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Category: Player windowRelative DPS Calculator
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How do I install this? (FAQ)
Name: Relative DPS Calculator   Popular!
Author:
Date: 01-23-2005 04:13 PM
Size: 2.93 Kb
Version: 3
Rate Addon: 5 out of 5 with 1 votes  
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Views: 16766
Size: 8.51 Kb
Dimensions: 144 x 129
 
Description
Quib's Player Window w/ Ammo Indicator and Relative DPS Calculator

Same width as the default player window, but a bit taller.

The small arrow and line visible in the upper right corner of the screenshot toggles between player window and relative DPS calculator (used for comparing weapons). The button in the bottom right corner of the relative DPS calculator window calculates normalized minimum and maximum damage values and a relative DPS number that you can use to compare the potential damage output of different weapons.

Quib
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 6320
Views: 53383
Favorites: 10
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Last Modified: N/A

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Unread 04-01-2005, 05:14 PM  
Ricki
A Fallen Diplomat

Server: Antonia Bayle
Forum posts: 50
File comments: 11
Uploads: 0
Hey quib.. Is there anyway to lock the Ammo window so that it doesn't default to upper right hand corner everytime i log?? Other than that i love this mod.. Great work!!!! and thanks
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Unread 03-07-2005, 03:12 AM  
Chaksis
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
how can be the calculator acurate if it doesn't take the base dmg of a weapon into calculation? further more it doesn't calc your skill of the weapon art in it, just trying to understand how close to the real dps it is
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Unread 03-02-2005, 06:08 PM  
yes4me
A Forest Scavenger

Server: Antonia Bayle
Forum posts: 18
File comments: 5
Uploads: 0
Looks very interesting but confusing right now.

What does the 94 and the numbers at the bottom of the screenshot mean?
I hope these values get updated for each fight.
Can you also remove all the fancy background and border? Thanks.

Last edited by yes4me : 03-02-2005 at 06:13 PM.
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Unread 02-04-2005, 11:36 AM  
Quib
A Griffon
Interface Author - Click to view interfaces

Forum posts: 720
File comments: 8
Uploads: 9
Re: window selection

Quote:
Originally posted by lostsoul256
is there another window that you could tack this on? mebbe xp bar or group bar or ... pet window - which not alot of melee will need..
Well, what is it you want to tack onto another window? The calculator or the ammo slot? Either would be possible to move. The calculator you could probably just copy the QM_DPS_Calculator page object from the player window to another window and set it's Visible property to true and remove the Hide DPS Calculator button.

Quib
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Unread 02-03-2005, 05:49 PM  
lostsoul256
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
Quote:
Originally posted by sunthas
It is an invalid XML file according to programs that read XML like Internet Explorer

maybey hes a genious? 0.o
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Unread 02-03-2005, 10:25 AM  
lostsoul256
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
Uploads: 0
window selection

is there another window that you could tack this on? mebbe xp bar or group bar or ... pet window - which not alot of melee will need..


reason i ask is because i am peicing together a custom interface and i dont ahve a pet... i dont mind at all using this mod i would love to... but well.. ima noob and changing the name of the window in powerdesk dosent cut it. anyone ... i know how to cut and paste... its done the trick beforre

Last edited by lostsoul256 : 02-03-2005 at 05:53 PM.
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Unread 01-26-2005, 12:14 AM  
sunthas
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
You are right, if we can find little tricks to get around some of the limitations, fantastic. I just didn't like being dismissed quickly, although often I switch back to text editors for any code work I do, I like using builders (like the UI builder) makes things easier some times. Especially since I wanted to steal the ammo icon code In the past when making my own website and stuff I often went to www.w3.org to validate my CSS and HTML files. Its good to use standards.

Whats happening in this XML ofcourse is that there are two windows being displayed and since its all wrapped in one XML file when you tell the window to display both display at the same time. I'm not convinced that just because Eq2 seems to be okay with this that we should use this method, but at the same time I think its pretty neat.
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Unread 01-25-2005, 09:39 PM  
Quib
A Griffon
Interface Author - Click to view interfaces

Forum posts: 720
File comments: 8
Uploads: 9
EQ2 hardly uses a proper xml format. This file works in-game and I have personally seen it function on 5 very different computers. Whether IE, an XML validator, etc. think it's valid or not doesn't matter. It does work in EQ2 which is all that matters.

Not spoken in anger, just stating fact. It stinks that UI builder can't load it; clearly its XML parsing isn't as robust and flexible as EQ2's.

Quib
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Unread 01-25-2005, 04:02 PM  
sunthas
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
Quote:
Originally posted by Killarny
Internet Explorer is hardly the program that you should be using to guage the validity of ANY code whatsoever. Anyone who does cross-platform XHTML/CSS knows that IE is the least compliant browser in existence :P
Yeah, evil M$... whatever...

http://www.xml.com/pub/a/tools/ruwf/check.html

Invalid XML.
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Unread 01-23-2005, 06:29 PM  
Killarny
A Griffon
Interface Author - Click to view interfaces

Server: Neriak
Forum posts: 273
File comments: 1
Uploads: 4
Internet Explorer is hardly the program that you should be using to guage the validity of ANY code whatsoever. Anyone who does cross-platform XHTML/CSS knows that IE is the least compliant browser in existence :P
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Unread 01-22-2005, 09:55 PM  
sunthas
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
Quote:
Originally posted by Quib
I made this all in notepad, and it works properly in-game. I don't design anything I work with to be UIBuilder compliant. It's a wonder the map window is.

Quib
It is an invalid XML file according to programs that read XML like Internet Explorer
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Unread 01-22-2005, 03:22 PM  
Quib
A Griffon
Interface Author - Click to view interfaces

Forum posts: 720
File comments: 8
Uploads: 9
I made this all in notepad, and it works properly in-game. I don't design anything I work with to be UIBuilder compliant. It's a wonder the map window is.

Quib
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Unread 01-22-2005, 02:20 PM  
sunthas
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
its the ammo indicator at the top of the file creating two main file pages.
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Unread 01-22-2005, 03:53 AM  
tonyis3l33t
a hedgehog
 
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Interface Author - Click to view interfaces

Server: Nagafen
Forum posts: 854
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Uploads: 22
thats usually because there is an extra </page> in there
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Unread 01-21-2005, 05:09 PM  
sunthas
A Griffon
Interface Author - Click to view interfaces

Server: Unrest
Forum posts: 306
File comments: 19
Uploads: 5
When I try to open this with the UI Builder: Error: File contains more than one root level object.

File wont even open in a standard web browswer, perhaps my version is corrupt?

Only one top level element is allowed in an XML document. Error processing resource 'file:///C:/Documents and Settings/myusername/Desktop/quibs_playerwindow/eq2ui_mainhud_player.xml'. Line 7, Position 2

/edit I redownloaded the file. Same error.

Last edited by sunthas : 01-21-2005 at 07:21 PM.
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