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Unread 06-13-2018, 02:12 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Re: Maintained spells

Quote:
Originally posted by DuneWarrior
Is there a max value for spells shown ? and if so ... can it be changed?
The maximum number of maintained spell icons that can be displayed is 30, and I'm not aware of a way to increase it.


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Unread 06-13-2018, 12:00 PM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
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Maintained spells

Is there a max value for spells shown ? and if so ... can it be changed?
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Unread 06-10-2018, 01:28 PM  
Darqwood
A Griffon
 
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Quote:
Originally posted by DuneWarrior
Hi Darq,

Any chance the extended player window can adhere to the group setting of "cancel on cure" or perhaps add in a tickbox for that on that window?

This is a good idea. Separate settings for "Cures cancel spellcast" have been added to Player and Extended Player windows. You can download the new files now. The setting is not active by default so you'll have to set it from the window manager. Try it out and post here if you have any problems.


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Unread 06-10-2018, 10:29 AM  
DuneWarrior
A Berserk Golem

Server: Antonia Bayle
Forum posts: 59
File comments: 50
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Hi Darq,

Any chance the extended player window can adhere to the group setting of "cancel on cure" or perhaps add in a tickbox for that on that window?
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Unread 06-03-2018, 12:34 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Re: DarqUI 3114 and Mercs

Quote:
Originally posted by tlsample
Hi,
I am trying to train and equip my merc and can not find a way to access that window.

Am I missing something?

In the Character window on the Mercenary tab, click the large blue icon at the top. This will switch to the page where you can equip and train your merc. To go back to the mercenary list, click the icon under the mercenary paperdoll.


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Unread 06-03-2018, 11:28 AM  
tlsample
A Coastal Crab

Server: Unkown
Forum posts: 0
File comments: 1
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DarqUI 3114 and Mercs

Hi,
I am trying to train and equip my merc and can not find a way to access that window.

Am I missing something?
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Unread 05-31-2018, 01:02 AM  
Furiant
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
Re: Re: Hotbar Keybind Label Size

Quote:
Originally posted by Darqwood
You can turn off key binding text by choosing "none" in hotbar options for each hotbar. Turning off the text in this way won't affect cooldown timers. It should be possible to build a routine for displaying custom text from a list, but I'm not optimistic about it automatically populating from your key bindings. You would most likely have to maintain the list manually for all 120 hotkeys. I'll see what can be done as long as it doesn't require too much overhead.

The controls for cooldown font size aren't exactly intuitive, but to simplify it -- if you are using the default font size breakpoints, then any hotbar with icons larger than 34 will display the largest of three cooldown font sizes. The feature was originally designed to reduce text size for players with very small hotbar icons. It might make sense these days to add an extra-large font size option since resolutions are getting higher and some players might have hotbars larger than 42 pixels.


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Thanks for the info. Honestly I don't think I'd use something that I had to manually update for all hotkeys, so if that's the only option I wouldn't ask you to do that.

I'll look into the hotbar settings again, but I did turn it to none just so I could see the icon. But this has disabled the cooldown text. I can live with it. Really, if the keybind label wasn't so absurdly verbose it wouldn't be a problem. Whomever approved a format like <Ctrl NumPad 9> was clearly past caring.

EDIT: So to clarify, certain abilities, like Call to Home, do show cooldown labels; none of my combat ones do though.

Last edited by Furiant : 06-01-2018 at 11:35 AM.
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Unread 05-29-2018, 07:20 PM  
Darqwood
A Griffon
 
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Forum posts: 850
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Uploads: 9
Re: Hotbar Keybind Label Size

Quote:
Originally posted by Furiant
Hey I'm liking this addon a lot so far. Something I'm getting annoyed with is the text on the hotbar button indicating the key bound to it. I use the number pad (left handed) for hotbar keys, and every button reads "...NUMPAD X>", is truncated, and overlaps 2 buttons. It's literally impossible to read.

My understanding was that if I set the hotbar settings to Minimal, the game would abbreviate the text, but that doesn't appear to be working. I can hide the text altogether, but that also hides the cooldown timer.

I searched a bit looking for a file to edit the text to something like "N5", "CN5", etc. but it looks like that is internal only.

I also took a look at the text sizing options you provided in the DarqUI hotbar manager, but I couldn't make sense of it, and nothing I set it to had any effect.

I run at 2560x1440, with hotbar buttons sized to 42, and want the text to either fit that size, or I want to disable the keybind text but allow the cooldown text.

Can you help with this? Thanks in advance.

Btw, I wonder if it would be possible to disable or hide the game's internal keybind text altogether and just implement your own, which reads from an editable config file; that way we could abbreviate to our liking in a way that would actually serve its purpose. Just a thought.

You can turn off key binding text by choosing "none" in hotbar options for each hotbar. Turning off the text in this way won't affect cooldown timers. It should be possible to build a routine for displaying custom text from a list, but I'm not optimistic about it automatically populating from your key bindings. You would most likely have to maintain the list manually for all 120 hotkeys. I'll see what can be done as long as it doesn't require too much overhead.

The controls for cooldown font size aren't exactly intuitive, but to simplify it -- if you are using the default font size breakpoints, then any hotbar with icons larger than 34 will display the largest of three cooldown font sizes. The feature was originally designed to reduce text size for players with very small hotbar icons. It might make sense these days to add an extra-large font size option since resolutions are getting higher and some players might have hotbars larger than 42 pixels.


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Unread 05-29-2018, 02:35 PM  
Furiant
A Coastal Crab

Server: Antonia Bayle
Forum posts: 1
File comments: 8
Uploads: 0
Hotbar Keybind Label Size

Hey I'm liking this addon a lot so far. Something I'm getting annoyed with is the text on the hotbar button indicating the key bound to it. I use the number pad (left handed) for hotbar keys, and every button reads "...NUMPAD X>", is truncated, and overlaps 2 buttons. It's literally impossible to read.

My understanding was that if I set the hotbar settings to Minimal, the game would abbreviate the text, but that doesn't appear to be working. I can hide the text altogether, but that also hides the cooldown timer.

I searched a bit looking for a file to edit the text to something like "N5", "CN5", etc. but it looks like that is internal only.

I also took a look at the text sizing options you provided in the DarqUI hotbar manager, but I couldn't make sense of it, and nothing I set it to had any effect.

I run at 2560x1440, with hotbar buttons sized to 42, and want the text to either fit that size, or I want to disable the keybind text but allow the cooldown text.

Can you help with this? Thanks in advance.

Btw, I wonder if it would be possible to disable or hide the game's internal keybind text altogether and just implement your own, which reads from an editable config file; that way we could abbreviate to our liking in a way that would actually serve its purpose. Just a thought.
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Unread 05-24-2018, 09:31 PM  
Darqwood
A Griffon
 
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Forum posts: 850
File comments: 920
Uploads: 9
Quote:
Originally posted by Zendi
I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.

I would also like to use some larger pieces for higher resolutions, but I don't see those either.

I am probably missing something basic.

Thanks.

To choose large or normal size windows, check for updates with the utility then right-click the "Sz" column for options.

To configure the Group window from inside the game, click the blue gem button in the upper left-hand corner of the Group window.

To configure the Group window using the utility, choose your character's name and Group from the dropdowns. Make sure you are in Component Mode as shown here.


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Unread 05-24-2018, 05:29 PM  
Zendi
A Brown Bear

Server: Antonia Bayle
Forum posts: 9
File comments: 3
Uploads: 0
I can't figure out where to change the group window. I don't see it in the darku_unified.exe utility, and I don't see it in the window manager in game.

I would also like to use some larger pieces for higher resolutions, but I don't see those either.

I am probably missing something basic.

Thanks.
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Unread 05-24-2018, 04:23 PM  
Darqwood
A Griffon
 
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Forum posts: 850
File comments: 920
Uploads: 9
Quote:
Originally posted by ThaiTanic
Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.

Examine window layout, combined attributes, etc. are all controlled from the game server, so there is virtually nothing that can be done to revert to the earlier style.


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Unread 05-24-2018, 04:19 PM  
Darqwood
A Griffon
 
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Forum posts: 850
File comments: 920
Uploads: 9
Re: Gu106 update?

Quote:
Originally posted by niteshade99
Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?

Check your Examine window version number from the updater -- the new version is 3.004. It was added to the update server about two hours before today's downtime.


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Unread 05-24-2018, 01:57 PM  
niteshade99
A Young Mystail Rat

Server: Antonia Bayle
Forum posts: 5
File comments: 1
Uploads: 0
Gu106 update?

Normally just update darqui files from DarqUI unified utility and its not showing any updated files for today yet. Can't really do much without new item window functionality. Am I doing something wrong or have the files just not been pushed to utility yet?
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Unread 05-24-2018, 11:52 AM  
ThaiTanic
A Young Mystail Rat

Server: Unkown
Forum posts: 5
File comments: 13
Uploads: 0
Any way u can give us an option with DarqUI to use the old examine window?

The current examine window is a lot less useful than the old one in my opinion.
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