EQ2Interface.comeq2ui_gamedata.xml Compare
Live Server : AoD : 12\6\11


Produced: 12/6/2011 11:15:35 AM
   
Mode:  Differences with Context  
   
Left file: d:\games\EverQuest II\UI\12.5.11\eq2ui_gamedata.xml  
Right file: d:\games\EverQuest II\UI\Default\eq2ui_gamedata.xml  
200             <Data color="#BEFF93" count="1" rank="7" text=":b86ef43f2029ec0c:Recruit" /> = 200                 <Data color="#BEFF93" count="1" rank="7" text=":b86ef43f2029ec0c:Recruit" />
201         </DataSource>   201             </DataSource>
202         <DataSource Name="Housing">   202             <DataSource Name="Housing">
203             <Data address="12 Lucie Street" housename="Rothgar&apos;s Mansion" Name="New Data" zonename="South Qeynos" />   203                 <Data address="12 Lucie Street" housename="Rothgar&apos;s Mansion" Name="New Data" zonename="South Qeynos" />
204             <Data address="12 Lucie Street" housename="Zoltaroth&apos;s 5 Room Estate" Name="New Data" zonename="Greater Faydark" />   204                 <Data address="12 Lucie Street" housename="Zoltaroth&apos;s 5 Room Estate" Name="New Data" zonename="Greater Faydark" />
205         </DataSource>   205             </DataSource>
    -+ 206             <DataSource Name="Dungeons">
      207                 <Data dungeonname="Rothgar&apos;s Lair" Name="New Data" owner="Rothgar" status="Published" statuscolor="#00FF00" tokens="418 Tokens" zonename="Crushbone Layout 01" />
      208                 <Data dungeonname="The Pit of Death" Name="New Data" owner="Rothgar" status="Not Published" statuscolor="#FF0000" tokens="No Tokens" zonename="Crushbone Layout 01" />
      209             </DataSource>
206     </DataSourceContainer> = 210         </DataSourceContainer>
207     <DataSource Name="General">   211         <DataSource Name="General">
208         <DynamicData Name="EarthTime" />   212             <DynamicData Name="EarthTime" />
209         <DynamicData Name="EarthDate" />   213             <DynamicData Name="EarthDate" />
210         <DynamicData Name="Time" />   214             <DynamicData Name="Time" />
211         <DynamicData Name="DayWeek" />   215             <DynamicData Name="DayWeek" />
 
1307             <DynamicData Name="AmountRemaining" /> = 1311                 <DynamicData Name="AmountRemaining" />
1308         </DataSource>   1312             </DataSource>
1309     </DataSourceContainer>   1313         </DataSourceContainer>
1310     <DataSource Name="Marketplace">   1314         <DataSource Name="Marketplace">
1311         <DynamicData Name="WalletBalance" />   1315             <DynamicData Name="WalletBalance" />
1312     </DataSource>   1316         </DataSource>
    -+ 1317         <DataSource description="Data about the current targets mercenary" Name="Mercenary">
      1318             <DynamicData Name="PowerRange" />
      1319             <DynamicData Name="HealthRange" />
      1320             <DynamicData Name="LevelClass" />
      1321             <DynamicData Name="Salary" />
      1322             <DynamicData Name="TimeLeft" />
      1323             <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />
      1324             <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />
      1325             <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" />
      1326             <DynamicData description="Flurry" Name="Flurry" />
      1327             <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />
      1328             <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />
      1329             <DynamicData description="Base Percent Increase" Name="Potency" />
      1330             <DynamicData description="Ability Modifier" Name="Ability_Mod" />
      1331             <DynamicData description="Critical Bonus Amount" Name="Crit_Bonus" />
      1332             <DynamicData description="Critical Chance" Name="Crit_Chance" />
      1333             <DynamicData description="Damage Reduction Noxious Percentage" Name="Damage_Reduction_Percentage_Noxious" />
      1334             <DynamicData description="Damage Reduction Elemental Percentage" Name="Damage_Reduction_Percentage_Elemental" />
      1335             <DynamicData description="Damage Reduction Arcane Percentage" Name="Damage_Reduction_Percentage_Arcane" />
      1336             <DynamicData description="Damage Reduction Physical Percentage" Name="Damage_Reduction_Percentage_Physical" />
      1337             <DynamicData description="Damage Reduction Noxious" Name="Damage_Reduction_Noxious" />
      1338             <DynamicData description="Damage Reduction Elemental" Name="Damage_Reduction_Elemental" />
      1339             <DynamicData description="Damage Reduction Arcane" Name="Damage_Reduction_Arcane" />
      1340             <DynamicData description="Damage Reduction Physical" Name="Damage_Reduction_Physical" />
      1341             <DynamicData description="Stats Defense" Name="Defense_AvoidanceParry" />
      1342             <DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" />
      1343             <DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" />
      1344             <DynamicData description="Stats Defense" Name="Defense_Avoidance" />
      1345             <DynamicData description="Stats Defense" Name="Defense_MitigationPercent" />
      1346             <DynamicData description="Stats Defense" Name="Defense_Mitigation" />
      1347             <DynamicData description="Hate_Mod" Name="Hate_Mod" />
      1348             <DynamicData description="Haste" Name="Haste" />
      1349             <DynamicData description="DPS Modifier" Name="DPS" />
      1350             <DynamicData description="Stats Defense" Name="Defense_Toughness" />
      1351             <DynamicData description="Stats Defense" Name="Defense_ToughnessPercent" />
      1352             <DynamicData description="PvP Critical Mitigation" Name="PvP_Critical_Mitigation" />
      1353             <DynamicData Name="PVP_Spell_Weapon_Double_Atk_Percent" />
      1354             <DynamicData Name="PVP_Double_Atk_Percent" />
      1355             <DynamicData Name="PVPSpellDoubleAttack" />
      1356             <DynamicData Name="PVPPotency" />
      1357             <DynamicData Name="PVP_Crit_Bonus" />
      1358             <DynamicData Name="Arcane" />
      1359             <DynamicData Name="Noxious" />
      1360             <DynamicData Name="Elemental" />
      1361             <DynamicData Name="Wisdom" />
      1362             <DynamicData Name="Intelligence" />
      1363             <DynamicData Name="Stamina" />
      1364             <DynamicData Name="Agility" />
      1365             <DynamicData Name="Strength" />
      1366             <DynamicData Name="Effect5" />
      1367             <DynamicData Name="Effect4" />
      1368             <DynamicData Name="Effect3" />
      1369             <DynamicData Name="Effect2" />
      1370             <DynamicData Name="Effect1" />
      1371             <DynamicData Name="Confidence" />
      1372             <DynamicData actiontype="Mercenary" description="Current mercenary action menu" Name="Window" />
      1373             <DynamicData description="Name of the current merc: Text, Color, Visible" Name="Name" />
      1374             <DynamicData description="Health of the current merc: Text, Tooltip, Progress, Color, Visible" Name="Health" />
      1375             <DynamicData description="Power of the current merc: Text, Tooltip, Progress, Color, Visible" Name="Power" />
      1376         </DataSource>
1313     <DataSource description="Data about the current target" Name="Pet"> = 1377         <DataSource description="Data about the current target" Name="Pet">
    -+ 1378             <DynamicData description="Name of the currently SUMMONED pet: Text, Color, Visible" Name="ActualName" />
      1379             <DynamicData description="Health of the currently SUMMONED pet: Text, Tooltip, Progress, Color, Visible" Name="ActualHealth" />
      1380             <DynamicData description="Power of the currently SUMMONED pet: Text, Tooltip, Progress, Color, Visible" Name="ActualPower" />
      1381             <DynamicData Name="ActualPowerRange" />
      1382             <DynamicData Name="ActualHealthRange" />
      1383             <DynamicData Name="PowerRange" />
      1384             <DynamicData Name="HealthRange" />
      1385             <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />
      1386             <DynamicData description="Primary Weapon Damage Range" Name="Primary_Damage_Range" />
      1387             <DynamicData description="Critical Mitigation" Name="Critical_Mitigation" />
      1388             <DynamicData description="Flurry" Name="Flurry" />
      1389             <DynamicData description="AE Auto Attack Chance" Name="AE_AutoAtk_Percent" />
      1390             <DynamicData description="Double Attack Chance" Name="Double_Atk_Percent" />
      1391             <DynamicData description="Base Percent Increase" Name="Potency" />
      1392             <DynamicData description="Ability Modifier" Name="Ability_Mod" />
      1393             <DynamicData description="Critical Bonus Amount" Name="Crit_Bonus" />
      1394             <DynamicData description="Critical Chance" Name="Crit_Chance" />
      1395             <DynamicData description="Damage Reduction Noxious Percentage" Name="Damage_Reduction_Percentage_Noxious" />
      1396             <DynamicData description="Damage Reduction Elemental Percentage" Name="Damage_Reduction_Percentage_Elemental" />
      1397             <DynamicData description="Damage Reduction Arcane Percentage" Name="Damage_Reduction_Percentage_Arcane" />
      1398             <DynamicData description="Damage Reduction Physical Percentage" Name="Damage_Reduction_Percentage_Physical" />
      1399             <DynamicData description="Damage Reduction Noxious" Name="Damage_Reduction_Noxious" />
      1400             <DynamicData description="Damage Reduction Elemental" Name="Damage_Reduction_Elemental" />
      1401             <DynamicData description="Damage Reduction Arcane" Name="Damage_Reduction_Arcane" />
      1402             <DynamicData description="Damage Reduction Physical" Name="Damage_Reduction_Physical" />
      1403             <DynamicData description="Stats Defense" Name="Defense_AvoidanceParry" />
      1404             <DynamicData description="Blocking (shields)" Name="Defense_AvoidanceBlock" />
      1405             <DynamicData description="Stats Defense" Name="Defense_AvoidanceBase" />
      1406             <DynamicData description="Stats Defense" Name="Defense_Avoidance" />
      1407             <DynamicData description="Stats Defense" Name="Defense_MitigationPercent" />
      1408             <DynamicData description="Stats Defense" Name="Defense_Mitigation" />
      1409             <DynamicData description="Hate_Mod" Name="Hate_Mod" />
      1410             <DynamicData description="Haste" Name="Haste" />
      1411             <DynamicData description="DPS Modifier" Name="DPS" />
      1412             <DynamicData description="Stats Defense" Name="Defense_Toughness" />
      1413             <DynamicData description="Stats Defense" Name="Defense_ToughnessPercent" />
      1414             <DynamicData description="PvP Critical Mitigation" Name="PvP_Critical_Mitigation" />
      1415             <DynamicData Name="PVP_Spell_Weapon_Double_Atk_Percent" />
      1416             <DynamicData Name="PVP_Double_Atk_Percent" />
      1417             <DynamicData Name="PVPSpellDoubleAttack" />
      1418             <DynamicData Name="PVPPotency" />
      1419             <DynamicData Name="PVP_Crit_Bonus" />
      1420             <DynamicData Name="Arcane" />
      1421             <DynamicData Name="Noxious" />
      1422             <DynamicData Name="Elemental" />
      1423             <DynamicData Name="Wisdom" />
      1424             <DynamicData Name="Intelligence" />
      1425             <DynamicData Name="Stamina" />
      1426             <DynamicData Name="Agility" />
      1427             <DynamicData Name="Strength" />
1314         <DynamicData Name="Effect5" /> = 1428             <DynamicData Name="Effect5" />
1315         <DynamicData Name="Effect4" />   1429             <DynamicData Name="Effect4" />
1316         <DynamicData Name="Effect3" />   1430             <DynamicData Name="Effect3" />
1317         <DynamicData Name="Effect2" />   1431             <DynamicData Name="Effect2" />
1318         <DynamicData Name="Effect1" />   1432             <DynamicData Name="Effect1" />
1319         <DynamicData Name="Threat" />   1433             <DynamicData Name="Threat" />
 
1533             <DynamicData Name="Effect3" /> = 1647                 <DynamicData Name="Effect3" />
1534             <DynamicData Name="Effect4" />   1648                 <DynamicData Name="Effect4" />
1535             <DynamicData Name="Effect5" />   1649                 <DynamicData Name="Effect5" />
1536         </DataSource>   1650             </DataSource>
1537     </DataSourceContainer>   1651         </DataSourceContainer>
1538     <DataSource description="Data about the current player" Name="Self">   1652         <DataSource description="Data about the current player" Name="Self">
    -+ 1653             <DynamicData Name="SavageryLevel" />
      1654             <DynamicData Name="Savagery" />
1539         <DynamicData Name="PVPVitalityOverflowMarker" /> = 1655             <DynamicData Name="PVPVitalityOverflowMarker" />
1540         <DynamicData Name="PVPExperienceBubble" />   1656             <DynamicData Name="PVPExperienceBubble" />
1541         <DynamicData Name="PVPExperienceDebtCurrent" />   1657             <DynamicData Name="PVPExperienceDebtCurrent" />
1542         <DynamicData Name="PVPExperienceCurrent" />   1658             <DynamicData Name="PVPExperienceCurrent" />
1543         <DynamicData Name="PVPExperienceNextLevel" />   1659             <DynamicData Name="PVPExperienceNextLevel" />
1544         <DynamicData Name="PVPExperience" />   1660             <DynamicData Name="PVPExperience" />
 
1550         <DynamicData Name="Deity" /> = 1666             <DynamicData Name="Deity" />
1551         <DynamicData Name="AccountAge" />   1667             <DynamicData Name="AccountAge" />
1552         <DynamicData description="Total number of points earned by completing achievements" Name="AchievementPoints" />   1668             <DynamicData description="Total number of points earned by completing achievements" Name="AchievementPoints" />
1553         <DynamicData Name="ActualLevel" />   1669             <DynamicData Name="ActualLevel" />
1554         <DynamicData Name="AFK" />   1670             <DynamicData Name="AFK" />
1555         <DynamicData Name="Anonymous" />   1671             <DynamicData Name="Anonymous" />
    -+ 1672             <DynamicData Name="FBEnabled" />
      1673             <DynamicData Name="TwitterEnabled" />
      1674             <DynamicData Name="CensusEnabled" />
1556         <DynamicData Name="Archetype" /> = 1675             <DynamicData Name="Archetype" />
1557         <DynamicData description="True if user is autoattacking" Name="AutoAttack" />   1676             <DynamicData description="True if user is autoattacking" Name="AutoAttack" />
1558         <DynamicData Name="TimeSinceAutoAttack" />   1677             <DynamicData Name="TimeSinceAutoAttack" />
1559         <DynamicData Name="TimeSinceSecondaryAutoAttack" />   1678             <DynamicData Name="TimeSinceSecondaryAutoAttack" />
1560         <DynamicData Name="TimeSinceRangedAutoAttack" />   1679             <DynamicData Name="TimeSinceRangedAutoAttack" />
1561         <DynamicData Name="BindLocation" />   1680             <DynamicData Name="BindLocation" />
 
1715         <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" /> = 1834             <DynamicData description="Ranged Weapon Damage Range" Name="Ranged_Damage_Range" />
1716         <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />   1835             <DynamicData description="Primary Weapon Delay" Name="Primary_Delay" />
1717         <DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" />   1836             <DynamicData description="Secondary Weapon Delay" Name="Secondary_Delay" />
1718         <DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" />   1837             <DynamicData description="Ranged Weapon Delay" Name="Ranged_Delay" />
1719         <DynamicData Name="Strikethrough" />   1838             <DynamicData Name="Strikethrough" />
1720         <DynamicData Name="Houses" />   1839             <DynamicData Name="Houses" />
    -+ 1840             <DynamicData Name="Dungeons" />
1721     </DataSource> = 1841         </DataSource>
1722     <DataSource description="Data about the current target" Name="Target">   1842         <DataSource description="Data about the current target" Name="Target">
    -+ 1843             <DynamicData Name="DM_PointPath" />
      1844             <DynamicData Name="DM_NoPath" />
1723         <DynamicData description="controls showing the threat window" Name="ThreatShowWindow" /> = 1845             <DynamicData description="controls showing the threat window" Name="ThreatShowWindow" />
1724         <DynamicData actiontype="Target" description="Current player action menu" Name="Window" />   1846             <DynamicData actiontype="Target" description="Current player action menu" Name="Window" />
1725         <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name" />   1847             <DynamicData description="Name of the current target: Text, Color, Visible" Name="Name" />
1726         <DynamicData description="Level of the current target: Text, Color, Visible" Name="Level" />   1848             <DynamicData description="Level of the current target: Text, Color, Visible" Name="Level" />
1727         <DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health" />   1849             <DynamicData description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health" />
1728         <DynamicData description="Power of the current target: Text, Color, Visible" Name="Power" />   1850             <DynamicData description="Power of the current target: Text, Color, Visible" Name="Power" />
1729         <DynamicData description="Threat of the current target: Text, Color, Progress, Visible" Name="Threat" />   1851             <DynamicData description="Threat of the current target: Text, Color, Progress, Visible" Name="Threat" />
1730         <DynamicData description="Secondary threat of the current target: Text, Color, Progress, Visible" Name="SecondaryThreat" />   1852             <DynamicData description="Secondary threat of the current target: Text, Color, Progress, Visible" Name="SecondaryThreat" />
1731         <DynamicData description="Is the target casting a spell?  Spell Name, Progress and Visibility" Name="Casting" />   1853             <DynamicData description="Is the target casting a spell?  Spell Name, Progress and Visibility" Name="Casting" />
    -+ 1854             <DynamicData Name="DM_WanderPath" />
1732     </DataSource> = 1855         </DataSource>
1733     <DataSource Name="Tradeskills">   1856         <DataSource Name="Tradeskills">
1734         <DynamicData Name="critsuccessmod" />   1857             <DynamicData Name="critsuccessmod" />
1735         <DynamicData Name="successmod" />   1858             <DynamicData Name="successmod" />
1736         <DynamicData Name="progressadd" />   1859             <DynamicData Name="progressadd" />
1737         <DynamicData Name="progressmod" />   1860             <DynamicData Name="progressmod" />
1738         <DynamicData Name="durabilityadd" />   1861             <DynamicData Name="durabilityadd" />
1739         <DynamicData Name="durabilitymod" />   1862             <DynamicData Name="durabilitymod" />
1740         <DynamicData Name="Bountiful_Harvest" />   1863             <DynamicData Name="Bountiful_Harvest" />
1741         <DynamicData Name="Rare_Harvest_Chance" />   1864             <DynamicData Name="Rare_Harvest_Chance" />
1742     </DataSource>   1865         </DataSource>
1743     <DataSourceContainer Name="UIState">   1866         <DataSourceContainer Name="UIState">
    -+ 1867             <DataSource Name="Housing">
      1868                 <DynamicData Name="Dungeon_TotalPoints" />
      1869                 <DynamicData Name="EditMode" />
      1870             </DataSource>
1744         <DataSource Name="Extended"> = 1871             <DataSource Name="Extended">
1745             <DynamicData Name="BrokerCredits" />   1872                 <DynamicData Name="BrokerCredits" />
1746             <DynamicData Name="SubscriptionLevel" />   1873                 <DynamicData Name="SubscriptionLevel" />
1747         </DataSource>   1874             </DataSource>
1748         <DataSource Name="Inventory">   1875             <DataSource Name="Inventory">
1749             <DynamicData Name="Bag1Locked" />   1876                 <DynamicData Name="Bag1Locked" />