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Category: MiscellaneousDiggityUI Travel Hub
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Name: DiggityUI Travel Hub   Popular!
Author:
Date: 01-07-2011 12:26 PM
Size: 248.05 Kb
Version: 1.5.4
Rate Addon: 5 out of 5 with 1 votes  
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Size: 29.16 Kb
Dimensions: 319 x 332
1.4
 
Description
Background Has Changed You will not See new Background if you Dont follow Directions

This is a Travel Hub Window by DiggityMan
This is Different then Most Travel Hub's as I only use 1 Window for EVERY Option. Check it out!!
No Windows Poping Up to make you move and Play with. This is an all in one Window with User Movable Location.

Installation Notes:
- How To: Install A Custom UI
- _DiggityUI_TravelHub.xml goes in your CustomUI folder.
- eq2ui_custom.xml goes in your CustomUI folder (optional)
- The Images Folder goes in your CustomUI folder.

Example:
...\EverQuest II\UI\DiggityUI\_DiggityUI_TravelHub.xml
...\EverQuest II\UI\DiggityUI\_DiggityUIStyles.xml
...\EverQuest II\UI\DiggityUI\ eq2ui_custom.xml.xml

If you use EQ2Map
Place this file in ...\EverQuest II\UI\EQ2MAP\

If you do not have a eq2ui_custom.xml in your CustomUI Folder Extract the eq2ui_custom.xml
to the same CustomUI Folder as _DiggityUI_TravelHub.xml

If you have a eq2ui_custom.xml just add
Code:
<include>_DiggityUI_TravelHub.xml</include>
anywhere before the </Page>

Also Need to Add this On the Next Line After </Page>

Code:
<Namespace Name="DiggityUI_Styles">
<include>_DiggityStyles.xml</include>
</Namespace>



Enjoy DiggityMan

Inspired By Mistals Travel Hub Credit to the author for the few lines a code I used

################################################################################ #######

This is a single file Travel Hub
All Windows are sleek and on the same 200x200 square
Added more Charms
Added Escape Roots
Labels are Clear and Tooltips are very defined
Back Button added for if you click the wrong section

################################################################################ #######

Steps to make the Window Show
1. To get the Window to Show Make a new Macro Start Menu > Socials > Macro Tab
2. Click where it says <Click to edit>
3. On the Top line Type in the Name you want to Call the Macro ex. TravelHub
4. In the Drop down box below it Select Command
5. Click Add Step Button
6. Now in the newly made Line in the list box. Type this
/show_window Custom.DiggityUI_TravelHub
7. Press OK or follow optional step
7a. To make it look like your Call City Icon open your Knowledge Book(spells). Find your "Call City" Ability(under Abilities Tab). Click, Drag & Drop it to the Icon window in the Top Right of the Macro window. It should now have the Icon of the "Call City" Press OK
8. Drag the newly made macro to the hotkey bar for easy access

################################################################################ #######

Look out for more Addon's to come. Also in the making of a Full UI (DiggityUI) Few Weeks left till Release


Changelog

v1.0 Initial Release.

v1.1 Fixed a few Size problems.
Added Many New Class Teleports.
Fixed Disappearing Buttons


v1.2 Added Support for No frame or background
Added Hidden Close and Back Button So its cleaner with no background this works in all modes

v1.2.1 Fixed Close Button

v1.3 Code Clean-Up Prep for DiggityUI(will work as stand alone still)

v1.4 Minor Code Fix and Update for Upcoming DiggityUI

v1.5 Stand Alone Update

v1.5.1 Minor Style Changes

v1.5.2 Added Freeblood Racial

v1.5.3 Added Optional Try for Both Quel'ule Item's (Equip-able Charm Item or Inventory Only Item)

v1.5.4 Fixed Escape Totem
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.4
240.85 Kb
DiggityMan
12-20-2010 02:31 PM
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 1760
Views: 18191
Favorites: 5
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Last Modified: 01-07-2011 12:27 PM by DiggityMan    

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Unread 08-02-2011, 02:55 PM  
Suziekew
A Griffawn
 
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Server: Everfrost
Forum posts: 71
File comments: 19
Uploads: 0
I have some chars who can use the wizard portal and the rest have the pocket item. Is there some way to have the travel hub look for the portal spell and, if not finding it, use the pocket item?

Same for the druid ring pocket item, too.

Thanks in advance.
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Unread 07-25-2011, 05:25 PM  
Mysstie
A Griffon
 
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Server: Oasis
Forum posts: 160
File comments: 8
Uploads: 0
Pocket Wizard Portal

For those that can't cast the Wizard Portal spell and just got the new Pocket Wizard Portal item from the DoV Spires Rebuilding event, if you change line 10 of _DiggityUI_TravelHub.xml to:
Code:
        <Button Location="104,34" MaximumSize="100,30" MinimumSize="100,30" Name="Button5" OnPress="use_itemvdl -1085452381&#xD;&#xA;Parent.Parent.Visible=false" ScrollExtent="100,30" Size="100,30" Style="/CommonElements.PushButton.data.style" Tooltip="Port to EW Wizard Spire">EW Portal</Button>
You can then port using that charm by clicking on what was the Wizard Port button.

(as always, make a backup copy first just in case)

Hope this might help someone

Last edited by Mysstie : 07-25-2011 at 05:28 PM.
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Unread 04-26-2011, 08:40 AM  
Sollux
A Brown Bear

Server: Antonia Bayle
Forum posts: 13
File comments: 28
Uploads: 0
is there a fix for the panda clicky ? neither this one or mistral seems to work
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Unread 02-24-2011, 10:47 AM  
Mysstie
A Griffon
 
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Server: Oasis
Forum posts: 160
File comments: 8
Uploads: 0
Apparently the Call to "City" spells were all changed with Destiny of Velious expansion to just "Call to Home" so for Call to Home City to work, change line 7 in _DiggityUI_TravelHub.xml to:

Code:
        <Button Location="104,2" MaximumSize="100,30" MinimumSize="100,30" Name="Button2" OnPress="useability Call to Home&#xD;&#xA;Parent.Parent.Visible=false" ScrollExtent="100,30" Size="100,30" Style="/CommonElements.PushButton.data.style" Tooltip="Call to Home City">City</Button>
Hope this helps,
Mysstie

Last edited by Mysstie : 02-24-2011 at 10:48 AM.
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Unread 01-25-2011, 03:14 PM  
DiggityMan
A Dragoon Sith
 
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Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 95
File comments: 20
Uploads: 9
the reason its this way its cuz it will be goin with my Full UI
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Unread 01-10-2011, 04:26 AM  
Mysstie
A Griffon
 
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Server: Oasis
Forum posts: 160
File comments: 8
Uploads: 0
Should this code mentioned above:
Code:
<Namespace Name="DiggityUI_Styles">
<include>_DiggityStyles.xml</include>
</Namespace>
Be the following to match the actual name of the file:
Code:
<Namespace Name="DiggityUI_Styles">
<include>_DiggityUIStyles.xml</include>
</Namespace>
Be nice if it used its own separate image file to contain the graphic. Not everyone uses blue window elements. Hmm.. guess I can try renaming the windowelements.dds file to diggityelements.dds and changing your Styles.xml file to look at that for the window background
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Unread 11-27-2010, 10:52 PM  
DiggityMan
A Dragoon Sith
 
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Interface Author - Click to view interfaces

Server: Oasis
Forum posts: 95
File comments: 20
Uploads: 9
Sorry forgot to add instructions on Opening the Custom Window. Added to Instructions
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Unread 11-27-2010, 08:58 PM  
oakfn
A Dervish Cutthroat
 
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Server: Unkown
Forum posts: 36
File comments: 3
Uploads: 0
Hi installed but dont see a window popup any way to get it to open?

thanks
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