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Unread 02-02-2006, 03:43 PM
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Dolby Dolby is offline
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Default [LIVE] 2.2.06 (LU 19) - Interface Changes

User Interface Improvements:

General:
  • The default performance profile now varies according to the hardware on which the client is running. New installs will use this default performance profile.
  • There is now a /load_uisettings command that allows you to load the UI settings from one of your existing characters. If you type the /load_uisettings command with no arguments, it will prompt you with a list of UI files to select from. You may also specify a specific file as an argument when using this command.
  • Scout tracking abilities can now be filtered more specifically by name. It just got a lot easier to look for specific NPCs for the scouts of the world.
  • Have friends on other servers or in other games? Great! You can now add friends from other games or other servers in much the same way you would send them a tell (For example, you can /friend unrest.blackguard to add Blackguard from the server Unrest to your friends list).
  • Have enemies on other servers or in other games? Great! You can now ignore players from other servers or games in much the same way you would send them a tell (For example, you can /ignore unrest.blackguard to add Blackguard from the server Unrest to your ignore list).
  • For those who want to see shorter combat messages, there is now a Hits Mode option (similar to EverQuest) for your chat windows in Options -> User Interface -> Game Features -> Hits Mode.
    • Minimal: Shows just the damage numbers or in the case of a miss it shows miss/block/parry. Heals will also just show as numbers.
    • Medium: Cuts down on the combat text a bit by removing the damage type and giving you strict basics.
    • Full: This is how it exists today.
    • Note: Full combat info will continue to be sent to your log file. The Hits Mode option only affects what you see in the Chat window.
  • Anonymous and Roleplaying players will now be filtered properly when others perform a search:
    • Anonymous characters will not show up for any specific searches made by players.
    • Roleplaying characters will not show up in class, level, or race searches, but will still show up in LFG and LFW searches. They will also appear in guild and name type /who searches.
  • If you hear something in a language you haven't learned, you are now told what language was spoken.
  • There is now a context menu option to select what language you would like to speak in if you right click the Chat window.
  • "SOGA Models" are now referred to as "Alternate Models," as players who weren't around for the launch of these models don't know what "SOGA" is.
  • Added functionality to choice window so that Enter will submit guard searches and Escape will close the window.
  • Some merchants will now show you items that you can't currently buy and will describe why you can't purchase that item.
  • There is now a short pause on the revive window (around 3 seconds) before it accepts any input to prevent accidental revives (or reviving in the wrong location) during combat.
  • Dialogue conversation bubbles and response buttons can now be detached from an NPC's head so that they don't float around with animations. This is available in the options menu under User Interface -> Name and Chat Bubble -> Attach Conversation Bubble to NPC’s head.
  • UI enthusiasts, you now have a few more chat window related options that can be defined in eq2.ini. The defaults are listed next to each item:
    • chat_force_mouseover_opacity_min_secs 20.0
    • chat_force_mouseover_opacity_per_char_secs 0.1
    • chat_force_mouseover_opacity_max_secs 30.0
    • chat_force_mouseover_opacity_secs_onscroll 10.0

Broker Window:
  • You can now Buy Stacks or Buy Quantities of items on the Broker window.
  • The Broker window will now show real-time item quantities. If you buy an item, everyone who has that item on the page they're viewing will see the quantity decreasing. To avoid potential purchasing mistakes that might arise if items you see in the window are bought by someone else, items will show zero quantity instead of disappearing entirely.
  • Class information is now displayed for items in the Broker window tooltips.
  • There is now an option to pop up a confirmation box when making expensive purchases from the Broker window. The default price is 10 gold, and the slider for the minimum price can be set from 1 gold to 5 plat. This is to prevent the accidental purchase of an expensive item. The option is available in Options -> User Interface -> Game Features -> Broker Window.
  • Health, power, and resists have been added to the dropdown in the Broker search window.
  • Searching for food and drink should now be a bit simpler. For example, if you search for level 40-49 foods, you will now only see food that is appropriate for that level range.
  • The Broker window will now perform a search if the Enter key is pressed while the Item Name or Store Owner fields have focus.
  • The broker window buy/stack quantity is now more like the merchant window for consistency.

Commands:
  • ESC will cancel spell casts for new characters. Existing characters can map a key to the option in their Options (Controls -> Spell Keys -> Cancel Casting).
  • The default key for opening the Recipe Book is now "N" rather than "B."
  • "B" now defaults to opening all of your inventory bags.
  • "Shift + B" is now the default to open all bags in your bank vault.
  • You can now quickly change to a different character on your account by using the following command: /camp <character_name>
  • The default use of the ESC key changed slightly:
    • If you’re moving a house or world object, object movement is cancelled.
    • If you’re casting a spell, that spell is cancelled.
    • If you’re not casting a spell, your target is cleared.
    • If you have no target, the top window is closed.
  • Tab targeting will ignore harvest nodes while in combat. Harvest nodes can still be targeted manually while in combat.
  • Shift click on an item icon will now put an item link in your main chat window.
  • Changed the default behavior of Examines
    • If you double click to examine an item, double clicking it again will cause the examine window to close.
    • If you right-click examine an item, right-clicking again will show a [Close Examine] menu item which will close the examine window of that item.

Groups and Raids:
  • Raid leaders who have set group loot options to leader-only will be able to distribute loot to any member of any group in the raid.
  • Raid leaders can now move a raid member to an empty slot in another existing group by dragging the character name to the desired group.
  • Raid leaders can now swap raid members between groups by dragging one member's name on top of the other raid member's name.
  • Selecting a raid member multiple times will now toggle between the raid member and their pet if they have one.

Information:
  • Poison tooltips will now display the remaining proc count of your poison.
  • Haste, DPS, and run speed are now displayed in the Persona window.
  • Crush, Pierce, and Slash mitigation values will now appear in the mitigation tooltip on the Persona window.
  • Examining a melee weapon and viewing the weapon's tooltip will now display its damage type.
  • You can now view the amount of status reduction you currently have from the Housing window.
  • When examining an item, your character's class will be highlighted in green if the item is useable for your class.
  • Pet names will now display the name of your pet with a purpose tag below (rather than all on one line).
  • Durations in racial tradition descriptions will now be displayed in an easier-to-read format.
  • The class display on item tooltips, examine windows, and broker tooltips has been condensed so it takes up less vertical space. The level indicator has also been separated out to its own line.
  • Players will now receive item discovery notification even if they aren't guilded.
  • Hunger and thirst messages will no longer repeat every time you zone or log in. They will only display once every 30 minutes.
  • A message will now display during character creation letting you know if your name is currently invalid and why.
  • The examine info for a spell will now say if the spell requires you to be sneaking.
  • Examine descriptions for Character Traits and Racial Traditions will no longer include duration, casting time, recovery time, recast time, class, or weight.
  • Tooltips and examine information on items have been rearranged to be more consistent. Among these changes:
    • Weapon type and required skill now appear on the same line. Example: Dual Wield Piercing.
    • Armor type and slot now appear on the same line. Example: Plate Armor (Shoulders).
    • Shield Factor is now labeled "Protection."
    • Classes that can use an item are now listed in alphabetically with commas separating them. If all Fighters can use it, it will say "All Fighters" rather than listing each one.
    • If an item can be used by all classes, no class requirement is shown.
    • If you can use an item at the time you examine it, the level number and class name will be green.
    • If your class cannot use the item, all the class names are shown as red. Level will be white.
    • If you aren't of high enough level to use the item, the level number will be red.
    • If an item is Attuned, it will not also show No Trade.
    • If an item is damaged, the condition number will be red. If the item is at 100% condition, the number will be white.

Mouse Behavior Modification (No mice were hurt during this process):
  • The middle mouse button now defaults to auto-run.
  • When mouse-click selection mode is set to "Single Click Except Attack", right-clicking a targetable object will target that object in addition to displaying its right-click menu.
  • When mouse-click selection mode is set to "Single Click Except Attack", double-clicking on nothing now clears the target.
  • In single-click-except-attack and single-click mouse mode, double-clicking something will no longer execute the default action twice.
  • In single-click and single-click except attack mode, the "Too far away" message will not be displayed if the target is well out of range.

Quests:
  • Quest con colors have been adjusted to mirror the NPC con system. Quest experience has not be affected.
  • Coin rewards for quests will now be reported in chat.
  • A quest's name and completion text will now display in its reward window.

Waypoint Wisps:
  • Wisps will now update more frequently. They seemed to have a mind of their own and a desire to lead lost travelers astray.
  • You do not have to get as far away from a waypoint wisp for it to re-path to your destination.
  • In cases in which the wisp could not find its way to the destination and would go through walls or the ground, there is now chat text that provides a compass direction to navigate with.

[Patch Notes]

Changed:
eq2ui_ButtonStyles.xml
eq2ui_examine.xml
eq2ui_fonts.xml
eq2ui_gamedata.xml
eq2ui_hud_slider.xml
eq2ui_IconStyles.xml
eq2ui_inventory_bag.xml
eq2ui_inventory_inventory.xml
eq2ui_inventory_market.xml
eq2ui_inventory_store.xml
eq2ui_journals_active.xml
eq2ui_journals_quest.xml
eq2ui_loginscene.xml
eq2ui_mainhud.xml
eq2ui_mainhud_advancementbutton.xml
eq2ui_mainhud_breath.xml
eq2ui_mainhud_casting.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_guild.xml
eq2ui_mainhud_hotkey.xml
eq2ui_mainhud_lotto.xml
eq2ui_mainhud_mainchat.xml
eq2ui_mainhud_maintained.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_pet.xml
eq2ui_mainhud_skills.xml
eq2ui_mainhud_society.xml
eq2ui_mainhud_tracking.xml
eq2ui_mouseovericons.xml
eq2ui_newcharscene.xml
eq2ui_playerhousing.xml
eq2ui_popup.xml
eq2ui_popup_feedback.xml
eq2ui_popup_rewardpack.xml
eq2ui_specialelements.xml
eq2ui_textstyles.xml
eq2ui_tradeskills.xml
images\icons\icon_is76.dds
images\maps\map_qey_village06.dds
images\mugshots_female.dds
images\mugshots_male.dds
images\specialelements.dds


New:
images\icons\icon_as1.dds
images\icons\icon_as2.dds
images\icons\icon_as3.dds
images\icons\icon_as4.dds
images\icons\icon_as5.dds
images\icons\icon_is78.dds
images\icons\icon_is79.dds
images\icons\icon_is80.dds
images\icons\icon_is81.dds
images\icons\icon_ss16.dds
images\icons\icon_ss17.dds
images\icons\icon_ss18.dds
images\icons\icon_ss19.dds
images\icons\icon_ss20.dds
images\a_assassin.dds
images\a_berserker.dds
images\a_brigand.dds
images\a_bruiser.dds
images\a_coercer.dds
images\a_conjurer.dds
images\a_defiler.dds
images\a_dirge.dds
images\a_fury.dds
images\a_guardian.dds
images\a_illusionist.dds
images\a_inquisitor.dds
images\a_monk.dds
images\a_mystic.dds
images\a_necromancer.dds
images\a_paladin.dds
images\a_ranger.dds
images\a_shadowknight.dds
images\a_swashbuckler.dds
images\a_templar.dds
images\a_troubador.dds
images\a_warden.dds
images\a_warlock.dds
images\a_wizard.dds
images\ico_cls_symbls.dds
eq2ui_mainhud_instructionbutton.xml
eq2ui_popup_language.xml
eq2ui_popup_uisettings.xml
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  #2  
Unread 02-02-2006, 05:47 PM
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Zonx Zonx is offline
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Key changes in english.

Experience - New achievement bar
Guild - New event styles
MainHud - new include
Map - new tutorial zones and various Icons
Market - Added "Buy Stack" and "Buy Quantity" buttons
NewCharScene
- New NCSSubClass page
- NameServers added Server sub page, added Name Status
- RaceGender faces rearanged, added Data Namespace
- CharInfo sub page added to most screens
Persona - added DPS, Haste and Runspeed stats
PlayerHouse/PlayerHouse/General - added status reduction
Popup - new include
Skills - TabFrame control changes
Tracking - added filter box

Last edited by Zonx : 02-02-2006 at 06:00 PM.
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  #3  
Unread 02-02-2006, 05:49 PM
Dolby's Avatar
Dolby Dolby is offline
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Thanks Zonx, that is very helpful
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  #4  
Unread 02-02-2006, 06:01 PM
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As always, thanks for the updates Dolby. And also thanks Zonx, that helps out a bunch, especially for those of us who haven't been around as much
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  #5  
Unread 02-03-2006, 02:23 AM
sstair sstair is offline
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Don't forget

Quest Journal - Added quest reward, XP and faction info
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