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CLERIC -- SPELLS (Levels 10-19)

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10: Admonishing Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage

10: Rebuke **
Impairment that reduces the physical damage resistance of the target.

10: Soothe
Lowers the aggression radius of an enemy. Any hostile actions taken on that enemy or its encounter will break the effect.

11: Divine Awakening
Summons an item for every group member. This item can be used to revive a fallen priest.

11: Radiant Strike **
Deals instant divine damage to the target. If the target is Undead, it receives additional divine damage

12: Bestowal of Vitae **
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

13: Cure Trauma
Cures trauma impairments on the target ally. This includes slashing, piercing, and crushing effects

13: Distract
Pacifies all enemies near the cleric, preventing them from making normal combat attacks, and reduces their hate towards the cleric. Any hostile actions taken on them will break the pacify effect

13: Odyssey
Transports an ally to their home village. This spell requires an Odyssey Stone.

14: Prayer of Ameloriation
Heals all allies near the cleric.

14: Soothing Sermon **
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

15: Combat Healing
Instantly heals some of target ally's health.

15: Radiance
An emergency augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. This spell does not require any power and does not have a casting time

16: Redoubt
An augmentation that increases the health pool and melee offensive skills of the cleric's ally.

16: Symbol of Transal
A group augmentation that increases the arcane resistance and health pool of the cleric's group.

17: Greater Smite
Deals instant divine damage to target enemy and pacifies them, preventing them attacking in combat for a short duration as long as they don't receive additional damage

18: Archhealing
Replenishes a large amount of target ally's health.

18: Mark of Pawns
Impairment that is cast on an opponent that decreases their divine resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.

19: Bestowal of Vitality **
An augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring

19: Daring
A group augmentation which increases stamina and physical resistance of the cleric's group

19: Elemental Aid
Cures elemental impairments on the target ally. This includes heat and cold effects.

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** Master II Upgrade Choices

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