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Category: Miscellaneous[DrumsUI] Spell Timer |
Interface Information |
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Name: |
[DrumsUI] Spell Timer |
Author: |
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Date: |
05-06-2013 05:35 AM |
Size: |
13.38 Kb |
Version: |
2013.05.06 |
Rate Addon: |
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Spell Timer window
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Spell Timer Settings window
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Example #2
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Game Update #66 Compatible
Description:
This Spell Timer window can track up to 15 spells per-character, and is editable from within game. Only spells that show in the Maintained window can be tracked, and nothing else. To open the Spell Timer window, you'll need to enable it first from the Spell Timer Settings window: /show_window Custom.DrumsUI_ST_Window
Installation Notes:
- How To: Install A Custom UI
- Simply unzip into your custom UI folder.
If you already have a modified eq2ui_custom.xml, only 1 line is required in your eq2ui_custom.xml to use DrumsUI mods:
Code:
<include>DrumsUI_custom_includes.xml</include>
THE WINDOW MUST BE TURNED ON before it will show up:
/show_window Custom.DrumsUI_ST_Window
Once toggled on, the window should show up automatically in the future.
Update Log:
2013.05.06
- Updated to included Stacks counter.
2011.08.17
- Initial upload.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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2011-08-17 |
12.36 Kb |
Drumstix42 |
08-17-2011 03:48 PM |
File Statistics |
User Rating: |
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Downloads: |
28966 |
Views: |
127410 |
Favorites: |
13 |
Uploaded By: |
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Last Modified: |
N/A |
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08-18-2011, 06:02 PM
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A Grove Wisp
Server: Antonia Bayle
Forum posts: 25
File comments: 46
Uploads: 0
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Wow in the photo, it shows Bloodletter and Time Warp...does this mean that it will track -other- classes buffing too? And also, can it track proc buffs?
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08-18-2011, 10:05 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by cdec518
Wow in the photo, it shows Bloodletter and Time Warp...does this mean that it will track -other- classes buffing too? And also, can it track proc buffs?
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Time Warp shows in your maintained window, so it can track it. Please read above for what this can and cannot track.
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08-21-2011, 11:17 AM
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A Coastal Crab
Server: Antonia Bayle
Forum posts: 0
File comments: 1
Uploads: 0
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ProfitUI Integration
I've tried installing the DrumsUI SpellTimer as well as the raid window and group windows into ProfitUI, but with only limited success. In all three cases, I had the same issue: the edit windows all appear as a map POI editor, which obviously doesn't do me much good.
Furthermore, the SpellTimer window didn't have any move or resize cursors, even though moving and resizing did work. Finally, the right-click context menu was missing no matter where in the window I clicked, so I couldn't change the various window properties (e.g., opacity), nor lock the window in place.
Last edited by Khayne : 08-21-2011 at 11:18 AM.
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08-21-2011, 01:54 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 3
Uploads: 0
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Love this.
I have Profit UI installed as well and have zero problems with the window. I add the include line to both my eq2 custom xml, and the profit custom xml. Maybe that will help you.
Question Drum, can you make another one that can track what is in your spell effect window as well? If so that would be useful as a tank to see what heals you have rolling on you at any given time.
Thanks again for such a great mob.
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08-21-2011, 02:21 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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@Khayne, installing the Spell Timer window second, and make sure you overwrite any files. The raid window download might have slightly older files.
@Daft_Ghosty, it is not possible to track spell effect/detrimentals because SOE's code does not support it. sorry mate.
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08-21-2011, 04:54 PM
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A Young Mystail Rat
Server: Antonia Bayle
Forum posts: 2
File comments: 3
Uploads: 0
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@Drum: Thanks for the reply. Maybe SOE will open the code in the future =) Hey ya never know =P Keep up the good work.
I use about half of your UI mods, and half of Profit's. If I had to use the default UI these past 7 years, I think I'd have shot myself.
Keep up the great modding.
Last edited by Daft_Ghosty : 08-21-2011 at 04:54 PM.
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08-22-2011, 03:51 PM
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A Crazed Gnoll
Server: Antonia Bayle
Forum posts: 21
File comments: 12
Uploads: 0
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TY TY TY for this GREAT mod
have a littel problem cant get my Ranger :
\aABILITY 2305497779 Predator's Final Trick:Predator's Final Trick\/a
to work whit it any adire why ?
Killeroy
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08-22-2011, 09:28 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by killroy2
TY TY TY for this GREAT mod
have a littel problem cant get my Ranger :
\aABILITY 2305497779 Predator's Final Trick:Predator's Final Trick\/a
to work whit it any adire why ?
Killeroy
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Make sure the ability is going into your Maintained window, and the name is correctly. Don't wrap the name in quotes either. Hope that helps.
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08-27-2011, 05:44 PM
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A Forest Scavenger
Server: Antonia Bayle
Forum posts: 18
File comments: 2
Uploads: 0
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Cant seem to get ot to work with Profit
I liked ths spell timer but for some reason i can get it to work with profit
any idea
Thanks
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08-29-2011, 12:34 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: Cant seem to get ot to work with Profit
Quote:
Originally posted by rxspace
I liked ths spell timer but for some reason i can get it to work with profit
any idea
Thanks
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Not too sure. Check you have the correct line added to your eq2ui_custom.xml and all the files in your folder.
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09-02-2011, 12:43 AM
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A Fallen Diplomat
Server: Crushbone
Forum posts: 51
File comments: 4
Uploads: 0
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As compared to the Dragonwulf spell timer window, I like that this mod allows one to easily set different spells to track for different characters from within the game, but I don't like that the duration bars begin completely transparent and only gradually fade in to bright red as the remaining duration decreases.
I'd like to edit the window such that the duration bars begin bright green and gradually shift to bright red (as is the case in the Dragonwulf mod), or, if that change is not reasonably easy to implement, at least such that they are bright red for the entire duration. I've been looking through the xml's and I think I need to change something in the bolded portion of following code block of DrumsUI_ST.xml, and the equivalent one for each other spell timer (15 total supported in game, but apparently 30 total provided for in the code):
Quote:
<Text AbsorbsInput="false" DynamicData="/GameData.Maintained.Spell_1.Duration" Font="/TextStyles.Small.SmallStyle" GetsInput="false" Location="0,-1" Margin="0,0,1,0" MaximumSize="30,14" Name="Timer" OnTextChanged="iOpacity=(1 - Parent.Progress.Progress)
bCheck=(iOpacity > 0.99)
bResult=(bCheck ? 0 : iOpacity)
Parent.Progress.opacity=bResult"
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However, I'm having trouble figuring out exactly how to change this block. Can anyone help me out?
Additionally, I'd like to be able to set the order in which the tracked spells appear in the window, rather than simply having them appear in the order in which they were cast. I don't expect this change to be readily implementable by a non-programmer such as myself.
Last edited by MacDaddy62 : 09-02-2011 at 01:01 AM.
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09-02-2011, 03:20 PM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Quote:
Originally posted by MacDaddy62
1.I'd like to edit the window such that the duration bars begin bright green and gradually shift to bright red
2.Additionally, I'd like to be able to set the order in which the tracked spells appear in the window, rather than simply having them appear in the order in which they were cast.
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1. The reason there is not color changing is the code becomes too complicated for such a simple task. The dynamic data for this window is updated ever 10th of a second, and putting in color changing code cause significant FPS loss.
2. The order is impossible to do easily. This window mimic's the Maintained window, and simple "hides" the buffs that aren't being copied over. It has 30 slots just like the Maintained window, and anytime something changes they both reflect it.
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09-02-2011, 04:35 PM
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A Fallen Diplomat
Server: Crushbone
Forum posts: 51
File comments: 4
Uploads: 0
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Quote:
Originally posted by Drumstix42
1. The reason there is not color changing is the code becomes too complicated for such a simple task. The dynamic data for this window is updated ever 10th of a second, and putting in color changing code cause significant FPS loss.
2. The order is impossible to do easily. This window mimic's the Maintained window, and simple "hides" the buffs that aren't being copied over. It has 30 slots just like the Maintained window, and anytime something changes they both reflect it.
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Then can I edit the xml so that the duration bars are simply fully opaque from the start?
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02-01-2012, 03:53 AM
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A Grove Wisp
Server: Antonia Bayle
Forum posts: 28
File comments: 10
Uploads: 0
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This individual mod is really buggy...
It used to work just fine... now all I get is a EQ2MAP POI Submission window... I thought this was a spell timer window only lol.
Last edited by Praetorian : 02-01-2012 at 03:57 AM.
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02-01-2012, 07:02 AM
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A Griffon
Server: Antonia Bayle
Forum posts: 3287
File comments: 591
Uploads: 44
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Re: This individual mod is really buggy...
Quote:
Originally posted by Praetorian
It used to work just fine... now all I get is a EQ2MAP POI Submission window... I thought this was a spell timer window only lol.
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You either deleted a file, or overwrote it with another mod. Re-install this mod.
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