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SWASHBUCKLER -- COMBAT ARTS -- QEYNOS AND KELETHIN ONLY

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1 -- Tracking

1 -- Sneak
Allows the rogue to move undetected and detect stealthed creatures.

1 -- Swipe
A quick attack that lowers the target's combat attack damage.

2 -- Pincer
A stealth attack that deals great damage and knocks the target down.

2 -- Spine Attack
An attack from behind that deals great damage and decreases the target's agility.

3 -- Circle Attack
An attack that strikes all enemies surrounding the swashbuckler.

4 -- Cheap Shot
Briefly stuns the target on a successful hit.

4 -- Pathfinding
Increases group movement speed.

5 -- Lucky Break
Starts an Heroic Opportunity.

5 -- Slice
An attack made from the side that deals moderate damage and decrease trauma (crushing, slashing, and piercing) mitigation on the target.

6 -- Evade
Reduces the target's hate towards the scout.

7 -- Hold
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time.  The slow effect has a chance to break each time the target is attacked.

8 -- Dirty Tricks
Decreases target's defense and wisdom.

8 -- Steel Swipe
A quick attack that lowers the target's combat attack damage.

9 -- Route
A stealth attack that deals great damage and knocks the target down.

10 -- Viscerate **
An attack from behind that deals great damage and decreases the target's agility.

11 -- Smuggle
Allows the rogue's group to move slowly undetected.

12 -- Quick Flurry **
Two precise quick attacks.  If one of thes attacks misses, the successive ones will miss automatically.

13 -- Flight of Foot **
Increases the agility of the swashbuckler and increases the effectiveness of all combat ares used by the swashbuckler.

13 -- Stance: Rash Advance
Increases offensive skills at the cost of the rogue's defense and parry skill.  This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack.  This is the rogue's primary offensive stance.

14 -- Circle Blade **
An attack that strikes all enemies surrounding the swashbuckler.

15 -- Edged Swipe
A quick attack that lowers the target's combat attack damage.

15 -- Poke
An attack from the side or front that deals medium damage.  If it hits, it cripples target's ability to parry.

16 -- Cold Throw
Two precise throwing attacks that deal cold damage.  If one of these attacks misses, the successive ones will miss automatically. If all atacks hit, the target becomes snared.  Thsi require a ranged throwing weapon.

17 -- Avoid Notice
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit.

18 -- Divert
Reduces the target's hate towards the scout.

18 -- Stance: Fancy Footwork
Increase defense, parry, adn physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler.  This is the swashbuckler's primary defensive stance.

19 -- Gut Slice
An attack made from the side that deals moderate damage and decreases trauma (crushing, slashing, and piercing) mitigation on the target.

19 -- Stay Low
Lowers the target's hate toward the rogue and places the rogue into stealth.

20 -- Trick of the Hunter (Splitpaw)
Slows target's movement speed for a short time and decreases their magic resist. The slow effect has a chance to break each time the target is attacked. There is a small chance that the slow effect will root the target in place.

20 -- Flamboyant Swipe **
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.

20 -- Swarthy Distraction
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.

21 -- Shanghai **
A stealth attack that deals great damage and knocks the target down.

22 -- Flashy Trick
Decreases target's defense and wisdom.

22 -- Undercut **
Deals damage and snares target on a successful hit.

23 -- Neutralize
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked

24 -- Gibe
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target

24 -- Unfriendly Reminder **
An attack from behind that deals great damage and decreases the target's agility.

25 -- Escape
Teleports the scout and all nearby group members to the nearest designated safe spot in the current adventuring area.

26 -- Disarming Grin
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.

26 -- Snap of the Wrist
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically

27 -- Stance: Risky Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.

27 -- Flight of Fancy
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.

28 -- Deft Rush
An attack that strikes all enemies surrounding the swashbuckler.

28 -- Flurry of Arms
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased

29 -- Nimble Cut **
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry

29 -- Playful Swipe
A quick attack that lowers the target's combat attack damage.

30 -- Chilling Throw
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon

30 -- False Blade
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

31 -- Avoid Attention
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit

32 -- Feigned Bravado **
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)

32 -- Slip
Reduces the target's hate towards the scout.

32 -- Stance: Smirking Defense
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance

33 -- Lie Low
Lowers the target's hate towards the rogue and places the rogue into stealth.

33 -- Kidney Blow **
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target

34 -- Rakish Swathe **
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.

34 -- Swarthy Deception
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.

35 -- Ruthless Cunning
Increases damage capability for a short time.

35 -- Ambuscade
A stealth attack that deals great damage and knocks the target down.

36 -- Hamstring
Deals damage and snares target on a successful hit.

36 -- Tricky Display
Decreases target's defense and wisdom.

37 -- Checkmate
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked

38 -- Cat's Paw
An attack from behind that deals great damage and decreases the target's agility.

38 -- Reproach
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target

40 -- Artful Finesse
Increases the combat attack damage and speed of the swashbuckler.

40 -- Disarming Smirk **
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.

40 -- Uncanny Speed
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically

41 -- Stance: Daring Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.

41 -- Bladeweaver **
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.

42 -- Flurry of Blades
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased

42 -- Lucky Gambit
An attack that strikes all enemies surrounding the swashbuckler.

43 -- Flash of Steel **
A quick attack that lowers the target's combat attack damage.

43 -- Razor Edge **
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry

44 -- Flamboyant Strike
An offensive attack that causes increased hate towards the swashbuckler. If it strikes, the swashbuckler cripples target's intelligence

44 -- Frigid Throw
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon

44 -- Treacherous Blade
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

45 -- Avoid Blame
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit

46 -- Stance: Dexterous Slashing
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance

46 -- Evasion
Reduces the target's hate towards the scout.

46 -- False Bravado
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation)

47 -- Shadow Slip
Lowers the target's hate towards the rogue and places the rogue into stealth.

47 -- Disheartening Guile
An attack made from the side that deals moderate damage and decreases Trauma (crushing, slashing, and piercing) mitigation on the target

48 -- Brilliant Swathe **
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.

48 -- Swarthy Diversion
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. This ability does not require any concentration.

49 -- Brazen Thrust
A stealth attack that deals great damage and knocks the target down.

50 -- Deriding Chicanery
Decreases target's defense and wisdom.

50 -- Disable **
Deals damage and snares target on a successful hit.

50 -- Inspired Daring
Inspired Daring grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds.

51 -- Hangman's Noose
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked

52 -- Admonish
Infuriates the target towards the swashbuckler, increasing hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target

52 -- Hurricane
Grants the swashbuckler a chance to attack all enemies in a frontal arc with every normal combat attack. Upgrades to this combat art increase the percentage.

52 -- Pillage **
An attack from behind that deals great damage and decreases the target's agility.

54 -- Disarming Leer
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. Upgrades to this ability decrease the chance to resist the duration of this effect.

54 -- Ingenious Finesse
Increases the combat attack damage and speed of the swashbuckler.

54 -- Uncanny Reflexes **
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically

55 -- Stance: Audacious Advance
Increases offensive skills at the cost of the rogue's defense and parry skill. This ability also grants the rogue a chance to interrupt with additional piercing damage with each successful attack. This is the rogue's primary offensive stance.

55 -- Battleweaver
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler.

55 -- Hail of Steel
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed

56 -- Fury of Blades
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased

56 -- Lucky Ruse
An attack that strikes all enemies surrounding the swashbuckler.

57 -- Dazzling Steel
A quick attack that lowers the target's combat attack damage.

57 -- Razor Point
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry

58 -- Arctic Blast
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon

58 -- Devious Blade
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration

58 -- Gaudy Strike
An offensive attack that causes increased hate towards the swashbuckler. If it strikes, the swashbuckler cripples target's intelligence

58 -- Lung Puncture
A melee attack from beind that puncture's the target's lungs, causing severe impairment to their offensive melee and casting skills

59 -- Avoid Censure
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit

60 -- Stance: Agile Slashing
Increases defense, parry, and physical damage mitigation while reducing the offensive melee skills and combat attack damage of the swashbuckler. This is the swashbuckler's primary defensive stance

60 -- Spurious Bravado
Grants the swashbuckler a chance to become overconfident with bravado when engaging in melee combat. While under the Bravado proc effect, the swashbuckler's attack rate and hate generated is increased. The Bravado proc effect can stack multiple times, increasing attack rate and hate generation. However, if the swashbuckler takes any damage, then all Bravado proc effects end (not the original maintained augmentation).

60 -- Elude
Reduces the target's hate towards the scout.

61 -- Hideaway  
Lowers the target's hate towards the rogue and places the rogue into stealth. 

61 -- Guile ** 
An attack made from the side that deals moderate damage and decreases trauma (crushing, slashing, and piercing) mitigation on the target. 

62 -- Dashing Swathe **  
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time. 

62 -- Swarthy Disorder **  
The swashbuckler can transfer some of the blame taken for attacking enemies to an ally instead. 

63 -- Brazening  
A stealth attack that deals great damage and knocks the target down. 

64 -- Double Cross  
Decreases target's defense and wisdom. 

64 -- Impair **  
Deals damage and snares target on a successful hit. 

65 -- Constrain  
Severely decreases target's resistance to magic and divine damage and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked. 

65 -- En Garde  
Almost every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Almost every time the swashbuckler parries, ripostes, or blocks an enemy, the swashbuckler is granted another chance to attack. 

66 -- Berate

66 -- Plunder  
An attack from behind that deals great damage and decreases the target's agility. 

67 -- Perfect Finesse

68 -- Disarming Sneer
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration. 

68 -- Uncanny Response  
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically. 

69 -- Stance: Dauntless Advance  
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance. 

69 -- Steelweaver  
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler. 

70 -- Inspiration 
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack. 

70 -- Lucky Ploy 
An attack that strikes all enemies surrounding the swashbuckler. 

70 -- Whirl of Blades  
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased. 

71 -- Bedazzling Steel **
A quick attack that lowers the target's combat attack damage 

71 -- Eye Point 
An attack from the side or front that deals medium damage. If it hits, it cripples that target's ability to parry 

71 -- Velium Throw 
Two precise throwing attacks that deal cold damage. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, the target becomes snared. This requires a ranged throwing weapon 

72 -- Avoid
Allows the swashbuckler to concentrate on not drawing attention from enemies, granting a chance to lower an enemy's hate towards the swashbuckler with each hit 

72 -- Blame Blade **
An attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration 

72 -- Flashy Strike 
An offensive attack that cripples the target's intelligence 

73 -- Baffle
Reduces the target's hate towards the scout 

73 -- Stance: Dexterous 
Increases defense, parry, aggression, and physical damage mitigation while reducing the offensive melee skills. This is the swashbuckler's primary defensive stance 

74 -- Kidney Stab **
An attack made from the side that deal moderate damage and decreases trauma mitigation on the target 

74 -- Storm of Steel 
Fires a steady stream of thrown weapons at a target. To maintain this effect, the swashbuckler forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed 

74 -- Swathe
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time 

75 -- Heel Cut 
Deals damage and snares target on a successful hit 

75 -- Stealthy Charge **
A steal attack that deals great damage and knocks the target down 

75 -- Trickery
Decreases target's defense and wisdom 

76 -- Bound
Severely decreases target's resistance to magic, divine, and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked 

76 -- Lung Bleed 
A melee attack from behind that punctures the target's lungs, causing severe impairment to their offensive melee and casting skills 

77 -- Sack
An attack from behind that deals great damage and decreases the target's agility 

77 -- Tease
Infuriates the target towards the swashbuckler, increases hate towards the swashbuckler, interrupting them, and dispelling magic and mental-based benefits on the target 

78 -- Disarm
Mesmerizes a single target and removes them from being affected by area of effect spells for a short duration 

78 -- On Guard 
Every time an enemy parries, blocks, ripostes, or deflects the swashbuckler, the swashbuckler is granted another chance to attack. Every time the swashbuckler parries, ripostes, or blocks an enemy the swashbuckler is granted another chance to attack. Sometimes the swashbuckler will also counterattack when they successfully land a combat art 

78 -- Uncanny Thrusts 
Two precise quick attacks. If one of these attacks misses, the successive ones will miss automatically 

79 -- Stance: Adventurous Advance 
Increases offensive skills at the cost of the rogue's defense skill. This ability also grants the rogue a chance to interrupt with additional melee damage with each successful attack. This is the rogue's primary offensive stance 

79 -- Weaver
Increases the agility of the swashbuckler and increases the effectiveness of all combat arts used by the swashbuckler 

80 -- Insight
Grants the swashbuckler an opportunity to strike for additional piercing damage with every melee attack for 13 seconds 

80 -- Lucky Whirl 
An attack that strikes all enemies surround the swashbuckler 

80 -- Sleight of Hand 
Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them 

80 -- Triple Blades 
Three quick attacks. If one of these attacks misses, the successive ones will miss automatically. If all attacks hit, target's physical damage resistance is decreased


** Master II Upgrade Choices

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