﻿<?xml version="1.0" encoding="utf-8"?>
<Page actiontype="Player" description="Current player action menu" DynamicData="/GameData.Actions.Player" eq2usescomwndcontrols="true" Location="71,133" Name="Player" PackLocation="left,top" PackLocationProp="0071/0001,0133/0001" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="283,49" Size="283,49" UserMovable="true">
<Text DynamicData="/GameData.Stats.HealthRange" Font="/Fonts.FontZapf15" LocalText="10000/10000" Location="4,2" Margin="0,0,5,0" Name="HitPointsValue" ScrollExtent="80,20" Size="80,20" TextAlignmentVertical="Center">10000/10000</Text>
<Text description="Power of the current player" DynamicData="/GameData.Stats.PowerRange" Font="/Fonts.FontZapf15" LocalText="10000/10000" Location="206,2" Margin="0,0,5,0" Name="PowerValue" ScrollExtent="79,20" Size="79,20" TextAlignment="Right" TextAlignmentVertical="Center">10000/10000</Text>
<EffectorCycleColor ColorEndUseCurrent="true" ColorOneUseCurrent="true" ColorTwo="#FD8002" MaxSpeed="5.000" MinSpeed="5.000" Name="RangedAutoAttackEffector"/>
<EffectorCycleColor ColorEndUseCurrent="true" ColorOneUseCurrent="true" ColorTwo="#FF0000" MaxSpeed="5.000" MinSpeed="5.000" Name="AutoAttackEffector"/>
<EffectorImage ImageStyle="ConcBubbleMouseover" Name="ConcEffector"/>
<ImageStyle Filter="true" Name="ConcBubbleFilled">
<ImageFrame Name="image" Source="/images/window_elements_generic.dds" SourceRect="270,160,287,164"/>
</ImageStyle>
<ImageStyle Filter="true" Name="ConcBubbleMouseover">
<ImageFrame Name="image" Source="/images/window_elements_generic.dds" SourceRect="292,160,309,164"/>
</ImageStyle>
<Image actiontype="Concentration" description="Concentration being maintained" DynamicData="/GameData.Self.Concentration_1" GetsInput="true" Location="86,33" Name="ConcBubble0" OnHoverInEffector="ConcEffector" ScrollExtent="18,4" Size="18,4" Style="ConcBubbleFilled"/>
<Image actiontype="Concentration" description="Concentration being maintained" DynamicData="/GameData.Self.Concentration_2" GetsInput="true" Location="109,33" Name="ConcBubble1" OnHoverInEffector="ConcEffector" ScrollExtent="18,4" Size="18,4" Style="ConcBubbleFilled"/>
<Image actiontype="Concentration" description="Concentration being maintained" DynamicData="/GameData.Self.Concentration_3" GetsInput="true" Location="130,33" Name="ConcBubble2" OnHoverInEffector="ConcEffector" ScrollExtent="18,4" Size="18,4" Style="ConcBubbleFilled"/>
<Image actiontype="Concentration" description="Concentration being maintained" DynamicData="/GameData.Self.Concentration_4" GetsInput="true" Location="152,33" Name="ConcBubble3" OnHoverInEffector="ConcEffector" ScrollExtent="18,4" Size="18,4" Style="ConcBubbleFilled"/>
<Image actiontype="Concentration" DynamicData="/GameData.Self.Concentration_5" GetsInput="true" Location="174,33" Name="ConcBubble4" OnHoverInEffector="ConcEffector" ScrollExtent="18,4" Size="18,4" Style="ConcBubbleFilled"/>
<Image AbsorbsInput="false" Location="76,32" Name="ConcBkg" ScrollExtent="127,6" Size="127,6" SourceRect="259,166,385,172" SourceResource="/images/window_elements_generic.dds" Stretch="false"/>
<Image AbsorbsInput="false" Location="146,22" Name="ManaBubblesOverlay" ScrollExtent="127,6" Size="127,6" SourceRect="259,183,385,189" SourceResource="/images/window_elements_generic.dds" Stretch="false"/>
<Progressbar AbsorbsInput="false" Color="#6F64FE" DynamicData="/GameData.Self.Power" DynamicDataFilter="FFFB" Location="155,23" Name="ManaBar" PackLocation="top,left" PackLocationProp="0155/0001,0023/0001" Progress="1.000" ScrollExtent="107,4" Size="107,4" Style="/progressbarlist.progress_default"/>
<Image AbsorbsInput="false" BackgroundColor="#000044" BackgroundOpacity="0.800" Location="147,22" Name="ManaBarBkg" ScrollExtent="124,6" Size="124,6"/>
<Image AbsorbsInput="false" Location="4,22" Name="HealthBubblesOverlay" ScrollExtent="127,6" Size="127,6" SourceRect="259,183,385,189" SourceResource="/images/window_elements_generic.dds" Stretch="false"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#FE0417" DynamicData="/GameData.Self.Health" DynamicDataFilter="FFFB" Location="13,23" Name="HealthBar" PackLocation="top,left" PackLocationProp="0013/0001,0023/0001" Progress="0.500" ScrollExtent="107,4" Size="107,4" Style="/progressbarlist.progress_default"/>
<Image AbsorbsInput="false" BackgroundColor="#440000" BackgroundOpacity="0.800" Location="5,22" Name="HealthBarBkg" ScrollExtent="124,6" Size="124,6"/>
<Text AbsorbsInput="false" Color="#F0D090" DynamicData="/GameData.Self.Name" Font="/Fonts.FontZapf18" LocalText="Longestnameposs" Location="70,3" Name="Name" onautoattackeffector="AutoAttackEffector" onrangedautoattackeffector="RangedAutoAttackEffector" PackLocation="top,left" PackLocationProp="0070/0001,0003/0001" ScrollExtent="137,19" ShadowStyle="/ShadowStyles.Outline1" Size="137,19" TextAlignment="Center" TextAlignmentVertical="Center">Longestnameposs</Text>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,3" Name="BackgroundFrame" PackLocation="top,left" PackLocationProp="-001/0001,0003/0001" PackSize="absolute, absolute" PackSizeProp="0004/0001,0004/0001" RStyleDefault="/rectlist.chat_bubble_frame" ScrollExtent="279,45" Size="279,45" Visible="false"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="-1,0" Name="WC_Frame" PackLocation="top,left" PackLocationProp="-001/0001,0000/0001" RStyleDefault="/FrameStyles.win_gold_plain" ScrollExtent="289,52" Size="289,52"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="2,3" Name="WC_Backdrop" PackLocation="top,left" PackLocationProp="0002/0001,0003/0001" PackSize="absolute, absolute" PackSizeProp="0007/0001,0005/0001" ScrollExtent="276,44" Size="276,44"/>
<Page actiontype="Experience" BackgroundColor="#00FF00" eq2usescomwndcontrols="true" Location="464,633" Name="Experience" PackLocation="center,bottom" PackLocationProp="0323/0001,0584/0001" ScrollExtent="264,100" Size="264,100" UserMovable="true">
<Text Font="/Fonts.FontArial14" LocalText="1234This is Insomniac&apos;s custom window. I can make as many as i&apos;d like. If you would like to know how to make your own window, please read the following post." Location="5,20" Margin="0,0,5,0" Name="HitPointsValue" ScrollExtent="254,90" Size="254,90" TextAlignmentVertical="Center">1234This is Insomniac&apos;s custom window. I can make as many as i&apos;d like. If you would like to know how to make your own window, please read the following post.</Text>
<Text DynamicData="/GameData.Self.ExperienceCurrent" Font="/Fonts.FontArial14" LocalText="10000/10000" Location="240,1" Margin="0,0,5,0" Name="HitPointsValue" ScrollExtent="80,20" Size="80,20" TextAlignmentVertical="Center">10000/10000</Text>
<Page AbsorbsInput="false" Name="AdventureXP" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" ScrollExtent="240,20" Size="240,20">
<Text AbsorbsInput="false" DynamicData="/GameData.Self.CombatExperienceDisabled" DynamicDataFilter="0001" Font="/Fonts.FontZapf18" LocalText="Combat Experience Disabled" Location="11,2" Name="CombatExperienceDisabled" ScrollExtent="220,20" ShadowStyle="/ShadowStyles.Outline1" Size="220,20" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#F0D080" UserMovable="true" UserResizable="true" Visible="false">Combat Experience Disabled</Text>
<Image AbsorbsInput="false" Location="2,5" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar actiontype="Experience" BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Self.ExperienceBubble" Location="3,11" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar actiontype="Experience" BackgroundColor="#000000" Color="#D39614" DynamicData="/GameData.Self.ExperienceCurrent" Location="3,6" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar actiontype="Experience" BackgroundColor="#000000" Color="#C53A4B" DynamicData="/GameData.Self.ExperienceDebtCurrent" Location="3,6" Name="ExpDebtCurrent" Progress="0.650" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#7C4821" Location="3,6" Name="ExpBkg" Progress="1.000" ScrollExtent="236,11" Size="236,11" Style="/progressbarlist.progress_default"/>
</Page>
<Page AbsorbsInput="false" Name="TradeskillXP" PackLocation="top,left" PackLocationProp="0000/0001,0000/0001" ScrollExtent="240,20" Size="240,20" Visible="false">
<Image AbsorbsInput="false" Location="2,5" Name="BubbleDividers" ScrollExtent="237,15" Size="237,15" SourceRect="3,493,240,508" SourceResource="/images/mugshots_female.dds"/>
<Progressbar actiontype="Experience" BackgroundColor="#000000" Color="#4BB3FE" DynamicData="/GameData.Self.TradeskillExperienceBubble" Location="3,11" Name="ExpToNextBubble" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar actiontype="Experience" BackgroundColor="#000000" Color="#C666FF" DynamicData="/GameData.Self.TradeskillExperienceCurrent" Location="3,6" Name="ExpCurrent" Progress="0.500" ScrollExtent="234,5" Size="234,5" Style="/progressbarlist.progress_default"/>
<Progressbar AbsorbsInput="false" BackgroundColor="#000000" Color="#7C4821" Location="3,6" Name="ExpBkg" Progress="1.000" ScrollExtent="236,11" Size="236,11" Style="/progressbarlist.progress_default"/>
</Page>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="0,3" Name="WC_Frame" PackLocation="top,left" PackLocationProp="0000/0001,0003/0001" RStyleDefault="/FrameStyles.single_pixel" ScrollExtent="263,97" Size="263,97"/>
<Page AbsorbsInput="false" BackgroundOpacity="1.000" Location="1,4" Name="WC_Backdrop" PackLocation="top,left" PackLocationProp="0001/0001,0004/0001" ScrollExtent="262,95" Size="262,95"/>
</Page>
</Page>
