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Unread 11-30-2019, 05:50 AM  
Darqwood
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Quote:
Originally posted by ziplock9000
But what about large for the two things I mentioned (Target and Quest helper), they have no large options and look tiny in the near future?

Thanks.

It looks like you are already using the larger versions of those two windows, and I agree an X-Large size for 4K is a good idea.


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Unread 12-20-2019, 10:17 PM  
ziplock9000
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Is there a way to keep the harvesting helper always up after you log back in? If not, can you make it an option please?
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Unread 12-21-2019, 06:54 AM  
Darqwood
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Quote:
Originally posted by ziplock9000
Is there a way to keep the harvesting helper always up after you log back in? If not, can you make it an option please?
I'll see if this can be added as an option. In the meantime it's easy to add it with Notepad. Open eq2ui_mainhud_experience.xml and add the blue line right around line 48:

Code:
<Page Name="Init" OnShow="Parent.Ret.Params=(... ... Parent.LoadFromReg.Visible=true Parent.ResetTSInit.Visible=true Parent.SetDisplay.Visible=true Parent.SetIcons.Visible=true Parent.SetBars.Visible=true Parent.SetXPText.Visible=true show_window Custom.Harvesting Visible=false" Visible="false" />
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Unread 12-22-2019, 08:43 PM  
ziplock9000
A Crazed Gnoll

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Quote:
Originally posted by Darqwood
I'll see if this can be added as an option. In the meantime it's easy to add it with Notepad. Open eq2ui_mainhud_experience.xml and add the blue line right around line 48:

Code:
<Page Name="Init" OnShow="Parent.Ret.Params=(... ... Parent.LoadFromReg.Visible=true Parent.ResetTSInit.Visible=true Parent.SetDisplay.Visible=true Parent.SetIcons.Visible=true Parent.SetBars.Visible=true Parent.SetXPText.Visible=true show_window Custom.Harvesting Visible=false" Visible="false" />
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Fantastic as always, thanks
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Unread 01-08-2020, 01:48 AM  
ziplock9000
A Crazed Gnoll

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Can you provide an option to change the map cursors used for waypoint X and the player's location red arrow to include ones with a black outline and slightly larger.
I've noticed especially with BoL maps they are hard to see because they are similar colours.
It would be even better to have an option to pulsate the colour over time.
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Unread 01-17-2020, 09:20 AM  
envye
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Maintained spell sound alert

Any way to add a sound alert to maintained spells when stacks are gone please?
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Unread 01-17-2020, 01:53 PM  
Scipunk
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Hey all just installed this and it crashed during the downloading of EQ2 Map now when i try to launch it it says that Access to path for utilitylog.txt is denied any suggestions on how to remove and reinstall or repair this?

EDIT I checked run as admin and moved it to the UI folder and it's working now Sorry about that

Last edited by Scipunk : 01-17-2020 at 01:57 PM.
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Unread 01-20-2020, 08:29 PM  
Scipunk
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What is this window?

I can hide it but i would like to know what it is?
unknown window by David Ashe, on Flickr
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Unread 01-21-2020, 10:07 AM  
ziplock9000
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Re: What is this window?

Quote:
Originally posted by Scipunk
I can hide it but i would like to know what it is?
unknown window by David Ashe, on Flickr
Read through the docs linked above for details.
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Unread 01-23-2020, 10:39 AM  
Darqwood
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Quote:
Originally posted by ziplock9000
Can you provide an option to change the map cursors used for waypoint X and the player's location red arrow to include ones with a black outline and slightly larger.
I've noticed especially with BoL maps they are hard to see because they are similar colours.
It would be even better to have an option to pulsate the colour over time.

I try to stay out of the EQ2MAP team's business, although I do see what you mean about some of the maps making it harder to see the icons. You might run your ideas by jnils and Pijotre and see if they have any input.


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Unread 01-23-2020, 10:44 AM  
Darqwood
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Re: Maintained spell sound alert

Quote:
Originally posted by envye
Any way to add a sound alert to maintained spells when stacks are gone please?
Stack alerts are a feature of the standard maintained spell monitor, although there is a performance penalty when using that version since an internal game change was made last year. I should be able to return most of the advanced features to the lite monitor, including the alerts. That project is on the list -- thank you for being patient.



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Last edited by Darqwood : 01-26-2020 at 05:31 AM.
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Unread 01-23-2020, 10:48 AM  
Darqwood
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Re: What is this window?

Quote:
Originally posted by Scipunk
I can hide it but i would like to know what it is?

img


That's the Icon Bar, which is a custom window that allows you to move some of your hotkeys onto it, freeing up "real" hotkey slots for players who are using all ten of their hotbars.

If you mouse over the upper left-hand corner of the window, you'll see a blue gem. Click that to open the window manager. From there, click the Help icon at the top, and you'll get information about the Icon Bar.



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Unread 01-29-2020, 03:36 PM  
envye
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Re: Re: Maintained spell sound alert

Quote:
Originally posted by Darqwood
Stack alerts are a feature of the standard maintained spell monitor, although there is a performance penalty when using that version since an internal game change was made last year. I should be able to return most of the advanced features to the lite monitor, including the alerts. That project is on the list -- thank you for being patient.

Fantastic thanks a ton!

.
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Unread 02-04-2020, 04:51 PM  
ziplock9000
A Crazed Gnoll

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What UI tool in DarqUI would you use to effectively show when to re-apply snacks, potions, temp adorns possibly with a progress bar too?
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Unread 02-05-2020, 10:43 AM  
Darqwood
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Quote:
Originally posted by ziplock9000
What UI tool in DarqUI would you use to effectively show when to re-apply snacks, potions, temp adorns possibly with a progress bar too?

Food and drink are spell effects, so we don't have any visibility into their duration. Because there are also spells that change duration there is not a reliable way to preset the data based on its name. A couple of ideas come to mind: If you aren't using the countdown timer for anything else, try setting the default interval to your shortest food/drink/snack duration. You'll at least get a warning every so often to check it.

Another idea would be to examine how your stats change when you apply the consumable. If you have a certain stat that stays constant outside of combat when you have food, drink and snack active, you could set an alert for it in the stat monitor. As an example, if your block chance is X without the Elusive snack and X+6 with it, you could use the stat monitor to report anything below X+6.

Potions, etc. that don't appear in the Maintained window would follow the same pattern. I would either set a timer or watch a specific stat.


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