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Category: Miscellaneous[DragowulfUI] DragoHUD
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Name: [DragowulfUI] DragoHUD   Popular!
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Date: 08-11-2009 05:52 PM
Size: 360.78 Kb
Version: V3.0 2009.08.11
Rate Addon: 5 out of 5 with 8 votes  
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Description
Game Update #52 Compatible


Description:
This custom window functions as a HUD (Heads-Up-Display) that displays the Health/Power bars of your Self, Target, and Implied Target. Other functionalities include, but are not limited to: displays a Casting bar, [DragowulfUI] Auto Attack Timer is implemented within the HUD, a settings file is included that allows the user to change certain settings such as window opacity and frame visibility.


Installation Notes:
- How To: Install A Custom UI
- DragoHUD.dds goes in your CustomUI/images/ folder.
- eq2ui_custom_dragowulfui_dragohud.xml goes in your CustomUI folder.
- _DragowulfUI_DragoHUDSettings.txt goes in your CustomUI folder.
- Open _DragowulfUI_DragoHUDSettings.txt and change the values to your desired settings.
- If you do not have eq2ui_custom.xml, copy it from your EverQuest II/UI/Default folder and paste it in your CustomUI folder.
- Open the file with a text editor and replace all text with:
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_dragohud.xml</include>
</Page>
- If you already have eq2ui_custom.xml, open it with a text editor and add the following line:
Code:
<include>eq2ui_custom_dragowulfui_dragohud.xml</include>
- It will then look something like this (make sure the line you're adding is the line under the second line of eq2ui_custom.xml and not on the last line of the .xml):
Code:
<?xml version="1.0" encoding="utf-8"?>
<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1024,768" Size="1024,768" Visible="false">
<include>eq2ui_custom_dragowulfui_dragohud.xml</include>
</Page>
** WARNING: Please verify that you correctly followed the Installation Notes above, otherwise several issues will occur.


Update Log:
V3.0 2009.08.11
- Added the _DragowulfUI_DragoHUD.txt that allows the user to change certain settings such as window opacity and frame visibility
- Implemented [DragowulfUI] Auto Attack Timer into the HUD
- Completely revamped the Casting bar
- Added more images in DragoHUD.dds
- Changed DragoHUD.dds image locations



V2.0 2009.08.07
- Total revamp of the mod
- Changed DragoHUD.dds image locations

V1.1 2008.04.14
- Fixed a problem with the alpha channel in the DragoHUD.dds file

V1.0 2008.04.14
- Initial release
Archive List (Old Versions)
File Name
Version
Size
Author
Date
V2.0 2009.08.07
320.52 Kb
dragowulf
08-07-2009 10:30 PM
[V_1.1] GU#44
336.60 Kb
dragowulf
04-14-2008 08:21 PM
[V_1] GU#44
342.44 Kb
dragowulf
04-14-2008 06:29 PM
File Statistics
User Rating:
5 out of 5 with 8 votes
Downloads: 10363
Views: 45970
Favorites: 15
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Last Modified: 08-12-2009 09:28 AM by dragowulf    

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Unread 08-26-2013, 06:15 PM  
Solarax
A Crazed Gnoll

Server: Antonia Bayle
Forum posts: 22
File comments: 3
Uploads: 0
Hello,
Havent really played in a while and was wondering if this Mod is usable as of today
its last update was a couple years ago and i really like the spell timer so was hoping this would be something i could try out.
also was wondering if it will put the hud around the target and function as target ring in essence rather than player.
and is it possible to add distance from target or implied in a number as well ( if that is even possible )

BTW i really do love your spell timer window
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Unread 08-16-2011, 11:48 AM  
Darrick
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 4
Uploads: 0
Lightbulb B1B Stealth HUD

Hello Drago,
I posted in the general request discussion about HUD's. I see your on the right track here and i have a few requests =) I would like to see more HUD's. Please refer to Nadger's HUD pack, he was a master HUD creator but he quit making them 5+ years ago =/ In addition to different targeting styles, Kinked, Goldeneye, numeric, etc. I would like a Doppler Radar mob tracking HUD (about the size of the mini map).

Here is the link to Nadger's HUD pack, ENJOY.

http://www.vginterface.com/forums/showthread.php?t=523
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Unread 04-04-2010, 08:07 AM  
soundchicken
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 1
Uploads: 0
Love your stuff....

You do a great job Dragowulf!

I'm not a healer, and never wish to be, so the clickie cures that everyone adds to their group/raid windows have 5/23 sections of buttons that I don't need. is there any thoughts to the side of putting that kind of individual functionality into your HUD?

I use profit as a base and love the clickies in the group window, but they tend to get lost in the mess making it hard to pick myself out easily. But I could see that same idea added into your HUD being super helpful. dim or not even visible if you don't need it then visible and clickie when you have something to cure.
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Unread 03-11-2010, 08:43 AM  
Muraazi
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 1
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I love HUD add ons. It's about time someone got one going for EQ2. For that I thank you...

Now onto my question. I tried fiddling with it just alittle, what I would like to know is... Is it possible to make this hud appear around your target? Kind of like the targeting ring. I used a mod in warhammer that did that and really liked it. One thing that I could never stand about EQ2 is that the implied target arrow above their heads is so hard to see. Would love if someone you could make some adjustments or give me advice on how to go about doing that if it is at all possible. From what I see the target ring is just an image with no xml to adjust things like this so maybe it isn't possible.
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Unread 01-11-2010, 10:03 PM  
Wurmeh
A Coastal Crab

Server: Unkown
Forum posts: 0
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Good stuff, as usual! My only complaint is that there's no way of knowing who you're ACTUALLY targetting! So I have to have my old target window open in the corner to let me know who I'm targetting

If you could just label the target on the HUD, that'd be awesome. Some more options if possible, too!
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Unread 11-13-2009, 11:25 AM  
dragowulf
A man among men
 
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I can probably integrate it so it replaces the default/profit ones.
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Unread 10-10-2009, 01:12 AM  
HATE_ETERNAL
A Crazed Gnoll
 
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Server: Antonia Bayle
Forum posts: 21
File comments: 12
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Does anyone know how to disable casting/ and autoattack -bar from ProfitUi?
This Mod is nice, but I don't need 2 casting bars and 2 autoattack bars
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Unread 08-12-2009, 03:51 PM  
dragowulf
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Re: Re: Re: Re: I got a problem with DragoHUD

Quote:
Originally posted by roki
I have tried new version now with several zones, it works well, thanks a lots
Ok good to hear.

Requests for features/changes for the HUD and the settings file are always accepted. Version 4.0 hopefully will add text to the HUD.
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Unread 08-12-2009, 12:02 PM  
roki
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Re: Re: Re: I got a problem with DragoHUD

I have tried new version now with several zones, it works well, thanks a lots
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Unread 08-12-2009, 08:02 AM  
TalTal
A Griffon
Featured Artist

Server: Nagafen
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Great Idea!

Nevermind. I had an 1d10T issue lol.
Silat

Last edited by TalTal : 08-12-2009 at 08:15 AM.
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Unread 08-11-2009, 05:56 PM  
dragowulf
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Re: Re: I got a problem with DragoHUD

Quote:
Originally posted by roki
I use the 1249702216-[DragowulfUI] DragoHUD.zip 2009/8/9, maybe conflict with other things, thanks for reply.
I just uploaded my newest version. Please try it and tell me if it still happens.


Update Log:
V3.0 2009.08.11
- Added the _DragowulfUI_DragoHUD.txt that allows the user to change certain settings such as window opacity and frame visibility
- Implemented [DragowulfUI] Auto Attack Timer into the HUD
- Completely revamped the Casting bar
- Added more images in DragoHUD.dds
- Changed DragoHUD.dds image locations



V2.0 2009.08.07
- Total revamp of the mod
- Changed DragoHUD.dds image locations

V1.1 2008.04.14
- Fixed a problem with the alpha channel in the DragoHUD.dds file

V1.0 2008.04.14
- Initial release

Last edited by dragowulf : 08-11-2009 at 06:00 PM.
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Unread 08-10-2009, 08:59 PM  
roki
A Forest Scavenger
 
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Server: Antonia Bayle
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Re: I got a problem with DragoHUD

Quote:
Originally posted by dragowulf
I don't think it's DragoHUD. I have tested it with my newest code that I haven't released when passing through zones when both in combat and out of combat.

It might be my old code. I'm going to release my newest version when it's ready. This is another big update.
I use the 1249702216-[DragowulfUI] DragoHUD.zip 2009/8/9, maybe conflict with other things, thanks for reply.

Last edited by roki : 08-10-2009 at 09:02 PM.
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Unread 08-10-2009, 06:48 PM  
dragowulf
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Re: Re: Re: I got a problem with DragoHUD

Quote:
Originally posted by roki
No fighting when passing zone, and it forzen for 4 times in 6 hours. Not sure what cause it.
I don't think it's DragoHUD. I have tested it with my newest code that I haven't released when passing through zones when both in combat and out of combat.

It might be my old code. I'm going to release my newest version when it's ready. This is another big update.
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Unread 08-10-2009, 02:41 PM  
roki
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Server: Antonia Bayle
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Re: Re: I got a problem with DragoHUD

Quote:
Originally posted by dragowulf
Hmmm. I will check this out, it's definitely a strange occurrence. Were you fighting when you zoned?
No fighting when passing zone, and it forzen for 4 times in 6 hours. Not sure what cause it.
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Unread 08-10-2009, 02:08 PM  
dragowulf
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Server: Nagafen
Forum posts: 934
File comments: 247
Uploads: 20
Re: I got a problem with DragoHUD

Quote:
Originally posted by roki
After I install DragoHUD. It worked well, but when I changed to other zone and did first fight, the game windows was frozen, so I need close the game problem and restart it. I tried several times, and still got the same problem.
Hmmm. I will check this out, it's definitely a strange occurrence. Were you fighting when you zoned?
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