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Category: Start ButtonStartbutton Command Center v2
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Name: Startbutton Command Center v2   Popular!
Author:
Date: 12-22-2006 02:04 AM
Size: 553.11 Kb
Version: GU30
Rate Addon: 5 out of 5 with 3 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
v1.0
768 b
01-02-2007 11:49 AM
Patch
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Dimensions: 202 x 94
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Size: 14.76 Kb
Dimensions: 202 x 193
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Coin/Weight Display
 
Description
---> SUPPORT PAGE <---

-----------------------------------------------------------------------
This mod is not Fetish compatible!
Fetish users check out the patches/addons section for my Fetish versions.
-----------------------------------------------------------------------

Screenshots are slightly out of date.

*** Replaced (broken) Show Bank Button with Toggle Bags ***
*** Also includes Mini-Harvestbar w/Harvest Info Button ***
*** Includes Custom Video Preset Utility + Howto Files ***
*** Expands for Volume Sliders & Graphic Display Presets ***

1 click Primary / Charm / Ear use effect slots.
Info Button (click the ? icon) to open Milquetowst Info Center.
(12-20-06 Infocenter included).
Panic (icon) Button (escapes current target, targets self, then yells all encounters).
Sprint (icon) Button.
Kosmos - NightVision toggle (icon) button.
Raid Window toggle (icon) button.
Clock toggle (text) button.
Compass toggle (text) button.
Show/Hide Illusion toggle (icon) button.
Consume Food & Drink Slots.
Coin & Weight display with toggle (icon) button.

Install Notes:

Unzip and install into your customUI folder.
Overwrite files when prompted.

This step is important for compass and quest helper toggles...
Open (In game) Options -> User Interface -> Game Windows -> (Uncheck) Keep Main HUD Windows Visible then click accept.

If it doesnt show after first install:
(press Alt + ~ the first time to load it then it should autoload after that)
This needs to be repeated on each character to load it for the first time.

Please view readme/how_to files for info on how to customize video/sound settings and other important install notes.

Credits:

Jaxel - OCD Startbutton for All Characters
Kosmos - NightVision Button
Himay - consume food/drink slots idea + harvest info window
Valesai - pet back off idea for panic button
DBurgdorf - Milquetowst Info Center
DBurgdorf - Milquetowst Clock & Compass
Mahonri - Icon File (weight icon)
GM9 - Show Bank coding from ProfitUI

[Sorry if I missed anybody in the credits list above.]
File Statistics
User Rating:
5 out of 5 with 3 votes
Downloads: 3756
Views: 21636
Favorites: 15
Uploaded By:
 
Last Modified: N/A

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Author Comments Comment Options
Unread 12-22-2006, 02:52 AM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
Updated for GU30!

No major changes (replaced broken show bank boxes with a show all bags toggle).

Fixed an xml file for GU30 compatibility.

Includes the 12-20-06 version of Infocenter.

Last edited by Krull : 12-22-2006 at 02:54 AM.
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Unread 11-14-2006, 07:54 PM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
LU29 NOTE:

DO NOT USE THE INCLUDED eq2ui_mainhud.xml FILE!

Copy over the default eq2ui_mainhud.xml file to your custom UI folder and add the following two lines to the bottom of it before the </page> tag.

<include>eq2ui_mainhud_harvestbar.xml</include>
<include>eq2ui_mainhud_harvest.xml</include>

Time permitting I will add a new eq2ui_mainhud.xml file with the changes already made as well as adding the latest infocenter.
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Unread 09-09-2006, 02:15 AM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
Re: Re: Fix Coming Soon...

Quote:
Originally posted by klinger
top job sir, really like having those handy features back at the press of a button.. however, the open bags icon has now been replaced so that contents of the bank opens, and not inventory... is the inventory bags button still present? myself i loved the possibility of opening all bags at once, instead of paperdoll -> then clicking each bag...
You can use the keyboard (Alt + B) to open all inventory bags. Or you can make a macro on your hotbar that does /togglebags.

Someday in the future (not likely the near future) I plan on redoing the command center with more buttons and when I do I will bring back alot of the buttons that I had to replace for lack of room.
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Unread 09-09-2006, 01:50 AM  
klinger
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 6
Uploads: 0
Re: Fix Coming Soon...

top job sir, really like having those handy features back at the press of a button.. however, the open bags icon has now been replaced so that contents of the bank opens, and not inventory... is the inventory bags button still present? myself i loved the possibility of opening all bags at once, instead of paperdoll -> then clicking each bag...
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Unread 09-07-2006, 10:18 PM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
Fix Coming Soon...

Quote:
Originally posted by NiteWolfe
Any word on a update yet?
a few others seem to have got the fixe in but i prefer to use this one
Fix for v2 should be ready soon (not quite ready tho)...

I have it loaded in game, but there are a few bugs I need to work out still. I can't give a definate ETA but as soon as its done I will upload it promptly.

Last edited by Krull : 09-07-2006 at 10:49 PM.
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Unread 09-07-2006, 10:04 PM  
NiteWolfe
A Grove Wisp

Server: Antonia Bayle
Forum posts: 25
File comments: 3
Uploads: 0
Any word on a update yet?
a few others seem to have got the fixe in but i prefer to use this one
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Unread 09-07-2006, 02:29 AM  
klinger
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 6
Uploads: 0
Re: Broken as of 9/6 (GU27 Patch)

Quote:
Originally posted by Krull
Just a quick FYI that GU27 patch today has broke compatibility with this mod and I will be looking into it. I will update the download and this post when I have more info or a fix.
hehe this time round you anticipated and predicted they most likely fubar with the interface again... sony are a bunch of pita's if you ask me...
anyways, cheers for your upkeep on this great mod, thx!
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Unread 09-06-2006, 04:59 PM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
Broken as of 9/6 (GU27 Patch)

Just a quick FYI that GU27 patch today has broke compatibility with this mod and I will be looking into it. I will update the download and this post when I have more info or a fix.
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Unread 08-29-2006, 09:01 PM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
Quote:
Originally posted by Eiser
Yes, nice work and I really like this tool. But is it just me or what, but since last release I cannot make the sliders remember the settings from the files:

eq2ui_sound_master.xml
eq2ui_sound_music.xml
eq2ui_sound_combat.xml
eq2ui_sound_shader.xml

It worked very well before last release. At first I used copies of my old slider-files, then I created new versions with custom values, because I thought something changed within theme. But this doesn't help. Shader is 300 and the others are 0.05.
So I repeat, is it just me?

Thx.
What happened was UI Builder, when moving and editing stuff around sometimes it will move the include xml data into the main mod instead of using a seperate file. What you can do is open the startbutton.xml file and look for that same data and change it there (temp fix for now, and when I have time I will update / fix it to call the data from the seperate files again).
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Unread 08-28-2006, 11:52 AM  
Eiser
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
Yes, nice work and I really like this tool. But is it just me or what, but since last release I cannot make the sliders remember the settings from the files:

eq2ui_sound_master.xml
eq2ui_sound_music.xml
eq2ui_sound_combat.xml
eq2ui_sound_shader.xml

It worked very well before last release. At first I used copies of my old slider-files, then I created new versions with custom values, because I thought something changed within theme. But this doesn't help. Shader is 300 and the others are 0.05.
So I repeat, is it just me?

Thx.
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Unread 07-26-2006, 11:22 AM  
Eriol
A Young Mystail Rat

Server: Blackburrow
Forum posts: 5
File comments: 4
Uploads: 0
Awesome to see this back again. Old version was crashing me to desktop after last (or one before that) update. Will be glad to re-install this tonight.

Good job Krull.

Eriol
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Unread 07-21-2006, 04:31 AM  
Krull
A Sea Turtle
Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 30
File comments: 60
Uploads: 15
Re: missed anyone in credits?

Quote:
Originally posted by krisla
cry... sniff... all my glorious ideas! *waahhhhh*

good work hun
Generally credits are given for borrowed coding and not for suggestions/ideas/requests.

I cant credit you with the coding, but here is a public "thank you" for pointing me in the direction of Profit UI to be able to re-add a show bank coding since they removed the old method of using the show_window for it.
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