| 67 |
<DynamicData actiontype="Player" description="Current player action menu" Name="Player" /> |
= |
67 |
<DynamicData actiontype="Player" description="Current player action menu" Name="Player" /> |
| 68 |
<DynamicData actiontype="Coin" cointype="0" description="Copper" Name="Coin_0" /> |
|
68 |
<DynamicData actiontype="Coin" cointype="0" description="Copper" Name="Coin_0" /> |
| 69 |
<DynamicData actiontype="Coin" cointype="1" description="Silver" Name="Coin_1" /> |
|
69 |
<DynamicData actiontype="Coin" cointype="1" description="Silver" Name="Coin_1" /> |
| 70 |
<DynamicData actiontype="Coin" cointype="2" description="Gold" Name="Coin_2" /> |
|
70 |
<DynamicData actiontype="Coin" cointype="2" description="Gold" Name="Coin_2" /> |
| 71 |
<DynamicData actiontype="Coin" cointype="3" description="Plantinum" Name="Coin_3" /> |
|
71 |
<DynamicData actiontype="Coin" cointype="3" description="Plantinum" Name="Coin_3" /> |
| 72 |
</DataSource> |
|
72 |
</DataSource> |
| |
|
-+ |
73 |
<DataSourceContainer Name="Battlegrounds"> |
| |
|
|
74 |
<DataSourceContainer Name="TeamInfo"> |
| |
|
|
75 |
<DataSource Name="Team1"> |
| |
|
|
76 |
<DynamicData color="#FF6060" Name="Name" text=":196e08504362031a:Red Team" /> |
| |
|
|
77 |
<DynamicData color="#FF6060" Name="Color" /> |
| |
|
|
78 |
<DynamicData color="#FF6060" Name="Score" text=":196e085098a0d824:98" /> |
| |
|
|
79 |
<DynamicData Name="Window" /> |
| |
|
|
80 |
</DataSource> |
| |
|
|
81 |
<DataSource Name="Team2"> |
| |
|
|
82 |
<DynamicData color="#6080FF" Name="Name" text=":196e08500ce8ed78:Blue Team" /> |
| |
|
|
83 |
<DynamicData color="#6080FF" Name="Color" /> |
| |
|
|
84 |
<DynamicData color="#6080FF" Name="Score" text=":196e085000b0acbb:122" /> |
| |
|
|
85 |
<DynamicData Name="Window" /> |
| |
|
|
86 |
</DataSource> |
| |
|
|
87 |
</DataSourceContainer> |
| |
|
|
88 |
<DataSource Name="Relic"> |
| |
|
|
89 |
<DynamicData Name="Carrier" /> |
| |
|
|
90 |
<DynamicData Name="Team" /> |
| |
|
|
91 |
<DynamicData Name="Window" /> |
| |
|
|
92 |
</DataSource> |
| |
|
|
93 |
<DataSource Name="ControlPoint"> |
| |
|
|
94 |
<DynamicData Name="Name" /> |
| |
|
|
95 |
<DynamicData Name="Progress" /> |
| |
|
|
96 |
<DynamicData Name="Window" /> |
| |
|
|
97 |
</DataSource> |
| |
|
|
98 |
<DataSource Name="General"> |
| |
|
|
99 |
<DynamicData Name="ZoneName" text=":196e0850d6e4732a:[DEVL]Iksar Ruins" /> |
| |
|
|
100 |
<DynamicData color="#6060FF" Name="MyTeam" text=":196e0850d6169b93:[DEVL]Blue Team" /> |
| |
|
|
101 |
<DynamicData Name="TimeRemaining" /> |
| |
|
|
102 |
</DataSource> |
| |
|
|
103 |
</DataSourceContainer> |
| 73 |
<DataSource description="Data about the current target" Name="Coins"> |
= |
104 |
<DataSource description="Data about the current target" Name="Coins"> |
| 74 |
<DynamicData actiontype="Coin" cointype="0" description="Inventory Copper" Name="Coin_0" /> |
|
105 |
<DynamicData actiontype="Coin" cointype="0" description="Inventory Copper" Name="Coin_0" /> |
| 75 |
<DynamicData actiontype="Coin" cointype="1" description="Inventory Silver" Name="Coin_1" /> |
|
106 |
<DynamicData actiontype="Coin" cointype="1" description="Inventory Silver" Name="Coin_1" /> |
| 76 |
<DynamicData actiontype="Coin" cointype="2" description="Inventory Gold" Name="Coin_2" /> |
|
107 |
<DynamicData actiontype="Coin" cointype="2" description="Inventory Gold" Name="Coin_2" /> |
| 77 |
<DynamicData actiontype="Coin" cointype="3" description="Inventory Plantinum" Name="Coin_3" /> |
|
108 |
<DynamicData actiontype="Coin" cointype="3" description="Inventory Plantinum" Name="Coin_3" /> |
| 78 |
<DynamicData actiontype="Coin" cointype="4" description="Bank Coin Copper" Name="BankCoin_0" /> |
|
109 |
<DynamicData actiontype="Coin" cointype="4" description="Bank Coin Copper" Name="BankCoin_0" /> |
| |
| 1577 |
<DynamicData Name="Window" /> |
= |
1608 |
<DynamicData Name="Window" /> |
| 1578 |
<DynamicData Name="Casting" /> |
|
1609 |
<DynamicData Name="Casting" /> |
| 1579 |
<DynamicData Name="Failure" /> |
|
1610 |
<DynamicData Name="Failure" /> |
| 1580 |
<DynamicData Name="MaintainedWindow" /> |
|
1611 |
<DynamicData Name="MaintainedWindow" /> |
| 1581 |
</DataSource> |
|
1612 |
</DataSource> |
| 1582 |
<DataSource description="Stats" Name="Stats"> |
|
1613 |
<DataSource description="Stats" Name="Stats"> |
| |
|
-+ |
1614 |
<DynamicData description="Stats Defense" Name="Defense_ToughnessPercent" /> |
| |
|
|
1615 |
<DynamicData description="Stats Defense" Name="Defense_Toughness" /> |
| 1583 |
<DynamicData description="DPS Modifier" Name="DPS" /> |
= |
1616 |
<DynamicData description="DPS Modifier" Name="DPS" /> |
| 1584 |
<DynamicData description="Run_Speed" Name="Run_Speed" /> |
|
1617 |
<DynamicData description="Run_Speed" Name="Run_Speed" /> |
| 1585 |
<DynamicData description="Haste" Name="Haste" /> |
|
1618 |
<DynamicData description="Haste" Name="Haste" /> |
| 1586 |
<DynamicData description="Hate_Mod" Name="Hate_Mod" /> |
|
1619 |
<DynamicData description="Hate_Mod" Name="Hate_Mod" /> |
| 1587 |
<DynamicData description="Stats Defense" Name="Defense_Mitigation" /> |
|
1620 |
<DynamicData description="Stats Defense" Name="Defense_Mitigation" /> |
| 1588 |
<DynamicData description="Stats Defense" Name="Defense_MitigationPercent" /> |
|
1621 |
<DynamicData description="Stats Defense" Name="Defense_MitigationPercent" /> |
| 1589 |
<DynamicData description="Stats Defense" Name="Defense_Avoidance" /> |
|
1622 |
<DynamicData description="Stats Defense" Name="Defense_Avoidance" /> |
| 1590 |
<DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" /> |
|
1623 |
<DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" /> |
| 1591 |
<DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" /> |
|
1624 |
<DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" /> |
| 1592 |
<DynamicData description="Stats Defense" Name="Defense_AvoidanceDeflection" /> |
+- |
|
|
| 1593 |
<DynamicData description="Stats Defense" Name="Defense_AvoidanceParry" /> |
= |
1625 |
<DynamicData description="Stats Defense" Name="Defense_AvoidanceParry" /> |
| 1594 |
<DynamicData description="Current (spendable) guild status" Name="CurrentStatus" /> |
|
1626 |
<DynamicData description="Current (spendable) guild status" Name="CurrentStatus" /> |
| 1595 |
<DynamicData description="Lifetime guild status" Name="LifetimeStatus" /> |
|
1627 |
<DynamicData description="Lifetime guild status" Name="LifetimeStatus" /> |
| 1596 |
<DynamicData description="Power of the current player" Name="PowerRange" /> |
|
1628 |
<DynamicData description="Power of the current player" Name="PowerRange" /> |
| 1597 |
<DynamicData description="Health of the current player" Name="HealthRange" /> |
|
1629 |
<DynamicData description="Health of the current player" Name="HealthRange" /> |
| 1598 |
<DynamicData description="Stats Concentration" Name="ConcentrationRange" /> |
|
1630 |
<DynamicData description="Stats Concentration" Name="ConcentrationRange" /> |
| 1599 |
<DynamicData description="Stats Defense" Name="Defense" /> |
|
1631 |
<DynamicData description="Stats Defense" Name="Defense" /> |
| 1600 |
<DynamicData description="Attribute Strength" Name="Strength" /> |
|
1632 |
<DynamicData description="Attribute Strength" Name="Strength" /> |
| 1601 |
<DynamicData description="Attribute Agility" Name="Agility" /> |
|
1633 |
<DynamicData description="Attribute Agility" Name="Agility" /> |
| 1602 |
<DynamicData description="Attribute Stamina" Name="Stamina" /> |
|
1634 |
<DynamicData description="Attribute Stamina" Name="Stamina" /> |
| 1603 |
<DynamicData description="Attribute Intelligence" Name="Intelligence" /> |
|
1635 |
<DynamicData description="Attribute Intelligence" Name="Intelligence" /> |
| 1604 |
<DynamicData description="Attribute Wisdom" Name="Wisdom" /> |
|
1636 |
<DynamicData description="Attribute Wisdom" Name="Wisdom" /> |
| 1605 |
<DynamicData description="Mitigation Slash damage" Name="Slashing" /> |
<> |
1637 |
<DynamicData description="Mitigation Physical damage" Name="Physical" /> |
| 1606 |
<DynamicData description="Mitigation Crush damage" Name="Crushing" /> |
|
|
|
| 1607 |
<DynamicData description="Mitigation Pierce damage" Name="Piercing" /> |
|
|
|
| 1608 |
<DynamicData description="Mitigation Divine damage" Name="Divine" /> |
|
|
|
| 1609 |
<DynamicData description="Mitigation Heat damage" Name="Heat" /> |
|
1638 |
<DynamicData description="Mitigation Elemental damage" Name="Elemental" /> |
| 1610 |
<DynamicData description="Mitigation Cold damage" Name="Cold" /> |
|
|
|
| 1611 |
<DynamicData description="Mitigation Magic damage" Name="Magic" /> |
|
|
|
| 1612 |
<DynamicData description="Mitigation Mental damage" Name="Mental" /> |
|
1639 |
<DynamicData description="Mitigation Arcane damage" Name="Arcane" /> |
| 1613 |
<DynamicData description="Mitigation Disease damage" Name="Disease" /> |
|
|
|
| 1614 |
<DynamicData description="Mitigation Poison damage" Name="Poison" /> |
|
1640 |
<DynamicData description="Mitigation Noxious damage" Name="Noxious" /> |
| 1615 |
<DynamicData description="Damage Reduction Slash" Name="Damage_Reduction_Slashing" /> |
|
1641 |
<DynamicData description="Damage Reduction Physical" Name="Damage_Reduction_Physical" /> |
| 1616 |
<DynamicData description="Damage Reduction Crush" Name="Damage_Reduction_Crushing" /> |
|
|
|
| 1617 |
<DynamicData description="Damage Reduction Pierce" Name="Damage_Reduction_Piercing" /> |
|
1642 |
<DynamicData description="Damage Reduction Arcane" Name="Damage_Reduction_Arcane" /> |
| 1618 |
<DynamicData description="Damage Reduction Divine" Name="Damage_Reduction_Divine" /> |
|
|
|
| 1619 |
<DynamicData description="Damage Reduction Heat" Name="Damage_Reduction_Heat" /> |
|
|
|
| 1620 |
<DynamicData description="Damage Reduction Cold" Name="Damage_Reduction_Cold" /> |
|
|
|
| 1621 |
<DynamicData description="Damage Reduction Magic" Name="Damage_Reduction_Magic" /> |
|
|
|
| 1622 |
<DynamicData description="Damage Reduction Mental" Name="Damage_Reduction_Mental" /> |
|
1643 |
<DynamicData description="Damage Reduction Elemental" Name="Damage_Reduction_Elemental" /> |
| 1623 |
<DynamicData description="Damage Reduction Disease" Name="Damage_Reduction_Disease" /> |
|
|
|
| 1624 |
<DynamicData description="Damage Reduction Poison" Name="Damage_Reduction_Poison" /> |
|
1644 |
<DynamicData description="Damage Reduction Noxious" Name="Damage_Reduction_Noxious" /> |
| 1625 |
<DynamicData description="Damage Reduction Slash Percentage" Name="Damage_Reduction_Percentage_Slashing" /> |
|
1645 |
<DynamicData description="Damage Reduction Physical Percentage" Name="Damage_Reduction_Percentage_Physical" /> |
| 1626 |
<DynamicData description="Damage Reduction Crush Percentage" Name="Damage_Reduction_Percentage_Crushing" /> |
|
|
|
| 1627 |
<DynamicData description="Damage Reduction Pierce Percentage" Name="Damage_Reduction_Percentage_Piercing" /> |
|
1646 |
<DynamicData description="Damage Reduction Arcane Percentage" Name="Damage_Reduction_Percentage_Arcane" /> |
| 1628 |
<DynamicData description="Damage Reduction Divine Percentage" Name="Damage_Reduction_Percentage_Divine" /> |
|
|
|
| 1629 |
<DynamicData description="Damage Reduction Heat Percentage" Name="Damage_Reduction_Percentage_Heat" /> |
|
|
|
| 1630 |
<DynamicData description="Damage Reduction Cold Percentage" Name="Damage_Reduction_Percentage_Cold" /> |
|
|
|
| 1631 |
<DynamicData description="Damage Reduction Magic Percentage" Name="Damage_Reduction_Percentage_Magic" /> |
|
|
|
| 1632 |
<DynamicData description="Damage Reduction Mental Percentage" Name="Damage_Reduction_Percentage_Mental" /> |
|
1647 |
<DynamicData description="Damage Reduction Elemental Percentage" Name="Damage_Reduction_Percentage_Elemental" /> |
| 1633 |
<DynamicData description="Damage Reduction Disease Percentage" Name="Damage_Reduction_Percentage_Disease" /> |
|
|
|
| 1634 |
<DynamicData description="Damage Reduction Disease Poison" Name="Damage_Reduction_Percentage_Poison" /> |
|
1648 |
<DynamicData description="Damage Reduction Noxious Percentage" Name="Damage_Reduction_Percentage_Noxious" /> |
| 1635 |
<DynamicData description="Melee Critical Chance" Name="Melee_Crit_Chance" /> |
|
|
|
| 1636 |
<DynamicData description="Ranged Critical Chance" Name="Ranged_Crit_Chance" /> |
|
|
|
| 1637 |
<DynamicData description="Heal Critical Chance" Name="Heal_Crit_Chance" /> |
|
1649 |
<DynamicData description="Critical Chance" Name="Crit_Chance" /> |
| 1638 |
<DynamicData description="Damage Spell Critical Chance" Name="DmgSpell_Crit_Chance" /> |
|
1650 |
<DynamicData description="Critical Bonus Amount" Name="Crit_Bonus" /> |
| 1639 |
<DynamicData description="Heal Amount Modifier" Name="Heal_Amount_Mod" /> |
|
1651 |
<DynamicData description="Ability Modifier" Name="Ability_Mod" /> |
| 1640 |
<DynamicData description="Spell Damage Amount Modifier" Name="Spell_Amount_Mod" /> |
|
1652 |
<DynamicData description="Base Percent Increase" Name="Potency" /> |
| 1641 |
<DynamicData description="Melee Damage Amount Modifier" Name="Melee_Amount_Mod" /> |
|
|
|
| 1642 |
<DynamicData description="HP Regen" Name="HP_Regen" /> |
= |
1653 |
<DynamicData description="HP Regen" Name="HP_Regen" /> |
| 1643 |
<DynamicData description="Power Regen" Name="Power_Regen" /> |
|
1654 |
<DynamicData description="Power Regen" Name="Power_Regen" /> |
| 1644 |
<DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" /> |
|
1655 |
<DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" /> |
| 1645 |
<DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" /> |
|
1656 |
<DynamicData description="Ranged Double Attack Chance" Name="Ranged_Double_Atk_Percent" /> |
| 1646 |
<DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" /> |
|
1657 |
<DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" /> |
| |
|
<> |
1658 |
<DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Spell_Only" /> |
| 1647 |
<DynamicData description="Spell Reuse percent reduction" Name="Spell_Reuse_Percent" /> |
|
1659 |
<DynamicData description="Ability Reuse percent reduction" Name="Spell_Reuse_Percent" /> |
| 1648 |
<DynamicData description="Spell Cast percent reduction" Name="Spell_Cast_Percent" /> |
|
1660 |
<DynamicData description="Ability Cast percent reduction" Name="Spell_Cast_Percent" /> |
| 1649 |
<DynamicData description="Spell Recovery percent reduction" Name="Spell_Recovery_Percent" /> |
|
1661 |
<DynamicData description="Ability Recovery percent reduction" Name="Spell_Recovery_Percent" /> |
| 1650 |
<DynamicData description="Accuracy" Name="Accuracy" /> |
= |
1662 |
<DynamicData description="Accuracy" Name="Accuracy" /> |
| 1651 |
<DynamicData description="Flurry" Name="Flurry" /> |
|
1663 |
<DynamicData description="Flurry" Name="Flurry" /> |
| 1652 |
<DynamicData description="Critical Mitigation" Name="Critical_Mitigation" /> |
|
1664 |
<DynamicData description="Critical Mitigation" Name="Critical_Mitigation" /> |
| 1653 |
<DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" /> |
|
1665 |
<DynamicData description="Shield Effectiveness" Name="Shield_Effectiveness" /> |
| 1654 |
<DynamicData description="Deflection Chance" Name="Deflection_Chance" /> |
|
1666 |
<DynamicData description="Deflection Chance" Name="Deflection_Chance" /> |
| 1655 |
<DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" /> |
|
1667 |
<DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" /> |
| 1656 |
<DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" /> |
|
1668 |
<DynamicData description="Secondary Weapon Damage Range" Name="Secondary_Damage_Range" /> |
| 1657 |
<DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" /> |
|
1669 |
<DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" /> |
| 1658 |
<DynamicData description="Primary Weapon Delay" Name="Primary_Delay" /> |
|
1670 |
<DynamicData description="Primary Weapon Delay" Name="Primary_Delay" /> |
| 1659 |
<DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" /> |
|
1671 |
<DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" /> |
| 1660 |
<DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" /> |
|
1672 |
<DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" /> |
| |
|
-+ |
1673 |
<DynamicData Name="Strikethrough" /> |
| 1661 |
</DataSource> |
= |
1674 |
</DataSource> |
| 1662 |
<DataSource description="Data about the current target" Name="Target"> |
|
1675 |
<DataSource description="Data about the current target" Name="Target"> |
| 1663 |
<DynamicData description="controls showing the threat window" Name="ThreatShowWindow" /> |
|
1676 |
<DynamicData description="controls showing the threat window" Name="ThreatShowWindow" /> |
| 1664 |
<DynamicData actiontype="Target" description="Current player action menu" Name="Window" /> |
|
1677 |
<DynamicData actiontype="Target" description="Current player action menu" Name="Window" /> |
| 1665 |
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Name" /> |
|
1678 |
<DynamicData description="Name of the current target: Text, Color, Visible" Name="Name" /> |
| 1666 |
<DynamicData description="Level of the current target: Text, Color, Visible" Name="Level" /> |
|
1679 |
<DynamicData description="Level of the current target: Text, Color, Visible" Name="Level" /> |