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Category: MiscellaneousKosmo's Quick Emotes v1.3
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Name: Kosmo's Quick Emotes v1.3   Popular!
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Date: 03-22-2005 07:20 PM
Size: 53.52 Kb
Version: v1.3
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v1.3
7.62 Kb
03-22-2005 07:19 PM
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Description
EQ2_MainHUD_Emotes v1.0

Pressing 'O' the default Socials hotkey will bring up this new window for you.
The primary EQ2 Socials menu can be made completely transparent or moved off screen if you wish.
(I may combine these two windows in a future mod.)

There are two version to the mod included in this package.
The first version does not auto-hide it can be toggled on and off by pressing the 'O' key on your keyboard.

The second verion will automatically hide, once an emote is selected.
For example you press 'O' on your keyboard which brings up the new window. Then you click on 'Thumbs Up'.
At that point your character will do the emote, and the window will vanish.

Important Note.
For this mod to work you must have the line <include>eq2ui_mainhud_emotes.xml</include> inside the eq2ui_mainhud.xml file. That is the only line that is required. So if you have other custom user interface mods, you can just textedit the file and include the new statement. For those of you that are unable to do that, I've included the eq2.mainhud.xml file with this pacakge.

Files Included:
emotes.pdf
eq2ui_mainhud_emotes.xml
eq2ui_mainhud_socials.xml
eq2ui_mainhud.xml (See Important Note Below)
eq2ui_skininfo.xml
readme.pdf
readme.txt


How to Install a Custom User Interface Piece. (General)


Step 1. Download the *.zip file that contains the interface you wish to use.

Step 2. In your EverQuest II UI folder, create a new folder with any name BUT with no spaces or special charaters.
(Example: C:\Program Files\Sony\EverQuest II\UI\Custom)

Step 3. Unzip the user interface pacakge into your newly created folder.
Please make sure you dont have a folder inside of a folder when you do this.
Example: C:\Program Files\Sony\Everquest II\UI\Custom\*.xml (correct)
Example: C:\Program Files\Sony\Everquest II\UI\Custom\Mods\*.xml (incorrect)

Step 4. Open Windows NotePad.
From your windows desktop click the windows [StartButton],
Select [Programs], [Accessories], [NotePad]
In the new window that is now open -
Type:
cl_ui_subdir UI/
cl_ui_skinname Custom

Choose [File], [Save As], Navigate to your main EverQuest II directory
Example; C:\Program Files\Sony\Everquest II\
In [File Name] Type: “eq2.ini” (WITH QUATATION MARKS,
Click [SAVE].

Step 6. Load up Everquest II and your new interface should be working.




3/11/2005 eq2_mainhud_emotes.xml released for beta testing. Posted on the www.eq2interface.com beta section.

3/12/2005 Changed 'Heal Click' to 'Heel Click' and the associated command. Posted for download on the released section.

A special note. This 'should' be using list boxes in my opinion. It would be worlds, and worlds easier to do any changes and all and it would also greatly reduce the code. As it stands now I had to create this mod using regular bottons. To the end user this doesn't look much different. It does make a difference though. You will notice that are a couple of listings that are out of order. The reason for this is that I made a couple of mistakes when I alphabatized my list before putting the code in.
At this point, I don't expect to change the positions of these. Because of the way I had to write this mod, It's a HUGE, pain in the rear to move any of the buttons. Because that changes the next one, and the next one. So that being said, until we can get a the ListBox, OnSelect function to work with 'SelectedItem' than I will not being doing many changes to this mod cosmeticall.y Also to note, the fuction to have the window auto-matically blow away had to be coded to each individual button. What pain! We really, really need to figure out the ListBox at least.

3/16/2005 Removed .JPG files to reduce package size. No other changes at this time.


3/22/2005 Due to the recent patch.
The file eq2ui_mainhud.xml has changed to add the new content for the mailboxs. I've included the new version with the reference to my emotes page.
This will fix the problem with this mod, that would cause the mailbox window to show up as a black window only.
Changes: Code added to eq2ui_mainhud.xml
<include>eq2ui_mainhud_mail.xml</include>
<include>eq2ui_mainhud_openedmail.xml</include>
Included additional SkinInfo File.
Split the download packaged in the standard Auto-Hide mod, and an add-on package for non-auto hide version.

3/22/2005 Changed the eq2ui_mainhud.xml from the verision I had in the previous package since it didn't work. 'Sorry'. The new package should be fine.

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Unread 05-15-2005, 02:36 PM  
Penstar
A Brown Bear

Server: Antonia Bayle
Forum posts: 12
File comments: 4
Uploads: 0
Something besides "o"?

I use my O key to open/close all bags.

Is there a way to set a different key to bring this up?

Of course, I guess I could always change the letter I use for opening and closing bags, eh?
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Unread 03-16-2005, 08:24 PM  
Silkee
A Crazed Gnoll

Server: Blackburrow
Forum posts: 22
File comments: 3
Uploads: 0
This is awsome. I use emotes all the time and this makes it way easier!
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Unread 03-12-2005, 03:46 PM  
ger
Steward of the Faithful
 
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Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 580
File comments: 51
Uploads: 37
An easy way to do it: get the first element you want to clone working correctly, then copy it to a new Notepad window. Once it's in the Notepad window:
  1. Find " and replace with ",CHAR(34)," (Excel doesn't handle "s in functions well, so we replace them all with the character code to output them)
  2. Prepend =CONCATENATE(" (Tell Excel to start merging the resulting text and code together)
  3. Append ") (Tell Excel we're done merging strings)
  4. Replace Variables with apropriate cell references (the first replacement would be A1, the second B1, the third C1, et cetera)
  5. Replace any location references with the code I quoted earlier
  6. Copy the new contents of the Notepad window to the cell following your variables (If you have 3 variables you'd put the new code in D1, if you only had 2 variables it'd go in C1, et cetera)
  7. Fill out your variable lists with one finished XML element per line
  8. Hilite your pasted-in code cell and copy it
  9. Hilite every cell below your pasted-in code cell and paste
  10. Hilite the entire code cell column and paste it into the XML file you're working on

I've uploaded an example from an old Effects window mod I abandoned to http://ger.dhs.org/EQ2/eq2ui_mainhud_effects.xls. You'll notice that there aren't any variable columns, that's because effects can get all the info it needs just based on ROW(). You'll also notice that the code is split up into 3 columns and then CONCATENATE()'d back together in the fourth. This is due to Excel's inherent cell character limits. If you get a formula error wehn trying to paste in your Notepad-generated function, this is probably why. Try splitting it across two CONCATENATE()S and then have a third concatenate the two resulting cells.
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Unread 03-12-2005, 03:27 PM  
Kosmos
A Griffon
 
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Interface Author - Click to view interfaces

Server: Lucan DLere
Forum posts: 581
File comments: 24
Uploads: 6
Quote:
Originally posted by ger
The easiest way (and the way that I used to reorder your buttons for my own version) is to use Excel formulas to output the actual button code. That way any changes/additions just means copying and pasing a row of cells from Excel back into the XML.

Basically you use (MOD((ROW() - 1),ButtonsPerLine) * ButtonWidth) for the left position and (FLOOR(((ROW() - 1) / ButtonsPerLine),1) * ButtonHeight) for the top position. Replace the underlined text with the apropriate numeric quantities.
I guessed there was something like this that I could do with the spreadsheet program I had, but i'm not sure how to get that to output XML, I guess to make my life easier, I'm going to have to figure that out.
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Unread 03-12-2005, 01:02 PM  
ger
Steward of the Faithful
 
ger's Avatar
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 580
File comments: 51
Uploads: 37
The easiest way (and the way that I used to reorder your buttons for my own version) is to use Excel formulas to output the actual button code. That way any changes/additions just means copying and pasing a row of cells from Excel back into the XML.

Basically you use (MOD((ROW() - 1),ButtonsPerLine) * ButtonWidth) for the left position and (FLOOR(((ROW() - 1) / ButtonsPerLine),1) * ButtonHeight) for the top position. Replace the underlined text with the apropriate numeric quantities.
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Unread 03-12-2005, 10:15 AM  
Kosmos
A Griffon
 
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Interface Author - Click to view interfaces

Server: Lucan DLere
Forum posts: 581
File comments: 24
Uploads: 6
Discussion

Discussion about this mod can be found HERE!

I do not get email notification with this thread, if you have problems or find a bug, Please follow link above and post on that thread.

Also, I LOVE feedback, so if you like this mod, g'head and let me know!

Hope you guys enjoy!

Kosmos,
Lucan D'lere Ranger
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