RepelUI
The RepelUI compilation features multiple UI pieces by DrumsUI, DarqUI, ProfitUI and many more.
The Drums updater will still work for the menu bar, group/raid window, cure finder, spell timer mod, Beastlord savagery bar, maintained spell window, journal, loot window and the trade-skill window.
The RepelUI compilation also features a few additions from the DarqUI Window Utility. The Beastlord hotbar, Target, Implied Target, and the Target/NPC spell monitor.
The ReplUI compilation also has some pieces from the ProfitUI auto-updater. The market place window, Persona window, zoning hud, and player window.
Please see the credits below for more information.
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Update Notes:
- 3.10.2012 v1.6 -Fixed the ProfitUI player window so that the cures work.
- 3.5.2012 v1.5 -Added: Defiler Spell Monitor. By Khem ~Updated by Cooldeath
- 3.3.2012 v1.4b -Removed the info center from journal. "Collections would not go into the journal."
- 3.3.2012: v1.4 -Updated the DrumsUI raid window, Beastlord savagery bar. Added in DrumsUI info center to journal.
- 3.1.2012: v1.3 -Fixed the toggle tag buttons on the spell listener.
- 2.29.2012: v1.2 -Changed out the zoning hud to reduce lag.
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Set-up Instructions:
- Create a back-up of your current UI folder and current EQ2.ini file (found in root EQ2 folder)
- Drag the Eq2.Ini // Eq2ui_custom.xml and the eq2_recipe_filter.vdl file into your root EQ2 folder.
- Drag the DrumsUI folder into your the folder that says "UI." located in your EverQuest 2 folder.
- all Done
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Defiler Spell Monitor:
- Tracks up to 30 spells.
- Based on Dragowulf's Spell Timer window.
- It's still fully configurable for any class, much like Dragowulf's original.
-- To edit the the spell timer mod to track your characters spells edit the _DefilerMonitor_Settings.txt config file which is located in the eq2/ui/DrumsUI folder.
_DefilerMonitor_Settings.txt
<Page Name="1" SpellName="Spell Name here" />
<Page Name="2" SpellName="Malicious Spirits" />
<Page Name="3" SpellName="Umbral Trap" />
<Page Name="4" SpellName="Abomination VII" />
<Page Name="5" SpellName="Atrophy VI" />
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Optional: Pandon's Shutdown/camp to char select Featrure:
Supports up to 10 characters.
NOTE: In order for this mod to work you have to edit the xml file.
- Eq2ui_mainhud_Shutdown
- located within the UI/DrumsUI folder.
- To do this, right-click on the xml file and select Edit (or Open With > Notepad).
- For each character name you want to add your character name., search and replace '[Character2]'
- <Button Location="10,60" Name="Char2" OnPress="camp [Character2] ;hide_window MainHud.shutdown" PackLocation="center,bottom" PackSize="Fixed,Fixed" ScrollExtent="170,30" Size="170,30" Style="/CommonElements.PushButton.data.style" Tooltip=":7dd2e4e913d22424:/camp [Character2]">:7dd2e4e9d7cfddc7:[Character2]</Button>
- Every place it says [CharacterX] (there are 3 of them - OnPress, ToolTip and before the </Button> tag), replace that with the character name you want on the shutdown mod like this:
- <Button Location="10,60" Name="Char2" OnPress="camp Fumanchu ;hide_window MainHud.shutdown" PackLocation="center,bottom" PackSize="Fixed,Fixed" ScrollExtent="170,30" Size="170,30" Style="/CommonElements.PushButton.data.style" Tooltip=":7dd2e4e913d22424:/camp Fumanchu">:7dd2e4e9d7cfddc7:Fumanchu</Button>
- Save the file and you're ready to go!
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Optional: Headdesk Custom Death Window
Author: Brushfire
- Note: This XML file can be edited to say what ever you like.
- Eq2ui_mainhud_death located within the UI/DrumsUI folder.
- To do this, right-click on the XML file and select Edit (or Open With > Notepad).
- <Text AbsorbsInput="false" Font="/TextStyles.Death.DeathStyle" Location="40,25" Name="SpecialTitle" PackLocation="cfc,top" ScrollExtent="305,58" ShadowStyle="/ShadowStylesNew.OutlineDrop.style" Size="305,58" TextAlignment="Center" TextAlignmentVertical="Center" TextColor="#FFB164" UserMovable="true" UserResizable="true">Facepalm Headdesk</Text>
- - Facepalm Headdesk can be changed to what ever you want it to say.
- <Text AbsorbsInput="false" Font="/TextStyles.Normal.NormalStyle" Location="48,83" Margin="1,1,1,1" Name="SpecialPrompt" PackLocation="cfc,top" ScrollExtent="285,54" ShadowStyle="/ShadowStylesNew.HeavyDrop.style" Size="285,54" TextAlignment="Center" TextColor="#FBF1DD" UserMovable="true" UserResizable="true">You can wait for a rez, but honestly who would rez you? Just pick a location and continue failing!</Text>
- You can wait for a rez, but honestly who would rez you? Just pick a location and continue failing! This can be changed to what ever you want it to say.
- Save file and you're ready to go!
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Buff Immunity Timers/Notification v2.01 by Aditu of Permafrost (ACT Author) [email protected]
- The purpose of this UI mod is to create timers for buff immunities that are applied for things like Jester's Cap or Gravitas. The immunity icon is only easily visible to the recipient of the original buff and not the caster.
- The UI will display five timers displayed as a character name and a progress bar of the time elapsed. Once the immunity time elapses the progress bar will have reached full where the timer will be reset for future use and an overlay will appear for four seconds saying a specific character has lost their immunity.
- The timer window is not required to be visible at all times to make use of it. If kept hidden, it will still track the immunity timers and automatically show itself for the duration of the overlay alert then hide itself once again. In either case an audio alert will sound during this time as well, identical to the sound when attuning an inventory item.
Usage:
- Once the UI mod is installed, by default it is not visible on your screen in-game.
- To show the mod window, type or put into an EQ2 macro: (CASE SENSITIVE)
/show_window Custom.BuffImmunity
Editing the File Jcap // Gravitas:
- The default settings for the mod is to monitor "Jester's Cap" and set the immunity timer for 120 seconds.
- If you are a Dirge with Gravitas, you will have to edit the UI mod file and on line six replace "Jester's Cap" with "Gravitas".
- Gravitas immunity is affected by song duration mods, so you may have to account for that also.
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NPC Spellcast Monitor (Ctrl+Shift+T) By DarqUI
New for version 2.21, the Spellcast Monitor includes an optional spell timer overlay. Wade into battle and the Spellcast Monitor will begin collecting NPC spells and cast times. Countdown timer bars can be configured for specific recast estimates, or the monitor can collect a history of casting intervals for you. When the encounter is over, the timers shut down automatically. New shortcuts in the DarqUI setup utility make it easy to add your target's name (%TT), implied target's name (%IT), and the name of the spell being cast (%S) into chat channel announcements.
(Ctrl+Shift+T)
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Tips:
To prevent the hot-bars from going invisible:
- Right click each hot-bar, click window settings and set the frame to frame and title.
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Credits:
- Khems - Defiler Monitor ~ Updated byCooldeath
- Headdesk - Custom Death Window
- gm9 - Profit UI Combination
- Zarzu's Hiding Hotbar
- Drumstixx - DRumsUI Combination
- Arremis - Compact compass
- EQ2Junkie - Pet window
- Arre30Chat - Chat Window w/ optional No Scroll Bar
- Amannas - Recipe Filter
- Azoz - Micro Heroic Opportunity
- Razc - Pieces from Razc UI
- Mahonri's - Quick Change Shutdown Window
- Seagoat - Goblin Gamblin Lotto // Zoning
- Aditu - Bard Buff Immunity Timer
- DarqUI - Target / Implied Target Windows, merc window and Spell cast monitor
- VanGurK - Vanguard ui skin for Everquest 2 by gurkoz