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Unread 04-07-2005, 02:27 PM  
Strilen
A Brown Bear

Server: Crushbone
Forum posts: 8
File comments: 2
Uploads: 0
Should there be jusy one set of includes around the last line??


PASTED=========================
Add this:


<include>eq2ui_harvest.xml</include>
<include><include>eq2ui_mainhud_notes.xml</include></include>


so it will look like

.
.
.
.
<include>eq2ui_harvest.xml</include>
<include>eq2ui_mainhud_notes.xml</include> <-------------???????????
</Page>
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Unread 04-06-2005, 07:14 PM  
Goldi
A Berserk Golem
Interface Author - Click to view interfaces

Server: Antonia Bayle
Forum posts: 58
File comments: 59
Uploads: 9
Quote:
Originally posted by Goldi
Hey Grim

Actually, that is what the "Skills" button did, but in this version, i added that information in the notes....

You can add yourself up to 10 different notes, it is very easy to do
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Unread 04-06-2005, 02:08 AM  
Grymmtooth
A Forest Scavenger

Server: Everfrost
Forum posts: 15
File comments: 3
Uploads: 0
I just stumbled upon this mod and think I will be installing it very soon... however, I was wondering if anyone has considered creating/adding a "hint" button that lists each of the classes "Key Knowledges"... I for one would find this very useful when I find an adept dropped and wonder if any of my guildmates might be able to use it. With this handy tool I could compare the "Skill" with class and know who to ask.

Just a thought!

Grymmtooth
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Unread 04-01-2005, 01:02 AM  
tonyis3l33t
a hedgehog
 
tonyis3l33t's Avatar
Interface Author - Click to view interfaces

Server: Nagafen
Forum posts: 854
File comments: 43
Uploads: 22
great combination work! I was going to do this a while back, but i got wrapped up in the whole mapping scene
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