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Unread 08-08-2009, 01:45 AM  
dragowulf
A man among men
 
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Quote:
Originally posted by EQAditu
Erm, not really. First, I have to have something that I want to use, as motivation. Second, it has to be "safe" enough to release without SoE looking at me funny.

Any suggestions?
Lol. I've had so many concepts of scripts to release, but then I had the same problem as you...It wasn't "safe" enough. Kind of like my queued harvesting concept that was quickly shot down on these forums.
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Unread 08-08-2009, 01:02 AM  
EQAditu
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Quote:
Originally posted by dragowulf
EDIT: Nevermind!

Good work! Are you working on any other scripting mods?
Erm, not really. First, I have to have something that I want to use, as motivation. Second, it has to be "safe" enough to release without SoE looking at me funny.

Any suggestions?
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Unread 08-07-2009, 10:40 PM  
dragowulf
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EDIT: Nevermind!

Good work! Are you working on any other scripting mods?

Last edited by dragowulf : 08-07-2009 at 10:43 PM.
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Unread 08-06-2009, 07:10 PM  
scottden2000
A Grove Wisp

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Both eq2ui_custom.xml and eq2ui_custom_clickbuff.xml are in the FetishNightfall folder.

If they are supposed to be somewhere else, then let me know plz.

Also the contents of my eq2ui_custom.cml file is:
=================================
<?xml version="1.0" encoding="utf-8"?>

<Page IgnoreTab="false" ismodule="true" Name="Custom" PackSize="1,1" PackSizeProp="0002/0003,0002/0003" ScrollExtent="1280,1024" Size="1280,1024" Visible="false">
<Include>eq2ui_custom_clickbuff.xml</Include>
<include>Razc_attack.xml</include>
</Page>
=================================

If there are any other changes that i need to make, please let me know. Razc's attack bar is working fine.
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Unread 08-06-2009, 03:57 PM  
EQAditu
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Re: cant get this to show

Quote:
Originally posted by scottden2000
I have tried all the tricks i have seen in this thread and still cannot get this to work.

I am using current version of FetishNightfall (with a few replacements).

Anyone that can help me with this.. i put it in and edited the eq2ui_custom.xml as stated.
Well, if it doesn't show... the file is probably not in the right place. If it shows but it's all black, you either typed the show command wrong or entered the file wrong into the custom XML file.
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Unread 08-06-2009, 02:05 PM  
scottden2000
A Grove Wisp

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cant get this to show

I have tried all the tricks i have seen in this thread and still cannot get this to work.

I am using current version of FetishNightfall (with a few replacements).

Anyone that can help me with this.. i put it in and edited the eq2ui_custom.xml as stated.
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Unread 07-16-2009, 07:48 PM  
shdwdrgn
A Coastal Crab

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Great job! I love it. I cannot get the /show_window Custom.ClickBuff.ToggleAuto to work unless the window is already open. Any thoughts as to why?

Thanks!
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Unread 04-23-2009, 06:14 PM  
EQAditu
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Quote:
Originally posted by Thundolfe
Just so I'm clear here, and again, sorry, is there anywhere in the original file that I need specify the name of my external file, other than the already written [include] section?
If you intend on relying on the optional external class files to populate your spells, there is no reason to edit the main file at all. If a properly named external class file exists, that is the only file you need to edit.

Also try looking at the ui.log file. Near the beginning you should be able to see where it tries to load the set of external class files. Make sure there are no errors mentioned in the middle of that. Especially inbetween where it mentions Shadowknight and Fury.

Errors like
Code:
 :: Could not access resource eq2ui_custom_clickbuff_shadowknight.xml
 :: Failed to load data from included resource: eq2ui_custom_clickbuff_shadowknight.xml
are normal, however.

Last edited by EQAditu : 04-23-2009 at 06:20 PM.
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Unread 04-23-2009, 05:15 PM  
Thundolfe
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Just so I'm clear here, and again, sorry, is there anywhere in the original file that I need specify the name of my external file, other than the already written [include] section?
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Unread 04-23-2009, 04:03 PM  
EQAditu
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How it should work and how it works for me is that it will start off with the spell list detailed in the custom_clickbuff file. It then loads all of the includes listed in that file such as custom_clickbuff_templar... if EQ2 cannot find any or all of them, it doesn't really care.

The main file then tries to do class detection and then tries to call a script from the included file that matches the class. If that class file doesn't exist, the script merely doesn't run to replace the spell list. So if the detected class file exists, it replaces the main file's list... otherwise the main file's list stays the same.

This is also why the reset button only works when you use a class file. The reset button redoes class detection to replace the main file list(again). If there's no 2nd list, the 1st list stays the same.

For your problem, I would try to verify some things about your external file(keep the main file as downloaded). Make sure that the file name uses the same capitalization as the include line uses(all lowercase). Make sure that the Page name of the external class file is changed from "Dirge"(or whatever) to "Warden". If neither of those help, try modifying the Templar template file in my main download instead... not that I see anything wrong with the Dirge one you mentioned.
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Unread 04-22-2009, 05:31 PM  
Thundolfe
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Quote:
Originally posted by EQAditu
Hmm, it sounds like you understand it correctly. If the first loading of the spell set from the external file worked correctly, then the reset button should have done the same.
Maybe I am not setting it up correctly. Sorry if I am sounding like a dumbass here. I set 16 warden spells up in the original eq2ui_custom_clickbuff.xml file, then did the same 16 in my eq2ui_custom_clickbuff_warden.xml file. Is this not how I should do it? Do I need to leave the original file blank in the spells area and point it to the Warden file in some way?

edit: tried using an unmodified base file with no luck. For whatever reason it just does not want to read the class file. I tried deleting all but the warden file in the [include] section of the base .xml but that didn't work either. My wife adores this mod but logging out to reset everything is a pain so I hope to get this working

Last edited by Thundolfe : 04-22-2009 at 05:59 PM.
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Unread 04-22-2009, 05:16 PM  
EQAditu
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Quote:
Originally posted by Thundolfe
Okay scratch that too. The 'Reset Buffs' button has me confused - I can't seem to get it working on my wife's Warden. I created an eq2ui_custom_clickbuff_warden.xml file using the 1.3 dirge file as a template, put it in her UI diectory, but after definining a set of temp buffs using 'Set Buffs', clicking 'Reset Buffs' does nt restore the original list - it just leaves the list as is. Am I misunderstanding its functionality?
Hmm, it sounds like you understand it correctly. If the first loading of the spell set from the external file worked correctly, then the reset button should have done the same.
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Unread 04-22-2009, 05:07 PM  
Thundolfe
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Okay scratch that too. The 'Reset Buffs' button has me confused - I can't seem to get it working on my wife's Warden. I created an eq2ui_custom_clickbuff_warden.xml file using the 1.3 dirge file as a template, put it in her UI diectory, but after definining a set of temp buffs using 'Set Buffs', clicking 'Reset Buffs' does nt restore the original list - it just leaves the list as is. Am I misunderstanding its functionality?
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Unread 04-22-2009, 01:58 PM  
Thundolfe
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Nevermind, user error. Great job on this, love your mods.

Last edited by Thundolfe : 04-22-2009 at 02:20 PM.
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Unread 03-27-2009, 08:48 AM  
EQAditu
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Quote:
Originally posted by Taxor
it works, thank you very much.

Another Question, can I use placeholders like * or ? within buffnames? German buffnames often have special charakters like ä, ü, ö or ß so at the moment buffs with these are not useable or stop the script.
gm9 claims that UI scripting is completely unable deal with extended characters in scripts. UI scripting also does not have any wildcard or string search capability.
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