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Unread 08-13-2007, 05:57 PM  
matthewzellmer
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Fix added

I went ahead and swapped Ambidexterity and Tether. I also added Transmute and Tinkering.

Thanks. Keep it comming

- Frog Soup
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Unread 06-15-2007, 08:45 PM  
Bekkr
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T4
Hem ... Progress -30 , Durability +15
Ambidexterity ... Success -6% , Durability +20
Tether ... -Power , Durability +15

My icons for Ambidexterity and Tether seem to be swapped. Anyone else find that? Or am I going crazy?

Great, great mod, btw.

EDIT: Well, they were swapped... but somehow I managed to fumble my way through the editor enough to fix it myself.

Last edited by Bekkr : 06-16-2007 at 10:28 AM.
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Unread 06-08-2007, 11:10 AM  
matthewzellmer
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Re: Updates for Tailoring and Fletching

Tailoring

T1
Stitching ... Durability - 3% , Progress +9
Nimble --- Success -3% , Progress +9
Knots ... -Power , Progress +9

etc ...

WOOW! Thanks a ton for the help. Sorry, no transmuting until I buy the EoF expansion
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Unread 06-08-2007, 10:00 AM  
Nek_Darcie
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Updates for Tailoring and Fletching

Tailoring

T1
Stitching ... Durability - 3% , Progress +9
Nimble --- Success -3% , Progress +9
Knots ... -Power , Progress +9

T2
Embroider ... Progress -20 , Durability +10
Dexterous ... Success -3% , Durability +10
Binding ... -Power , Durability +10

T3
Weaving ... Durability -6 , Progress +18
Quickness ... Success -6% , Progress +18
Cord ... -power , Progress +18

T4
Hem ... Progress -30 , Durability +15
Ambidexterity ... Success -6% , Durability +20
Tether ... -Power , Durability +15

T5
Knit ... Durability -9% , Progress +27
Spry ... Success -9% , Progress +27
Hitch ... - Power , Progress +27

T6
Garnish ... Progress -40 , Durability +20
Rapidity ... Success -4% , Durability +15
Spiral ... -Power , Durability +20

Fletching

T1
Cutting ... Durability -3 , Progress +9
Measure ... Success -6% , Progress +18
Handwork ... -Power , Progress +9

T2
Chipping ... Progress -20 , Durability +10
Weigh ... Success -3% , Durability +10
Crafting ... -Power , Durability +10

T3
Chiseling ... Durability -6 , Progress +18
Estimate ... Success -9% , Progress +27
Whittling ... -Power , Progress +18

T4
Carving ... Progress -30 , Durability +15
Inscribing ... Success -6% , Durability +20
Detail ... -Power , Durability +15

T5
Inscribing ... Durability -9 , Progress +27
Evaluate ... Success -3% , Progress +9 <----- This one is odd but is what it says
Jig ... -Power , Progress +27

T6
Engraving ... Progress -40 , Durability +20
Rhyme & Reason ... Success -4% , Durability +15
Clamp ... -Power , Durability +20

T7
Crosshatch ... Durability -15 , Progress +35
Calibrate ... Success -12% , Progress +35
Vice ... -Power , Progress +35
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Unread 06-07-2007, 11:47 PM  
anfrey
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i dig this mod now that i'm finally playing at a large enough resolution to use it... 1680x1050 sure is sweet..

anyway, any chance to add transmuting skills to the popup?
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Unread 06-04-2007, 06:32 PM  
matthewzellmer
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Re: Quick Question

Love this MOD for my crafters, but when I download the new file (LU35) what comes out of the .zip is still dated 5/3/2007.

Thanks for the question BlaccPlague, I updated the EQ2 Interface info so folks will know its been tested with LU35. I didnt want anyone thinking I had forgotten about the mod and left it to its post-dated doom. As of now there are no new parts added to the mod.

Frog Soup
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Unread 06-02-2007, 08:03 PM  
MoonglumHMV
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Quick Question

Love this MOD for my crafters, but when I download the new file (LU35) what comes out of the .zip is still dated 5/3/2007.
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Unread 05-10-2007, 03:46 PM  
matthewzellmer
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fixes

{I am trying this out but their is somthing I'm not sure I understand. You double click the icon to counter the event?

Also, I like to have the counter right under the durability/progress bar so I can decide if I want to use a progress counter or a durability counter, is their any way to get those closer? I suppose I could do that myself hehe. I alos like a huge (wide) durability/progress bar that would go across the entire window. hmmmm, sounding like I need to make a mod lol.

Other then that I really like it.} Quote

There is a problem with the buttons, you have to click them twice the first time you use them. Its an odd EQ2 problem its not something I can fix.

You can make the progress/durability bar as big as it was originally but to make it any bigger you will have to make the mod yourself. Its not to tough. go for it!
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Unread 05-10-2007, 01:03 PM  
Myanta
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I am trying this out but their is somthing I'm not sure I understand. You double click the icon to counter the event?

Also, I like to have the counter right under the durability/progress bar so I can decide if I want to use a progress counter or a durability counter, is their any way to get those closer? I suppose I could do that myself hehe. I alos like a huge (wide) durability/progress bar that would go across the entire window. hmmmm, sounding like I need to make a mod lol.

Other then that I really like it.
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Unread 05-08-2007, 01:32 PM  
matthewzellmer
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No prob

I can change that window so it's initally closed and you have to open it every time. Not a prob. I will try and get some time tonight to do it.

Frog Soup
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Unread 05-07-2007, 05:42 PM  
FloridaFringe
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Same here. Love this tradeskill mod and I don't even craft all that much. It's very easy to use and well refined.

I would also like to second the request for the skills window to default to the last saved setting, either opened or closed accordingly. Personally, I don't use that window so would love to see it closed all the time but I'm sure there are others that would feel the opposite.

Thanks again for the great work.
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Unread 05-07-2007, 03:09 PM  
Seagoat
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Still enjoying this mod!

I do have one request, though, and it's probably a simple visibility issue. Could you make it so that the Skills popup window isn't visible and covering the Recipe List every time the window is opened?

(If not, that's ok. I can probably tweak this myself, but others may also find it bothersome to have to close it each and every time.)
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Unread 04-19-2007, 09:21 AM  
matthewzellmer
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ouch

Hi,

I try your TS and its nice, but i donīt see the duration. can you implement the duration on each?

grz Dragon

Our talking about a lot of work Dragon! I could if I had about 2 solid days to work on it. If U want go ahead and mod it yourself! I dont mind. I have considered doing this for a while and have finished some if it but its going to take a bit longer.
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Unread 04-10-2007, 04:25 PM  
DragonStyles
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Hi,

I try your TS and its nice, but i donīt see the duration. can you implement the duration on each?

grz Dragon
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Unread 03-22-2007, 08:50 AM  
matthewzellmer
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Re: Some additional skills

Quote:
Originally posted by quaiky
...
Thanks for the heaping list of skills I will add them today.

- Frog Soup
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