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FURY -- SPELLS 

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PORTAL SPELLS

Druids (furies and wardens) can open portals to druid rings in Antonica, the Commonlands, Greater Faydark, the Butcherblock Mountains and the Steamfont Mountains. In order to gain the ability to open a portal to a specific ring, a druid must travel to that ring and havest a "blessed leaf," and then return to the "portals trainer" in his home city. Portals remain open for approximately a minute, and can be used by any number of characters, so long as they have themselves also already harvested a leaf from within the destination druid ring. Those utilizing a portal do not have to be grouped with the druid who created it.

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1 -- Minor Salve
Instantly heals some of target ally's health.

1 -- Stinging Insects
Deals divine damage over time to target enemy and lowers their defense.

2 -- Bristles
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.  This spell does not require any concentration, but can only be maintained on a single ally.

3 -- Minor Elixir
Replenishes a large amount of target ally's health.

3 -- Squall
Deals Magic damage over time to an opponent.

4 -- Minor Lucid
An augmentation that increase the intelligence and power pool of an ally.

5 -- Divine Providence
Starts an Heroic Opportunity.

5 -- Natural Mask
A group augmentation that increase the physical damage resistance and in-combat health regeneration of the fury's group.

6 -- Cure Noxious
Cures noxious impairments on the target ally.  This includes poison and disease effects.

6 -- Summon Food and Water
Summons food and drink for the chosen ally.

7 -- Intimidation
Impairs the traget's agility and wisdom.

7 -- Salve
Instantly heals some of the target ally's health.

7 -- Enveloping Roots
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration

8 -- Revive
Resurrects a fallen ally.  This ally has resurrection sickness for a while.  This spell cannot be used in combat, but can be used on allies that are not part of your group.

9 -- Enduring Breath
An augmentation which grants an ally the ability to breathe under water.

9 -- Stinging Swarm
Deals divine damage over time to the target and lowers their defense.

10 -- Bristleskin **
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.  This spell does not require any concentration, but can only be maintained on a single ally.

10 -- Elixir
Replenishes a large amount of target ally's health.

10 -- Snare
Snares the enemy, slowing their movement speed for a limited duration.

11 -- Favor of the Phoenix
Summons a Crystallized Phoenix Feather for every group member.  The feather can be used to revive a fallen priest.

11 -- Twirl **
Deals Magic damage over time to an opponent.

12 -- Regrowth **
Heals a large amount of target ally's health over time for a short duration.

13 -- Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.

13 -- Spirit of the Wolf
Increases the movement speed of an ally while out of combat.

13 -- Cure Trauma
Cures trauma impairments on the target ally.  This includes slashing, piercing, and crushing effects.

14 -- Recovery of the Untamed
Heals all allies near the fury.

14 -- Winds of Renewal **
Replenishes health over time for a short duration to the druid's group.

15 -- Greater Salve
Instantly heals some of target ally's health.

15 -- Sylvan Touch
Heals a large amount of target ally's health over time for a short duration.  This spell does not require any power and does not have a casting time.

16 -- Lucid
An augmentation that increase the intelligence and power pool of an ally.

16 -- Pride of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group.  The elemental resistance protects more against heat than cold.

17 -- Provoking Swarm
Deals divine damage over time to the target and lowers their defense.

18 -- Greater Elixir
Replenishes a large amount of target ally's health.

18 -- Wild Spirit
A group augmentation that increase the intelligence and wisdom of the fury's group.

19 -- Cure Elemental
Cures elemental impairments on the target ally.  This includes heat and cold effects.

19 -- Feral Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.

19 -- Greater Regrowth **
Heals a large amount of target ally's health over time for a short duration.

20 -- Bounty of the Virtuous (Splitpaw)
Instantly heals some of target ally's health. This spell has a chance to heal additional health.

20 -- Peerless Predator **
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures

21 -- Feral Intimidation
Impairs the target's agility and wisdom.

21 -- Earthen Roots
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration

22 -- Fierce Rousing
Resurrects a fallen ally. This spell can be used in combat and cannot be interrupted.

22 -- Nature's Salve
Instantly heals some of target ally's health.

23 -- Ferocity of the Eel
Augmentation which grants the fury's group the ability to clearly see and breathe under water.

23 -- Strike of Thunder **
Instantly deals a significant amount of magic damage to a target.

24 -- Bristlepelt **
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally

25 -- Cyclone
Deals Magic damage over time to an opponent.

26 -- Fleshweave
Heals a large amount of target ally's health over time for a short duration.

26 -- Savagery
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally

27 -- Confounding Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.

28 -- Cure Arcane

28 -- Breath of the Untamed
Heals all allies near the fury.

28 -- Ram's Growth
Replenishes health over time for a short duration to the druid's group.

29 -- Predatory Salve
Instantly heals some of target ally's health.

29 -- Vicious Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies

30 -- Mark of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.

30 -- Verve
An augmentation that increases the intelligence and power pool of an ally.

31 -- Deadly Swarm
Deals divine damage over time to the target and lowers their defense.

32 -- Starburst **
Deals instant heat damage to the target and all other nearby encounter members.

32 -- Untamed Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.

32 -- Wilding Elixir **
Replenishes a large amount of target ally's health.

33 -- Savage Mask **
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.

34 -- Transcendant Predator **
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures.

35 -- Brutal Intimidation
Impairs the target's agility and wisdom.

35 -- Spirit of the Bat
Grants an ally increased power regeneration, increased power pool, and agility. This spell does not require any concentration, but can only be maintained on a single ally

35 -- Fae Fire
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.

35 -- Entrapping Roots
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration

36 -- Call of the Hunt
Resurrects all nearby fallen allies. This spell can be used in combat and cannot be interrupted.

37 -- Strike of Storms
Instantly deals a significant amount of magic damage to a target.

38 -- Barbed Skin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally

39 -- Pact of the Cheetah
An emergency group augmentation that increases the in-combat movement speed of the fury's group for a short duration.

39 -- Whirlwind **
Deals Magic damage over time to an opponent.

40 -- Bloodlust
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally

40 -- Wild Bloodflow **
Heals a large amount of target ally's health over time for a short duration.

41 -- Feral Tenacity
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

41 -- Seizing Brambles
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.

42 -- Howl of the Untamed
Heals all allies near the fury.

42 -- Owl's Restoration **
Replenishes health over time for a short duration to the druid's group.

42 -- Cure: Toxic Abolishment
Cures elemental and noxious impairments on the fury's group.

43 -- Feral Salve **
Instantly heals some of target ally's health.

43 -- Savage Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies

44 -- Ferocity of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.

44 -- Vim
An augmentation that increases the intelligence and power pool of an ally.

45 -- Dooming Swarm
Deals divine damage over time to the target and lowers their defense.

45 -- Untamed Shroud
Grants invisibility to the fury's group

46 -- Ferine Elixir
Replenishes a large amount of target ally's health.

46 -- Ferine Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.

46 -- Starfire
Deals instant heat damage to the target and all other nearby encounter members.

47 -- Ferine Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.

47 -- Irritating Swarm
Interrupts the target and impairs their focus skill and casting techniques. For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires

48 -- Feral Pulse
Replenishes health over time for a short duration to the fury's group. This spell does not require any power and does not have a casting time.

48 -- Incomparable Predator **
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures

49 -- Beastly Intimidation
Impairs the target's agility and wisdom.

49 -- Fae Flames
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to 3 attacks per ally.

49 -- Engulfing Roots
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration

50 -- Porcupine
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 25 times

50 -- Primeval Awakening
Resurrects a fallen ally and shapechanges them into a treant, granting increased offensive casting techniques, intelligence, focus, and power over time replenishment. After the shapechange effect expires, the ally will get resurrection sickness. This spell can be used in combat

51 -- Bolt of Storms **
Instantly deals a significant amount of magic damage to a target.

52 -- Back Into the Fray
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled. This spell cannot be cast on the fury

52 -- Thornskin **
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. This spell does not require any concentration, but can only be maintained on a single ally

53 -- Waterspout
Deals Magic damage over time to an opponent.

53 -- Sense of the Bat
Grants an ally increased power regeneration, increased power pool, and agility. This spell does not require any concentration, but can only be maintained on a single ally

54 -- Primal Fury
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. This spell does not require any concentration, but can only be maintained on a single ally

54 -- Untamed Bloodflow **
Heals a large amount of target ally's health over time for a short duration.

55 -- Feral Vehemence
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

55 -- Ring of Fire
Summons a ring of fire around the fury. Heat damage is continually inflicted to any enemies within the ring.

55 -- Seizing Thorns
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.

56 -- Cry of the Untamed
Heals all allies near the fury.

56 -- Cure: Lethal Abolishment
Cures elemental and noxious impairments on the fury's group.

56 -- Owl's Grace
Replenishes health over time for a short duration to the druid's group.

57 -- Bestial Feast
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies

57 -- Wild Salve
Instantly heals some of target ally's health.

58 -- Ferine Vim
An augmentation that increases the intelligence and power pool of an ally.

58 -- Hibernation
Replenishes the group's health after a short period of time has passed.

58 -- Spirit of the Hunt
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.

59 -- Killing Swarm
Deals divine damage over time to the target and lowers their defense.

60 -- Nature's Elixir **
Replenishes a large amount of target ally's health.

60 -- Primal Spirit
A group augmentation that increases the intelligence and wisdom of the fury's group.

60 -- Starnova **
Deals instant heat damage to the target and all other nearby encounter members.

61 -- Carnal Mask
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.

61 -- Maddening Swarm 
Interrupts the target and impairs their focus skill and casting techniques. For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires. 

62 -- Seasoned Predator  
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures. 

63 -- Fae Pyre **
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to three attacks per ally. 

64 -- Barbarous Intimidation **
Impairs the target's agility and wisdom.

64 -- Elddar's Grasp
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration

65 -- Call of Storms  
Calls upon a pulsating storm in an area around the fury. Every second, there is a chance that any enemy caught in the storm will be struck by lightning for magic damage. In order to maintain this effect, the fury is stunned in place, but can end the effect early if desired. 

65 -- Thunderbolt  
Instantly deals a significant amount of magic damage to the target. 

66 -- Spineskin  
An augmentation placed on the fury's ally that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker. 

67 -- Tempest 
Deals magic damage over time to an opponent. 

68 -- Agitate  
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. 

68 -- Greater Bloodflow   
Heals a large amount of target ally's health over time for a short duration. 

69 -- Feral Potence  
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted. 

69 -- Grasping Thorns 
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect. 

70 -- Abolishment 
Cures elemental and noxious impairments on the fury's group. 

70 -- Owl's Reparation  
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold. 

70 -- Shriek of the Untamed 
Heals all allies near the fury. 

70 -- Urchin  
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes al attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off if desired. 

71 -- Aspect of the Bat
Grants an ally increased power regeneration, increased power pool, and agility. This spell does not require any concentration, but can only be maintained on a single ally

71 -- Dire Salve
Instantly heals some of target ally's health.

71 -- Feast **
An impairment placed on the target, that heals the fury's group over a period of time and increases the group's strength and stamina when that target dies

72 -- Death Swarm **
Deals divine damage over time to the target and lowers their defense.

72 -- Lucidity
An augmentation that increases the intelligence and power pool of an ally.

72 -- Master of the Hunt **
A group augmentation that increases the elemental resistance and health pool of the fury's group. The elemental resistance protects more against heat than cold.

72 -- Return to the Pack
Replenishes target ally's health. If target ally is under 50% health, the amount replenished is doubled. This spell cannot be cast on the fury.

73 -- Forest Spirit
A group augmentation that increase the intelligence and wisdom of the fury's group.

73 -- Grand Elixir
Replenishes a large amount of target ally's health.

74 -- Armor of Nature
A group augmentation that increases the physical damage resistance and in-combat health regeneration of the fury's group.

74 -- Starshower **
Deals instant heat damage to the target and all other nearby encounter members.

75 -- Distracting Swarm
Interrupts the target and impairs their focus skill and casting techniques. For the duration of this impairment, power is drained over time from the target and they are interrupted again when the spell expires. 

75 -- Fae Immolation
A group augmentation that grants the fury's group additional heat damage with every successful melee attack for up to three attacks per ally. 

76 -- Hibernate
Replenishes the group's health after a short period of time has passed.

76 -- Inferiority
Impairs the target's agility and wisdom.

76 -- Karana's Hold
Roots the fury's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration

76 -- Veteran Predator
The fury takes on the form of a lion, greatly increasing stamina and agility. While in this form, the fury also gains the ability to see stealthed creatures. 

77 -- Lightning Bolt
Instantly deals a significant amount of magic damage to the target. 

77 -- Quillskin
An augmentation placed on the fury's ally, that deals instant piercing damage to any attacker of that ally and all enemies nearby the attacker.  This spell does not require any concentration, but can only be maintained on a single ally.

78 -- Call of Karana
Calls upon a pulsating storm in an area around the fury. Every second, there is a chance that any enemy caught in the storm will be struck by lightning for magic damage. In order to maintain this effect, the fury is stunned in place, but can end the effect early if desired. 

78 -- Dire Bloodflow
Heals a large amount of target ally's health over time for a short duration.

78 -- Typhoon
Deals magic damage over time to an opponent. 

79 -- Autumns Kiss
Replenishes health over time for a short duration to the druid's group.

79 -- Feral
An augmentation that increases strength and agility and grants the chance for increased attack speed and combat attack damage in combat of an ally. 

79 -- Incapacitating Thorns
Snares and stifles all enemies near the fury and reduces their hate towards the fury. Any hostile actions taken on them have a chance at breaking this effect.

80 -- Ball Lightning 
Launches a ball of lightning at your target and that damages everything in its path

80 -- Feral Courage
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time

80 -- Untamed Regeneration
Heals all allies near the fury.

80 -- Hedgehog
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes al attackers of that ally instant divine damage. It costs power over time to maintain the spell and the fury is stunned, but the spell can be toggled off if desired. 


** Master II Upgrade Choices

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T8 spells formatted for Infocenter by Ypselon (Shyala@Runnyeye) based on http://eq2.tentonhammer.com 