Heritage Quests Compendium

Quests are presented in order of starting level.

    - "The Dusty Blue Stone" & "Restoring Ghoulbane" - Ghoulbane Heritage Quest  
    - "Foombys Stolen Goods" - Bag of Sewn Evil Eyes
    - "Training is a Shield" - Shiny Brass Shield
    - "The Rescue of the Greenbloods" - Short Sword of the Ykesha
    - "A Missing Mask" - Guise of the Deceiver
    - "By Hook or By ... " - Hierophants Crook

"The Dusty Blue Stone" & "Restoring Ghoulbane" - Ghoulbane Heritage Quest 

These are two quests that must be completed one before the other. You might have done "The Dusty BlueStone" in your level 10 days. "Restoring Ghoulbane" is a level 30+ quest.

    - Talk to Vida Sweeps in Nettleville Hovel to obtain the quest.
    - Talk to Tawli Whiskwind in Baubleshire.
    - Go back to Vida and she will give you the Dusty Blue Stone.
    - Examine the stone and you will be given the quest.
    - Go to Greystone Yard and talk to Gruffin Goldtooth.
    - Head to Thundering Steppes and mine 40 rock samples.
    - Talk to Gruffin again. He will tell you to seek out a mage who understand minerals.
    - Head to South Qeynos, enter the mage tower and use the red portal to visit Aristride Calais.
    - Talk to Olden Highguard in Thundermist Village.
    - Aristride Calais will send you to find a priest.
    - Head to the Temple of Life in North Qeynos and talk to Toranim Skyblade. Toranim will send you to StormHold to kill 29 ghouls.
    - Head back to Toranim and you will be given two choices. You can end the quest, which I did not do, or you can continue on. If you continue on, you will 
    - The sword should be on the wall to your left as you enter the zone. Go and grab the sword. Finish the instance or not as you wish.
    - Head back to Toranim Skyblade in the Temple of Life and get the Weakened Ghoulblade.
    - Head to Crypt of Betrayal. The mob you need is the "Spectre of Ire". It will spawn in any of the ire minion alcoves. A tracker to help you would be nifty for this part.
    - Head to Ruins of Varsoon and kill the "The Creator".
    - Head to Cauldron Hollow and kill the vampire.
    - You are then sent back to talk to Toranim Skyblade in North Qeynos for your final task to defeat Lord Everling.
    - Head for Nektropos Castle off of Nektulos Forest.

"Foombys Stolen Goods" - Evil Eye Bag Heritage Quest

Get the quest from Foomby Slopdigger (-685, -640 on south end of the Tagglefoot farm in the Enchanted Lands).

    - Kill the nearby Darkflight Faeries. Return the gold monocle to Foomby.
    - Chomper is next. Theres approximately a 3 hr timer on this mob. Kill him and return to Foomby.

Foomby will send you to speak with Bellendis Tempestcall (+200, -260) in the Granary. 

    - The next step is to slay 15 Lamias in 20 minutes, though the timer will not start until you kill the first. Once the last lamia dies, you have five minutes to find and kill BazTarog the Corrupter, which spawns on a nearby hilltop at -482, -905.

Head back to Bellendis Tempestcall at the granary, who will send you back to Foomby. Note that if your group doesnt speak to Foomby all at once, hell despawn only to reappear 10 or so minutes later.

"Stilettos Orders" - Manastone

At level 28 you can initiate this quest. "Stilettos Orders" is a drop (not a chest) off the NPC Stiletto, in ThunderingSteppes near the Giant/Gnoll bridge. His spawn point is approximately +485,+1077. He does wander back and forth across the bridge. Kill him for the orders. Be very careful in this area if the giants and gnolls con to you; adds are very common.

The very first thing that the Orders ask you to do is go to a certain shipwreck in a certain zone for a treasure. This is the Cove of Decay, and at least one person in your group must have access through the Cove of Decay: Prison Break quest. This quest initiates in one of the jail rooms in Varsoon near the entrance. Talk to the female Centaur to start. You will have to kill the jailer skels in that room until the keys drop. Then the centaurs send you out to Thundering Steppes to find certain NPC centaurs in the centaur camps to obtain the next quests in turn. These centaurs in turn send you out to kill certain named mobs. Once you have completed this set of tasks the Wiseman centaur will grant you access to CoD.

Once your group can zone into the correct instance in CoD, goin and out onto the beach. Have your healer cast Water Breathing on the group.You must then enter the water and kill the giant octopus Octogorgon. He has annoying skels who will be busy attacking your group while you are trying to finish off the named. If you turn on the skels you will find that more spawn as you kill them unless Octogorgon is already dead.

After killing Octogorgon swim around at the ocean floor andsearch for a chest. Only one person has to find the chest and open it. Insideis a Partially Decayed Hand. Go to the beach and proceed to the fire pit. Nowmake sure your group is ready, buffed and waiting when the person with the Handcasts it into the Firepit. This will spawn a level 31 Group x2 mob, which you must kill to advance the quest. Do so and then leave CoD.

Now you must proceed to the Ruins of Varsoon. Make your way to the enchanters room and examine a book there at location +263, +118. Now the quest will tell you to kill Weavemaster EshRax. He is a level 31 spawn in the tailor room. You will probably need to clear the skels in this room several times to spawn him. The spawn time is 15 minutes or so. He will drop the Enchanted Linen of the Weavemaster and the Recipe for Shroud of the Manastone.

The recipe calls for the linen, fuel, and an engraved hideplate. This recipe is nofail, and will yield the Shroud of the Manastone, a 12-slot bag with 14% weight reduction.

Now you need access to the Chamber of Immortality, an instanced zone inside Ruins of Varsoon, to kill Varsoon himself. When you have defeated Varsoon, lookaround for a small sideroom with a chest on the floor. This contains your Manastone: congratulations! For an HP drain of about 700, you regain about 200power. It can be used once per minute.

"Training is a Shield" - Shiny Brass Shield

This quest is initiated in Zek. You must be level 30+. Visit Grozmag the Trainer at location -271, -28, -542, which is by the bridge near Deathfist Citadel. He will give you a series of trials to complete. Initiate the trials by going to the mines and taking the elevator down to the bottom. There is a door near the shaft, at location +312, -114, -111. NOTE: pass or fail, upon exiting the trial you will be locked out for 5 hours. The odd steps are solo only; the even steps can be done with a group (in the case of the 6th step, you must have a group).

Trial 1: easy solo encounter; a single Zek Berserker level 32 awaits you.

Trial 2: 2 Zek Berserkers, a Dark Knight, and a Defiler. 2 of them are ^ mobs. All are level 32. Take out the Dark Knight, then the Defiler, then the other 2.

Trial 3: 1 level 33 Zek Warrior and 1 level 33 v Pummeler. Fairly easy solo encounter.

Trial 4: 4 normal level 35 group mobs and a level 35 ^ mob. Probably will need a group to finish this trial unless you are 44+. Take out the Zek Destroyer first.

Trial 5: 1 level 36 Zek Defiler, a level 36 v Berserker, and a level 36 vv War Wolf. Solo step; you probably want to take out the Defiler first.

Trial 6: You must have a group to enter this final trial. Level 38 ^^ Champion, level 38 ^ Inquisitor, and 2 level 38 wolves. Be sure your group takes out the Inquisitor first.

After completing all 6 trials you will get the final objective from Grozmag: to kill Emperor Fyst in Deathfist Castle. 

When your group/raid has killed Fyst, and you have zoned back out to Zek, go see Grozmag the Trainer once more. He will give you your reward.

Shiny Brass Shield is now available as a buckler or a kite shield.


A Missing Mask  Guise of the Deceiver

This quest starts in Nektropos Castle. Its started when you examine a crate in the basement of Nektropos Castle at -14, 13, -32. You have to be level 31 or above to get it.

Take the stairs from Elises room down. Billy should pop and kill him. Next head to the game room (dart board, gaming tables and such, you know the one). Kill the mobs in here until Billy spawns. Sometimes this is quick sometimes it isnt. I have waited in here for him to pop for up to two hours. While your waiting for the re-pops, might as well head over and kill the pigs in the stables, near the main room, youre trying to spawn the swine lord, so dont kill him yet, AND go to the chapel room and clear it as well until Billy pops in there. Dont kill any of the names yet, they have to be done in order or youll just have to keep killing until they spawn again. An alternate choice here is if your group out cons everything here and can move around freely, you can enter, run around and search the rooms to see if any of them have popped, then without killing anything leave the castle and rezone, with a little luck and a lot of zoning you could enter into an instance that has all 3 popped and waiting for you to kill them.

We will assume that all three are up and ready to be killed. If they arent when you get to one of these steps, go just keep killing everything in the room until they do spawn.

So first is to Kill Billy in the game room.

Next kill Billy in the Chapel. 

Okay go into the library and read a book behind the bookcase next to the coffin, there are also a few other quest books in here, might as well get them if youre here anyway right? When you read it, it is a note from Everling The Dolls I Need Always Come To Me In The Courtyard. Well that means head back to the beginning. Billy has come and stood in the center of the area. DONT ATTACK HIM! Hail him and you can either yell at him or give him 5 gold, give him the gold if you yell at him he attacks you and he cant be killed. Dont worry with the mask comes a coin reward of around 16 gold, look! 11 gold profit!!

Billy tells you to see the Froglok Assassin Ghost in the Jail. Go to the jail and hail him. He wants something to soothe his soul, back to the library we go and this a scroll on the floor of the room behind the bookcase. It tells you to kill 21 Nyth dolls. These little buggers are around. If I remember correctly if you dont kill any there are 21 in the first spawn so if you dont go LD in the middle of battle you should be fine, if I am un-correct just hang around until they spawn again, not too bad. You also need Fiendish Blood, This lamia will spawn as soon as you leave the library so its no problem to find or to get to spawn. And finally you have to kill the swine lord. Youve been killing pigs to spawn him right?

Go back to the Froglok Assassin, it helps if you have someone who has done this quest and can do a group countdown, (he de-spawns after someone completes the dialogue) 3 2 1 Hail then everyone hails him, another countdown, click the next dialogue, and continue on like this until everyone is done, He has about a 10 minute respawn so you could be here for up to an hour just getting everyone in the group past this part.

He tells you to kill Malthus Everling and retrieve the Mask from the Chest. You need to examine the chest a back room in his area after you kill him and Tada! Guise of the Deceiver

This will turn you into a Dark Elf, its goes in the activateable slot and doesnt require any bones. If you are from Qeynos and Call home, while in Dark Elf form, you will awaken in Graystone Yard instead of your normal town, useful if your trying to get there anyway.

"Rescue of the Greenhoods" - Short Sword of the Ykesha

This quest is given by Sashra Thaltalis in Zek (+342, -20, -464) after you complete the Deathfist Citadel access quests. It requires that you are level 32+ and have Deathfist Citadel access.

He first sends you to the mine lift to see if its still functional. Just go there and itll update your quest. A few orcs will spawn behind you, but you can either sneak through this or fight them--there are about 4, and they dont auto aggro, so if theyre greybies, youre all set.

Go back to Sashra, he sends you off to collect five scalps from Sullon Centurians, Tallon Raiders and Vallon Grunts. Grunts are near the lumbermill at 577, -21, -242. Raiders are linked in the camp east of the docks along with Warpriests. Centurians you can find either in a group of two (each a single ^) along the road to the Citadel. You can find a few wandering with a Sullon Lieutenant, and you can find four at the first gate on the way to DFC. This part is timed at 60 minutes, but the timer stops as soon as you get the kills, so its not a big problem. Once you have the kills, go back to Sashra.

Now that he takes you seriously, he asks you to go kill Sentry Goorlux. Goorlux roams between the lumberjacks and the Sullon lumbermill. He can only be seen when he runs from one point to another, otherwise hes invisible. He is a 37 or 38^^ mob. Kill him, then go back to Sashra. Again.

Sashra then sends you into DFC to meet with Infiltrator Stryjin. Shes hiding out in one of the towers around the courtyard, so youll need to kill the Deathfist townies to spawn the guards and open up the tower doors. Once the doors open up, one will let you use ladders to get all the way up to the ramparts. Youll need to kill all the nameds on the ramparts eventually, so go ahead and get it out of the way. The infiltrator can be found at one of the corner towers where theres no ladder to get up. Once you meet up with her, she sends you to rescue three trapped Green Hood women inside the citadel.

Two of them are in the jails down below, and one is brewing poisons for the orcs inside. So to get to them, you need to fight to the inner area where Emperor Fyst is, kill all his guards, and make him run down and open up one of the inner tower doors. You fight down through there towards the harem, kill everything in there. Behind the curtain is a room with an elevator, right click on it to activate it. You can go up one floor, kill Warpaw and any nameds there, then go up another floor, kill the boxes and the trained falcon. If the door across the bridge still doesnt open for you, look towards the outer wall and see if youve killed the Lieutenant there. If not, kill him (pullable from there, just jumpcast it) and the door should open. This is the Magus room with the first woman. Kill all the npcs, and hail her with a single click to get credit.

WARNING: When you click on her conversation, she portals out in half a second, so everyone who needs to get credit needs to click at the same time. Have one person call out in /raid HAIL ONCE then CLICK ONCE to time it.

Once you clear the magus room, the elevator in that room goes active, so use it to go down to the midkeep, then go down one flight of stairs. Hang a right into the jail area. One of the women is behind bars, so kill the Jailer to open it up, and do the same process as with the first woman. The last one is just past where the jailer was, another named guarding her, so kill that off, then give her the quest recall stone.

Once you get all three, make your way back to the Infiltrator and let her know what happened. She doesnt depop, so you dont need to fret about timing on this. She lets you know that Fyst was carrying the Short Sword of the Ykesha and you should kill him. So, well, you do.

Kill him, and you get your SSoY.

"By Hook or By..." - Hierophants Crook

You must be level 40 to initiate this quest from Rukir Pineleaf (-806, -6, -276) in Rivervale.  Hell ask you to gather 100 horns from Nightbloods in Rivervale.  It shouldnt take more a few hours with a solid 40s group.  Go back and speak to Rukir again.  Hell ask you to fetch some Jum Jum juice from the Tower of the Drafling.  This zone is keyed access, at least one member of your group must complete the "Mysterious Drafling" quest (see below).  This zone requires a solid 40s group; and keep in mind that youll have to fight as soon as you zone in (give your fighter types a moments head start on zone in).  Once inside, the tap is a clickable object at the base of a huge tank about halfway through the zone at +352, +21, +104.  Return to Rukir, but keep one player in the zone to prevent respawn if you like.  Youll be returning straightaway.

Rukir sends you back into the Tower of the Drafling to find the Queens Chamber. The chamber is at the very end of the instanced zone around +475, +35, -28.  You dont need to spawn the queen to complete the update, but if youd like to (as long as youre there!) hunt the group mobs in the Drafling halls until you have 4 "pieces of cork."  These can be used to stop the jumjum flow at the foot of the Queens Chamber, causing her to spawn.  Please note that all 4 corks must be applied at about the same instant.

Anyway, return (as a group) to Rukir after receiving the update.  Kill the named and his henchmen that spawn.. Speak to Rukir, and hell ask you to deliver vegetables to Franny at Rivervales Fools Gold (first building going straight from EL zone-in).  You have 5 minutes to complete this step, which shouldnt be a problem.  Make sure that the entire group hands her the vegetables at the exact same time, they will kill her and she has about a 45 minute respawn timer.

Return to Rukir as a group, who turns on you after you hail him.  Make sure that everyone that needs the quest hails him before he dies.  When youve killed him, youll receive your Hierophants Crook (2H Staff, Lvl 42 required, +9 STR   +7 STA   +9 WIS   +9 AGI   +40 Health   +68 Power, Damage 29-86 with 2.2 delay, proc encounter AoE Earthquake: 5% chance for 55-67 dmg).  Great priest solo / melee weapon.

--"The Mysterious Drafling" - Tower of Drafling access quest --

See Bindo Halfbottom to initiate this quest (hes at Rivervales Fools Gold, the building straight in from the EL zone in).  First, youll need to rescue Treedin Merrythorn, held captive upstairs at the old mill in EL. Clear the groups of goblins in order to hail him and get your update. Return to Bindo in RV, who sends you back to EL to talk to Treedin (loc: -100, -25, -89).

Treedin wants you to search the House of Circles (-820, -7, -115 - along the path where you first start to see lamias and nightbloods) for clues.  Keep your group together, four Vale Destroyers will pop and attack as you approach the house.  After youve disposed of them, enter the house and click all three of the clickable stacks of books.  It will take a bit of searching, but after you examine all three, a book will pop.  Hail it, and it will ask you to kill Alegos the Betrayer, Xelindros the Fearbringer and Demeroth the Gnawer in Rivervale. These are named Nightbloods and pop close to the House of Circles.

The rest is just footwork.  Treedin will send you to speak to Mister Jumtum in Antonica (-1450, -15, +15, a little hobbit house near the Glade of the Coven). He sends you back to Treedin,  who wants to meet you at the Tower of the Drafling (-480, +21, +40). Approach with caution, the bixies around the entrance have a long aggro range.  Hail Treedin to complete the quest and receive access (plus your choice of a dual-wield knife or a +INT wrist item).