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Unread 12-23-2017, 10:50 PM  
FoxdenVixen
A Young Mystail Rat
 
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Server: Freeport
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Quote:
Originally posted by Darqwood
Thank you for posting, FoxdenVixen. Download again and this should be fixed for the large font styles.


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Thank you. That fixed it. Happy Frostfell!
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Unread 12-23-2017, 07:32 PM  
Darqwood
A Griffon
 
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Quote:
Originally posted by ezkaye
Is there currently a way to shade or show a reuse timer for spells used from the icon bar, if not would it be possible to add this feature?

For spell recast tinting you can convert the Macro window into a 10-slot icon-only hotbar, although neither it nor the custom icon bar can show recast timers.


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Unread 12-23-2017, 04:35 PM  
Darqwood
A Griffon
 
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Quote:
Originally posted by FoxdenVixen
I opened my adventure skills window and noticed that the numbers were messed up. Example is Crushing 751/37... I have uploaded an image of what I am seeing.

Thank you for posting, FoxdenVixen. Download again and this should be fixed for the large font styles.


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Unread 12-23-2017, 11:00 AM  
FoxdenVixen
A Young Mystail Rat
 
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Server: Freeport
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File comments: 24
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Adventure Skills tab numbers are messing up

I opened my adventure skills window and noticed that the numbers were messed up. Example is Crushing 751/37... I have uploaded an image of what I am seeing.



Last edited by FoxdenVixen : 12-23-2017 at 11:01 AM.
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Unread 12-23-2017, 05:50 AM  
ezkaye
A Coastal Crab

Server: Antonia Bayle
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Is there currently a way to shade or show a reuse timer for spells used from the icon bar, if not would it be possible to add this feature?
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Unread 12-20-2017, 12:14 AM  
Darqwood
A Griffon
 
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Quote:
Originally posted by Hiza
Hello all!

Love all the work! Thank you for maintaining a great UI for all! I did notice the other day that my quick invite icons from the guild roster are no longer there. A handful of others in my guild also have noticed this with theirs? I have tried deleting the guild file and reinstalling it with no change. Is there a different file I should try, or something was this a change I just missed?

Thank you as always!

Thanks for your feedback Hiza. The group and raid invite icons were disabled for two reasons -- 1) I had gotten several complaints that players were accidentally inviting guild members, and 2) the developers added invites to the right-click menu, so the buttons are somewhat redundant.

You can easily restore the buttons. Open the guild window in Notepad and search for the first occurence of the term Invite.Visible=false. Change it to say Invite.Visible=true. There is a second occurrence on the same line that should remain false.


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Unread 12-19-2017, 07:30 PM  
Hiza
A Young Mystail Rat

Server: Butcherblock
Forum posts: 5
File comments: 17
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Quick invites for groups / raids no longer on guild roster?

Hello all!

Love all the work! Thank you for maintaining a great UI for all! I did notice the other day that my quick invite icons from the guild roster are no longer there. A handful of others in my guild also have noticed this with theirs? I have tried deleting the guild file and reinstalling it with no change. Is there a different file I should try, or something was this a change I just missed?

Thank you as always!
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Unread 12-18-2017, 07:35 PM  
kdberg
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
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Re: Re: Krono submenu missing from Char Window

Quote:
Originally posted by Darqwood
It's on the Currency tab in DarqUI.

Edit: a small change is on the updater that should make it easier to find the Krono panel.


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Thank you for the response, and a great program.
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Unread 12-18-2017, 05:28 PM  
Darqwood
A Griffon
 
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Re: Krono submenu missing from Char Window

Quote:
Originally posted by kdberg
I bought a Krono with the intention of selling on the broker. In the standard EQ2 UI this appears at the bottom of the char window. I couldn't find a way to access the Krono and move to the broker without switching temporarily to the standard UI.

It's on the Currency tab in DarqUI.

Edit: a small change is on the updater that should make it easier to find the Krono panel.


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Last edited by Darqwood : 12-18-2017 at 07:27 PM.
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Unread 12-18-2017, 04:28 PM  
kdberg
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 3
File comments: 8
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Krono submenu missing from Char Window

I bought a Krono with the intention of selling on the broker. In the standard EQ2 UI this appears at the bottom of the char window. I couldn't find a way to access the Krono and move to the broker without switching temporarily to the standard UI.
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Unread 12-11-2017, 08:27 AM  
Darqwood
A Griffon
 
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Re: auto macro

Quote:
Originally posted by Wreckin
Can you add an auto macro similar to the harvesting helper that we can put our own ability in it and turn it on and it will repeatedly cast it when turned on. Thanks in advance.

A generic command repeater would not be legal or most likely somebody would have attempted it by now. The harvesting helper is EULA-compliant because you have to be at the keyboard moving from node to node.
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Unread 12-11-2017, 06:17 AM  
Wreckin
A Coastal Crab

Server: Nagafen
Forum posts: 1
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auto macro

Can you add an auto macro similar to the harvesting helper that we can put our own ability in it and turn it on and it will repeatedly cast it when turned on. Thanks in advance.
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Unread 12-09-2017, 04:41 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Quote:
Originally posted by Cassey
Hello Darqwood!

I recently switched to DarqUI after using Fetish since EoF. While I miss the colour scheme...

A new "Nightfall" theme is on the updater (bottom of file list). This is an adaptation of the original Fetish Nightfall skin by Zonx.


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Unread 12-08-2017, 05:53 PM  
Cassey
A Coastal Crab

Server: Antonia Bayle
Forum posts: 0
File comments: 2
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Re: Re: Enter to work for dialogue boxes

Quote:
Originally posted by Darqwood
DarqUI only adds extra keyboard-awareness to the Tradeskills window. I recommend Sigrdrifa's Enter To Accept which should do what you are looking for. All of the mods in the package coexist nicely with DarqUI, so there was no need for me to duplicate this functionality. Just unzip and drop the files into your DarqUI_v3 folder.



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Thanks so much! Have a wonderful holidays!
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Unread 12-08-2017, 05:01 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Re: Enter to work for dialogue boxes

Quote:
Originally posted by Cassey
Hello Darqwood!

I recently switched to DarqUI after using Fetish since EoF. While I miss the colour scheme, i find yours much better and more up-to-date. However Fetish had a feature i am missing (or maybe missing the option somewhere) that would allow me to hit enter to to, for example, confirm i want to transmute something, and then enter to accept the components after.

Is this feature somewhere to be turned on?

Thanks


DarqUI only adds extra keyboard-awareness to the Tradeskills window. I recommend Sigrdrifa's Enter To Accept which should do what you are looking for. All of the mods in the package coexist nicely with DarqUI, so there was no need for me to duplicate this functionality. Just unzip and drop the files into your DarqUI_v3 folder.



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