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Category: Group windowGroup based on Thor UI
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Name: Group based on Thor UI   Popular!
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Date: 03-31-2009 05:51 PM
Size: 205.32 Kb
Version: 20090331
Rate Addon: 5 out of 5 with 4 votes  
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Size: 18.41 Kb
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Updated with curse indicator and correct cure spells
 
Description
Updated the ThorUI group window for GU 51!

There are 4 versions of this group window in this file! Horizontal and vertical versions in both full-display and slim styles. Move the eq2ui_mainhud_groupmembers.xml file from whichever version you want to your custom UI folder. The images folder also gets dropped in your custom ui folder - the folder structure should be kept intact. Ignore the Henchman.xml file, it's there solely so this UI will work with Landlin's EQ2 Henchman

The F# icon is now the assist button - I needed the space to add the Curse indicator. There's now a level indicator above that, which is actually a follow button per request of my guild leader. Mouseover on each of these will bring up a tooltip saying what they do, so you won't be expected to remember it. The disband button has been replaced with the voicechat indicator/volume control - a few too many accidental kicks of people in group sponsored this change.

Click-to-cure no longer switches targets when curing. Both the Arcane and Noxious indicators now cast both Cure and Cure Arcane, since necromancers now have an achievement option to add Cure Noxious to their Cure Arcane spell. The Elemental indicator now casts both Cure and Cure Elemental, as conjurors can now get a Cure Elemental spell through achievement.

Hope you enjoy!

PS: The full UI has been officially relaunched. If the group window requires more updates in the future, they will be done as part of the full UI, and this version marked obsolete.

Edit: 03/31/2009

Expanded cures to include mage achievement abilities. No longer switch targets when curing. Added pet indicator.

Edit: 11/18/2008

Removed the 'disband' button and added the voicechat indicator. Minor tweak to a graphics reference to keep the F# indicator working after the maps change.

Edit: 5/8/2008

I have the correct image file included this time! Also, by request I've added a vertical version - just remember whichever layout you pick, put the eq2ui_mainhud_groupmembers.xml file in your custom UI directory, not in a subfolder!
Archive List (Old Versions)
File Name
Version
Size
Author
Date
20081118
41.64 Kb
Lodrelhai
11-18-2008 05:23 AM
20080508
14.14 Kb
Lodrelhai
05-08-2008 11:22 PM
20080506a
2.76 Kb
Lodrelhai
05-06-2008 05:47 PM
File Statistics
User Rating:
5 out of 5 with 4 votes
Downloads: 10092
Views: 34276
Favorites: 13
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Last Modified: 03-31-2009 06:00 PM by Lodrelhai    

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Unread 04-04-2009, 12:05 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
Forum posts: 63
File comments: 50
Uploads: 15
Quote:
Originally posted by mon555
Thank you for the answer.

I want to see class.

Can Templar and Warden, etc. be displayed in the HP bar?
Can be? Possible. But I am extremely wary of doing anything which might make it difficult for a healer to tell whether a char's yellow health bar is at 70% or 30%, and text obstructing the health bar could do that. Text that only shows on mouseover (like the pet name) would be rather redundant, as class is displayed in the tooltip on mouseover anyway.

I'll experiment with it some, but no guarantees.
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Unread 04-02-2009, 08:59 PM  
mon555
A Coastal Crab

Server: Antonia Bayle
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Thank you for the answer.

I want to see class.

Can Templar and Warden, etc. be displayed in the HP bar?
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Unread 04-02-2009, 02:23 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
Forum posts: 63
File comments: 50
Uploads: 15
Re: Thank you.

Quote:
Originally posted by mon555
Please display the class!!
Do you mean an archetype symbol, or an actual class symbol?

Archetype might go under the level indicator, but I'm not sure where a class symbol would fit. Maybe next to the pet indicator if I moved it over...
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Unread 04-01-2009, 08:21 AM  
mon555
A Coastal Crab

Server: Antonia Bayle
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Thank you.

Please display the class!!
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Unread 03-31-2009, 08:10 PM  
mourne
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 6
File comments: 11
Uploads: 0
LOL nm i just saw it. Thank you.
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Unread 03-31-2009, 08:08 PM  
mourne
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 6
File comments: 11
Uploads: 0
Love the ui, any chance you can provide an alternate vertical group window please? Thank you in advance.
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Unread 12-03-2008, 11:27 PM  
Nilsar
A Forest Scavenger

Server: Guk
Forum posts: 15
File comments: 9
Uploads: 0
Re: Re: Group player target an inplied target windows

thanks they look awesome so far will keep a watch for target an implied..

Quote:
Originally posted by Lodrelhai
Group and player are both up to date. For target and implied target, I've got 3 variants of each from the raw UI zip faetyl uploaded, and only one of each works, so those'll need tweaking. Current priority for me is actually getting at least one version of as many pieces as possible working and making a UI relaunch with those base pieces. Alternate versions which require tweaking will come after that.

Edit: er, okay, group is mostly up to date. I thought I had the voicechat icon working correctly but it's not. Other than that, it's working.
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Unread 12-03-2008, 10:04 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
Forum posts: 63
File comments: 50
Uploads: 15
Re: Group player target an inplied target windows

Quote:
Originally posted by Nilsar
Any chance on the target and inplied target windows and verifing the group and player windows are up to current patch?
Group and player are both up to date. For target and implied target, I've got 3 variants of each from the raw UI zip faetyl uploaded, and only one of each works, so those'll need tweaking. Current priority for me is actually getting at least one version of as many pieces as possible working and making a UI relaunch with those base pieces. Alternate versions which require tweaking will come after that.

Edit: er, okay, group is mostly up to date. I thought I had the voicechat icon working correctly but it's not. Other than that, it's working.

Last edited by Lodrelhai : 12-03-2008 at 10:51 PM.
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Unread 12-03-2008, 09:40 PM  
Nilsar
A Forest Scavenger

Server: Guk
Forum posts: 15
File comments: 9
Uploads: 0
Group player target an inplied target windows

Any chance on the target and inplied target windows and verifing the group and player windows are up to current patch?

Last edited by Nilsar : 12-03-2008 at 09:40 PM.
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Unread 11-20-2008, 08:12 PM  
Lodrelhai
A Grassland Beetle
 
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Server: Crushbone
Forum posts: 63
File comments: 50
Uploads: 15
Player window is already up - did that when the Cure Curse ability came in. Haven't uploaded the slim version of it yet, though.

I'm working on the not-switching-targets thing, so far haven't figured it out. As soon as I do, I'll be updating both the group and player windows for it - or finally doing the full ThorUI relaunch I keep promising.
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Unread 11-20-2008, 10:38 AM  
PrincessAriel
A Fallen Diplomat

Server: Antonia Bayle
Forum posts: 54
File comments: 11
Uploads: 0
group window awesome

thank you so much I loved the Thor Ui group window but it hasn't worked in forever. Now if you could just do the same for the thor Ui player window and to where it doesn't switch targets you would make my year.

Great Job and thanks
Areil
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