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Unread 07-10-2006, 10:07 PM  
Zarrian
A Brown Bear

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Thanks

Took a little getting used to but having used it for the past several days I don't know how I lived without it
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Unread 07-09-2006, 03:23 PM  
matthewzellmer
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Re: Provisioner?

Quote:
Originally posted by Zarrian
The provisioner icons showed up until I went to make the recipe, at which time that option was no longer available? Am I doing something wrong?
If you press the Skills button below the Recipe window it will make the tradeskill tabs appear again. Also if you pull the window down, making it bigger it will show the buttons also.

Frog Soup
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Unread 07-09-2006, 03:14 PM  
matthewzellmer
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Re: Re: Re: Re: Re: Re: Button button... whos got the button

Quote:
Originally posted by eqpymp
Seems none of the level 30 scholar/artificing skills are working correctly they are all labled "confused" both on mouseover and in /useability. I tried changing them but since I am completely in the dark with how that works it dident turn out for me.

From top to bottom on the last row of artificing it should be
Psychokenesis
Radiant Cut
Convergence of Spirit

Still the greatest mod ever.
Fantastic! This is what im looking for, I will make the change today.

Frog Soup
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Unread 07-07-2006, 01:36 AM  
Lovemaster
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Okay, I noticed under metal working that molding should be modeling; this button is not working.
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Unread 07-06-2006, 09:43 AM  
Zarrian
A Brown Bear

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Provisioner?

The provisioner icons showed up until I went to make the recipe, at which time that option was no longer available? Am I doing something wrong?
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Unread 07-03-2006, 01:13 PM  
eqpymp
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Re: Re: Re: Re: Re: Button button... whos got the button

Seems none of the level 30 scholar/artificing skills are working correctly they are all labled "confused" both on mouseover and in /useability. I tried changing them but since I am completely in the dark with how that works it dident turn out for me.

From top to bottom on the last row of artificing it should be
Psychokenesis
Radiant Cut
Convergence of Spirit

Still the greatest mod ever.

Last edited by eqpymp : 07-03-2006 at 01:17 PM.
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Unread 07-03-2006, 06:41 AM  
matthewzellmer
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Red face Re: Re: Re: Re: Button button... whos got the button

Quote:
Originally posted by GCT
Okay, I take that back. I tried /useability "T" Joint, just like it is in the book, and that worked.
OK, if that is the only one that will work, I can do something like that with the code and they you can try it again. Give me a couple of days


Frog Soup
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Unread 07-02-2006, 09:33 AM  
GCT
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Re: Re: Re: Button button... whos got the button

Quote:
Originally posted by matthewzellmer
Yea that is what I thought would happen. Give it a try with a / before the T. Also try 'T' with single quotes or try "T Joint" with quotes around the whole thing! Thanks for you help troubleshooting!

Frog Soup
Okay, I take that back. I tried /useability "T" Joint, just like it is in the book, and that worked.
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Unread 06-30-2006, 02:46 PM  
matthewzellmer
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Re: Re: Button button... whos got the button

Quote:
Originally posted by GCT
Well, I've tried /useability "T" Joint, like it is in the book, and that didn't work. I tried T Joint and 'T' Joint as well, none of them worked.
Yea that is what I thought would happen. Give it a try with a / before the T. Also try 'T' with single quotes or try "T Joint" with quotes around the whole thing! Thanks for you help troubleshooting!

Frog Soup
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Unread 06-30-2006, 09:54 AM  
GCT
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Re: Button button... whos got the button

Quote:
Originally posted by matthewzellmer
GCT, I know the buttons require a double click, its a EQ2 thing. I am still trying to create a workaround for it. I didnt add the "" for the T Joint cause I thought about the problem you explained. I am going to look at a couple of other tradeskills. Do me a favor, when your playing EQ2 and crafting at the correct station for the T joint skills. Type in the chat window, "useability T Joint" and see if it works. Maybe you will have to type it several times, several ways to figure out which makes it work. Once you figure out what works post another message here. And I can fix it.

Frog Soup
Well, I've tried /useability "T" Joint, like it is in the book, and that didn't work. I tried T Joint and 'T' Joint as well, none of them worked.
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Unread 06-28-2006, 02:01 PM  
twiggs
A Young Mystail Rat

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The tailoring

OK so it seems to me that you have at the top

Knots/Binding/Quickness When it should be the Cord skill/Ambidexterity when it should be the Tether skill

Then in the Center
Nimble/Dexterous/Quickness/then you have Tether when it should be the Ambidexterity skill

At the Bottem
Stiching/Emboroider/Weaving/then you have Braid when it should be the Hem Skill

All Skills work based on what they are labeled as but some are missplaced.
Hopefully that helps you out.
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Unread 06-28-2006, 01:22 PM  
matthewzellmer
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Thumbs Up Button button... whos got the button

Quote:
Originally posted by GCT
Yay! Thank you! They all work except for the "T" Joint. The message I get is that the spell T Joint can't be found. It looks like the game isn't recognizing that there are "" in the code there.

Also, I'm still having the problem that, when I first log in, I have to hit the reactionaries twice the first time for them to work. After this first time, they all work with one press. Strangely enough, if I zone with a character, it doesn't do this, only when I first log in with a particular character. This is only for the second through fifth tiers (columns), as the first tier spells work with just one press right from the start. Is there a difference in the code from the first tier spells and the other tier spells that is causing this?
GCT, I know the buttons require a double click, its a EQ2 thing. I am still trying to create a workaround for it. I didnt add the "" for the T Joint cause I thought about the problem you explained. I am going to look at a couple of other tradeskills. Do me a favor, when your playing EQ2 and crafting at the correct station for the T joint skills. Type in the chat window, "useability T Joint" and see if it works. Maybe you will have to type it several times, several ways to figure out which makes it work. Once you figure out what works post another message here. And I can fix it.

Frog Soup
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Unread 06-28-2006, 01:18 PM  
matthewzellmer
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Exclamation Re: Tailoring

Quote:
Originally posted by twiggs
I just tryed this bad boy out i love it all exept the that the Tailoring spells are a little wacked out you either have them miss labled or have the wrong icon. Just thought i should give you a head up
WOW a post without an answer. I build the mod. Do me a favor figure out which ones are wrong and let me know. I can fix them. None of my characters are into Tailoring so give me some help!

Frog Soup
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Unread 06-28-2006, 01:09 PM  
twiggs
A Young Mystail Rat

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Tailoring

I just tryed this bad boy out i love it all exept the that the Tailoring spells are a little wacked out you either have them miss labled or have the wrong icon. Just thought i should give you a head up
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Unread 06-27-2006, 12:34 PM  
GCT
A Coastal Crab

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Yay! Thank you! They all work except for the "T" Joint. The message I get is that the spell T Joint can't be found. It looks like the game isn't recognizing that there are "" in the code there.

Also, I'm still having the problem that, when I first log in, I have to hit the reactionaries twice the first time for them to work. After this first time, they all work with one press. Strangely enough, if I zone with a character, it doesn't do this, only when I first log in with a particular character. This is only for the second through fifth tiers (columns), as the first tier spells work with just one press right from the start. Is there a difference in the code from the first tier spells and the other tier spells that is causing this?
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