Simply put, this is a ported version of my raid window. For general information, please look there as well.
http://www.eq2interface.com/download...llPriests.html
It has the same class switching, macro system, look and functionality.
Now for the differences:
This UI mod is a player window and group window that when docked, looks similar to a single frame of my raid window. Due to some limitations, it could not all be one window. Technically all three are stand-alone mods as they are configured separately and will not break if installed alone. The player a group windows cannot display arch-type icons like the raid window can, as that information isn't available. Instead the player window uses that space to show concentration slots and the group window shows the F-key that space is mapped to. The group window will show pet health bars similarly to how the default UI will, between the health and power bar.
Resizing:
Both windows are freely resizable unlike the raid window. They can scale from 1x to 3x the size of a single raid window frame. UI fonts cannot freely resize, but the UI mod will flip between EQ2 fonts from 14pt(1.0x) to 24pt(1.6x). Fonts above that size don't exist in the default UI, so it remains 24pt up to 3.0x scaling.
It's not very easy to resize a window freely and keep the proportions correct, so the group window when in
Frame and Titlebar mode(right-click -> Window Settings) will show an aspect ratio overlay. Keep the two numbers of the ratio the same and you should keep the window properly resized. The player window when toggled to
Frame and Titlebar mode and back to
Frame will reposition and resize itself to appear docked to the group window. I suggest that you
lock both windows and use the F10 mode to resize them. That way the resize handles won't get in the way of the buttons during normal play.
Limitations:
Like the raid window, due to an odd EQ2 bug, the first time you click a button on each UI mod the spell will cast but any chat macro will not. If you click a different button before the chat macro one, it will work correctly. IE, if every time you start the game you click a non-chat button first all other buttons on that window will work correctly from then on. So if you have chat macros on all of your curse cures, you may have to click a heal on each of the three windows for everything to work 100%.
As previously mentioned, resizing of fonts doesn't do anything past 1.6x. Due to how the font switching works to begin with, the larger fonts may not update their coloring properly for zoned out or leader marked players. Moving the mouse over the window will update the coloring for the larger fonts. The player window does not have this coloring limitation.
v1.0 -- Aditu of Permafrost -- ACT Author -- [email protected]