EQ2Interface.comeq2ui_gamedata.xml Compare
Live Server : GU55 & Sentinel's Fate : 2\16\10


Produced: 2/16/2010 12:45:14 PM
   
Mode:  Differences with Context  
   
Left file: d:\games\EverQuest II\UI\2.15.10\eq2ui_gamedata.xml  
Right file: d:\games\EverQuest II\UI\Default\eq2ui_gamedata.xml  
67         <DynamicData actiontype="Player" description="Current player action menu" Name="Player" /> = 67         <DynamicData actiontype="Player" description="Current player action menu" Name="Player" />
68         <DynamicData actiontype="Coin" cointype="0" description="Copper" Name="Coin_0" />   68         <DynamicData actiontype="Coin" cointype="0" description="Copper" Name="Coin_0" />
69         <DynamicData actiontype="Coin" cointype="1" description="Silver" Name="Coin_1" />   69         <DynamicData actiontype="Coin" cointype="1" description="Silver" Name="Coin_1" />
70         <DynamicData actiontype="Coin" cointype="2" description="Gold" Name="Coin_2" />   70         <DynamicData actiontype="Coin" cointype="2" description="Gold" Name="Coin_2" />
71         <DynamicData actiontype="Coin" cointype="3" description="Plantinum" Name="Coin_3" />   71         <DynamicData actiontype="Coin" cointype="3" description="Plantinum" Name="Coin_3" />
72     </DataSource>   72     </DataSource>
    -+ 73     <DataSourceContainer Name="Battlegrounds">
      74         <DataSourceContainer Name="TeamInfo">
      75             <DataSource Name="Team1">
      76                 <DynamicData color="#FF6060" Name="Name" text=":196e08504362031a:Red Team" />
      77                 <DynamicData color="#FF6060" Name="Color" />
      78                 <DynamicData color="#FF6060" Name="Score" text=":196e085098a0d824:98" />
      79                 <DynamicData Name="Window" />
      80             </DataSource>
      81             <DataSource Name="Team2">
      82                 <DynamicData color="#6080FF" Name="Name" text=":196e08500ce8ed78:Blue Team" />
      83                 <DynamicData color="#6080FF" Name="Color" />
      84                 <DynamicData color="#6080FF" Name="Score" text=":196e085000b0acbb:122" />
      85                 <DynamicData Name="Window" />
      86             </DataSource>
      87         </DataSourceContainer>
      88         <DataSource Name="Relic">
      89             <DynamicData Name="Carrier" />
      90             <DynamicData Name="Team" />
      91             <DynamicData Name="Window" />
      92         </DataSource>
      93         <DataSource Name="ControlPoint">
      94             <DynamicData Name="Name" />
      95             <DynamicData Name="Progress" />
      96             <DynamicData Name="Window" />
      97         </DataSource>
      98         <DataSource Name="General">
      99             <DynamicData Name="ZoneName" text=":196e0850d6e4732a:[DEVL]Iksar Ruins" />
      100             <DynamicData color="#6060FF" Name="MyTeam" text=":196e0850d6169b93:[DEVL]Blue Team" />
      101             <DynamicData Name="TimeRemaining" />
      102         </DataSource>
      103     </DataSourceContainer>
73     <DataSource description="Data about the current target" Name="Coins"> = 104     <DataSource description="Data about the current target" Name="Coins">
74         <DynamicData actiontype="Coin" cointype="0" description="Inventory Copper" Name="Coin_0" />   105         <DynamicData actiontype="Coin" cointype="0" description="Inventory Copper" Name="Coin_0" />
75         <DynamicData actiontype="Coin" cointype="1" description="Inventory Silver" Name="Coin_1" />   106         <DynamicData actiontype="Coin" cointype="1" description="Inventory Silver" Name="Coin_1" />
76         <DynamicData actiontype="Coin" cointype="2" description="Inventory Gold" Name="Coin_2" />   107         <DynamicData actiontype="Coin" cointype="2" description="Inventory Gold" Name="Coin_2" />
77         <DynamicData actiontype="Coin" cointype="3" description="Inventory Plantinum" Name="Coin_3" />   108         <DynamicData actiontype="Coin" cointype="3" description="Inventory Plantinum" Name="Coin_3" />
78         <DynamicData actiontype="Coin" cointype="4" description="Bank Coin Copper" Name="BankCoin_0" />   109         <DynamicData actiontype="Coin" cointype="4" description="Bank Coin Copper" Name="BankCoin_0" />
 
1577         <DynamicData Name="Window" /> = 1608         <DynamicData Name="Window" />
1578         <DynamicData Name="Casting" />   1609         <DynamicData Name="Casting" />
1579         <DynamicData Name="Failure" />   1610         <DynamicData Name="Failure" />
1580         <DynamicData Name="MaintainedWindow" />   1611         <DynamicData Name="MaintainedWindow" />
1581     </DataSource>   1612     </DataSource>
1582     <DataSource description="Stats" Name="Stats">   1613     <DataSource description="Stats" Name="Stats">
    -+ 1614         <DynamicData description="Stats Defense" Name="Defense_ToughnessPercent" />
      1615         <DynamicData description="Stats Defense" Name="Defense_Toughness" />
1583         <DynamicData description="DPS Modifier" Name="DPS" /> = 1616         <DynamicData description="DPS Modifier" Name="DPS" />
1584         <DynamicData description="Run_Speed" Name="Run_Speed" />   1617         <DynamicData description="Run_Speed" Name="Run_Speed" />
1585         <DynamicData description="Haste" Name="Haste" />   1618         <DynamicData description="Haste" Name="Haste" />
1586         <DynamicData description="Hate_Mod" Name="Hate_Mod" />   1619         <DynamicData description="Hate_Mod" Name="Hate_Mod" />
1587         <DynamicData description="Stats Defense" Name="Defense_Mitigation" />   1620         <DynamicData description="Stats Defense" Name="Defense_Mitigation" />
1588         <DynamicData description="Stats Defense" Name="Defense_MitigationPercent" />   1621         <DynamicData description="Stats Defense" Name="Defense_MitigationPercent" />
1589         <DynamicData description="Stats Defense" Name="Defense_Avoidance" />   1622         <DynamicData description="Stats Defense" Name="Defense_Avoidance" />
1590         <DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" />   1623         <DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" />
1591         <DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" />   1624         <DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" />
1592         <DynamicData description="Stats Defense" Name="Defense_AvoidanceDeflection" /> +-    
1593         <DynamicData description="Stats Defense" Name="Defense_AvoidanceParry" /> = 1625         <DynamicData description="Stats Defense" Name="Defense_AvoidanceParry" />
1594         <DynamicData description="Current (spendable) guild status" Name="CurrentStatus" />   1626         <DynamicData description="Current (spendable) guild status" Name="CurrentStatus" />
1595         <DynamicData description="Lifetime guild status" Name="LifetimeStatus" />   1627         <DynamicData description="Lifetime guild status" Name="LifetimeStatus" />
1596         <DynamicData description="Power of the current player" Name="PowerRange" />   1628         <DynamicData description="Power of the current player" Name="PowerRange" />
1597         <DynamicData description="Health of the current player" Name="HealthRange" />   1629         <DynamicData description="Health of the current player" Name="HealthRange" />
1598         <DynamicData description="Stats Concentration" Name="ConcentrationRange" />   1630         <DynamicData description="Stats Concentration" Name="ConcentrationRange" />
1599         <DynamicData description="Stats Defense" Name="Defense" />   1631         <DynamicData description="Stats Defense" Name="Defense" />
1600         <DynamicData description="Attribute Strength" Name="Strength" />   1632         <DynamicData description="Attribute Strength" Name="Strength" />
1601         <DynamicData description="Attribute Agility" Name="Agility" />   1633         <DynamicData description="Attribute Agility" Name="Agility" />
1602         <DynamicData description="Attribute Stamina" Name="Stamina" />   1634         <DynamicData description="Attribute Stamina" Name="Stamina" />
1603         <DynamicData description="Attribute Intelligence" Name="Intelligence" />   1635         <DynamicData description="Attribute Intelligence" Name="Intelligence" />
1604         <DynamicData description="Attribute Wisdom" Name="Wisdom" />   1636         <DynamicData description="Attribute Wisdom" Name="Wisdom" />
1605         <DynamicData description="Mitigation Slash damage" Name="Slashing" /> <> 1637         <DynamicData description="Mitigation Physical damage" Name="Physical" />
1606         <DynamicData description="Mitigation Crush damage" Name="Crushing" />      
1607         <DynamicData description="Mitigation Pierce damage" Name="Piercing" />      
1608         <DynamicData description="Mitigation Divine damage" Name="Divine" />      
1609         <DynamicData description="Mitigation Heat damage" Name="Heat" />   1638         <DynamicData description="Mitigation Elemental damage" Name="Elemental" />
1610         <DynamicData description="Mitigation Cold damage" Name="Cold" />      
1611         <DynamicData description="Mitigation Magic damage" Name="Magic" />      
1612         <DynamicData description="Mitigation Mental damage" Name="Mental" />   1639         <DynamicData description="Mitigation Arcane damage" Name="Arcane" />
1613         <DynamicData description="Mitigation Disease damage" Name="Disease" />      
1614         <DynamicData description="Mitigation Poison damage" Name="Poison" />   1640         <DynamicData description="Mitigation Noxious damage" Name="Noxious" />
1615         <DynamicData description="Damage Reduction Slash" Name="Damage_Reduction_Slashing" />   1641         <DynamicData description="Damage Reduction Physical" Name="Damage_Reduction_Physical" />
1616         <DynamicData description="Damage Reduction Crush" Name="Damage_Reduction_Crushing" />      
1617         <DynamicData description="Damage Reduction Pierce" Name="Damage_Reduction_Piercing" />   1642         <DynamicData description="Damage Reduction Arcane" Name="Damage_Reduction_Arcane" />
1618         <DynamicData description="Damage Reduction Divine" Name="Damage_Reduction_Divine" />      
1619         <DynamicData description="Damage Reduction Heat" Name="Damage_Reduction_Heat" />      
1620         <DynamicData description="Damage Reduction Cold" Name="Damage_Reduction_Cold" />      
1621         <DynamicData description="Damage Reduction Magic" Name="Damage_Reduction_Magic" />      
1622         <DynamicData description="Damage Reduction Mental" Name="Damage_Reduction_Mental" />   1643         <DynamicData description="Damage Reduction Elemental" Name="Damage_Reduction_Elemental" />
1623         <DynamicData description="Damage Reduction Disease" Name="Damage_Reduction_Disease" />      
1624         <DynamicData description="Damage Reduction Poison" Name="Damage_Reduction_Poison" />   1644         <DynamicData description="Damage Reduction Noxious" Name="Damage_Reduction_Noxious" />
1625         <DynamicData description="Damage Reduction Slash Percentage" Name="Damage_Reduction_Percentage_Slashing" />   1645         <DynamicData description="Damage Reduction Physical Percentage" Name="Damage_Reduction_Percentage_Physical" />
1626         <DynamicData description="Damage Reduction Crush Percentage" Name="Damage_Reduction_Percentage_Crushing" />      
1627         <DynamicData description="Damage Reduction Pierce Percentage" Name="Damage_Reduction_Percentage_Piercing" />   1646         <DynamicData description="Damage Reduction Arcane Percentage" Name="Damage_Reduction_Percentage_Arcane" />
1628         <DynamicData description="Damage Reduction Divine Percentage" Name="Damage_Reduction_Percentage_Divine" />      
1629         <DynamicData description="Damage Reduction Heat Percentage" Name="Damage_Reduction_Percentage_Heat" />      
1630         <DynamicData description="Damage Reduction Cold Percentage" Name="Damage_Reduction_Percentage_Cold" />      
1631         <DynamicData description="Damage Reduction Magic Percentage" Name="Damage_Reduction_Percentage_Magic" />      
1632         <DynamicData description="Damage Reduction Mental Percentage" Name="Damage_Reduction_Percentage_Mental" />   1647         <DynamicData description="Damage Reduction Elemental Percentage" Name="Damage_Reduction_Percentage_Elemental" />
1633         <DynamicData description="Damage Reduction Disease Percentage" Name="Damage_Reduction_Percentage_Disease" />      
1634         <DynamicData description="Damage Reduction Disease Poison" Name="Damage_Reduction_Percentage_Poison" />   1648         <DynamicData description="Damage Reduction Noxious Percentage" Name="Damage_Reduction_Percentage_Noxious" />
1635         <DynamicData description="Melee Critical Chance" Name="Melee_Crit_Chance" />      
1636         <DynamicData description="Ranged Critical Chance" Name="Ranged_Crit_Chance" />      
1637         <DynamicData description="Heal Critical Chance" Name="Heal_Crit_Chance" />   1649         <DynamicData description="Critical Chance" Name="Crit_Chance" />
1638         <DynamicData description="Damage Spell Critical Chance" Name="DmgSpell_Crit_Chance" />   1650         <DynamicData description="Critical Bonus Amount" Name="Crit_Bonus" />
1639         <DynamicData description="Heal Amount Modifier" Name="Heal_Amount_Mod" />   1651         <DynamicData description="Ability Modifier" Name="Ability_Mod" />
1640         <DynamicData description="Spell Damage Amount Modifier" Name="Spell_Amount_Mod" />   1652         <DynamicData description="Base Percent Increase" Name="Potency" />
1641         <DynamicData description="Melee Damage Amount Modifier" Name="Melee_Amount_Mod" />      
1642         <DynamicData description="HP Regen" Name="HP_Regen" /> = 1653         <DynamicData description="HP Regen" Name="HP_Regen" />
1643         <DynamicData description="Power Regen" Name="Power_Regen" />   1654         <DynamicData description="Power Regen" Name="Power_Regen" />
1644         <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />   1655         <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />
1645         <DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" />   1656         <DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" />
1646         <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />   1657         <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />
    <> 1658         <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Spell_Only" />
1647         <DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Percent" />   1659         <DynamicData description="Ability Reuse percent reduction" Name="Spell_Reuse_Percent" />
1648         <DynamicData description="Spell Cast percent reduction" Name="Spell_Cast_Percent" />   1660         <DynamicData description="Ability Cast percent reduction" Name="Spell_Cast_Percent" />
1649         <DynamicData description="Spell Recovery percent reduction" Name="Spell_Recovery_Percent" />   1661         <DynamicData description="Ability Recovery percent reduction" Name="Spell_Recovery_Percent" />
1650         <DynamicData description="Accuracy" Name="Accuracy" /> = 1662         <DynamicData description="Accuracy" Name="Accuracy" />
1651         <DynamicData description="Flurry" Name="Flurry" />   1663         <DynamicData description="Flurry" Name="Flurry" />
1652         <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" />   1664         <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" />
1653         <DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" />   1665         <DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" />
1654         <DynamicData description="Deflection Chance" Name="Deflection_Chance" />   1666         <DynamicData description="Deflection Chance" Name="Deflection_Chance" />
1655         <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />   1667         <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />
1656         <DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" />   1668         <DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" />
1657         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />   1669         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />
1658         <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />   1670         <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />
1659         <DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" />   1671         <DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" />
1660         <DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" />   1672         <DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" />
    -+ 1673         <DynamicData Name="Strikethrough" />
1661     </DataSource> = 1674     </DataSource>
1662     <DataSource description="Data about the current target" Name="Target">   1675     <DataSource description="Data about the current target" Name="Target">
1663         <DynamicData description="controls showing the threat window" Name="ThreatShowWindow" />   1676         <DynamicData description="controls showing the threat window" Name="ThreatShowWindow" />
1664         <DynamicData actiontype="Target" description="Current player action menu" Name="Window" />   1677         <DynamicData actiontype="Target" description="Current player action menu" Name="Window" />
1665         <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name" />   1678         <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name" />
1666         <DynamicData description="Level of the current target: Text, Color, Visible" Name="Level" />   1679         <DynamicData description="Level of the current target: Text, Color, Visible" Name="Level" />