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THINGS I WISH I'D KNOWN EARLIER - Attributes, Experience, and Death

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* Drink replenishes your power, food replenishes your health. Generally speaking, the more expensive the food and drink, the faster you will regenerate. Some foods also have plusses to stats. Player-made food and drink generally have better regeneration rates than store-bought, and last longer as well. Summoned food is even worse than store bought.

* There is a cap on how much you can regenerate -- no matter how high level the food/drink is, you will only get benefits equivalent to one tier above you. For example, if you are lvl 42 and are consuming lvl 60 food/drink, it will only be as effective as lvl 50 food/drink.

* Sitting does NOT replenish your health or power any faster. If someone says otherwise, ask them what server they're on in EQ1.

* Your exp debt will go away with time when you are logged off. The longer you stay logged off, the more debt will dissipate. Reports are that debt disappears at approximately 1/2 percent per hour.

* The attributes in the manual for the various races are wrong. Look on the web site (http://everquest2.station.sony.com) for updated ones. (Unknown if these have been updated in more recent manuals.)

* When priest classes hit a certain level, they can make an essence which allows other players to revive the priest if the priest dies. If the party priest does not summon these for everyone when the group forms, ask for it. You never know who might survive the fight that kills the priest.

* Death damages your armor and weapons! Generally the item's durability drops by 10%, though HQ rewards will only drop by 5%. If an items durability reaches 0%, it will be unuseable and moved to your inventory automatically. Menders are available in starting hamlets, some city zones, Antonica, the Commonlands, and the Nektulos Forest, Butcherblock Mountains, and Thundering Steppes docks. Don't wait until you're running around naked to get your armor repaired!

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