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SHADOWKNIGHT -- COMBAT ARTS -- FREEPORT ONLY

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1 -- Painful Swing
An extra attack that deals additional damage over time.

1 -- Taunt
Increases the target's hate towards the fighter.

2 -- Condeming Smite
Inflicts instant disease damage to the target.

3 -- Dark Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

4 -- Stance: Dark Blade
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defensive skill.  This is the shadowknight's primary offensive stnace.

4 -- Stance: Defensive Pact
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the shadowknight's primary defensive stance.

5 -- Fighting Chance
Starts an Heroic Opportunity.

5 -- Kick
A kick attack that deals crushing damage to the target.

6 -- Intervene
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take.

7 -- Sickening Circle
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time.

8 -- Decree
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

9 -- Offensive Presence **
Increases the target's hate towards the shadowknight, with additional hate over time.

9 -- Unholy Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit.

10 -- Unholy Weapon **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.

11 -- Fetid Strike
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

12 -- Infernal Blessing **
Places an augmentation on a group member that drains health from any opponents that attack them.  This effect can trigger 5 times.

12 -- Tarnished Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight.

13 -- Condemning Anger
Inflicts instant disease damage to the target.

13 -- Shield Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increase their hate over time towards the shadowknight.  This attack requires a shield.

14 -- Cruel Aura **
Does disease damage over time to nearby enemies surrounding the shadowknight.

15 -- Cleave Flesh
A powerful attack that requires a two handed weapon.  On a successful hit, it can be decreased the target's wisdom for a short duration.

15 -- Painful Strike
An extra attack that deals additional damage over time.

16 -- Defensive Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage.  This is the shadowknight's primary defensive stance.

17 -- Diseased Threat
Increases the target's hate towards the shadowknight, with additional hate over time.

17 -- Offering of Armament
Increases a group members melee mitigation at the cost of the shadowknight's own melee mitigation.

18 -- Evasive Tactics
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check.  This also increases the shadowknight's parry skill.

19 -- Boot
A kick attack that deals piercing damage and knocks the target down.

19 -- Contract from Below
Increase the strength and stamina of the crusader's group.

20 -- Goading Gesture (Splitpaw)
Increases your hate level with the target, with a chance at double the amount of hate increase

20 -- Intercept
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

20 -- Harm Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

21 -- Graven Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

21 -- Sickening Decay
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

22 -- Decree of Decay **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

22 -- Grim Coil **
Inflicts disease damage over time to the target.

22 -- Stance: Dark Sword

23 -- Unholy Order
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

24 -- Grim Harbinger **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

24 -- Tainted Caress **
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

25 -- Fetid Grasp
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

25 -- Rescue
Greatly increases the target's hate towards the fighter.

26 -- Infernal Pact
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

26 -- Tainted Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

27 -- Condemning Spirit
Inflicts instant disease damage to the target.

27 -- Decrepit Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

28 -- Consume Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

28 -- Cruel Intent
Does disease damage over time to nearby enemies surrounding the shadowknight.

29 -- Painbringer
An extra attack that deals additional damage over time.

29 -- Sorrow
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

30 -- Draw Strength
Draws strength from the target and grants it to the shadowknight.

30 -- Stance: Lucan's Pact
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

31 -- Grant of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

31 -- Disease Cloud **
Increases the target's hate towards the shadowknight, with additional hate over time

32 -- Evasive Maneuvers **
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

32 -- Stance: Grim Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance

33 -- Contract of Shadows **
Increases the strength and stamina of the crusader's group.

33 -- Spiked Boot
A kick attack that deals piercing damage and knocks the target down.

34 -- Malefic Touch **
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

34 -- Intercede
Allows the fighter to protect an ally from taking damage, by absorbing some of the damage an ally would otherwise take

35 -- Doom Judgement
Inflicts Crushing damage to enemies near the Crusader. As a secondary effect, it slightly reduces damage capability on all that it hits

35 -- Solemn Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

35 -- Swarming Spirits
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

36 -- Shriek of Terror
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

36 -- Vile Coil
Inflicts disease damage over time to the target.

37 -- Insatiable Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

38 -- Cursed Caress
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

38 -- Unhallowed Aura
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

39 -- Baleful Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

40 -- Cursed Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

40 -- Dreadful Wrath
Inflicts massive disease damage to the target and slows their movement.

40 -- Unholy Blessing **
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

41 -- Destructive Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

41 -- Sickening Anger
Inflicts instant disease damage to the target.

42 -- Devour Vitae **
Drains life from the target, and returns a portion as health replenishment to the shadowknight

42 -- Unending Pain **
Does disease damage over time to nearby enemies surrounding the shadowknight.

43 -- Agonizing Cry
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

43 -- Pariah's Mark
An extra attack that deals additional damage over time.

44 -- Shadowy Elusion
Teleports the shadowknight and all nearby group members to the nearest designated safe spot in the current adventuring area.

44 -- Siphon Strength **
Draws strength from the target and grants it to the shadowknight.

44 -- Stance: Malevolent Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

45 -- Gift of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

45 -- Insidious Whisper
Increases the target's hate towards the shadowknight, with additional hate over time

46 -- Calculated Evasion
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

46 -- Stance: Plague Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance

47 -- Soulrend
A kick attack that deals piercing damage and knocks the target down.

47 -- Unholy Strength
Increases the strength and stamina of the crusader's group.

48 -- Ruinous Touch
Deals a great amount of disease damage to the target that is difficult for the target to resist against. This ability does not have a casting time, nor does it cost power, but it has a significant reuse timer

49 -- Deadly Embrace
Causes an ally to temporarily die, often causing enemies to ignore that ally

49 -- Death Cloud
A melee attack that strikes all nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time

50 -- Blasphemy **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance.

50 -- Despoiling Mist
Decreases Armor Class on the target and surrounding encounter members within the area of effect

50 -- Wicked Coil **
Inflicts disease damage over time to the target.

51 -- Unending Hunger
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit

52 -- Depraved Aura **
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit

52 -- Infernal Caress **
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A tainted essence is sometimes summoned to the shadowknight on each melee attack

52 -- Mana Seive
Drawing on the power of the enemy, the shadowknight slowly replenishes power over time

53 -- Dire Smite
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.

54 -- Baleful Wrath
Inflicts massive disease damage to the target and slows their movement.

54 -- Heinous Blessing
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger 5 times.

54 -- Infernal Sacrament
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a tainted essence to use this spell.

55 -- Catastrophic Slam
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield

55 -- Loathsome Anger
Inflicts instant disease damage to the target.

55 -- Tap Veins
Siphons the health of all nearby enemies, returning a portion of all health siphoned as health replenishment for the shadowknight

56 -- Absorb Vitae
Drains life from the target, and returns a portion as health replenishment to the shadowknight

56 -- Unending Agony
Does disease damage over time to nearby enemies surrounding the shadowknight.

57 -- Agony
A powerful attack that requires a two handed weapon. On a successful hit, it can decrease the target's wisdom for a short duration

57 -- Pariah's Brand
An extra attack that deals additional damage over time.

58 -- Death March
While death march is active, every time a group member slays an enemy, the shadowknight's group gains increased combat attack damage and immunity to control spells for a short duration

58 -- Siphon Might
Draws strength from the target and grants it to the shadowknight.

58 -- Stance: Infernal Circle
Greatly increases defense, wisdom, physical and disease damage mitigation at the cost of offensive melee skills and combat attack damage. This is the shadowknight's primary defensive stance

59 -- Pledge of Armament
Increases a group member's melee mitigation at the cost of melee mitigation from the crusader. This spell can't be cast upon yourself.

59 -- Insidious Promise
Increases the target's hate towards the shadowknight, with additional hate over time

60 -- Devious Evasion
Grants the shadowknight a chance to shield an ally from melee attacks, by allowing the target a chance to use the shadowknight's avoidance check after their own avoidance check. This also increases the shadowknight's parry skill

60 -- Stance: Pox Sword
Increases the shadowknight's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the shadowknight's primary offensive stance.

61 -- Smash 
A kick attack that deals piercing damage and knocks the target down. 

61 -- Unhallowed Strength  
Increases the strength and stamina of the shadowknight's group. 

62 -- Pestilent Touch **
Deals a great amount of disease damage to the target that is difficult for the target to resist against. 

63 -- Death Circle **
A melee attack that strikes nearby enemies surrounding the shadowknight, and slowly deals disease damage to them over time. 

63 -- Mortal Embrace 
Causes an ally to temporarily die, often causing enemies to ignore that ally. 

64 -- Putrid Coil **
Inflicts disease damage over time to the target. 

64 -- Sacrilege **
Increases the hate of all enemies in an encounter towards the shadowknight and decreases their disease resistance. 

65 -- Everlasting Hunger  
Curses the weapons of the shadowknight's group, granting them a chance to drain health in combat with each hit. 

65 -- Pestilence 
Pestilence diseases all enemies over time in a large area around the shadowknight. The damage increases on the quantity of nearby corpses in the area. 

66 -- Nefarious Caress  
Places a negative energy shield around the shadowknight, damaging and increasing hate with anyone that strikes the shadowknight. A Tainted Essence is sometimes summoned to the shadowknight on each melee attack. 

66 -- Twisted Aura 
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit. 

67 -- Fetid Smite 
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit. 

68 -- Abominable Wrath 
Inflicts massive disease damage to the target and slows their movement. 

68 -- Grave Blessing  
Places an augmentation on a group member that drains health from any opponents that attack them. This effect can trigger five times. 

68 -- Nefarious Sacrament 
Drags the souls of your victims from their final place of rest. They briefly fight for you and then disappear into nothingness. A shadowknight must have a Tainted Essence to use this spell. 

69 -- Abominable Anger  
Inflicts instant disease damage to the target. 

69 -- Venomous Slam  
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate over time towards the shadowknight. This attack requires a shield. 

70 -- Despoil  
Decreases armor class on the target and surrounding encounter members within the area of effect. 

70 -- Drain Vitae   
Drains life from the target, and returns a portion as health replenishment to the shadowknight. 

70 -- Unending Misery  
Does disease damage over time to nearby enemies surrounding the shadowknight. 


** Master II Upgrade Choices

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