To customize market favorites, edit the _Fetish_market_favorites1.xml, _Fetish_market_favorites2.xml and _Fetish_market_favorites3.xml files. Below is a list of values for the various search parameters.

Price presets are somewhat more complex, requiring some scripting to press each button in a SetPrice sequence. 2 Examples with preset pricing are included for reference. A list of button names to be used can be found at the bottom of this file.


Name		Internal reference for the menu, required but isn't actually used for anything.

Text		Menu display text.

ItemName	Text you want to searched for.

SellerName	Name of a seller you want to search for.

ItemType	Reference number for the Item Type menu.
	0=Any
	1=Miscellaneous
	2=Slash Weapon
	3=Crush Weapon
	4=Pierce Weapon
	5=Armor
	6=Shield
	7=Spell Scroll
	8=Book
	9=Tradeskill
	10=House Item
	11=Ammo
	12=Bag
	13=Food
	14=Lore
	15=Attuneable
	16=Potion
	17=Poison


Slot	Reference number for the Equipment Slot menu.
	0=Any
	1=Primary 1H
	2=Primary 2H
	3=Primary Dual Wield
	4=Secondary
	5=Head
	6=Chest
	7=Shoulders
	8=Forearms
	9=Hands
	10=Legs
	11=Feet
	12=Ring
	13=Ears
	14=Neck
	15=Wrist
	16=Ranged Weapons
	17=Ammo
	18=Waist
	19=Activate
		

Class	Reference number for the Class menu.
	0=Any
	1=Fighter
	2=Warrior
	3=Guardian
	4=Berserker
	5=Brawler
	6=Monk
	7=Bruiser
	8=Crusader
	9=Shadowknight
	10=Paladin
	11=Priest
	12=Cleric
	13=Templar
	14=Inquisitor
	15=Druid
	16=Warden
	17=Fury
	18=Shaman
	19=Mystic
	20=Defiler
	21=Mage
	22=Sorcerer
	23=Wizard
	24=Warlock
	25=Enchanter
	26=Illusionist
	27=Coercer
	28=Summoner
	29=Conjuror
	30=Necromancer
	31=Scout
	32=Rogue
	33=Swashbuckler
	34=Brigand
	35=Bard
	36=Troubador
	37=Dirge
	38=Preditor
	39=Ranger
	40=Assassin


MinLvl	minimum level range number.

MaxLvl	maximum level range number.

MinSkill	Reference number for the Minimum Skill menu.
	0=Obsolete (grey)
	1=Far Outgrown (green)
	2=Barely Outgrown (blue)
	3=Good Match (white)
	4=Room to Grow (yellow)
	5=Barely Begun (orange)
	6=Cannot Use (red)


MaxSkill	Reference number for the Maximum Skill menu.
	0=Obsolete (grey)
	1=Far Outgrown (green)
	2=Barely Outgrown (blue)
	3=Good Match (white)
	4=Room to Grow (yellow)
	5=Barely Begun (orange)
	6=Cannot Use (red)


Special	Reference number for the Special menu.
	0=Any
	1=None
	2=ATK
	3=DEF
	4=STR
	5=STA
	6=AGI
	7=WIS
	8=INT


Tier	Reference number for the Tier menu.
	0=Any
	1=Common
	2=Handcrafted
	3=Treasured
	4=Legendary
	5=Fabled
	6=Mythical

SetPrice Sequences
	A SetPrice sequence must contain the following button press commands in the order listed. Failing to include all of these commands or listing them out of order will probably result in no price being set, and could result in a price of 1 copper.
	1) CommandSetMinPrice or CommanSetMaxPrice - Starts a SetPrice sequence for either the minimum or maximum price.
	2) Button[#] - one to four number button presses for each coin type. Only 4 or less didgets are accepted for each coin type. Additional didgets will be ignored.
	3) Button[Coin] - submits the preceeding number presses as the given coin type (Copper, Silver, Gold, Platinum).
	4) Steps 2 and 3 may be repeated for multiple coin types if for example you want a SetPrice of 100 platinum and 20 silver.
	5) ButtonOk - Completes the SetPrice sequence, adding the price to the Market search.

SetPrice Button Reference
	CommandSetMinPrice	Initiates a set price sequence for the minimum price value.
	CommandSetMaxPrice	Initiates a set price sequence for the maximum price value.
	Button0		The Zero button
	Button1		The One button
	Button2		The Two button
	Button3		The Three button
	Button4		The Four button
	Button5		The Five button
	Button6		The Six button
	Button7		The Seven button
	Button8		The Eight button
	Button9		The Nine button
	ButtonCopper	The Copper button, submits the preceeding number entries as a copper value.
	ButtonSilver	The Silver button, submits the preceeding number entries as a silver value.
	ButtonGold	The gold button, submits the preceeding number entries as a gold value.
	ButtonPlatinum	The platinum button, submits the preceeding number entries as a platinum value.
	ButtonOK	Completes a set price sequence.