- added support for the troubador's Jester's Cap II spell.
- Clearwater Current timer changed from 30 sec to 24 sec.
- added support for the warden's Clearwater Current spell.
Helps the troubadours to sequentially use the Jester's Cap on 1-3 players.
Now also helps the wardens to sequentially use the Clearwater Current on 1-5 players.
No need to edit macros in every group, no need to remember who got the Jester's Cap (Clearwater Current) last time. Create one macro and just use it without any editing.
This is a standalone "Custom" UI mod, it does not replace any other UI piece. Thus you *are* required to be using a non-default UI in order to view this UI piece. If you are using Default as your current UI, you will need to create a new UI folder for this mod as you cannot simply copy it into the Default folder and have it function. If you fall into this category, please follow this guide to set up a non-Default UI folder.
FAQ: How to install
As this is a "Custom" namespace UI mod, you will either need to have a "eq2ui_custom.xml" file to add this file's reference to, or use a new one. If you do not already have this file, one is included in the download archive. If you do already have it, do not overwrite it, open it in a text editor and within the "Custom" page element add the following:
This window automatically shows when you enter the game with your 65+ level troubadour or 92+ level warden. Also you can show this window with the command:
button to set selected player as target for the Jester's Cap. If there is no player selected, then target is you.
Current target for the Jester's Cap (Clearwater Current) is highlighted by arrows. Casting the Jester's Cap (Clearwater Current) switches current target to the next one. For the current target created an alias with the command to use the Jester's Cap (Clearwater Current) on this player. This alias updates when current target changes.
Jester's Cap alias name:
Clearwater Current alias name:
Use this alias as a command in the macro to sequentially use the Jester's Cap (Clearwater Current) on selected in this window players.
To be able to see when the Jester's Cap (Clearwater Current) is ready you may add Jester's Cap (Clearwater Current) spell to the same macro and set it's target to some nonexistent target ( _n0n3_ for example).