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Category: MiscellaneousColor Bars for Buff Icons
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How do I install this? (FAQ)
Name: Color Bars for Buff Icons   Popular!
Date: 06-26-2005 04:45 AM
Size: 52.11 Kb
Version: 1.0
Rate Addon: 5 out of 5 with 1 votes  
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Color Bars!
I find myself swapping hotkeys around depending on which skill I'm using when crafting. On the (rare) occasion when I'm following the events and using a buff to correct, my eyes seem to be moving to check that Iím really hitting the right buff before using it.

I set up every hotkey now using buffs that are in the order of.. Red Green Blue (RGB) and instantly know which hotkey to press.

I found this modification on a public computer, and have no idea of the original creator.

Whoever you are, oh mysterious one, thanks. A simple idea that works!

PS Personally I have 4 buffs ready when creating pristine, using buttons 9,0,-,=

9 durabilty up at the cost of progress
0 progess up at the cost of durability
- durabilty up at the cost of success
= durabilty up at the cost of power.

Normally 0,- & = will make pristine everytime and 9 is an emergency.

Why mention this? I'd like the Durabilty VS Progress buffs to always be red (so that postions 9 and 0 are together). If someone with more time then I could redo it, thanks
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Unread 06-26-2005, 10:19 AM  
A Coastal Crab
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 2
Uploads: 2
Oh forgot to mention where to Install them.

EverQuest II\UI\YourUiDirectory\images\icons\
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Unread 06-28-2005, 11:27 AM  
A Young Mystail Rat

Server: Kithicor
Forum posts: 6
File comments: 4
Uploads: 0
I smell bot. Most of the crafting bots use custom icons with colors so they are easy to pick pixels from the screen.

Last edited by PhatBoyG : 06-28-2005 at 11:28 AM.
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Unread 07-24-2005, 01:06 PM  
Skald Cat
A Coastal Crab

Server: Faydark
Forum posts: 1
File comments: 3
Uploads: 0
Very useful, deceptively simple and subtlely powerful for crafting.

The trick is to fire all three buffs in quick succession like a musical triplet note. The intervening pause while waiting for the current set of buffs to complete can be used to determine how the next set of three will play - there is time enough to let the current durations complete before casting the next set of three. Further, when responding to an event the game more often than not affords just enough time to quickly complete the triple spellcast before firing up another random event. I make less errors that way simply because I spend more time idle waiting for an event to occur than casting a buff while an event is occurring.

The color icons help immensely because its extremely easy to know which buff corresponds to what preset hand placement regardless of what it is I'm crafting. Now I dont have to second guess what icon correlates to what finger placement. Random events simply serve to determine the lead note of my next set of tripplets - Green is index, blue is middle and red is my ring finger.

Thank You, this is cleverly simple and it works!
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