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Unread 01-21-2016, 12:46 PM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
Quote:
Originally posted by Darqwood
DarqUI doesn't modify the mail window so you are seeing the default.


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Cool deal, didnt think it did - as i see no darqui button on it - but wanted to make sure.

Any chance of being able to resize icon size on the Spell time window ? (yeah im persistent and annoying, just go Shut UP Dune and i will :P)
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Unread 01-20-2016, 08:05 PM  
Darqwood
A Griffon
 
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Re: Re: Re: feedback on buggy graphics

Quote:
Originally posted by ezkaye
PM sent of full sized images. I have deleted the specified files, and I did not rerun the Unified patcher, as I know that will force the game to use the default files. Afterwards i logged back in and it appears to be doing the exact same thing with the default files as well.

So I would guess it isn't an issue with the Ui at all, maybe something to do with my graphics card. Although I'm not aware of changing any settings, and don't know why it would have started upon switching to Unified.

I'm suspecting the video card or video drivers, but check your PM's because I still have two more things I want you to try. Graphics requirements rarely change with the game but DarqUI Unified was published to coincide with the new expansion so there may be a connection there.


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Unread 01-20-2016, 08:04 PM  
Darqwood
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Quote:
Originally posted by DuneWarrior
Doh think i got my settings mixed up was thinking the Spell monitor window, the one that starts out w Singular Focus configured. Really just wanna be able to fiddle with icon/text size like in the maintained effects window.

Any idea on the Forward of mail functionality? Or is that something drums specific?

DarqUI doesn't modify the mail window so you are seeing the default.


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Unread 01-20-2016, 06:48 PM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
Quote:
Originally posted by Darqwood
Have you tried dropping the DrumsUI spell timer into your custom folder to see if it will work? It's been a while since I tried mixing UI pieces but it should not be too much of a hassle. I'm already supporting 6 different versions of the DarqUI maintained spell monitor. On the spell effects window, there is not much that can be done with those icons without dynamic data from the game.



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Doh think i got my settings mixed up was thinking the Spell monitor window, the one that starts out w Singular Focus configured. Really just wanna be able to fiddle with icon/text size like in the maintained effects window.

Any idea on the Forward of mail functionality? Or is that something drums specific?
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Unread 01-20-2016, 05:04 PM  
ezkaye
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: feedback on buggy graphics

Quote:
Originally posted by Darqwood
The flashing black triangles are a new one. Can you post (or PM) those two areas at full size so I can see the texture. I have two experiments for you. First, turn on "frame only" from window settings of the bugged windows and see if you get another slightly larger black triangle superimposed on the first one. Then delete the eq2ui_mainhud_detrimental_effects and eq2ui_mainhud_effects files from your DarqUI folder and see if anything improves.


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PM sent of full sized images. I have deleted the specified files, and I did not rerun the Unified patcher, as I know that will force the game to use the default files. Afterwards i logged back in and it appears to be doing the exact same thing with the default files as well.

So I would guess it isn't an issue with the Ui at all, maybe something to do with my graphics card. Although I'm not aware of changing any settings, and don't know why it would have started upon switching to Unified.
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Unread 01-20-2016, 01:34 PM  
Darqwood
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Quote:
Originally posted by DuneWarrior
Hi Darq,

Any more consideration being made to be able to adjust icon size in the spell timer window?

Also, seems like the Forward button im used to seeing in the mail window when using Drums isnt there? Dont know if thats a drums feature or something that got bugged out at some point.

Finally, is it all all possible to "listen" for updates to the Spell effects data vs the Maintained Spells Data? IF it is, would love an option to add either additional spell monitoring for that stream of data as well, or however you can make it happen

Have you tried dropping the DrumsUI spell timer into your custom folder to see if it will work? It's been a while since I tried mixing UI pieces but it should not be too much of a hassle. I'm already supporting 6 different versions of the DarqUI maintained spell monitor. On the spell effects window, there is not much that can be done with those icons without dynamic data from the game.



.
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Unread 01-20-2016, 12:33 PM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
Uploads: 0
Hi Darq,

Any more consideration being made to be able to adjust icon size in the spell timer window?

Also, seems like the Forward button im used to seeing in the mail window when using Drums isnt there? Dont know if thats a drums feature or something that got bugged out at some point.

Finally, is it all all possible to "listen" for updates to the Spell effects data vs the Maintained Spells Data? IF it is, would love an option to add either additional spell monitoring for that stream of data as well, or however you can make it happen
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Unread 01-20-2016, 08:18 AM  
Darqwood
A Griffon
 
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Forum posts: 850
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Re: feedback on buggy graphics

Quote:
Originally posted by ezkaye
I've used darqUI for several years now and have always loved it, continuing with Unified I still love it. However, I am experiencing a graphical issue with unified which I did not have with prior versions of darq.

Whenever there are multiple moving characters on screen, be they player or NPC, my spell effects, detrimental spell effects and overhead target name all bug out, flash in and out and have black background slashed graphic image (see images below.) Additionally, possibly related possibly not related, at all times, I always have 2-4 "placeholder" icons visible in my detrimental spell effects window.

I have attempted to switch between several different themes, as well as completely delete the UI folders and restart from a fresh install, without importing older versions, to no avail. I am hoping you can offer some insight into resolving this issue.

Thank you for your time.


The flashing black triangles are a new one. Can you post (or PM) those two areas at full size so I can see the texture. I have two experiments for you. First, turn on "frame only" from window settings of the bugged windows and see if you get another slightly larger black triangle superimposed on the first one. Then delete the eq2ui_mainhud_detrimental_effects and eq2ui_mainhud_effects files from your DarqUI folder and see if anything improves.


.
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Unread 01-20-2016, 02:22 AM  
ezkaye
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 4
Uploads: 0
feedback on buggy graphics

I've used darqUI for several years now and have always loved it, continuing with Unified I still love it. However, I am experiencing a graphical issue with unified which I did not have with prior versions of darq.

Whenever there are multiple moving characters on screen, be they player or NPC, my spell effects, detrimental spell effects and overhead target name all bug out, flash in and out and have black background slashed graphic image (see images below.) Additionally, possibly related possibly not related, at all times, I always have 2-4 "placeholder" icons visible in my detrimental spell effects window.

Normal



Bugged



I have attempted to switch between several different themes, as well as completely delete the UI folders and restart from a fresh install, without importing older versions, to no avail. I am hoping you can offer some insight into resolving this issue.

Thank you for your time.
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Unread 01-18-2016, 11:55 PM  
Darqwood
A Griffon
 
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Forum posts: 850
File comments: 920
Uploads: 9
Quote:
Originally posted by Kadalah
Are there any plans to make the Guild window, Character , Tradeskill, Quest Journal and Bank with the option to make them larger as well?

I love that this UI has the options for those of us with high resolution monitors!! Alot of other options in this UI that I am loving so far Great job!

Accredo and Kadalah thank you for your comments. I do want to make large versions of the windows you mention. They are all hand-coded so they take quite a bit of time. Unfortunately there's no way to enlarge them automatically.


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Unread 01-18-2016, 01:45 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Uploads: 9
Quote:
Originally posted by Aniko
Is it possible to hope for adding in modification to support national characters (such as Cyrillic). The Russian community would be very grateful to you. Thanks.

I have made several attempts in the past at supporting players on Barren Sky but most times I have trouble staying logged in there. Plus I don't have the same experience with Russian as I do with German and French. But I will certainly give it another try.



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Unread 01-18-2016, 01:23 PM  
Aniko
A Coastal Crab

Server: Barren Sky
Forum posts: 0
File comments: 35
Uploads: 0
Is it possible to hope for adding in modification to support national characters (such as Cyrillic). The Russian community would be very grateful to you. Thanks.
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Unread 01-16-2016, 01:33 PM  
Kadalah
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 3
Uploads: 0
Are there any plans to make the Guild window, Character , Tradeskill, Quest Journal and Bank with the option to make them larger as well?

I love that this UI has the options for those of us with high resolution monitors!! Alot of other options in this UI that I am loving so far Great job!
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Unread 01-15-2016, 07:51 PM  
Accredo
A Griffon

Server: Antonia Bayle
Forum posts: 100
File comments: 79
Uploads: 0
Great UI!

Loving your UI Darq. Flexible, diverse and ultra-configureable. You've out done yourself with the Unified version and the optional smooth, simple, Notify addition. The Beastlords savagery bar rocks!

Thanks
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Unread 01-11-2016, 05:29 PM  
tetryl
A Forest Scavenger

Server: Crushbone
Forum posts: 15
File comments: 23
Uploads: 0
Re: Re: Threat and Target Distance

Quote:
Originally posted by Darqwood
I'll look at this, but in the meantime if you are using the in-game window manager, there are green arrows that will fine-tune the distance value by 1 per click. If you are using the utility, you can click the bar on either side of the thumb control to do the same thing.

Not sure which Threat control you are referring to.



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I was talking about the utility in both the threat and implied threat. I didn't know you could click on the slider. I was talking about the desktop utility I was grabbing the bar and sliding it which was difficult for me to get exactly the number I wanted. You can disregard the type in number.

Thanks again.
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