This UI was designed to be minimalistic yet show all the advanced information that you need.

Everything is included to use this UI. Simply, extract the contents of this zip file into your EverQuest II folder.

This is an initial release, there might be bugs.

Contact:
	Deathtoll.Razieh
	Stormhold.Razieh

Changed:
	Zoning
	Bags
	Auto attack window
	Casting window
	Detrimental effects window
	Effects window
	Experience window
	Group window
	Heroic opportunity window
	Hotkeys
	Implied target
	Chat window
	Maintained window
	Pet window
	Player window
	Raid window
	Socials/Macro window
	Target
	Tracking window
	Welcome window
	Channeler window
	Beastlord window

**While I tested this version the best I could, I did a major update to all files so please report bugs and give feedback. I will fix the UI when I have free time. **

Changelog: 6.79d:
	Fixed click to cure in group window (How has no-one reported this?)
	Fixed an issue with click to cure when logging directly from a mage to priest
	Group window set to always on bottom
	Disconnect added to zoning window
	Overall improvements to zoning window

Changelog: 6.79c:
	Fixed bugs with target, implied target, and maintained window

Changelog: 6.79:
	Fixed a bug with targeting roleplaying group members while in detailed frames (seriously?)
	Maintained window will right align now

Changelog 6.7:
	Target and implied target styling improved
	Raid window group hide will now hide the proper group
	MainChat will now hide input if its titlebar is hidden
	
Changelog 6.62:
	"fixed" target window and with anon group members
	
Changelog 6.6:
	New settings added to eq2.ini file
	Pet health bar will now function properly in the player window
	Maintained window received minor improvements
	Tracking window has its proper background again
	Chat window will scale to different widths again
	Hotkey padding was reduced
	Target and implied target windows reworked:
		Anon and roleplaying players in your group will now display level and class when targeted
		Epic targets will be denoted with 5 up arrows instead of 3 (Simple frames only. SONY PLZ!!!)
		Padding was reduced
		maximum name length improved
		tagging symbols added
		fixed target window sometimes jumping around when switching con modes

Changelog 6.5:
	Maintained window no longer alwaysontop
	Maintained window target ERROR "fixed"
	Cleaned up options window (was calling settings that no longer existed)
	Bag window backdrop adjusted to properly fit
	Chat window input shadow properly sized
	More windows added to window control
	Target and implied target effects adjusted (fixed an issue where it was hard to examin the first row)
	Target and implied target info forced into same style as name
	Red aggro text glow made thicker (I did this change because I have vision problems and it is hard to see. If you dislike it, delete the eq2ui_ShadowStyles file.)
	
Changelog 6.4:
	Fixed target and implied target to properly adjust for simple frames
	Adjusted chat input padding
	Added Beastlord and Channeler windows to fix dead space bug in the top left of the screen (GG SONY GG!)

Changelog 6.32:
	Maintained window fix

Changelog 6.3:
	Labels added to backdrop of windows for easier positioning
	Backdrops were made uniform
	Some windows were adjusted to accept right clicks differently
	Minor bug fixes to tracking window
	Pet window detrimentals improved
	Raid window group hide fixed
	Raid window group sorting improved
	Raid window code and performance improved
	Maintained window reworked
	New windows added to window control
	
Changelog 6.2:
	Heroic opportunity window now accepts right clicks
	Tracking window remembers filter settings
	Tracking window easier to resize
	Tracking window create path button moved
	Experience text changed
	Added window control (found in options)
	
Changelog 6.1:
	Item counts return to bags
	Maintained icon text increased from 40% to 80%
	Created workaround for maintained target label bug when out of range 
	
Changelog 6.0:
	Fixed crashing
	Major rework of all files
	New settings window
	New experience window
	New raid window
	New auto attack bar
	New casting bar
	New heroic opportunity window
	New tracking window

Credits:
	Chat window (modified) by Drumstix42
	Examples used to catch back up on UI code Drumstix42 and Darqwood
	Testers: Cexi (Naio)