H.O. Combos

2 CLASS COMBO CHAINS
======================
Fighter HO, Priest Chalice
1) Divine Blade unordered...........(Hammer) + (Sword)......Divine DD
2) Crippling Shroud unordered....(Horn) + (Moon)..............decreases attack rate of mobs
3) Chalice of Life single...............(Chalice).........................Insta Heal + Ward + Regen Buff

Fighter starts -> Scout (Coin)
1) Luck's Bite unordered..............(Cloak) + (Boot)...............Piercing DD
2) Swindler's Gift ordered.............(Cloak) -> (Arm)..............Group Attack Buff
3) Raging Sword ordered.............(Cloak) -> (Horn)..............Powerful DD

Priest starts -> Scout (Coin)
1) Piercing Faith ordered...............(Moon) + (Cloak).............Piercing DD *needs confirmed
2) Divine Trickery ordered.............(Hammer) -> (Cloak).......Divine DD *needs confirmed
3) Faith's Bulwark ordered.............(Chalice) -> (Coin)..........*unknown / needs confirmed

Mage starts -> Priest (Hammer)
1) Arcane Chalice ordered.............(Flame) -> (Chalice).......Group Heal + Power Regen
2) Suffocating Wrath unordered....(Hammer) + (Lightning)...Magic DD + Possible Debuff
3) Ancient Crusible single..............(Moon).............................Power and HP Regen Over Time *need confirmed*

Mage starts -> Scout (Coin)
1) Trickster's Grasp ordered.........(Flame) -> (Mask)............4 tick Magic DoT
2) Arcane Trickery unordered.......(Lightning) + (Dagger).....Magic DD
3) Rain of Daggers unordered......(Lightning) + (Dagger).....*unknown*

NEWLY ADDED (need icon info and whether they are in order or not):

Fighter, Mage: Arcane Aegis - 
Grants increased protection against crushing and magic attacks.

Fighter, Priest: Divine Nobility - 
Grants health regeneration over time to target of the priest who completes the Heroic Opportunity.

Priest, Mage: Celestial Bloom - 
Grants additional instant healing on the target of the priest who completes the Heroic Opportunity.

Scout, Mage: Resonating Cascade - 
Grants minor power regeneration to the one who completes the Heroic Opportunity.

Scout, Priest: Fervent Quickening - 
Increases defense by 10 and periodically grants power to the player that completes the Heroic Opportunity.

Scout, Fighter: Ardent Challenge - 
Increases strength and agility by 10.------------------------------------------------------------------------

3 CLASS COMBO CHAINS
====================
Scout Starts -> Fighter (Horn) -> Mage (Lightning)
1) Trinity Divide unordered.................(Star) + (Mask) + (Horn).....................AoE DD
2) Soldier's Gambit unordered..........(Dagger) + (Sword) + (Lightning)......Crushing DD
3) Ancient's Embrace ordered..........(Lightning)(Cloak)(Arm).....................Party DS Buff (3 min)


Scout Starts -> Fighter (Boot) -> Priest(Chalice)
1) Nature's Growth unordered..........(Mask) + (Sword) + (Stones)..............Group Regeneration
2) Verdant Trinity single....................(Chalice)..............................................Group Heal
3) *unknown*


Scout Starts -> Priest (Chalice) -> Mage (Lightning)
1) Crucible of Life ordered..............(Lightning) -> (Coin) -&amp;amp;amp;gt; (Chalice)..........*unknown*
2) Breaking Faith unordered...........(Lightning) + (Eye).................................*unknown*
3) Archaic Shackle..........................*unknown*...............................................*unknown*


Fighter Starts -> Priest (Hammer) ->  Mage (Lightning)
1) Thunder Slash unordered..........(Hammer)(Lightning)(Sword).................Divine,Magic,Slashing(3DD)
2) Archaic Ruin ordered.................(Eye) -> (Arm) -> (Flame).......................*unknown*
3) Ancient Wrath ordered..............(Flame) -> (Fist) -> (Hammer)....................Massive DD poss. AoE" Location="74,20" MaximumSize="1024,1024" Name="TM_HeroicOps3" PackSize="fixed,fixed" PackSizeProp="0002/0003,0002/0003" ScrollExtent="17,17" Size="17,17" Tooltip="3 Class Combo Chains

Scout Starts -> Fighter (Horn) -> Mage (Lightning)
1) Trinity Divide unordered.................(Star) + (Mask) + (Horn).....................AoE DD
2) Soldier's Gambit unordered..........(Dagger) + (Sword) + (Lightning)......Crushing DD
3) Ancient's Embrace ordered..........(Lightning)(Cloak)(Arm).....................Party DS Buff (3 min)


Scout Starts -> Fighter (Boot) -> Priest(Chalice)
1) Nature's Growth unordered..........(Mask) + (Sword) + (Stones)..............Group Regeneration
2) Verdant Trinity single....................(Chalice)..............................................Group Heal
3) *unknown*


Scout Starts -> Priest (Chalice) -> Mage (Lightning)
1) Crucible of Life ordered..............(Lightning) -> (Coin) -&amp;amp;amp;gt; (Chalice)..........*unknown*
2) Breaking Faith unordered...........(Lightning) + (Eye).................................*unknown*
3) Archaic Shackle..........................*unknown*...............................................*unknown*


Fighter Starts -> Priest (Hammer) ->  Mage (Lightning)
1) Thunder Slash unordered..........(Hammer)(Lightning)(Sword).................Divine,Magic,Slashing(3DD)
2) Archaic Ruin ordered.................(Eye) -> (Arm) -> (Flame).......................*unknown*
3) Ancient Wrath ordered..............(Flame) -> (Fist) -> (Hammer)....................Massive DD poss. AoE



------------------------------------------------------------------------

4 CLASS COMBO CHAINS
====================

Scout Inits-> Fighter (Horn) -> Priest (Moon) -> Mage (Fire)
1) Strength in Unity unordered.......(Arm) + (Chalice) =................................................Str, Wis, Int and Agility Buff
2) Ancient Demise ordered...........(Boot) -> (Coin) -> (Lightning) + (Hammer)...........*unknown*
3) Past's Awakening ordered........(Fist) -> (Star) -> (Cloak)........................................*unknown*


SKILL KEY:
Scout is all GREEN icons.
--Cloak
--Mask
--Dagger

Fighter is all BLUE icons.
--Boot
--Sword
--Horn

Priest is all YELLOW icons.
--Moon
--Chalice
--Hammer
--Eyeball

Mage is all RED icons.
--Lightning
--Star
--Flame


Information extracted from Tooltips by Anthony Phipps.
