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Category: SkinsVanGurK - Vanguard ui skin for Everquest 2 by gurkoz
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Name: VanGurK - Vanguard ui skin for Everquest 2 by gurkoz   Popular!
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Date: 07-20-2020 08:22 AM
Size: 2.83 MB
Version: 2.00
Rate Addon: 5 out of 5 with 26 votes  
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Map icons.
 
Description
* DESCRIPTION
This is a user interface skin created by gurkoz based on the theme of the game Vanguard Saga of Heroes. It is a complete re-skin bringing the best aspects of Vanguard UI to Everquest 2!
# NOTES
3 important notes for you to be aware of.

It SHOULD be Compatible with other mods such as ProfitUI and EQ2Map.
Since it's only a skin based on the standard components it really should be compatible with just about any mods out there. At least those using the same basic resources as the default skin.
Read more about Merging mods under "INSTALL" and more about compatibility under "COMPATIBILITY".

It's ONLY a Visual enhancement and will NOT effect your setup and how things work in-game.
Since this is a skin and only contains image files it will NOT affect anything other than the visual part of the interface. Things will stay the same, but look different.

You CAN customize what parts to use or not to use.
This is a complete package but if there is anything you don't like about it you can customize what to include.
Read more about customization under "INSTALL".
# FEATURES
  • Vanguard Saga of Heroes skin theme!
  • Complete re-skin of all elements currently in use ingame!
  • Crisp clean graphics in 32bit resolution!
  • New Dialogue buttons!
  • New Clock!
  • New Heroic Opportunities wheel with touched up symbols!
  • New Heroic Opportunities icons!
  • New Buttons!
  • New Scrollbars!
  • New Inventory equip boxes!
  • New clean spellbook!
  • New clean knowledge screen!
  • New cool looking "Start" button!
  • New target ring!
  • New XP Bar!
  • New Experience bar!
  • New Target info boxes complete with skulls representing toughness!
  • New Coins!
  • New Progress bars!
  • New Main Menu with new icons!
  • New Tabs!
  • New Background plates!
  • New Main icons with a rounded edge!
  • New Icon ready animation!
  • New Mouse over effect on icons!
  • New smooth backplate for icons!
  • New Map Icons with better contrast and readability!
  • New Emotion icons!
  • New Pet control icons!
  • PLUS much more including buttons, icons, frames, corners, bits and pieces!
# FILE HISTORY
v2.00 - Updated the skin to the most recent version of the game. It's been a long while but it's finally up to date. Again.
v1.05 - Updated the skin to the most recent version of the game. It's been a long while but it's finally up to date.
v1.04 - Edited some extra resource files related to borders.
This will color some borders gray that where previously using the default skin colors. Thanks to dragonwulf! *high-five*
- Re-skinned the progress bar.
- Re-edited some elements in the target bar thanks to The-Order.
- Re-skinned old dropdowns.
- Plus some small changes and touch-ups.
v1.03 - Swapped EQ2Map quest icons.
This should better reflect on quest update icons.
v1.02 - Re-sized the EQ2Map icons giving better visibility.
This should provide a better view of the already crowded maps.
- Re-sized the "spell-ready" animation and added fade in and out.
The previous animation was more or less hidden behind the icon-box.
- Re-sized and re-colored the "spell-queue" icon.
This really is a great feature but it really needed to be more clear. As of now, spells put in queue waiting will flash with a yellow box.
- New scrollbars for stuff using the old resources.
Same Vanguard ui scrollbars on everything!
- Added border on items when moving.
This to better see the color coding of picked up items.
- Added border on map icons when mouse over.
A better way to really see what icons you are selecting.
- Aligned the compass to better reflect numeric values.
Someone pointed out that North was not really north. Should be now.
- And a few other small improvements here and there.
v1.01 - Added support for EQ2Map modification and new map icons.
v1.00 - Initial release.
# INSTALL
Unzip the contents of this file to your Everquest 2 folder. This will create the folder "VanGurk" in your UI folder.

Edit your existing eq2_recent.ini file and change the following line.

Quote:
cl_ui_skinname VanGurK
There is also an internal command to load UI's in-game using "/loadui" but the results are sometimes strange and incomplete. It is not really the best way and not recommended by anyone.

UNINSTALL
To uninstall the mod just delete the VanGurK folder in your UI path. Also, revert back to your previous eq2_recent.ini file and setup.

MERGE WITH OTHER MODS
To merge this skin with your current enabled UI just unzip the folder named "images" to your existing UI path replacing all files. Please note, this could get unwanted results so please be careful. Knowing what files to replace is the best way to go.

CUSTOMIZE
When unzipping the files you have the option to customize what parts of the skin you would like to use. If you like the skin it self but hate the icon changes, just skip the "icons" folder. I won't go into details about this since using an DDS viewer or reading filenames is self explanatory to select. It's up to you what to include and what not.


# COMPATIBILITY
Since this skin is based on the sole purpose of just replacing Image files and not altering any xml game-files, i am fairly convinced that it will be fully compatible with future versions. It might even be compatible with other mods but i leave that up to you to find out.

It is confirmed that compatibility with ProfitUI and EQ2Map is good and i will enhance these aspects even more in future releases.
# AUTHORS NOTE
I started this project when i recently returned to Everquest 2 again to see if there was anything for me in this long time runner mmo. I've played it before for a short period and i now remembered why i left. I just couldn't get over the fact that the interface annoyed me and made it impossible for me to focus on anything else. I immediately found a lot of areas that could use some improvements. In the end, the options where, to accept the facts or to do something about it. Of course the option to use other peoples ui mods where available but the really fun part was to create your own!

Having previously played the trial of Vanguard Saga of Heroes, i felt there was something that could be done. Vanguard seemed like a nice game and all but it wasn't for me. And really, the best thing about it i found was the interface. A real work of art but sadly i couldn't continue playing only for the sole reason of a great ui. Going back to play Everquest 2 gave me great fun and incredible experiences but i never could forget how clean and crisp a nice looking ui could be. The idea of a Vanguard inspired skin for Everquest 2 was soon thereafter born.

First i only did this to my own amusement and really just to be able to play the game without getting annoyed by the default skin. Later i saw the potential in creating a skin other people could use and enjoy and this really is the result of this. The fact that SOE own the intellectual property of both Everquest and Vanguard made a project like this possible.

My plan was to try and see how much can you modify the ui without altering any xml files and only stick to image files. Just about everything i found out to my surprise. Sure there are some borders and text still using the "old" colors but i really think it fits in nice. I might release future addons dealing with the xml styles. Time will tell.

I did attentionl leave out a few parts of the re-skinning process. First i naturally found parts that for different reason didn't needed to be reskinned. Other parts where the huge amount of old stuff still present in the ui files. I must admit it was quite difficult to know what parts that still where in use. Messy messy. Also, the fact that im pretty much new to this game meant i could only get visual feedback ingame from features available to me at low levels. I feel fairly convinced i missed some stuff but i just will have to go back and fix those in future releases.

Let's talk a little about the new map system. I was glad to se finally a better system was created. although, the icons where too small and too complicated. Initially i was going to remake every icon but i realized that would take quite some time. Instead i focused my efforts on making the current one easier to differentiate. This had nothing to do with Vanguard but i felt i had to try to do something about it.

And last, since you may be wondering, yes i did get permission from SOE to create a skin like this. Also this would be a good place to point out what great support and spirit SOE shows in letting us create stuff like this! Thanks again for the opportunity and support SOE!

So, Say goodbye to the default skin and wasup VanGurK!

Enjoy!
# CREDITS
Sony Online Entertainment
Original artwork of Vanguard Saga of Heroes are the intellectual property of Sony Online Entertainment.

gurkoz
I take no credit in the material used as a base for this skin. What i do take credit for is the insane amount of time i have spent to get this skin in a complete form. It's no matter of just copying an UI from one game to another but involves a lot of tedious precision work. Other than this i have also created all the Gaps and icons missing from the original material. The process of just figuring out what to go where took quite some time.
# DISCLAMER AND DISTRIBUTION PERMISSIONS
This user interface skin is distributed 'as is'. I am not responsible for any damage or modification this skin does to your hardware or software, if you play Everquest 2 you ought to be tough enough to pick up the pieces yourself and to take full responsibility for your own actions.

GurkoZ is not responsible for any harm or psychological affects, loss of vision, fatigue or general irresponsibility from playing with this new skin. The skin is 100% safe and tested, so you should have no trouble with it. But if you do, please don't blame me too much.

The VanGurK Skin is freeware and can be distributed freely as long as the zip and it's content is not modified. If your looking to include this skin in your mod or a collection, please contact me first. Or at least leave me some kind of credit.

I am doing this just for kicks and to honor a great game like Everquest 2!
# SONY ONLINE ENTERTAINMENT
EverQuest® II © 2004-2020 Sony Online Entertainment LLC.
Vanguard Saga of Heroes™ © 2002-2020 Sony Online Entertainment LLC.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.05
5.69 MB
gurkoz
05-19-2013 09:32 AM
1.04
5.70 MB
gurkoz
01-28-2009 08:47 AM
1.03
5.67 MB
gurkoz
01-25-2009 07:57 AM
1.02
5.67 MB
gurkoz
01-24-2009 08:40 AM
1.01
5.67 MB
gurkoz
01-13-2009 02:45 PM
1.00
5.62 MB
gurkoz
01-10-2009 02:22 PM
File Statistics
User Rating:
5 out of 5 with 26 votes
Downloads: 21936
Views: 114981
Favorites: 30
Uploaded By:
 
Last Modified: 07-20-2020 08:27 AM by gurkoz    

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Unread 01-10-2009, 03:23 PM  
abbelyn
A Griffon
 
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Interface Author - Click to view interfaces

Server: Lucan DLere
Forum posts: 101
File comments: 31
Uploads: 3
Very nice, clean look all around. I was wondering if you would be willing to make standalone mods for certain windows as well. I really like the hotkey banks, but the files that are involved would cause trouble with the UI I use (IE image files having more then just hotkey on them). Perhaps just renaming the files involved and adding a new styles sheet calling to the new files? That would be beyond my ability I think though.
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Unread 01-10-2009, 04:50 PM  
Drumstix42
A Griffon
 
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Featured Artist

Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
Clearly a 5-star skinning job. Well done.
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Unread 01-10-2009, 05:51 PM  
samejima
A Griffon
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Server: Unrest
Forum posts: 156
File comments: 81
Uploads: 5
AWESOME JOB wow just WOW
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Unread 01-11-2009, 07:25 AM  
Croshy
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
Ultimatively awesome ... VG fan myselft but came back to EQ because of more contant. Thx to bring me VG into EQ2 i allowed myself to put in a Browser addon and the EQ2i Buttons into the Journal and now i am totaly happy!!!

Greetings, Belil

Last edited by Croshy : 01-11-2009 at 08:01 AM.
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Unread 01-11-2009, 08:03 PM  
zoriouz
A Sea Turtle
 
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Server: Permafrost
Forum posts: 30
File comments: 13
Uploads: 2
Looks awesome! Please keep it updated
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Unread 01-12-2009, 08:17 AM  
Croshy
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
good Point
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Unread 01-12-2009, 04:21 PM  
Firetiny
A Brown Bear
 
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Server: Befallen
Forum posts: 9
File comments: 8
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Merge?

Heya, I have been using Profit UI since he created it, and have tried to merge this beautiful skin with it, but as yet, have not been able to do so. Any help, walkthrough, hints, or just general thrashings about the head with a wooden spoon would be appreciated. Thanksya!!! ~Xant~
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Unread 01-13-2009, 01:24 AM  
Jethal
A Weald Wolf
 
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Server: Antonia Bayle
Forum posts: 80
File comments: 57
Uploads: 11
Well done! Looks great!
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Unread 01-15-2009, 02:20 AM  
Wylaryzel
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
Very nice skinning job:-) I would really like to use it but it totally destroys the overall arrangment of ProfitUI as most of the Skins and icons are bigger than in Profit (I only have resolution of 1440x900). If the layout would be smaller it would be perfect for me

PS: For your (c) information: I thought that Sony would had have the rights for EQII prior to Vanguard *s*

Last edited by Wylaryzel : 01-15-2009 at 02:21 AM.
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Unread 01-15-2009, 12:16 PM  
zoriouz
A Sea Turtle
 
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Interface Author - Click to view interfaces

Server: Permafrost
Forum posts: 30
File comments: 13
Uploads: 2
Re: Merge?

Quote:
Originally posted by Firetiny
Heya, I have been using Profit UI since he created it, and have tried to merge this beautiful skin with it, but as yet, have not been able to do so. Any help, walkthrough, hints, or just general thrashings about the head with a wooden spoon would be appreciated. Thanksya!!! ~Xant~
just copy the images folder only from this mod to your Profit UI folder, make sure to overwrite it all.

example if you have the default install directory and Profit set up would be this...

C:\Program Files\Sony\EverQuest II\UI\ProfitUI

copy and paste the images folder only from VanGurK to there.

Also make sure your eq2.ini looks like this

cl_ui_skinname ProfitUI
cl_ui_subdir UI/

Good luck

Last edited by zoriouz : 01-15-2009 at 12:18 PM.
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Unread 01-16-2009, 09:58 PM  
deaddog4201
A Forest Scavenger
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 15
File comments: 10
Uploads: 4
luv it but..

I have to say this definitely one of the best skins I have seen. I luv it over all. Not to sure i like the map icons yet. They seemed a little big and overwhelming the map. In Moors there was pretty much no map at all. It was all icons. Now the real issue is with the target window. Not sure yet if its a profit ui issue or from the skin. But, when targeting a named or heroic mob the new background scroll i guess is what you call it, is on top of the power and health bars instead of in the background. Makes it so you can only see the middle of the health and power bars.
None the less like i said overall totally awesome!
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Unread 01-17-2009, 05:26 AM  
gurkoz
A Forest Scavenger
 
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Server: Splitpaw
Forum posts: 16
File comments: 5
Uploads: 4
Re: luv it but..

Quote:
Originally posted by deaddog4201
I have to say this definitely one of the best skins I have seen. I luv it over all. Not to sure i like the map icons yet. They seemed a little big and overwhelming the map. In Moors there was pretty much no map at all. It was all icons. Now the real issue is with the target window. Not sure yet if its a profit ui issue or from the skin. But, when targeting a named or heroic mob the new background scroll i guess is what you call it, is on top of the power and health bars instead of in the background. Makes it so you can only see the middle of the health and power bars.
None the less like i said overall totally awesome!
Hi man and thanks for the kind words!

The issue you are experiencing is discussed in this forum thread. It's not a complete solution but it's a working fix. Read the part on the second page.

gm9 explained it very good by saying...

Quote:
"The con mode refers to the way EQ2 provides you with a target classification, there is a "simple" and an "advanced" mode. The encounter brackets which display the difficulty and which are however a solid graphic in your skin are only there in one mode, therefore toggling the mode hides them and you can again see the health/power bars."
Hope this helps

ps. About the map icons i've been playing with em myself and i can agree they tend to be a bit too big at times. I guess i have to revise this and do a new release in future Hang in there.

Last edited by gurkoz : 01-17-2009 at 05:28 AM.
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Unread 01-27-2009, 09:00 AM  
ixoth
A Sea Turtle
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Server: Splitpaw
Forum posts: 32
File comments: 29
Uploads: 2
Very impressive work, I'll be trying this ui mod.
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Unread 01-28-2009, 07:36 PM  
The-Order
A Brown Bear

Server: Antonia Bayle
Forum posts: 14
File comments: 4
Uploads: 0
More great work, excellent job, I just love the look the target windows now. However I do have a question, why did you reskin the progress bar from red to gray? To me the old one looked way better, this one just seems a bit dull due to the contrast of it.
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Unread 01-29-2009, 07:55 AM  
gurkoz
A Forest Scavenger
 
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Interface Author - Click to view interfaces

Server: Splitpaw
Forum posts: 16
File comments: 5
Uploads: 4
Quote:
Originally posted by The-Order
More great work, excellent job, I just love the look the target windows now. However I do have a question, why did you reskin the progress bar from red to gray? To me the old one looked way better, this one just seems a bit dull due to the contrast of it.
Hey, thanks!

The progress bar, yes i did re-colored it to be more contrast friendly. But i really was not sure about this change. I thought i would have a go at it and see what people liked. Obviously some people will like the red one more. A solution to this as of now is to use the file from the v1.03 version. Replace the "window_elements_generic.dds" file to get the "red" progress bar back. I will think about this and perhaps change back to the red one in next release, we will see
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