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Unread 06-08-2006, 01:41 PM  
Krylosis
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hmmm

found a few bugs and i can't find your thread elsewhere =)

I love your nod. a few things i've noticed is for the outfitter and metalworking/metalshaping: the tabs are reversed the abilities for metalshapping are labled as metalworking and vice versa.

also under chemistry you have the second tier beaker tile in the third tier ability column. the name is synthesis. the one you have in the second tier column is results. =)

over all your MOD is GREAT! one suggestion, make the window with the 4 levels of progress a tad larget, it currently has two line names covering the tier's durability. this is a problem when you make something after the first time you make something. because the name is displayed. =) a bit of a nuscence but still a GREAT mod and helps me do what is needed!

Krylosis
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Unread 06-14-2006, 07:56 AM  
matthewzellmer
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Re: hmmm

Quote:
Originally posted by Krylosis
found a few bugs and i can't find your thread elsewhere =)

I love your nod. a few things i've noticed is for the outfitter and metalworking/metalshaping: the tabs are reversed the abilities for metalshapping are labled as metalworking and vice versa.

also under chemistry you have the second tier beaker tile in the third tier ability column. the name is synthesis. the one you have in the second tier column is results. =)

over all your MOD is GREAT! one suggestion, make the window with the 4 levels of progress a tad larget, it currently has two line names covering the tier's durability. this is a problem when you make something after the first time you make something. because the name is displayed. =) a bit of a nuscence but still a GREAT mod and helps me do what is needed!

Krylosis
Went ahead and took some time to fix these issues today. Its a great idea about the names.

Frog Soup

Matt
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Unread 06-19-2006, 01:57 AM  
Andrie
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Under T1 Craftman>Sculpt Handwork has a Space in the name in your Mod & doesn't in-game, causeing it to not work.
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Unread 06-19-2006, 02:16 PM  
Elodarian
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Just to be clear...

This mod works with LU24???

Yes?? NO???
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Unread 06-19-2006, 09:02 PM  
Andrie
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Other than the minor bugs that have been posted Yes it works.
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Unread 06-21-2006, 08:14 AM  
matthewzellmer
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Works great with LU24

Quote:
Originally posted by Andrie
Other than the minor bugs that have been posted Yes it works.
Yes it does work with LU24.
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Unread 06-21-2006, 09:52 AM  
eqpymp
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Quote:
Originally posted by Andrie
Under T1 Craftman>Sculpt Handwork has a Space in the name in your Mod & doesn't in-game, causeing it to not work.
Yah this is a problem for me.

Other than that great mod. I wonder if it would be possible to make the left set of spell buttons detach though so i could set them before i start crafting.
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Unread 06-22-2006, 02:32 PM  
Traska
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I have a suggestion. Not sure if this is possible, but...

In the skills listings (where the different clickable buffs are), would it be possible to list that skill's skill rank?

That is, if my sculpting is 153, then could the sculpting tab show that number (in other words, all the banks of icons, then next to that 153/153)?

Other than that small thing, it's *perfect*.
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Unread 06-22-2006, 02:42 PM  
matthewzellmer
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detach

Quote:
Originally posted by eqpymp
Yah this is a problem for me.

Other than that great mod. I wonder if it would be possible to make the left set of spell buttons detach though so i could set them before i start crafting.
I wish they would stay where you last left them but I have not found a way to save the settings yet. Detaching them ? So the buttons are free floating? They would still have to be part of the Tradeskill window though.

Frog Soup
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Unread 06-23-2006, 01:32 PM  
GCT
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Fletching

I believe you are missing the level 40 spells now.

In any case, Fletching is wrong. Here is what I have in my book now at level 40:

2 10 20 30 40

Measure Weigh Estimate Appraise Evaluate
Handwork Crafting Whittling Detail Jig
Cutting Chipping Chiseling Carving Inscribing
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Unread 06-23-2006, 02:45 PM  
matthewzellmer
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Re: Fletching

Quote:
Originally posted by GCT
I believe you are missing the level 40 spells now.

In any case, Fletching is wrong. Here is what I have in my book now at level 40:

2 10 20 30 40

Measure Weigh Estimate Appraise Evaluate
Handwork Crafting Whittling Detail Jig
Cutting Chipping Chiseling Carving Inscribing
Thanks for the correction. I will add it today. If you know any more of the lvl 40 spells let me know. I will add them as well.
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Unread 06-23-2006, 03:00 PM  
GCT
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Metalworking

I'll update these lists as I go through all my crafters.

Metalworking at level 40

Anneal Indurate Modeling Braze Compress
Hardening Vitrify Set (Drawing Metal) Fossilize
Tempering Strengthening Toughen Solidify (Heat Up)
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Unread 06-23-2006, 03:38 PM  
GCT
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Metal Shaping

Okay, this is my last level 40 character, the rest are level 20.

Metal Shaping

Strikes Hammering Forging Smithy (Overhand Strike)
(Angle Joint) (Bridle Joint) (Lap Joint) (Corner Joint) ("T" Joint)
Isothermic (Steady Heat) (Glowing Metal) (Stoke Coals) (Pump Bellows)
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Unread 06-24-2006, 01:37 PM  
Krylosis
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Re: Re: hmmm

Quote:
Originally posted by matthewzellmer
Went ahead and took some time to fix these issues today. Its a great idea about the names.

Frog Soup

Matt
Thank you!!!! I'll go ahead and try it out in a bit.. still LOVE the mod!

Krylosis
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Unread 06-26-2006, 07:37 AM  
matthewzellmer
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Talking Re: Metal Shaping and working

Quote:
Originally posted by GCT
Okay, this is my last level 40 character, the rest are level 20.

Metal Shaping

Strikes Hammering Forging Smithy (Overhand Strike)
(Angle Joint) (Bridle Joint) (Lap Joint) (Corner Joint) ("T" Joint)
Isothermic (Steady Heat) (Glowing Metal) (Stoke Coals) (Pump Bellows)
GCT, I went ahead and added these (and the other ones to) this morning. Let me know if all the lvl 40 ones work properly. Not to sure about the T joint.

Frog Soup
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