inventory" LocalTooltip="Ears" Location="112,0" MouseOverColor="#FFFF00" Name="EqSlot11" Opacity="0.000" ScrollExtent="28,28" Size="28,28" Tooltip="Ears" TreatAsButton="true"/>
<Icon BackgroundTint="#000000" DynamicData="/GameData.Items.Equipment" IconStyle="/IconStyles.inventory" LocalTooltip="Neck" Location="56,0" MouseOverColor="#FFFF00" Name="EqSlot12" Opacity="0.000" ScrollExtent="28,28" Size="28,28" Tooltip="Neck" TreatAsButton="true"/>
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<Image AbsorbsInput="false" BackgroundColor="#303030" BackgroundOpacity="1.000" GetsInput="true" Name="PaperDoll" ScrollExtent="31,47" Size="31,47" SourceResource="$paperdoll"/>
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<Text Font="/Fonts.FontArial14" LocalText="Weight:" Location="3,83" Margin="0,0,5,0" Name="WeightLabel" ScrollExtent="43,20" Size="43,20" TextAlignment="Right" TextAlignmentVertical="Center">Weight:</Text>
<Text DynamicData="/GameData.Self.Weight" Font="/Fonts.FontArial14" LocalText="[DEVL]" Location="43,83" Margin="0,0,5,0" Name="WeightValue" ScrollExtent="83,20" Size="83,20" TextAlignmentVertical="Center">[DEVL]</Text>
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