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HARVESTED ITEMS - TIER 6 (Sinking Sands and Pillers of Flame)

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NOTE: Relevant foraging skill must be 240 or greater. Items marked with a "plus" sign (+) are required for major alchemical WORTS.

NOTE ALSO: In this tier's harvest zones, harvest nodes are located logically, rather than randomly. Ores, for example, are found only in rocky areas of the zones.

* Common:

den - sullied excellent quality scaled pelt, caiman meat, sabertooth meat
fish - conger eel, red herring, tiger shrimp 
fungi - amaranth, chamomile, date, foxglove, mulberry, valerian root
ore (hard) - idirium cluster + 
ore (soft) - beryllium cluster +, nacre + 
roots - succulent roots +
shrub - artichoke, cloves, coriander, darjeeling tea leaf, macadamia nut, Maj'Dul coffee bean, prickly pear 
wood - severed sandalwood +
 
* Uncommon:

any - lambent (fish scale, flower, stone or tooth) +

* Rare:

den - excellent quality scaled pelt 
ore (hard) - cobalt cluster
ore (soft) - vanadium cluster +, pearl + 
roots - saguaro
wood - severed ironwood 

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HARVESTED ITEMS - TIER 5 (Everfrost, Feerrott and Rivervale)

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NOTE: Relevant foraging skill must be 190 or greater.

* Common:

den - sullied superb quality (dire wolf, manticore or white wolf) pelt, manticore meat, owlbear meat, wyrm meat 
fish - cauldron blowfish, nerius trout 
fungi - cinchweed, ginseng, lacquer +, moonflower, peppertree, turnip, wormwood 
ore (hard) - fulginate cluster +, strange black ore
ore (soft) - bloodstone +, diamondine cluster +
roots - ashen roots +
shrub - browncap mushroom, cardamom, corn, kiola nut, L'storm robusta bean, pu-erh tea leaf, saffron, white peach 
wood - severed teak +
   
* Uncommon:

any - luminous (fish scale, flower, stone or tooth) +

* Rare:

den - superb quality (dire wolf, manticore or white wolf) pelt 
ore (hard) - ebon cluster
ore (soft) - rhodium cluster +, ruby + 
roots - figwarts root 
wood - severed cedar 

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HARVESTED ITEMS - TIER 4 (the Enchanted Lands, Zek, Bloodskull Valley and the Cove of Decay)

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NOTE: Relevant foraging skill must be 140 or greater.

* Common:

den - sullied high quality (deer or lion) pelt, bear meat, griffon meat
fish - blackwater snapper, murkwater carp, shark fin 
fungi - bitter nutmeg, black oak, cypress +, red oak, sage, sneeze weed, sumach, tarragon 
ore (hard) - feyiron cluster + 
ore (soft) - opaline +, velium cluster + 
roots - tussah roots +
shrub - cashew, cucumber, Everfrost ice bean, green tea leaf, honey, rolled oat, shallots, wild apple 
wood - severed briarwood + 
   
* Uncommon:

any - glimmering (fish scale, flower, stone or tooth) +

* Rare:

den - high quality (deer or lion) pelt
ore (hard) - feysteel cluster 
ore (soft) - opal +, ruthenium cluster + 
roots - oak root 
wood - severed oak 

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HARVESTED ITEMS - TIER 3 (Nektulos Forest, the Thundering Steppes, and the Eternal Gorge)

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NOTE: Relevant foraging skill must be 90 or greater.

* Common:

den - sullied medium quality (badger or beaver) pelt, lion meat, pig meat 
fish - octopus tentacle, seafury mackerel, thicket crayfish 
fungi - beetleweed, bellflower, plantain +, poison oak, wild birch, wild garlic, wild hyacinth, wild leek 
ore (hard) - carbonite cluster + 
ore (soft) - agate +, gold cluster + 
roots - belladonna root +
shrub - acorn, almond, blue succulent, cinnamon, fayberry, marjoram, oolong tea, rye, steppes mt bean, sweet onion
wood - severed ash +
   
* Uncommon:

any - sparkling (fish scale, flower, stone or tooth) +

* Rare:

den - medium quality (badger or beaver) pelt
ore (hard) - steel cluster 
ore (soft) - jasper +, palladium cluster + 
roots - dandelion fiber 
wood - severed fir 

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HARVESTED ITEMS - TIER 2 (Antonica, the Commonlands, and the Shattered Vale)

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NOTE: Relevant foraging skill must be 20 or greater.

* Common:

den - sullied average quality (armadillo or badger) pelt, elephant meat, vulrich meat
fish - crab meat, freewater grouper, golden cichlid 
fungi - field maple, fig, radish, soapweed, spoonleaf yucca, sycamore, tree fern, withered mushroom 
ore (hard) - iron cluster + 
ore (soft) - electrum cluster +, turquoise + 
roots - tuber strands + 
shrub - Antonican coffee bean, black tea leaf, black walnut, carrot, murdunk orange, thyme, vanilla, wheat 
wood - severed maple +
   
* Uncommon:

any - glowing (fish scale, flower, stone or tooth) +

* Rare:

den - average quality (armadillo or badger) pelt
ore (hard) - blackened iron cluster 
ore (soft) - coral +, silver cluster + 
roots - sisal root 
wood - severed bone

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HARVESTED ITEMS - TIER 1 (newbie hunting zones)

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* Common:

den - sullied low quality (badger, bear or mole rat) pelt, deer meat, turtle meat
fish - coldwind flounder, frog leg, sunfish 
fungi - allspice, birchroot, birchwood, juniper, milkweed, sassafras, silverberry, snakeroot, twinleaf 
ore (hard) - tin cluster +
ore (soft) - lead cluster +, malachite +
roots - roots +
shrub - barley +, basil, baubleshire cabbage, black coffee bean, jumjum, nutmeg, pecan, white tea leaf +
wood - severed elm +
   
* Rare:

den - low quality (badger, bear or mole rat) pelt 
ore (hard) - bronze cluster 
ore (soft) - copper cluster +, lapis lazuli + 
roots - yarrow
wood - severed alder 

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HARVESTED ITEMS - TIER 1 (the Isle of Refuge - special case)

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* Common:

fish - coldwind flounder, frog leg, sunfish 
ore - lead cluster +, salt +, tin cluster + 
roots - roots +
special - pepper 
wood - severed elm +

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