9/14 - Added a open all bank bags button next to open all inventory bags buttons. Button was actually always there just needed to make it visible and have a command to do it.
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This is my updated bank mod.
-First of all the bug that kept you from using the shared bank slot (oops

) is no longer a problem.
-I added a parchment background. If you want something similar to my clear background then just clear it under window options.
-I replaced the options button with a bag icon for my open all inventory bags button.
-I added shadows to the name, shared text, and coin amounts so that you can see them more clearly.
-I used the frame to outline the non-shared items and to stylistically cut through the coins.
Warning
This interface includes the 'eq2ui_ButtonStyles.xml' file.
If you are using another interface that uses 'eq2ui_ButtonStyles.xml' then you will
need to add the following lines of code to your existing 'eq2ui_ButtonStyles.xml' file.
Code:
<ButtonStyle Name="bag_button" RStyleActivated="BagButton.normalrect" RStyleDefault="BagButton.normalrect" RStyleDisabled="BagButton.normalrect" RStyleDisabledActivated="BagButton.normalrect" RStyleMouseOver="BagButton.normalrect" RStyleMouseOverActivated="BagButton.normalrect" RStyleMouseOverSelected="BagButton.normalrect" />
<Namespace Name="BagButton">
<RectangleStyle Center="normal" CenterShrinkH="true" CenterShrinkV="true" EastShrink="true" Name="normalrect" NorthShrink="true" SouthShrink="true" WestShrink="true" />
<ImageStyle Filter="true" Name="normal">
<ImageFrame Name="normal" Source="images/map_symb.dds" SourceRect="92,5,122,36" />
</ImageStyle>
</Namespace>
If you extract my 'eq2ui_ButtonStyles.xml' over your existing one it will break the UI piece that currently uses it.