EQ2Interface.comeq2ui_gamedata.xml Compare
Live Server : GU61 - 8\25\11


Produced: 8/25/2011 1:54:17 PM
   
Mode:  Differences with Context  
   
Left file: d:\games\EverQuest II\UI\8.24.11\eq2ui_gamedata.xml  
Right file: d:\games\EverQuest II\UI\Default\eq2ui_gamedata.xml  
1646     </DataSource> = 1646     </DataSource>
1647     <DataSource description="Stats" Name="Stats">   1647     <DataSource description="Stats" Name="Stats">
1648         <DynamicData Name="PVP_Crit_Bonus" />   1648         <DynamicData Name="PVP_Crit_Bonus" />
1649         <DynamicData Name="PVPPotency" />   1649         <DynamicData Name="PVPPotency" />
1650         <DynamicData Name="PVPSpellDoubleAttack" />   1650         <DynamicData Name="PVPSpellDoubleAttack" />
1651         <DynamicData Name="PVP_Double_Atk_Percent" />   1651         <DynamicData Name="PVP_Double_Atk_Percent" />
    -+ 1652         <DynamicData Name="PVP_Spell_Weapon_Double_Atk_Percent" />
1652         <DynamicData description="Spell Double Attack Percentage" Name="SpellDoubleAttack" /> = 1653         <DynamicData description="Spell Double Attack Percentage" Name="SpellDoubleAttack" />
1653         <DynamicData description="PvP Critical Mitigation" Name="PvP_Critical_Mitigation" />   1654         <DynamicData description="PvP Critical Mitigation" Name="PvP_Critical_Mitigation" />
1654         <DynamicData description="Stats Defense" Name="Defense_ToughnessPercent" />   1655         <DynamicData description="Stats Defense" Name="Defense_ToughnessPercent" />
1655         <DynamicData description="Stats Defense" Name="Defense_Toughness" />   1656         <DynamicData description="Stats Defense" Name="Defense_Toughness" />
1656         <DynamicData description="DPS Modifier" Name="DPS" />   1657         <DynamicData description="DPS Modifier" Name="DPS" />
    -+ 1658         <DynamicData Name="Spell_Weapon_DPS" />
1657         <DynamicData description="Run_Speed" Name="Run_Speed" /> = 1659         <DynamicData description="Run_Speed" Name="Run_Speed" />
1658         <DynamicData description="Haste" Name="Haste" />   1660         <DynamicData description="Haste" Name="Haste" />
    -+ 1661         <DynamicData Name="Spell_Weapon_Haste" />
1659         <DynamicData description="Hate_Mod" Name="Hate_Mod" /> = 1662         <DynamicData description="Hate_Mod" Name="Hate_Mod" />
1660         <DynamicData description="Stats Defense" Name="Defense_Mitigation" />   1663         <DynamicData description="Stats Defense" Name="Defense_Mitigation" />
1661         <DynamicData description="Stats Defense" Name="Defense_MitigationPercent" />   1664         <DynamicData description="Stats Defense" Name="Defense_MitigationPercent" />
1662         <DynamicData description="Stats Defense" Name="Defense_Avoidance" />   1665         <DynamicData description="Stats Defense" Name="Defense_Avoidance" />
1663         <DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" />   1666         <DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" />
1664         <DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" />   1667         <DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" />
 
1690         <DynamicData description="Critical Bonus Amount" Name="Crit_Bonus" /> = 1693         <DynamicData description="Critical Bonus Amount" Name="Crit_Bonus" />
1691         <DynamicData description="Ability Modifier" Name="Ability_Mod" />   1694         <DynamicData description="Ability Modifier" Name="Ability_Mod" />
1692         <DynamicData description="Base Percent Increase" Name="Potency" />   1695         <DynamicData description="Base Percent Increase" Name="Potency" />
1693         <DynamicData description="HP Regen" Name="HP_Regen" />   1696         <DynamicData description="HP Regen" Name="HP_Regen" />
1694         <DynamicData description="Power Regen" Name="Power_Regen" />   1697         <DynamicData description="Power Regen" Name="Power_Regen" />
1695         <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />   1698         <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />
    -+ 1699         <DynamicData Name="Spell_Weapon_Double_Atk_Percent" />
1696         <DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" /> = 1700         <DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" />
1697         <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />   1701         <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />
    -+ 1702         <DynamicData Name="Spell_Weapon_AE_AutoAtk_Percent" />
1698         <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Spell_Only" /> = 1703         <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Spell_Only" />
1699         <DynamicData description="Ability Reuse percent reduction" Name="Spell_Reuse_Percent" />   1704         <DynamicData description="Ability Reuse percent reduction" Name="Spell_Reuse_Percent" />
1700         <DynamicData description="Ability Cast percent reduction" Name="Spell_Cast_Percent" />   1705         <DynamicData description="Ability Cast percent reduction" Name="Spell_Cast_Percent" />
1701         <DynamicData description="Ability Recovery percent reduction" Name="Spell_Recovery_Percent" />   1706         <DynamicData description="Ability Recovery percent reduction" Name="Spell_Recovery_Percent" />
1702         <DynamicData description="Accuracy" Name="Accuracy" />   1707         <DynamicData description="Accuracy" Name="Accuracy" />
1703         <DynamicData description="Flurry" Name="Flurry" />   1708         <DynamicData description="Flurry" Name="Flurry" />
    -+ 1709         <DynamicData Name="Spell_Flurry" />
1704         <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" /> = 1710         <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" />
1705         <DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" />   1711         <DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" />
1706         <DynamicData description="Deflection Chance" Name="Deflection_Chance" />   1712         <DynamicData description="Deflection Chance" Name="Deflection_Chance" />
1707         <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />   1713         <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />
1708         <DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" />   1714         <DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" />
1709         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />   1715         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />
 
1729         <DynamicData Name="successmod" /> = 1735         <DynamicData Name="successmod" />
1730         <DynamicData Name="progressadd" />   1736         <DynamicData Name="progressadd" />
1731         <DynamicData Name="progressmod" />   1737         <DynamicData Name="progressmod" />
1732         <DynamicData Name="durabilityadd" />   1738         <DynamicData Name="durabilityadd" />
1733         <DynamicData Name="durabilitymod" />   1739         <DynamicData Name="durabilitymod" />
1734         <DynamicData Name="Bountiful_Harvest" />   1740         <DynamicData Name="Bountiful_Harvest" />
    -+ 1741         <DynamicData Name="Rare_Harvest_Chance" />
1735     </DataSource> = 1742     </DataSource>
1736     <DataSourceContainer Name="UIState">   1743     <DataSourceContainer Name="UIState">
1737         <DataSource Name="Extended">   1744         <DataSource Name="Extended">
1738             <DynamicData Name="BrokerCredits" />   1745             <DynamicData Name="BrokerCredits" />
1739             <DynamicData Name="SubscriptionLevel" />   1746             <DynamicData Name="SubscriptionLevel" />
1740         </DataSource>   1747         </DataSource>
 
1805         </DataSource> = 1812         </DataSource>
1806         <DataSource Name="DressingRoom">   1813         <DataSource Name="DressingRoom">
1807             <DynamicData Name="UnsheatheButton" />   1814             <DynamicData Name="UnsheatheButton" />
1808             <DynamicData Name="SheatheButton" />   1815             <DynamicData Name="SheatheButton" />
1809         </DataSource>   1816         </DataSource>
1810     </DataSourceContainer>   1817     </DataSourceContainer>
    -+ 1818     <DataSource Name="VideoCapture">
      1819         <DynamicData Name="Capturing" />
      1820         <DynamicData Name="NotCapturing" />
      1821         <DynamicData Name="Elapsed" />
      1822         <DynamicData Name="Frames" />
      1823         <DynamicData Name="MemAvailable" />
      1824         <DynamicData Name="DiskAvailable" />
      1825     </DataSource>
      1826     <DataSource Name="VideoUpload">
      1827         <DynamicData Name="Ready" />
      1828         <DynamicData Name="Uploading" />
      1829         <DynamicData Name="Posted" />
      1830         <DynamicData Name="UploadingOrPosted" />
      1831         <DynamicData Name="PercentComplete" />
      1832     </DataSource>
1811     <DataSourceContainer Name="VoiceChat"> = 1833     <DataSourceContainer Name="VoiceChat">
1812         <DataSource Name="Info">   1834         <DataSource Name="Info">
1813             <DynamicData Name="ParticipantCount" />   1835             <DynamicData Name="ParticipantCount" />
1814             <DynamicData Name="ChannelName" />   1836             <DynamicData Name="ChannelName" />
1815             <DynamicData Name="ChannelStatus" />   1837             <DynamicData Name="ChannelStatus" />
1816             <DynamicData Name="TalkingStatus" />   1838             <DynamicData Name="TalkingStatus" />