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  #1  
Unread 03-18-2005, 06:14 AM
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Zonx Zonx is offline
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Default FetishNightfall 3.0 Beta

Due to the extensive overhaul done, I'm releasing a Beta version and will collect bug reports for 2 weeks. (1 week remaining. On schedule despite the barrage of UI changes from SOE).

Please post legitimate UNREPORTED BUGS here. Suggestions and general comments should be posted to the download page.

This overhaul affects every functional screen and window from splash screen to log out. Please also check "off the beaten path" elements of the UI such as Character Creation, Help, and Game Option windows.

Download and feature list page.

Note: 3rd screenshot at 85% scale.

Beta 3:
Uploaded 5:00 AM PST (8:00 AM EST). Should be available for download at the above link within a few hours.

MiniMap Supplement 1: added to download page. Includes 6 maps for MiniMap auto-loading, not provided by EQ2MAP.
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Last edited by Zonx : 03-25-2005 at 08:10 AM. Reason: Beta 1 Patch 1 added
  #2  
Unread 03-18-2005, 06:58 AM
taraza taraza is offline
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Very nice work! I like the looks of this mod. You put a lot of hard work into it and it shows. Gonna try it out and see how it plays.
  #3  
Unread 03-18-2005, 04:02 PM
Xilo Xilo is offline
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1. Error (in the char select screen) which causes EQ2 to crash:

Quote:
Eq2GuiNCSCharSelectWindow.cpp
(p_normal_style = reinterpret_cast<UIButtonStyle*>(m_pCharsPage->GetChild("bright_textonly_button18"))) != 0
2. Windows don't follow their Frame and Title Normal Opacities. If you set it to 100%, it still isn't visible unless you hover your mouse over it.

3. If you change the window properties on bags to either Frame Only or None, you lose the close button and the bag name.

4. For some reason, the 5th bag you open in your inventory slot overlaps the 4th open bag.

Suggestion 1: On the chat window, you should make it so if you set the window to frameless, the input bar dissappears or even have a multistyle thing so it will disappear if you push a button. I don't like having the input bar on anything other than dedicated chat windows and I'm sure others don't either.

Suggestion 2: Raise the time, compass, target, implied target, meters up enough so that the time window lays just a bit below the letterbox. Right now, there's too much wasted space between those windows and the letterbox.

Suggestion 3: The bio button on the persona window should toggle the bio/title part on and off. You shouldn't have to click a different window setting to make it go away.

Also with the new XP window, it's harder to quickly see the percentage numbers and level.

Last edited by Xilo : 03-18-2005 at 06:44 PM.
  #4  
Unread 03-18-2005, 06:59 PM
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Ack! The char select bug is nasty. I'll upload a fix soon as I restore the styles to those pages.

Did a last minute optimization of the load screens with a global style for the buttons and the app barfs
  #5  
Unread 03-19-2005, 03:08 AM
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Dadditude Dadditude is offline
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Thumbs Up Looking good, but here are a few suggestions/requests...

No bugs yet, but I do have some suggestions/requests:

1. In the loginscene, could you make a version that leaves the "Ads" in place? (or maybe replace the ads with credits?) - I like having the ads because I can tell that it is doing someting when I click to advance to the next screen, rather than just seeing the EverQuest II logo just sitting there when I click...

2. When you right-click on a bag and select Label, is it possible to have the "Ok" button in that window be activated by the enter key? It is a bit of a pain to go to label a bag and hit enter out of habit, only to have text focus go to the chat window, requiring a second enter keypress and a mouse click to finish what I was trying to do.

Also, I must compliment you on your color choices... When I first looked at the screenshots, I almost didn't download it, as I didn't care for the whole purple thing... But once I got it downloaded and actually in-game, I find that the colors work much better than I could have imagined.

That's all I can think of for now, but I'll be back if I find anything else. Keep up the awesome work!
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  #6  
Unread 03-19-2005, 03:12 AM
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Cool Murphy's Law...

No sooner had I clicked "Submit Reply" when I thought of something else I would like to see.

I like having access to chat and what-not during zoning, but how about giving us the load screens, like Insom's zoning mod? (maybe even appropriately colorized at some later date and time.)
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  #7  
Unread 03-19-2005, 04:04 AM
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Default Housing window

In the Housing window, Housing is misspelled as Houseing.
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  #8  
Unread 03-20-2005, 05:11 PM
hiroprotagonist hiroprotagonist is offline
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Default maps turned black

Had to mess around a bit and play, because it seems in the newbie zones all my maps where black? So I decided to try uploading the new version of the map program, then went back in and reinstalled all the missing parts from Night, except the eq2_mainhud_map_bk.xml and got it to work right.
Not being a coder and knowing nothing more about it, what was my problem?
Other than that have had no trouble with the mod at all, and love the styling as much as I loved your original.
  #9  
Unread 03-20-2005, 07:33 PM
Xilo Xilo is offline
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Is there anyway to mod the inventory window to say, be in the collapsed form by default?
  #10  
Unread 03-20-2005, 07:41 PM
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Getting back to the xp bar, 2 requests:

1. larger font - at 1280 x 1024, it is very difficult to read those tiny letters.

2. Horizontal layout of percentages, as in the version 2.5 xp bar.
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Unread 03-20-2005, 09:56 PM
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Thumbs Up

OK Zonx, I downloaded this and it's great! Your custom features are spectacular!

Some "bugs":
The compass: The window is too short vertically; On the S/W sides where the plus signs are, the compass image is too tall vertically. So, when you are on the N/E sides, the image "bumps up" because it isn't as tall vertically. [I hope that's clear for you, hehe]

The Quest Journal acts a little "weird" in the right pane if you have the journal sized down to max. It won't display the entire quest description in all the available space until you resize the journal window a little bit. I found that if you have the window enlarged some, this doesn't occur.

The Maintained Spells window has some extra space to the right side of the window. If you resize the window to display icons, say, at 3 wide by 4 tall, then you get extra space to the right of the last icon column. This doesn't occur with the Spell Effects window.

Otherwise I'm having issues with the EQ2MAP mod, but I haven't tried deleting all the files and redownloading them yet.

Also, a suggestion:
I'd like to see a version of the Hotbar, Spell Effects and Maintained Spells windows with 25x25 icons (I love smaller icons for more screen space), but I can modify them myself if the demand is too low.
  #12  
Unread 03-20-2005, 10:06 PM
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OK, I did a fresh install of EQ2MAP and this is what I get:

  #13  
Unread 03-20-2005, 11:14 PM
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Quote:
Originally Posted by Itanius
OK, I did a fresh install of EQ2MAP and this is what I get:

1) Install and run the EQ2Map auto-updater.
2) Install the following files from the Nightfall zip
- eq2_mainhud.xml
- _Fetish_mainhud_map.xml
- all the core_xxx and window_xxx files (they go in the eqmap dir)

Prety sure the issue is that EQMap changed a buncha pointers since the original download was posted so the required files don't exist on your machine untill you've run the updater.
  #14  
Unread 03-20-2005, 11:02 PM
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Map Issues: MainHUD_Map actually isn't used due to issues with the auto-updater overwriting the file. _Fetish_mainhud_map.xml is used instead. I also seperated out all the zone includes to its own file /eq2map/core_icons.xml. Its quite possible the defult install of eq2map doesn't work with my changes untill you've also run the updater (my version was based of an updated version). Its also possible the updater will break stuff in the future.

I've submitted my changes for consideration by the eqmap team but haven't heard back from them yet. Regardless of what they decide about my proposed changes, final release of the Nightfall map will be setup to work with the updater, even if I have to implement all the style changes through scripting.

Visit Inn: Enter on ENTER noted and will be done.

QH Icons: Hrmm... I'll have to check this one. If they can be shrunk, I'll probably reduce them a tad.

Health & Power Bars: fetish_widgets2.dds contains forground and background images for these bars. The white set in the lower left corner of the DDS is the bar image. The dark grey set below the white set is the background image.

Inventory Shrunk by Default: Instructions for making this happen can be found this thread. I'll see about including instructions for this tweak in the .doc.

XP Bar: Increasing the font size of percentages or changing them to a horitontal layout would require a fairly major overhaul of the window. The background frame would need stretching, everything would need repositioning, and all scripted size changes would need updating. Side-by-side XP and Debt would unbalance the left and right sides of the window, so I'm disinclined to do that. I might bumpt the font size up a tad for final release if want this change.

Compass: I'll take a look at the image sizes but be sure to reset windows to their defaults. EQ will continue to use previously saved window size settings untill you do. Your compass may be larger than intended.

Journal: I'll check the size settings. It's possible the details container has the wrong setting.

Maintained and Effects: Both these windows were intentionally left unaltered except for their default locations. A MAJOR change to both windows is coming soon from SOE, so there's no sense in me messing with them now.

Once SOE's changes go live, its very likely I'll be moding them to display spell name, target name and duration as hidable options.

Alternates: I fully intend to add alternate styles for core windows and to allow other folks to upload their versions. Corse most of these wont come till after the official Nightfall release.
  #15  
Unread 03-20-2005, 11:16 PM
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Compass:
As far as I know, the window isn't resizable. I've never been able to resize it, so that shouldn't be the issue.

Thanks for the quick response, also.
  #16  
Unread 03-21-2005, 12:05 AM
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Quote:
Originally Posted by Zonx
XP Bar: Increasing the font size of percentages or changing them to a horitontal layout would require a fairly major overhaul of the window. The background frame would need stretching, everything would need repositioning, and all scripted size changes would need updating. Side-by-side XP and Debt would unbalance the left and right sides of the window, so I'm disinclined to do that. I might bumpt the font size up a tad for final release if want this change.
I could live without the horizontal layout even though I like it better that way, but the font size has definitely got to come up a bit.

One thing I have always wondered, but never asked is whether or not it would be possible to have nothing showing (instead of 0%) when there is no xp debt... Although this isn't a vital feature, I always thought it would be nice.
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Unread 03-21-2005, 11:02 AM
angelbones angelbones is offline
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Unhappy Crashing to desktop

Everytime it trys to open a reward window it crashes me to desktop. Let me see if I can post the exact error.

EverQuest II has detected an unrecoverable error and must be shutdown.

<verify> ........ \test\eq2\game\client\Ui\src\Eq2GuiRewardPackWindow.cpp (161):m_pFaction Text && "m_pFactionText was NULL"

Maybe i am doing someting wrong..? please help.
Thanks
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  #18  
Unread 03-21-2005, 01:11 PM
Sidnee Sowthis Sidnee Sowthis is offline
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Default Updating Enviornment Map*crash*

Loading into EQ this happens:


Everquest II has detected an unrecoverable error and must shut down.

<verify>E:\test\eq2\game\client\UI\src\Eq2GuNCSCharSelectWindow.cpp(945)p_norm al_style=reinterpret_cast<UIButtonStyle*>(m_pCharsPage->GetChild(*bright_textonly_button18")))!=0

This happens upon loading after todays patch.

By the way, thanks for everything, you make it easy for us =)


Shucks Zonk, I just noticed this:
[quote=Zonx]Nightfall Journal (and most things) use the default fonts. Could be you've got alternate fonts installed. Nightfall should not be installed over another mod, including prior Fetish mods. Installing Nightfall over FetishCombo will likely result in Arial being used for everything.


You have my appologies, though the huge thank you still holds for all you (and the others here at eq2interface) have done

Last edited by Sidnee Sowthis : 03-21-2005 at 01:15 PM.
  #19  
Unread 03-21-2005, 01:35 PM
Sidnee Sowthis Sidnee Sowthis is offline
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Well, I removed all the old FetishCombo 2.5's and 6 files, reinstalled the Nightfall and it still does it. (after reinstalling the map 96a)

When hitting the Updating Enviorment map this still happens:

Everquest II has detected an unrecoverable error and must shut down.

<verify>E:\test\eq2\game\client\UI\src\Eq2GuNCSCharSelectWindow.cpp(945)p_normal _style=reinterpret_cast<UIButtonStyle*> (m_pCharsPage->GetChild(*bright_textonly_button18")))!=0
  #20  
Unread 03-21-2005, 01:46 PM
Sidnee Sowthis Sidnee Sowthis is offline
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Default Oops

I am a Coastal Crab...

nay, i am lower than a coastal Crab..

I am a Dung Beetle that did not install the itsy bitty patch in the very very small, tiny fine print.

/blush

I so enjoy these conversations I have with myself in these *shudder* "Public Forums

/sigh
  #21  
Unread 03-21-2005, 02:02 PM
Edeka Edeka is offline
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Another bug. Clicking on a linked object causes me to crash to desktop.
  #22  
Unread 03-21-2005, 02:23 PM
Zao Zao is offline
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I did a fresh install of Fetish on a freshly downloaded EQ2MAP folder, as the readme said. Put in patch1, and launched the game.

As soon as I scry on the rainbow lights, the game crashes.
If I use the default UI, this doesn't happen.
I do not even get to the big text that tells you which runes are shining and which color they are, so it's a bit different from the above reward box problems.
After relogging I got an reward box on my screen.

Edit: Apparently it crashes on any examine action, may it be linked items, or regular examine.

Last edited by Zao : 03-21-2005 at 02:59 PM.
  #23  
Unread 03-21-2005, 07:13 PM
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Looking at the latest changes from SOE now. Apparently this patch broke the Examine windows and includes the anticipated mail and maintained spells updates. An update will be uploaded ASAP.
  #24  
Unread 03-21-2005, 07:34 PM
krizaani krizaani is offline
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Default Finishing Quests

Firstly, thanks for such wonderful work!

When I attempted to complete a quest, as soon as I clicked on the reply button to the NPC my comp crashed to desktop and I got this error message:

EverQuest II has detected an unrecoverable error and must shutdown

Verify E:\test\eq2\game\client\UI\src\Eq2GuiRewardPackWindow.cpp (161):
m_pFactionText && "m_pFactionText was NULL"

I looked in the Fetish folder for this window and didn't see it there, as you can temporarily solve the examine window problem by deleting eq2ui_examine.xml from that folder...

TIA!

Last edited by krizaani : 03-21-2005 at 08:14 PM.
  #25  
Unread 03-22-2005, 11:46 PM
Aumelen Aumelen is offline
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Unable to bypass the patcher using EverQuest2.exe with this mod. The login screen is blank and doesn't allow me to type my station name and password. I loaded up another UI and had no problem there.
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