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  #1  
Unread 02-04-2009, 05:01 AM
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Default [added] Palace of the Ancient One

Here's preview for PotAtOe (And Fer'Zhul, with little addition of one room, not having it on this workstation). And my conern is that level layout is clearly optimized for landscape 4:3, so I either scrutinize it to current 436:506, producing gimped but still usable for overlooking image, or make it, like, 800:600 with better detail, but also adding traffic. Don't mind bright colors, it's for testing purpose only. What's more acceptable?

Another trouble is 3-level staircase room (far left side of map), since all other rooms are at zero-level height. Should I produce 3 traffic-eating .dds (with shadow of 1st level on 2nd and 3rd layer), or just draw full 2d projection of all 3 levels into one layer?
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  #2  
Unread 02-04-2009, 08:19 AM
gm9 gm9 is offline
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Nice, looking good!

I'd say if you go for 3 levels make the staircase rooms in the small format. Large format would be 1600x1200 btw.
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Unread 02-04-2009, 08:39 AM
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You mean, one big with 1st overall level and 2 small with 2nd and 3rd staircase-room only? I think that not a good idea, because if you got there, you can't see other groupmembers on map while they wandering other rooms.

Edit: Also, I think 1600x1200 is maximal but not mandatory resolution for bigger maps. Is there discussion I can read about new formats?
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Unread 02-04-2009, 08:44 AM
gm9 gm9 is offline
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I guess theoretically you can use any format, although we never tested that. Go ahead and try it. We'd need to make changes on the backend though to support that though.
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Unread 02-14-2009, 02:58 PM
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got problem with level naming -- fer'zhul map style name is "exp05_dun_void_palace_" and potatoe is "exp05_dun_void_palace_raid".
can't divide epic version by tiers: "exp05_dun_void_palace_raidN" and "exp05_dun_void_palace_raid_N" didn't work, it loads exp05_dun_void_palace_N entries. any suggestions?
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Unread 02-14-2009, 05:34 PM
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Code:
<ImageStyle Name="exp05_dun_void_palace_raid" MenuGroup="Innothule" DisplayName=":f:exp05_dun_void_palace_raid" zonerect="-900, -900, 800, 459">
    <ImageFrame Source="images/user/exp05_dun_void_palace_raid.dds" SourceRect="0,0,1200,960" />
</ImageStyle>
<ImageStyle Name="exp05_dun_void_palace_0" MenuGroup="Innothule" DisplayName=":f:exp05_dun_void_palace" zonerect="-900, -900, 800, 459" heightmax="35">
    <ImageFrame Source="images/user/exp05_dun_void_palace.dds" SourceRect="0,0,1200,960" />
</ImageStyle>
<ImageStyle Name="exp05_dun_void_palace_1" MenuGroup="Innothule" DisplayName=":f:exp05_dun_void_palace 1" zonerect="-900, -900, 800, 459" heightmin="35" heightmax="65">
    <ImageFrame Source="images/user/exp05_dun_void_palace_1.dds" SourceRect="0,0,1200,960" />
</ImageStyle>
<ImageStyle Name="exp05_dun_void_palace_2" MenuGroup="Innothule" DisplayName=":f:exp05_dun_void_palace 2" zonerect="-900, -900, 800, 459" heightmin="65">
    <ImageFrame Source="images/user/exp05_dun_void_palace_2.dds" SourceRect="0,0,1200,960" />
</ImageStyle>
Attached Files
File Type: dds exp05_dun_void_palace_raid.dds (562.6 KB, 375 views)
File Type: dds exp05_dun_void_palace_raid_0.dds (562.6 KB, 376 views)
File Type: dds exp05_dun_void_palace_raid_1.dds (562.6 KB, 372 views)
File Type: dds exp05_dun_void_palace_raid_2.dds (562.6 KB, 393 views)
File Type: dds exp05_dun_void_palace.dds (562.6 KB, 367 views)
File Type: dds exp05_dun_void_palace_0.dds (562.6 KB, 368 views)
File Type: dds exp05_dun_void_palace_1.dds (562.6 KB, 357 views)
File Type: dds exp05_dun_void_palace_2.dds (562.6 KB, 389 views)
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  #7  
Unread 02-14-2009, 06:17 PM
gm9 gm9 is offline
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Quote:
Originally Posted by brammator View Post
got problem with level naming -- fer'zhul map style name is "exp05_dun_void_palace_" and potatoe is "exp05_dun_void_palace_raid".
can't divide epic version by tiers: "exp05_dun_void_palace_raidN" and "exp05_dun_void_palace_raid_N" didn't work, it loads exp05_dun_void_palace_N entries. any suggestions?
Actually no, had the same issue with the frostfell permafrost instance and we tried all sorts of things but couldn't get around the limitation. This seems to be due to how some of these instances are set up.

If you can't find a solution I can try to contact the map guy at SOE. Haven't talked to him in months anyway, I want POI filtering!
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