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DEFILER -- SPELLS -- FREEPORT ONLY

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1 -- Imprecation
Deals instant disease damage to the target and decrease their noxious resistance for a short duration.

1 -- Minor Balm
Instantly heals some of target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

2 -- Curse
Impairment that decreases target's attack speed.

3 -- Malaise
Deals poison damage over time to the target.

3 -- Minor Sacrifical Heal
Heals a larget amount of target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

4 -- Minor Fortune
An augmentation that increases the health and power of the defiler's ally.

5 -- Divine Providence
Starts an Heroic Opportunity.

5 -- Shroud
A group augmentation that increase physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.

6 -- Cure Noxious
Cures Noxious impairments on the target ally.  This includes poison and disease effects.

6 -- Summon Food and Water
Summons food and drink for the chosen ally.

7 -- Balm
Instantly heals some of target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

7 -- Repulsion
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom, and intelligence.

8 -- Revive
Resurrects a fallen ally.  That ally has resurrection sickness for a while. This spell cannot be used in combat, but can be used on allies that are not part of your group.

9 -- Enduring Breath
An augmentation which grants an ally the ability to breathe underwater.

9 -- Greater Imprecation
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.

10 -- Greater Curse **
Impairment that decreases target's attack speed.

10 -- Sacrificial Heal
Heals a large amount of target ally's health.  The defiler must sacrifice some of their own health ot cast this spell.

11 -- Infection **
Deals poison damage over time to the target.

11 -- Spirit Guide
Summons a Spirit Guide for every group member.  This item can be used to revive a fallen priest.

12 -- Spectral Ward **
Appllies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage.  If any absorption remains when the ward expires, it is converted into a heal.

13 -- Cure Trauma
Cures trauma impairments on the target ally.  This includes slashing, piercing, and crushing effects.

13 -- Fearful Chant
Fears enemies near the defiler and reduces their hate towards the defiler.  any hostile actions taken on them have a chance at breaking the fear effect.

13 -- Spirit of the Wolf
Increase the movement speed of an ally while out of combat.

14 -- Accretion
Heals all allies near the defiler.  The defiler must sacrifice some of their own health ot cast this spell.

14 -- Wards of Spirit **
Applies a powerful ward for a short duration on the shaman's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

15 -- Eidolic Ward
Applies an emergency ward for a short duration that prevent sdamage to target ally until the ward has absorbed its maximum amount of damage.  If any absorption remains when the ward expires, it is converted into a heal.  This spell does not require any power and does not have a ca casting time.

15 -- Greater Balm
Instantly heals some of target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

16 -- Efflux
A group augmentation that increase the noxious resistance and health pool of the defiler's group.  The noxious resistance protects more against disease than poison.

16 -- Fortune
An augmentation that increase the health and power of the defiler's ally.

17 -- Sickening Imprecation
Deals instant disease damage to the target and decrease their noxious resistance for a short duration.

18 -- Greater Sacrificial Heal
Heals a large amount of target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

18 -- Vehement
A group augmentation that increase the strength and maximum health of the defiler's group.

19 -- Cure Elemental
Cures elemental impairments on the target ally.  This includes heat and cold effects.

19 -- Ghostly Ward **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maxium amount of damage.  If any absorption remains when the ward expires, it is converted into a heal.

19 -- Greater Shroud
A group augmentation that increase physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.

20 -- Bounty of the Virtuous (Splitpaw)
Instantly heals some of target ally's health. This spell has a chance to heal additional health.

20 -- Baleful Countenance **
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures

21 -- Revulsion
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence

22 -- Reanimate
Resurrects a fallen ally and grants them increased power regeneration. This spell can be cast during combat.

22 -- Untreated Balm
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.

23 -- Abominus
Augmentation which grants the defiler's group the ability to walk and breathe under water.

23 -- Fuliginous Sphere **
Deals disease damage over time and decreases the attack speed of the target.

24 -- Degeneration **
Impairment that decreases target's attack speed.

25 -- Contamination
Deals poison damage over time to the target.

26 -- Curse of Shielding
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.

26 -- Spectral Guard
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

27 -- Devigorating Chant
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.

28 -- Cure Arcane

28 -- Profane Accretion
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.

28 -- Seeping Eschar
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

29 -- Distill Soul
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler

29 -- Putrified Balm
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.

30 -- Dire Effluence
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.

30 -- Foreboding **
An augmentation that increases the health and power of the defiler's ally.

31 -- Vile Imprecation
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.

32 -- Aphotic Touch
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.

32 -- Sacrificial Aid **
Heals a large amount of target ally's health. The defiler must sacrifice some of their own health to cast this spell.

32 -- Vehemence
A group augmentation that increases the strength and maximum health of the defiler's group.

33 -- Dire Shroud **
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.

34 -- Sinister Countenance **
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures

35 -- Umbral Trap
Impairment placed upon an enemy that lowers their combat attack damage. This spell has an extended duration.

35 -- Loathing
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence

35 -- Tendrils of Fear
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally

36 -- Senescence
Resurrects all nearby fallen allies and grants them increased power regeneration. This spell can be cast during combat.

37 -- Fuliginous Coil
Deals disease damage over time and decreases the attack speed of the target.

38 -- Atrophy
Impairment that decreases target's attack speed.

39 -- Primordial Terror
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

39 -- Suppuration **
Deals poison damage over time to the target.

40 -- Bane of Shielding
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.

40 -- Malefic Shroud **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

41 -- Devitalizing Chant
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.

41 -- Eerie Avenger
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time

42 -- Carrion Shield **
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

42 -- Cure: Mail of Souls
Cures noxious and trauma impairments on the defiler's group.

42 -- Venal Accretion
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.

43 -- Crystalize Soul
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler

43 -- Fetid Balm **
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.

44 -- Baleful Efflux
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.

44 -- Harbinger
An augmentation that increases the health and power of the defiler's ally.

45 -- Dread Invective
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally

45 -- Ruinous Imprecation
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.

46 -- Aphotic Corruption
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.

46 -- Sacrificial Alleviation
Replenishes a large amount of target ally's health.

46 -- Voracity
A group augmentation that increases the strength and maximum health of the defiler's group.

47 -- Ghastly Shroud
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.

47 -- Loathsome Seal
A powerful impairment that decreases the target's strength, stamina, agility, and defense. This impairment can only be maintained on a single target

48 -- Malefic Countenance **
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures

48 -- Purulence
Applies a powerful emergency ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage. This spell does not require any power and does not have a casting time.

49 -- Abhorrence
Reduces all of target's attributes, which includes strength, agility, stamina, wisdom and intelligence

49 -- Tendrils of Terror
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. This spell does not require any concentration, but can only be maintained on a single ally

50 -- Maelstrom of Dismay
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired

50 -- Vivication
Resurrects a fallen ally without incurring any resurrection effects. This spell can be cast during combat.

51 -- Fuliginous Tendril
Deals disease damage over time and decreases the attack speed of the target.

52 -- Degenerate **
Impairment that decreases target's attack speed.

52 -- Forced Cannibalize
Does Divine damage over-time to the target opponent, and converts a portion of this damage into Power for the Defiler

53 -- Infestation
Deals poison damage over time to the target.

53 -- Primeval Terror **
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.

54 -- Bane of Guarding
A curse placed on an enemy that causes them to sometimes ward the target of against the enemy's hostile spells and attacks.

54 -- Calamitous Shroud **
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal

55 -- Extenuating Chant 
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.

55 -- Ghostly Avenger
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time

55 -- Voice of the Ancestors
Cures all hostile control effects on the party. The Defiler can cast this while under the effects of Stuns, Mesmerizes, or Stifles

56 -- Banal Accretion
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell.

56 -- Carrion Aegis
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

56 -- Cure: Mail of Spirits
Cures noxious and trauma impairments on the defiler's group.

57 -- Crystallize Spirit
An impairment that has a chance at dealing disease damage to the target every time they are healed. If the impairment is still on the target when they are killed, a soul essence item is granted to the defiler

57 -- Putrid Balm
Instantly heals some of target ally's health. The defiler must sacrifice some of their own health to cast this spell.

58 -- Malevolent Efflux
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison.

58 -- Portent
An augmentation that increases the health and power of the defiler's ally.

58 -- Spiritual Circle
Summons a spirit totem that continually attempts to ward group members in a radius around the totem. Once summoned, this spirit cannot move. This spell has a recurrent power cost

59 -- Dire Invective
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally

59 -- Ruinous Anathema
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.

60 -- Caliginous Corruption **
Deals disease damage over time and decreases Noxious mitigations on an opponent and its allies.

60 -- Rapacity
A group augmentation that increases the strength and maximum health of the defiler's group.

60 -- Sacrificial Deliverance **
Replenishes a large amount of target ally's health.

61 -- Abhorrent Seal 
A powerful impairment that decreases the target's strength, stamina, agility, and defense. 

61 -- Abhorrent Shroud 
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group. 

62 -- Woeful Countenance 
The defiler takes on a wraith form, increasing their in-combat health regeneration. While in this form, the defiler also gains the ability to see invisible creatures. 

63 -- Tendrils of Horror **
An augmentation that grants a chance to decrease attack speed and combat attack damage of an opponent when they attack the defiler's ally. 

64 -- Malignancy **
Reduces all of the target's attributes, which includes strength, agility, stamina, wisdom and intelligence.

65 -- Defile 
An area effect that deals disease damage over time to enemies surrounding the defiler. The amount of damage increases the closer the enemies are near death. 

65 -- Fulginous Domination 
Deals disease damage over time and decreases the attack speed of the target. 

66 -- Abasement 
Impairment that decreases target's attack speed. 

67 -- Ancient Terror 
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon. 

67 -- Putrefy  
Deals poison damage over time to the target. 

68 -- Bane of Protection  
A curse placed on an enemy that causes them to sometimes ward their target against the enemy's hostile spells and attacks. 

68 -- Malignant Shroud  
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal. 

69 -- Spirit Avenger  
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted. 

69 -- Torpid Chant  
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect. 

70 -- Carrion Bulwark 
A group augmentation that increases the noxious resistance and health pool of the defiler's group. The noxious resistance protects more against disease than poison. 

70 -- Impious Accretion 
Heals all allies near the defiler. The defiler must sacrifice some of their own health to cast this spell. 

70 -- Maelstrom  
Drains health and power over time from the target and nearby encounter members and converts it into health and power for the defiler's group. It costs power over time to maintain the spell and the defiler is stunned, but the spell can be toggled off early if desired. 

70 -- Cure: Mail of Phantoms 
Cures noxious and trauma impairments on the defiler's group. 

71 -- Crystallize Essence
Whenever a group ally is responsible for the death of an enemy, they have a chance at capturing some of their spirit.  This spirit can later be consumed to heal nearby allies.  This spell does not require any concentration, but consumes a small amount of your health anytime it triggers.

71 -- Dire Balm
Instantly heals some of the target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

71 -- Imprecate
Deals instant disease damage to the target and decreases their noxious resistance for a short duration.

72 -- Noxious Efflux
A group augmentation that increases the noxious resistance and health pool of the defiler's group.  The noxious resistance protects more against disease than poison.

72 -- Precognition 
An augmentation that increases the health and power of the defiler's ally.

72 -- Soul Cannibalize **
Does divine damage over-time to the target opponent, and converts a portion of this damage into power for the defiler.

73 -- Enormity **
A group augmentation that increases the strength and maximum health of the defiler's group.

73 -- Invective **
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power.  This spell does not require any concentration, but can only be maintained on a single ally.

73 -- Sacrificial Restoration
Heals a large amount of target ally's health.  The defiler must sacrifice some of their own health to cast this spell.

74 -- Absolute Corruption **
Deals disease damage over time and decreases noxious mitigations on an opponent and its allies.

74 -- Shroud of Armor
A group augmentation that increases physical damage resistance and grants a replenishing ward against non-physical damage to the defiler's group.

74 -- Words of the Ancestors
Cures all hostile control effects on the party.  The defiler can cast this while under the effects of stuns, mesmerizes, or stifles.

75 -- Hideous Seal
A powerful impairment that decreases the target's strength, agility, and wisdom.  This impairment can only be maintained on a single target.

76 -- Abomination
Reduces all the target's attributes, which includes strength, agility, stamina, wisdom, and intelligence.

76 -- Countenance 
The defiler takes on a wraith form, increasing their in-combat health regeneration.  While in this form, the defiler also gains the ability to see invisible creatures.

76 -- Spiritual Shrine
Summons a spirit totem that continually attempts to ward group members in a radius around the totem.  Once summoned, this spirit cannot move.  This spell has a recurrent power cost.

77 -- Fuliginous Whip
Deals disease damage over time and decreases the attack speed of the target.

77 -- Panic 
Forces target to flee in fear.  The fear effect has a chance to break each time the target attacked or cast upon.

78 -- Ancient Shroud
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage.  If any absorption remains when the ward expires, it is converted into a heal.

78 -- Emaciate
An area effect spell that deals disease damage over-time to enemies surrounding the defiler.  The amount of damage increases the closer the enemies are near death.

78 -- Malis 
Deals poison damage over time to the target.

79 -- Bane of Warding
A curse placed on an enemy that causes them to sometimes ward the target against the enemy's hostile spells and attacks.

79 -- Carrion Warding
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.

79 -- Terror Chant
Fears enemies near the defiler and reduces their hate toward the defiler.  Any hostile actions taken on them have a chance at breaking the fear effect.

80 -- Ancestral Avenger
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them.  A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally.  This spell cannot be interrupted, does not require any power and has a very fast casting time.

80 -- Deathward
Deathward is more powerful the closer the ally is to death.  It cannot be cast on yourself.

80 -- Pandemonium
Drains health and power over time from the target and nearby encounter members, and converts it into health and power for the defiler's group.  It costs power over time to maintain the spell and the defiler cannot move or cast spells, but the spell can be toggled off early if desired.

80 -- Wild Accretion
Heals all allies near the defiler.  The defiler must sacrifice some of their own health to cast this spell.


** Master II Upgrade Choices

