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Category: Start ButtonGoldi´s Start Button EoF Compatible (bug fixes also!) (Fetish Style Compatible!)
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Name: Goldi´s Start Button EoF Compatible (bug fixes als...   Popular!
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Date: 11-21-2006 03:09 AM
Size: 773.08 Kb
Version: 11212006
Rate Addon: 5 out of 5 with 9 votes  
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Views: 10512
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Startbutton (Goldi), Harvest Info (madsch20), Info Center (Milquetowst)
 
Description
Echoes of Faydwer Fix!


11/21/2006
Several fixes!!!! Well, sorry everyone about those two annoying bugs
I finally managed to fix:

1) Startbutton will no longer start invisible.
2) VideoSet buttons (the ones on the right) fixed. They should no longer appear as a white strip

Also updated:

- the Harvest Window with Masch20 updates on EoF harvesting...
- Infocenter: added a bunch of info on EoF. Dont forget to check 3 notes i have added also, on the infocenter notes...

Thanks for your patience, and enjoy!


11/16/2006
Compatible with EoF now!
Notes #3 in the info center has information on abilities bestowed by each god, in EoF (information gathered from the official forums)


09/07/2006
Permanent Fix for the crash problem after Patch #27 (thanks Depechenode for finding the fix!)

09/08/2006
This is a temporary fix. SOE's Patch #27 broke several UIs that use some form of inventory (start buttons with special functions use it, like Goldi's). These UIs are crashing people to desktop

This patch will address the crash. The only downside is that all Inventory Slots (like charm slots, food and drink...), will not work. All the other buttons work though.
I am working on a 100% solution.



If you still don't use a custom UI, you might want to give a try at my Full UI, which also has all the features contained in this one:
http://www.eq2interface.com/downloads/fileinfo.php?id=3626


Comments on this UI HERE


Don't forget to follow the install instructions bellow:


================================================================================ ===============

Installation / Updating Instructions:
================================================================================ ===============

If you already have a Custom UI:

Locate this file: eq2ui.xml


If it does not exist, DO NOT OVERWRITE IT, when unzipping this Mod. Read step (2) bellow, on how to edit the file.

--------------------------------------
If you are using Fetish UI:
just do not overwrite the above file, and unzip the rest into the UI Folder, and it should work.
Also, edit: eq2ui_mainhud.xml, and REMOVE a line: <include>_Fetish_mainhud_bagstrip.xml</include>
--------------------------------------

If you use another UI, read bellow:

1) Unzip the files to your customUI folder. Now, if you DID have the file i was saying above, you can skip step (2)



2) Using notepad, edit the file named "eq2ui.xml"

Right at the beginning, search for this line:

<include>eq2ui_skininfo.xml</include>

And bellow it, add these two lines:


<include>_FetishStyles.xml</include>
<include>_FetishStyleSamples.xml</include>

Now Save and Close.
File Statistics
User Rating:
5 out of 5 with 9 votes
Downloads: 11320
Views: 72735
Favorites: 55
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Last Modified: 01-01-2007 07:03 AM by Goldi    

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Author Comments Comment Options
Unread 04-01-2005, 01:02 AM  
tonyis3l33t
a hedgehog
 
tonyis3l33t's Avatar
Interface Author - Click to view interfaces

Server: Nagafen
Forum posts: 854
File comments: 43
Uploads: 22
great combination work! I was going to do this a while back, but i got wrapped up in the whole mapping scene
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Unread 04-06-2005, 02:08 AM  
Grymmtooth
A Forest Scavenger

Server: Everfrost
Forum posts: 15
File comments: 3
Uploads: 0
I just stumbled upon this mod and think I will be installing it very soon... however, I was wondering if anyone has considered creating/adding a "hint" button that lists each of the classes "Key Knowledges"... I for one would find this very useful when I find an adept dropped and wonder if any of my guildmates might be able to use it. With this handy tool I could compare the "Skill" with class and know who to ask.

Just a thought!

Grymmtooth
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Unread 04-06-2005, 07:14 PM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
Quote:
Originally posted by Goldi
Hey Grim

Actually, that is what the "Skills" button did, but in this version, i added that information in the notes....

You can add yourself up to 10 different notes, it is very easy to do
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Unread 04-07-2005, 02:27 PM  
Strilen
A Brown Bear

Server: Crushbone
Forum posts: 8
File comments: 2
Uploads: 0
Should there be jusy one set of includes around the last line??


PASTED=========================
Add this:


<include>eq2ui_harvest.xml</include>
<include><include>eq2ui_mainhud_notes.xml</include></include>


so it will look like

.
.
.
.
<include>eq2ui_harvest.xml</include>
<include>eq2ui_mainhud_notes.xml</include> <-------------???????????
</Page>
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Unread 04-07-2005, 05:26 PM  
Grymmtooth
A Forest Scavenger

Server: Everfrost
Forum posts: 15
File comments: 3
Uploads: 0
Quote:
Originally posted by Goldi
Hey Grim

Actually, that is what the "Skills" button did, but in this version, i added that information in the notes....

You can add yourself up to 10 different notes, it is very easy to do
Guezz Grymm mizzed dat! Anudder queztion fer da mod. Grymm triez to haf az much uv da screen availablez fer tha play area... cud diz same mod bez made so dat da buttons stack along da top an bottom uv da "start button" inztead uv da left an rite?

Tankz
Grymmtooth

(Human English Nutshell Translation: Can this mod be made to have a more horizontal "stretch" vs. the vertical one it now has? Or would that interfere with the selection window placement?)

P.S. I searched for the proper forum to post as per the "Notice", but could not locate one. Sorry if this is in the wrong place.

Last edited by Grymmtooth : 04-07-2005 at 05:27 PM.
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Unread 04-07-2005, 07:56 PM  
mackgee
A Mist Grinnin
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 79
File comments: 3
Uploads: 10
An idea..

Perhaps a nice addition to this already cool mod would be a toggle bags button..
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Unread 04-08-2005, 06:43 AM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
Re: An idea..

Strilen: Yes you are right! i have corrected the instructions. It was a typo, thanks!

Grymmtooth: good idea, i will toy with the buttons and see what i can do! Grym, also check one of the new example pictures i have added here in the download page where i give tips on how to make this window auto-hide. Like you, i try to make my screen as clean as possible (check my complete UI, Goldi MMM and see what i mean )

mackgee: great idea! I will add that in the new version!

I think i will also add AutoRun and Run/Walk buttons, what do you guys think?

Last edited by Goldi : 04-08-2005 at 06:48 AM.
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Unread 04-08-2005, 10:03 AM  
mackgee
A Mist Grinnin
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 79
File comments: 3
Uploads: 10
The run buttons would be nice too.. I've also seen people shrink down the start button itself to save space.
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Unread 04-09-2005, 03:06 PM  
vVv
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 1
Uploads: 0
Great Utility!! Reskin?

Great Work ! Any thoughts or tips on reskinning it to blend in with the fetish nightfall UI by Zonx ? I tried to do it myself but missed most of the text/colors - any tips on exactly which files and values need to modified for a reskin?

Thanks!
vVv
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Unread 04-09-2005, 10:42 PM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
Re: Great Utility!! Reskin?

I am working on that, and will post soon =)



Quote:
Originally posted by vVv
Great Work ! Any thoughts or tips on reskinning it to blend in with the fetish nightfall UI by Zonx ? I tried to do it myself but missed most of the text/colors - any tips on exactly which files and values need to modified for a reskin?

Thanks!
vVv
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Unread 04-11-2005, 06:57 PM  
Siosena
A Brown Bear

Server: Antonia Bayle
Forum posts: 14
File comments: 3
Uploads: 0
Possible bug?

Hello Goldi!

I just installed your mod and I really like it.
Only problem so far is, that clicking on H for the harvest window doesnt do anything. No window is appearing. Is this a bug?
Everything else seem to work.
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Unread 04-12-2005, 12:08 PM  
Kromulis
A Grassland Beetle

Server: Befallen
Forum posts: 61
File comments: 18
Uploads: 0
Re: Re: An idea..

Quote:
Originally posted by Goldi
I think i will also add AutoRun and Run/Walk buttons, what do you guys think?
I think a Autorun buttons would be nice but run/walk buttons might be overkill. Don't want to add too many button and have the startbutton get all cluttered and big. Great work keep it up!
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Unread 04-12-2005, 06:10 PM  
umm1669
A Dervish Cutthroat
 
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Server: Antonia Bayle
Forum posts: 36
File comments: 12
Uploads: 0
dont have time to read the above posts but how but and auto-follow button and also that auto run button..?
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Unread 04-16-2005, 09:14 AM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
Re: Possible bug?

Quote:
Originally posted by Siosena
Hello Goldi!

I just installed your mod and I really like it.
Only problem so far is, that clicking on H for the harvest window doesnt do anything. No window is appearing. Is this a bug?
Everything else seem to work.

Siosena, check the following:

Using notepad, edit the file named "eq2ui_mainhud.xml"

Go to the bottom of the file, and right before the line:

</Page>


Add this:


<include>eq2ui_harvest.xml</include>
<include>eq2ui_mainhud_notes.xml</include>
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Unread 04-16-2005, 11:36 AM  
Sylentwulf
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 2
File comments: 5
Uploads: 0
Edit - Great work! Love not having to dig through options every time I enter city

Last edited by Sylentwulf : 04-17-2005 at 07:21 AM.
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