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Unread 11-17-2006, 05:28 PM
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Default Thor's recommended in game /feedback to SoE

While we as Interface Authors/Modders have seen many "issues" with the Default Interface, DynamicData, and other Hard Coded items, we've sent our suggestions in via in game /feedback submissions.
I don't believe this is getting us the results we would like to see...

I'd like to include those of you that use our work with getting our voice heard.
This post that will identify items for you as users to also submit in game /feedback submissions if you agree with our views.
Hopefully this will organize our efforts a bit better in hopes to have SoE address the issues identified and/or recommendations made.

Instructions:
Each post will shed a bit of light on specific items.
Read the post and if you agree copy the text under "Text to send via an in game /feedback:" then log in game and send a /feedback and pasting the information.

Step 1.)
Select the text to submit by holding down your left mouse button and dragging your mouse to the end and releasing the left mouse button.

Step 2.)
Move your mouse pointer over the selected text and right click and choose copy.

Step 3.)
Log in game and type /feedback and press enter.
(This will open a window so that you may submit your feedback)

Step 4.)
Press CTRL-V to paste the text you copied earlier then click the Send Feedback button

That's it! You've done your part in making EQ2 a better game for everyone!
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ThorUI AU - Play EverQuest2 in Style!
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Last edited by Faetyl : 11-17-2006 at 05:47 PM.
  #2  
Unread 11-17-2006, 05:29 PM
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Default Bags (eq2ui_inventory_bag.xml)

Edit: No longer Applicable (Changes where made)

Bags (eq2ui_inventory_bag.xml)
SoE's coding forces us to use a max width of 4 slots...
To my knowledge there is no reason the in game bags couldn't function the same way the hotkeys do.
For example: You could right click and change "Icon Size" for the bag slots the same way you do for the hotkey icons.
Note: There is also an issue with bags only recording their horizontal positioning as well. This limits us from making the bags resizable. If SoE included the ability for bags to record their vertical postion in the window placement file we could then offer "user resizable bags".
But if they did the above we wouldn't need to make any modifications in the first place.

Text to send via an in game /feedback:
Please improve the coding on in game bags.
Add the ability to save vertical postioning.
Add the right click ability to resize icons (like you offer in the hotkeys)
Add the resizable bag option.
The above combination would allow users to choose the size and configuration of their bags therefore allowing them to spend more time playing rather than looking for a replacment to those offered by SoE.
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums

Got Guild?

"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."

Last edited by Faetyl : 05-18-2007 at 08:57 AM. Reason: Suggestion was taken
  #3  
Unread 05-18-2007, 05:41 AM
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Default

Text to send via an in game /feedback:
Can we get a dev to fix this please?
Poison vial color doesn't match the buff color.

Red (Buff shows as Red)
Blue (Buff shows as Yellow)
Purple (Buff shows as Blue)
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums

Got Guild?

"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
  #4  
Unread 05-18-2007, 09:11 AM
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Default

Text to send via an in game /feedback:
Can we get this added please?

Currently there is no way of telling if a "Raid Ally" has an ailment.
Could someone add the dynamic data for "Raid Allies" so that we may know if they have an ailment (Trauma, Disease, Poison, Elemental)?

This would allow for new and improved raid windows with the "click to cure" feature added.
__________________
Thor/Faetyl of the Unrest Server
ThorUI AU - Play EverQuest2 in Style!
Portal
Forums

Got Guild?

"Always code as if the person who ends up maintaining your code will be a violent psychopath who knows where you live."
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