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Unread 05-13-2006, 01:59 PM
Landiin Landiin is offline
Slayer of clock cycles
This person is a EQ2Map developer.
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
Default DynamicData and Filter

Mostly Just posting for my own ease of use and I'm to lazy to open the .doc file.
DynamicData
( work in progress )
  • GameData
    • Name="Achievement"
      • Name="FreeRespecCount"
      • Name="RespecCount"
      • Name="MaxPoints"
      • Name="EventItem"
      • Name="EventNPC"
      • Name="EventQuest"
      • Name="EventExploration"
      • Name="EventCollection"
      • Name="Points"
      • Name="ExperienceCurrent"
      • Name="ExperienceBubble"
      • Name="AvailablePoints"
    • Name="Arena"
      • Name="Side0Members"
        • charname="ExampleCharacter" deaths="20" kills="15" Name="Example" objectives="4" ratio="43%"
      • Name="Side1Members"
        • charname="ExampleCharacter" deaths="20" kills="15" Name="Example" objectives="4" ratio="43%"
      • Name="Side2Members"
        • charname="ExampleCharacter" deaths="20" kills="15" Name="Example" objectives="4" ratio="43%"
      • Name="Side3Members"
        • charname="ExampleCharacter" deaths="20" kills="15" Name="Example" objectives="4" ratio="43%"
      • Name="Side0"
        • Name="Kills"
        • Name="Deaths"
        • Name="Objectives"
        • Name="Ratio"
        • Name="Visible"
        • Name="Winner"
      • Name="Side1"
        • Name="Kills"
        • Name="Deaths"
        • Name="Objectives"
        • Name="Ratio"
        • Name="Visible"
        • Name="Winner"
      • Name="Side2"
        • Name="Kills"
        • Name="Deaths"
        • Name="Objectives"
        • Name="Ratio"
        • Name="Visible"
        • Name="Winner"
      • Name="Side3"
        • Name="Kills"
        • Name="Deaths"
        • Name="Objectives"
        • Name="Ratio"
        • Name="Visible"
        • Name="Winner"
    • Name="Actions"
      • actiontype="Experience" description="Current pet action menu" Name="Experience"
      • actiontype="Pet" description="Current pet action menu" Name="Pet"
      • actiontype="Player" description="Current player action menu" Name="Player"
      • actiontype="Coin" cointype="0" description="Copper" Name="Coin_0"
      • actiontype="Coin" cointype="1" description="Silver" Name="Coin_1"
      • actiontype="Coin" cointype="2" description="Gold" Name="Coin_2"
      • actiontype="Coin" cointype="3" description="Plantinum" Name="Coin_3"
    • description="Data about the current target" Name="Coins"
      • actiontype="Coin" cointype="0" description="Inventory Copper" Name="Coin_0"
      • actiontype="Coin" cointype="1" description="Inventory Silver" Name="Coin_1"
      • actiontype="Coin" cointype="2" description="Inventory Gold" Name="Coin_2"
      • actiontype="Coin" cointype="3" description="Inventory Plantinum" Name="Coin_3"
      • actiontype="Coin" cointype="4" description="Bank Coin Copper" Name="BankCoin_0"
      • actiontype="Coin" cointype="5" description="Bank Coin Silver" Name="BankCoin_1"
      • actiontype="Coin" cointype="6" description="Bank Coin Gold" Name="BankCoin_2"
      • actiontype="Coin" cointype="7" description="Bank Coin Platinum" Name="BankCoin_3"
      • actiontype="Coin" cointype="8" description="Trade Coin Copper" Name="TradeCoin_0"
      • actiontype="Coin" cointype="9" description="Trade Coin Silver" Name="TradeCoin_1"
      • actiontype="Coin" cointype="10" description="Trade Coin Gold" Name="TradeCoin_2"
      • actiontype="Coin" cointype="11" description="Trade Coin Platinum" Name="TradeCoin_3"
      • actiontype="Coin" cointype="12" description="Shared Coin Copper" Name="SharedCoin_0"
      • actiontype="Coin" cointype="13" description="Shared Coin Silver" Name="SharedCoin_1"
      • actiontype="Coin" cointype="14" description="Shared Coin Gold" Name="SharedCoin_2"
      • actiontype="Coin" cointype="15" description="Shared Coin Platinum" Name="SharedCoin_3"
      • Name="TradeTheirCoin_0"
      • Name="TradeTheirCoin_1"
      • Name="TradeTheirCoin_2"
      • Name="TradeTheirCoin_3"
    • Name="Command"
      • Name="Map"
    • Name="Data"
      • Name="ActiveQuestDSC"
      • Name="GuildBank0Events"
      • Name="GuildBank1Events"
      • Name="GuildBank2Events"
      • Name="GuildBank3Events"
      • Name="GuildEvents"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent0" text="GuildName gained a level and is now level 10" timestamp="37265274" type="0"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent1" text="GuildName lost a level and is now level 9" timestamp="37265274" type="1"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent2" text="PlayerName discovered the first ItemName" timestamp="37265274" type="2"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent3" text="PlayerName gained a level and is now a level 5 Fighter" timestamp="37265274" type="3"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent4" text="PlayerName gained a level and is now a level 15 Brawler" timestamp="37265274" type="4"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent5" text="PlayerName gained a level and is now a level 15 Monk" timestamp="37265274" type="5"
        • date="01/03/2005" id="262534" locked="False" Name="ExampleEvent6" text="PlayerName gained a level and is now a level 25 Monk" timestamp="37265274" type="6"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent7" text="PlayerName gained a level and is now a level 35 Monk" timestamp="7" type="7"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent8" text="PlayerName gained a level and is now a level 45 Monk" timestamp="37265274" type="8"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent9" text="PlayerName gained a level and is now a level 5 Artisan" timestamp="37265274" type="9"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent10" text="PlayerName gained a level and is now a level 15 Craftsman" timestamp="37265274" type="10"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent11" text="PlayerName gained a level and is now a level 25 Woodworker" timestamp="37265274" type="11"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent12" text="PlayerName gained a level and is now a level 35 Woodworker" timestamp="37265274" type="12"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent13" text="PlayerName joined the guild" timestamp="37265274" type="13"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent14" text="PlayerName left the guild" timestamp="37265274" type="14"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent15" text="PlayerName was promoted to RankName by PromotingPlayerName" timestamp="37265274" type="15"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent16" text="PlayerName was Demoted to RankName by DemotingPlayerName" timestamp="37265274" type="16"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent17" text="PlayerName was made a patron of the guild by PatronMakerName" timestamp="37265274" type="17"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent18" text="PlayerName was made a follower of the guild by DePatronMakerName" timestamp="37265274" type="18"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent19" text="PlayerName completed the QuestName Quest and gained status for the guild." timestamp="37265274" type="19"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent20" text="PlayerName killed UberMobName" timestamp="37265274" type="20"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent21" text="PlayerName found an Artifact, ItemName" timestamp="37265274" type="21"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent22" text="PlayerName found a Fabled ItemName " timestamp="37265274" type="22"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent23" text="PlayerName found a Legendary ItemName" timestamp="37265274" type="23"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent24" text="PlayerName completed the QuestName writ and gained status for the guild" timestamp="37265274" type="24"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent25" text="PlayerName Looted the Mythical ItemName" timestamp="37265274" type="25"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent26" text="PlayerName gained an adventure level and is now a level 10 ClassName" timestamp="37265274" type="26"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent27" text="PlayerName gained an adventure level and is now a level 20 ClassName" timestamp="37265274" type="27"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent28" text="PlayerName gained an adventure level and is now a level 30 ClassName" timestamp="37265274" type="28"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent29" text="PlayerName gained an adventure level and is now a level 40 ClassName" timestamp="37265274" type="29"
        • date="01/03/2005" id="262534" locked="true" Name="ExampleEvent30" text="PlayerName gained an adventure level and is now a level 50 ClassName" timestamp="37265274" type="30"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent31" text="PlayerName gained a tradeskill level and is now a level 10 ClassName" timestamp="37265274" type="31"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent32" text="PlayerName gained a tradeskill level and is now a level 20 ClassName" timestamp="37265274" type="32"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent33" text="PlayerName gained a tradeskill level and is now a level 30 ClassName" timestamp="37265274" type="33"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent34" text="PlayerName gained a tradeskill level and is now a level 40 ClassName" timestamp="37265274" type="34"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent35" text="PlayerName gained a tradeskill level and is now a level 50 ClassName" timestamp="37265274" type="35"
        • date="01/03/2005" id="262534" locked="false" Name="ExampleEvent36" text="PlayerName completed the QuestName Quest and gained status for the guild." timestamp="37265274" type="36"
      • Name="GuildEventFilters"
        • broadcast="0" enabled="1" history="1" id="5" Name="Example Filter" text="This is an example filter name"
      • Name="GuildPermissions"
        • id="0" r0="true" r0enabled="true" r1="true" r1enabled="true" r2="false" r2enabled="false" r3="false" r3enabled="false" r4="false" r4enabled="false" r5="false" r5enabled="false" r6="false" r6enabled="false" r7="false" r7enabled="false" text="Adjust Rank Permissions"
      • Name="GuildPersonalityTagDS"
        • Name="Example" text="Chatty" value="3"
      • Name="GuildPlayStyleDS"
        • text="Standard" value="0"
        • Icon="Casual" text="Casual" value="1"
        • Icon="Hardcore" text="Hardcore" value="2"
      • Name="GuildRanks"
        • color="#EA93FF" count="1" rank="0" text="Guild Master"
        • color="#93D9FF" count="0" rank="1" text="Executive Officer"
        • color="#93D9FF" count="1" rank="2" text="Officer"
        • color="#FFFFFF" count="1" rank="3" text="Senior Member"
        • color="#FFFFFF" count="1" rank="4" text="Member"
        • color="#FFFFFF" count="1" rank="5" text="Junior Member"
        • color="#BEFF93" count="1" rank="6" text="Initiate"
        • color="#BEFF93" count="1" rank="7" text="Recruit"
    • Name="General"
      • Name="EarthTime"
      • Name="EarthDate"
      • Name="Time"
      • Name="DayWeek"
      • Name="Day"
      • Name="Month"
      • Name="Year"
    • Name="Group"
      • Name="Group_0"
        • Name="Window"
        • Name="LFG"
        • Name="InZone"
        • Name="Name"
        • Name="Level"
        • Name="Race"
        • Name="Archetype"
        • Name="Class"
        • Name="Subclass"
        • Name="HealthPercent"
        • Name="PowerPercent"
        • Name="CurrentHealth"
        • Name="CurrentPower"
        • Name="MaxHealth"
        • Name="MaxPower"
        • Name="Effect1"
        • Name="Effect2"
        • Name="Effect3"
        • Name="Effect4"
      • Name="Group_1"
        • Name="Window"
        • Name="LFG"
        • Name="InZone"
        • Name="Name"
        • Name="Level"
        • Name="Race"
        • Name="Archetype"
        • Name="Class"
        • Name="Subclass"
        • Name="HealthPercent"
        • Name="PowerPercent"
        • Name="CurrentHealth"
        • Name="CurrentPower"
        • Name="MaxHealth"
        • Name="MaxPower"
        • Name="Effect1"
        • Name="Effect2"
        • Name="Effect3"
        • Name="Effect4"
      • Name="Group_2"
        • Name="Window"
        • Name="LFG"
        • Name="InZone"
        • Name="Name"
        • Name="Level"
        • Name="Race"
        • Name="Archetype"
        • Name="Class"
        • Name="Subclass"
        • Name="HealthPercent"
        • Name="PowerPercent"
        • Name="CurrentHealth"
        • Name="CurrentPower"
        • Name="MaxHealth"
        • Name="MaxPower"
        • Name="Effect1"
        • Name="Effect2"
        • Name="Effect3"
        • Name="Effect4"
      • Name="Group_3"
        • Name="Window"
        • Name="LFG"
        • Name="InZone"
        • Name="Name"
        • Name="Level"
        • Name="Race"
        • Name="Archetype"
        • Name="Class"
        • Name="Subclass"
        • Name="HealthPercent"
        • Name="PowerPercent"
        • Name="CurrentHealth"
        • Name="CurrentPower"
        • Name="MaxHealth"
        • Name="MaxPower"
        • Name="Effect1"
        • Name="Effect2"
        • Name="Effect3"
        • Name="Effect4"
      • Name="Group_4"
        • Name="Window"
        • Name="LFG"
        • Name="InZone"
        • Name="Name"
        • Name="Level"
        • Name="Race"
        • Name="Archetype"
        • Name="Class"
        • Name="Subclass"
        • Name="HealthPercent"
        • Name="PowerPercent"
        • Name="CurrentHealth"
        • Name="CurrentPower"
        • Name="MaxHealth"
        • Name="MaxPower"
        • Name="Effect1"
        • Name="Effect2"
        • Name="Effect3"
        • Name="Effect4"
      • Name="Group_5"
        • Name="Window"
        • Name="LFG"
        • Name="InZone"
        • Name="Name"
        • Name="Level"
        • Name="Race"
        • Name="Archetype"
        • Name="Class"
        • Name="Subclass"
        • Name="HealthPercent"
        • Name="PowerPercent"
        • Name="CurrentHealth"
        • Name="CurrentPower"
        • Name="MaxHealth"
        • Name="MaxPower"
        • Name="Effect1"
        • Name="Effect2"
        • Name="Effect3"
        • Name="Effect4"
    • Name="Guild"
      • Name="BankName"
      • Name="Created"
      • Name="EventCount"
      • Name="EventLimit"
      • Name="Experience"
      • Name="ExperienceBubble"
      • Name="ExperienceFull"
      • Name="Level"
      • Name="LevelFull"
      • Name="LockedEventCount"
      • Name="LockedEventLimit"
      • Name="Members"
      • Name="MOTD"
      • Name="Name"
      • Name="Online"
      • Name="Patrons"
      • Name="RecruitingLongText"
      • Name="RecruitingShortText"
    • description="Data about the current target" Name="ImpliedTarget"
      • actiontype="Target" description="Current player action menu" Name="Window"
      • description="Name of the current target: Text, Color, Visible" Name="Name"
      • description="Name of the current target: Text, Color, Visible" Name="Level"
      • description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"
      • description="Name of the current target: Text, Color, Visible" Name="Power"
    • Name="Items"
      • actiontype="Icon" Name="Inventory"
      • actiontype="Icon" Name="Equipment"
    • Name="Maintained"
      • Name="Spell_1"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_2"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_3"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_4"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_5"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_6"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_7"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_8"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_9"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_10"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_11"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_12"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_13"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_14"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_15"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_16"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_17"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_18"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_19"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_20"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_21"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_22"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_23"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_24"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_25"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_26"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_27"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_28"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_29"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
      • Name="Spell_30"
        • Name="Window"
        • actiontype="Maintained" Name="Icon"
        • Name="Name"
        • Name="Target"
        • Name="Duration"
    • description="Data about the current target" Name="Pet"
      • actiontype="Pet" description="Current pet action menu" Name="Window"
      • description="Name of the current pet: Text, Color, Visible" Name="Name"
      • description="Health of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Health"
      • description="Power of the current pet: Text, Tooltip, Progress, Color, Visible" Name="Power"
    • Name="Quest"
      • actiontype="Command" commandtype="ShowQuest" Name="ActiveWindow"
      • Name="Active"
      • Name="ActiveName"
      • Name="ActiveNameLevel"
      • Name="ActiveLevel"
      • Name="ActiveDescriptor"
      • Name="ActiveCurrentZone"
      • Name="ActiveTimer"
      • Name="CollectionCompleted"
      • Name="CollectionProgress"
      • Name="Update"
      • Name="UpdateQuestName"
      • Name="UpdateNameLevel"
      • Name="UpdateLevel"
      • Name="UpdateDescriptor"
      • Name="UpdateText"
      • Name="UpdateReason"
    • description="Data about the current player" Name="Self"
      • Name="AccountAge"
      • Name="AFK"
      • Name="Anonymous"
      • Name="Archetype"
      • description="True if user is autoattacking" Name="AutoAttack"
      • Name="BindLocation"
      • description="Amount of breath remaining: Progress, Text" Name="Breath"
      • description="Maximum underwater breath in seconds: Text" Name="BreathMax"
      • Name="Class"
      • description="True if combat experience is disabled" Name="CombatExperienceDisabled"
      • actiontype="Concentration" description="Concentration being maintained" Name="Concentration_1"
      • actiontype="Concentration" description="Concentration being maintained" Name="Concentration_2"
      • actiontype="Concentration" description="Concentration being maintained" Name="Concentration_3"
      • actiontype="Concentration" description="Concentration being maintained" Name="Concentration_4"
      • actiontype="Concentration" description="Concentration being maintained" Name="Concentration_5"
      • description="Player's current speech language" Name="CurrentLanguage"
      • Name="DeclineDuelInvites"
      • Name="DeclineGroupInvites"
      • Name="DeclineGuildInvites"
      • Name="DeclineRaidInvites"
      • Name="DeclineTradeInvites"
      • Name="EffectiveLevel"
      • actiontype="Experience" Name="ExperienceBubble"
      • actiontype="Experience" Name="ExperienceCurrent"
      • actiontype="Experience" Name="ExperienceDebtCurrent"
      • Name="Gender"
      • Name="GuildJoined"
      • Name="GuildRank"
      • Name="GuildRecruiting"
      • Name="GuildRecruitingClass"
      • Name="GuildRecruitingMessage"
      • Name="GuildPatron"
      • Name="GuildStatus"
      • description="Heading of the current player: Text, Rotation" Name="Heading"
      • description="Health of the current player" Name="Health"
      • Name="HideIllusion"
      • Name="HideHelm"
      • Name="HideHood"
      • Name="HouseLocation"
      • description="Lastname of the current player: Text, Color" Name="Lastname"
      • Name="Level"
      • Name="LevelClass"
      • Name="LFW"
      • Name="LFG"
      • description="Location of the current player: Text" Name="Location"
      • description="Name of the current player: Text, Color" Name="Name"
      • description="Power of the current player" Name="Power"
      • description="Amount of Immunity Remaining Text" Name="PvPImmunity"
      • Name="Race"
      • Name="RaceGender"
      • description="True if user is ranged autoattacking" Name="RangedAutoAttack"
      • Name="Roleplaying"
      • Name="SubClass"
      • description="Spirit Rank Achieved" Name="SpiritProgress"
      • description="Spirit Rank Achieved" Name="SpiritRank_1"
      • description="Spirit Rank Achieved" Name="SpiritRank_2"
      • description="Spirit Rank Achieved" Name="SpiritRank_3"
      • description="Spirit Rank Achieved" Name="SpiritRank_4"
      • description="Spirit Rank Achieved" Name="SpiritRank_5"
      • description="Spirit Available" Name="Spirit_1"
      • description="Spirit Available" Name="Spirit_2"
      • description="Spirit Available" Name="Spirit_3"
      • description="Spirit Available" Name="Spirit_4"
      • description="Spirit Available" Name="Spirit_5"
      • Name="TradeskillLevel"
      • Name="TradeskillLevelClass"
      • Name="TradeskillArchetype"
      • Name="TradeskillClass"
      • Name="TradeskillSubClass"
      • Name="TradeskillExperienceBubble"
      • Name="TradeskillExperienceCurrent"
      • actiontype="Experience" Name="TSExperienceDebtCurrent"
      • Name="TSVitality"
      • Name="TSVitalityLowerMarker"
      • Name="TSVitalityOverflowMarker"
      • Name="TSVitalityUpperMarker"
      • Name="Vitality"
      • Name="VitalityLowerMarker"
      • Name="VitalityOverflowMarker"
      • Name="VitalityUpperMarker"
      • Name="Weight"
      • description="Name of the current zone" Name="ZoneName"
    • Name="Spells"
      • Name="Window"
      • Name="Casting"
      • Name="Failure"
      • Name="MaintainedWindow"
    • description="Stats" Name="Stats"
      • description="DPS Modifier" Name="DPS"
      • description="Run_Speed" Name="Run_Speed"
      • description="Haste" Name="Haste"
      • description="Stats Defense" Name="Defense_Mitigation"
      • description="Stats Defense" Name="Defense_MitigationPercent"
      • description="Stats Defense" Name="Defense_Avoidance"
      • description="Stats Defense" Name="Defense_AvoidanceBase"
      • description="Blocking (shields)" Name="Defense_AvoidanceBlock"
      • description="Stats Defense" Name="Defense_AvoidanceDeflection"
      • description="Stats Defense" Name="Defense_AvoidanceParry"
      • description="Current (spendable) guild status" Name="CurrentStatus"
      • description="Lifetime guild status" Name="LifetimeStatus"
      • description="Power of the current player" Name="PowerRange"
      • description="Health of the current player" Name="HealthRange"
      • description="Stats Attack" Name="Attack"
      • description="Stats Concentration" Name="ConcentrationRange"
      • description="Stats Defense" Name="Defense"
      • description="Attribute Strength" Name="Strength"
      • description="Attribute Agility" Name="Agility"
      • description="Attribute Stamina" Name="Stamina"
      • description="Attribute Intelligence" Name="Intelligence"
      • description="Attribute Wisdom" Name="Wisdom"
      • description="Mitigation Slash damage" Name="Slashing"
      • description="Mitigation Crush damage" Name="Crushing"
      • description="Mitigation Pierce damage" Name="Piercing"
      • description="Mitigation Divine damage" Name="Divine"
      • description="Mitigation Heat damage" Name="Heat"
      • description="Mitigation Cold damage" Name="Cold"
      • description="Mitigation Magic damage" Name="Magic"
      • description="Mitigation Mental damage" Name="Mental"
      • description="Mitigation Disease damage" Name="Disease"
      • description="Mitigation Poison damage" Name="Poison"
    • Name="Target"
      • actiontype="Target" description="Current player action menu" Name="Window"
      • description="Name of the current target: Text, Color, Visible" Name="Name"
      • description="Name of the current target: Text, Color, Visible" Name="Level"
      • description="Health of the current target: Text, Tooltip, Progress, Color, Visible" Name="Health"
      • description="Name of the current target: Text, Color, Visible" Name="Power"
    • Name="UIState"
        • Name="ZoneReuse"
          • Name="Filter"
        • Name="Self"
          • Name="SubmitRecruitingImage"
          • Name="RecruitingDetailsButton"
          • Name="RecruitingImagePage"
          • Name="UpdateRecruitingImage"
          • Name="UpdateRecruitingMessage"
        • Name="Guild"
          • Name="BankPermissionsSelectedRank"
          • Name="Bank1_CanWithdraw"
          • Name="Bank1_ItemLimit_Check"
          • Name="Bank1_ItemLimit"
          • Name="Bank1_CoinLimit_Check"
          • Name="Bank1_CoinLimit"
          • Name="Bank2_CanWithdraw"
          • Name="Bank2_ItemLimit_Check"
          • Name="Bank2_ItemLimit"
          • Name="Bank2_CoinLimit_Check"
          • Name="Bank2_CoinLimit"
          • Name="Bank3_CanWithdraw"
          • Name="Bank3_ItemLimit_Check"
          • Name="Bank3_ItemLimit"
          • Name="Bank3_CoinLimit_Check"
          • Name="Bank3_CoinLimit"
          • Name="Bank4_CanWithdraw"
          • Name="Bank4_ItemLimit_Check"
          • Name="Bank4_ItemLimit"
          • Name="Bank4_CoinLimit_Check"
          • Name="Bank4_CoinLimit"
          • Name="NotifyGuildMembersOnline"
          • Name="MemberFilter"
          • description="Enabled state of controls that try to change the name of the selected rank" Name="CanChangeSelectedRankName"
          • Name="CanDeleteSelectedGuildEvent"
          • Name="CanDemoteSelectedMember"
          • Name="CanEditMOTD"
          • Name="CanEditRecruitingText"
          • Name="CanLockSelectedGuildEvent"
          • Name="CanPromoteSelectedMember"
          • Name="CanRemoveSelectedMember"
          • Name="CanUnlockSelectedGuildEvent"
          • Name="GuildEventPrivacy"
          • Name="Recruiting_Fighter"
          • Name="Recruiting_Priest"
          • Name="Recruiting_Scout"
          • Name="Recruiting_Mage"
          • Name="Recruiting_Tradeskill"
          • Name="Recruiting_Training"
          • Name="Recruiting_PlayStyle"
          • Name="Recruiting_Tag0"
          • Name="Recruiting_Tag1"
          • Name="Recruiting_Tag2"
          • Name="Recruiting_Tag3"

GameData Filters (on is filterd)

Value Description
0000 None
0001 Visible/Not visible
0002 Text
0004 Tooltip
0008 Boolean value
0010 Floating point value
0020 Long value
0040 Progress percent
0080 Icon
0100 Command
0200 Enabled/Disabled
0400 Color
0800 Opacity
1000 Event Trigger
FFFF All
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Landiin's EQ2MAP Updater Discussion Download

Last edited by Landiin : 05-13-2006 at 07:08 PM.
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