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Unread 06-11-2006, 06:32 PM
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Default [TEST] 6.11.06 (LU24 w/ TFD) - Interface Changes

Here are the following XML Changes found on the test server 6.11.06. The left side is what is on live server 6.11.06 and the right side is what is on the test server now 6.11.06. Changes are shown in red and some xml above and below the changes are left in for context.

Please keep in mind these changes have not gone live yet and more changes may be in the works and only introduced on patch day.

Re-Designed Broker Window:

(click image for larger animated version)

Patch Notes:
  • In the spell effects window, non-beneficial spells will now be displayed before beneficial ones. This will allow you to quickly tell what negative effects you have on you by glancing at the first few icons in your effects bar.
  • There is a new macro replacement:%c. This will be replaced with the name of the Icon your mouse is over. This will work on things like Effects, Maintained Effects, Inventory, Equipment, Macros, Hotkeys, Spells, Target Effects, and Implied Target Effects. Examples of usage:
    • MACRO: /group I have (( %C )) please cure me!
    • MACRO: /group %t has (( %C )) please cure %o!
  • When you are offered a quest with a full quest journal, you will no longer get a dialog box indicating that. Instead, you will get the quest offer window, but the accept button will gray-out until you have deleted a quest.
  • Items with a castable ability or ability when equipped will now show applicable durations in the examine info.
  • Items that you cannot use due to level or skill will now show the proper values for their effects.
  • There is now a "Mute All on Minimize" checkbox in the Sound tab of the Options menu.
  • There are now options to "Show Third Party Damage" and "Combat Bubbles" in the User Interface tab of the Options menu.
  • Lockout Timers window will now correctly sort by Time Left.
  • The maintained spell and effect windows will no longer scroll with the mousewheel, potentially moving your spell off the visible space. Thanks, Actfive
  • Players who are selling from their store will now have "buy from merchant" as their default action.
  • Tooltips in the loot window will now show information on an item's effects.
  • You can no longer attune items while they are in your shared bank.
  • The icons on recipe examine windows and tooltips will now correctly display what quality levels you have made. This does not resolve incorrect display of quality levels for items made in the past.
  • You can now delete items in your house vault without first moving them to your inventory.
  • Guild MotDs will now allow you to use the Enter key to create a multiple line message of the day.
  • Password-protected chat channels will now actually require a password for entry.
  • Tracking will now properly resume after evacuating or respawning from death.
  • It is now easier to see when a mob's mez is broken.
  • Conversation bubbles will now appear in a better spot when Options->
    User Interface-> Attach Conversation Bubble to NPC's head is unchecked.
  • UI Modders: You now have access to the following dynamic game data: health regen, power regen, melee, ranged, heal and damage spell critical chances, and casting time properties.
  • You can now specify "Jewelry" in the broker search.
  • Mastercrafted items are now correctly identified in the item tooltip and delete window.
  • Searches from market boards should work once again.
  • There are now tutorial windows to inform players that house vaults are no longer used for offline selling and that you can't stack items that have different maker's marks.
Full Patch Notes

Changed:
eq2ui_gamedata.xml
eq2ui_inventory_market.xml
eq2ui_journals_active.xml
eq2ui_journals_quest.xml
eq2ui_mainhud.xml
eq2ui_mainhud_effects.xml
eq2ui_mainhud_maintained.xml
eq2ui_mainhud_map.xml
eq2ui_mainhud_society.xml
eq2ui_newcharscene.xml
eq2ui_popup_claim.xml
eq2ui_popup_uisettings.xml

New:
\maps\map_adv03_mystic_lake.dds
\maps\map_adv03_village.dds

Removed:
eq2ui_mainhud_society.xml
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