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07-03-2005, 11:07 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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eXtremeUI OutDated use v2 thread!
eXtremeUI is a complete remake of the Everquest 2 user interface. I tried to make eXtremeUI with as much eye candy as possible while still having a great deal of functionality. I have tried to include the most popular features into eXtremeUI as possible and adding more as the users suggest them.
Go HERE to download eXtremeUI and to see some screen shots of it.
UPDATES:
Update 1.12.9
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• Fixed the chat tab issue.
• Reworked extreme_wedgits.dds and the default background. They are now half the size they once where and shouldn’t take up so much memory.
• Added stats to the start button in the 1024/1280 res option.
Update 1.12.8
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• Added a new page to the experience window; I was so impress with Profits experience display I added one like it to eXtreme. To see a large read out for you Adv exp just click the up arrow key above the one use to rotate through exp bars.( next release I’ll have it showing TS and Guild exp )
• Added what I call a Health HUD. It’s a large read out of your health range or a group members health range. To view it, click on the Health HUD button on the button bank in the exp window. You can switch from your heath to the last selected group members health by dotting the new dot-box on the player window. Click on F2-F6 in the group window to set that group members heath to the Health HUD. You can turn off the frames and adjust the background to you liking.
• Fixed the hotkeys/hotbars so they resize correctly. ( I have no idea how they got broke in the first place )
• Spiced up the Character select screen a bit. ( work in progress )
• Added a new font for window titles. ( work in progress, still haven’t decided on a font I like for there )
• Added two new fonts.
• Minor tweaks here and there.
Update 1.12.7
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• MOG! Added beta support for 1024 x XXX.
• All new Maintained window, now comes with a mini stat strip for tanks.
• Upgraded Market, Skills, Exp and Startbutton windows. ( used profits icon style for the effects icons )
• Auto-banking has been fixed.
• Many more tweaks here and there.
• Added Crushing, Slashing, Peircing stats to the player window. To view them you need to turn the frame on. To trun the stats off just turn the frames off. ( in the player window )
Last edited by Landiin : 05-22-2006 at 03:19 PM.
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07-04-2005, 03:41 AM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Excellent work on your mod! A lot time must have been spent on detail. I have tried it out running 1600x1200, and it looks great, and I love the six hotbars (you've inspired me to redo my hotbar config.. The whole XP window is beyond awesome. And I have yet to figure out all the perks of the inventory, but from what I've seen I'm very impressed. I have found a few things so far that either don't work right, or have small problems. They are listed below:
1. None of the pet command buttons work. I hit attack and he looks at me stupid. He wont even "go" which I image is dismiss.
2. In the knowledge window, the Tradeskills button does not move with the rest of the buttons, so if you try to shrink the window horizontally it disappears.
3. The Next button on the tradeskill window is only about half a button. You can only click on the left half. The right half of this button is dead.
4. In player search the level is getting cutoff for some players, can't see the last digit on their level.
5. Only the background of the quest journal resizes. The inner area does not resize to fit the window when it is drug.
6. In the Skills window the last digit of some MAX skill numbers are getting cut off like the player search window. Also black text is hard to read. Light blue would be better.
*Edit*
7. Hard to see on the screen cap, but evident in game. The XP whole number and decimal numers are kinda mashed, they need to have a little seperation.
8. When the target window is open it is very difficult to press the Start Button.
9. The pet power percentage is actually the pet health percent. Just need to change the Dynamic data for the pet power percent.
10. It might just be me, but I cannot find weight listed anywhere.
That's all I found, just some minor cosmetics (except for the pet buttons a necro is useless until he can tell his pet to attack).
I have posted some screen shots of the visual errors to help you out.
p.s. The Full screen button was genius.
Peace out.
MackGee
*Edit*
You suck.. I was going to bed, but now I'm still up past 4am because I can't stop playing with your mod..
Last edited by mackgee : 07-04-2005 at 04:50 AM.
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07-04-2005, 04:53 AM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by mackgee
1. None of the pet command buttons work. I hit attack and he looks at me stupid. He wont even "go" which I image is dismiss.
2. In the knowledge window, the Tradeskills button does not move with the rest of the buttons, so if you try to shrink the window horizontally it disappears.
3. The Next button on the tradeskill window is only about half a button. You can only click on the left half. The right half of this button is dead.
4. In player search the level is getting cutoff for some players, can't see the last digit on their level.
5. Only the background of the quest journal resizes. The inner area does not resize to fit the window when it is drug.
6. In the Skills window the last digit of some MAX skill numbers are getting cut off like the player search window. Also black text is hard to read. Light blue would be better.
*Edit*
7. Hard to see on the screen cap, but evident in game. The XP whole number and decimal numers are kinda mashed, they need to have a little seperation.
8. When the target window is open it is very difficult to press the Start Button.
9. The pet power percentage is actually the pet health percent. Just need to change the Dynamic data for the pet power percent.
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1. OMG! hmm i used eq's pet command will fix that
2. Yea, its a weared oddity. The window works on one toon but not the other. I'll just redo it from scratch.
3. See 2 :P
4. Thanks for the catch will be fixed in v 1.0.2
5. lol ok that will be corrected in v1.0.2 also. I f,f the inner page to shrink the over all window.
6. see 4. I must of fell aslep doing that window, that should of stuck out like a hurt thumb.
7. Yea I wasn't happy with that myself such a small place. I'll resize some things to fit better.
8. Ok will make that alway on bottom so it don't over lap the start button.
9. Damn I keep getting owned by copy and paste :P lol
Thanks for your commets and spotting mackgee. I'll have v1.0.2 up tomorrow with these fixed.. Hopfully the knowledge window too..
Quote:
Originally Posted by texas67
is there any chance in the future of a 1280x1024 version like perdition
i loaded this one and checked it out i love the work you have done but play in that setting
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I do have a ui setting file for that rez, but u lose the top chat window and 3 hot bars. Once all the bugs and I get every thing into place, I will work on killing some dead space what little there is on the main display.
worning didn't prof-read my reply its to late I need some sleep lol
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07-04-2005, 06:10 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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Props on getting this UI to the masses, it looks pretty sweet. Here are some issues i'm having, and suggestions I have for overall improvement:
1. The target window sits in its place a little sloppily, I was wondering if you might clean up the borders along the bottom of the target window, and along the top of the player and Start/casting bar windows, so they look a little more uniform in their places.
2. The background of the journal helper window cannot be faded, and the "extreme UI" text in the background makes reading the text in the helper window difficult. Please offer a blank background or make the background opacity fadable.
3. The UI settings ini file you included is very appreciated even if it is not the resolution I use (1200x1600). However you were in a chat channel called "dragan" when you saved and included it with your mod, and I don't think anyone else needs to have this channel included automatically with this mod. The channel cannot be removed from the chat options window, and though you are not in it when you log on, any subsequent channels you join will labeled from 2 and up instead of starting with channel 1, which channel dragan has taken hostage in limbo somewhere. Perhaps a minor annoyance, but those of us in several channels have memorized the numbers associated with them, colors too, and this can confuse things.
4. My sound settings do not save when I log off. I prefer no music at all, and master game volume at about half, but after I set these and log out and back in, everything is maxed again. I don't touch the sound button on the UI that's with all the other performance and shortcut buttons.
5. In keeping with the overall theme of this UI, I think the bag windows are too large at normal size. It would be great if you used....whatever the reduced sized bag mods usually are....75%?
That's all for right now. Keep up the good work
Last edited by Eloora : 07-04-2005 at 06:46 PM.
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07-04-2005, 07:50 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Eloora
Props on getting this UI to the masses, it looks pretty sweet. Here are some issues i'm having, and suggestions I have for overall improvement:
1. The target window sits in its place a little sloppily, I was wondering if you might clean up the borders along the bottom of the target window, and along the top of the player and Start/casting bar windows, so they look a little more uniform in their places.
2. The background of the journal helper window cannot be faded, and the "extreme UI" text in the background makes reading the text in the helper window difficult. Please offer a blank background or make the background opacity fadable.
3. The UI settings ini file you included is very appreciated even if it is not the resolution I use (1200x1600). However you were in a chat channel called "dragan" when you saved and included it with your mod, and I don't think anyone else needs to have this channel included automatically with this mod. The channel cannot be removed from the chat options window, and though you are not in it when you log on, any subsequent channels you join will labeled from 2 and up instead of starting with channel 1, which channel dragan has taken hostage in limbo somewhere. Perhaps a minor annoyance, but those of us in several channels have memorized the numbers associated with them, colors too, and this can confuse things.
4. My sound settings do not save when I log off. I prefer no music at all, and master game volume at about half, but after I set these and log out and back in, everything is maxed again. I don't touch the sound button on the UI that's with all the other performance and shortcut buttons.
5. In keeping with the overall theme of this UI, I think the bag windows are too large at normal size. It would be great if you used....whatever the reduced sized bag mods usually are....75%?
That's all for right now. Keep up the good work
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1. I agree with you and never was happy with its alignment. I had so many windows to convert that I got it close and moved on. I do plan on making it fit right I just wanted to get it out.
2. I thought of someone might have troube reading it when that there but ever one I talked to said they didn't. I will make it fadeable in v1.0.2
3. Oops Thought I left that channel before I added it, sorry
4. I already have that fixed and will be in with v1.0.2
5. see 4
Thanks for your suggestions and keep them coming
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07-04-2005, 08:41 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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1. Maybe make the start window page bigger (but retain the button graphic size), So it has a larger clickable area that wont cause problems when the target window is on show, Because of the corners...
2. Just set the opacity to a lower value maybe in that window ? i think its a nice touch to have the UI name in there? .. or is that just vanity? lol
3. I didnt use the UI settings file!!.... I deleted the one for my my char that I logged on using this mod at a res of 1280x1024 and found all the mian windows to be in the right locations.... some frame settings etc was borked but hey!! thats not hard to put right.... means they been placed right in the UI builder for the res.. not many peeps do that.. and I am one lol
4. Not tested
5. /agree ... need smaller bags
Also the 4th conc bubble is yellow all the time.. just a visible tag prob i thinks..
The rest of the Inv needs to be a bit bigger maybe? , when you hit the button... Funny enough I did think of doing that myself but never got round to it lol you beat me to it
The target window has 2 sets of health bars ... bottom and top right... maybe better if you scale down the bottom bars and stick target name in there (same position but lower down) ... And use the 'mold' for the top section as the Implied target ? maybe ... overall effect will be the same.
No contradictions here... just a few surgestions... Above all a damn good UI, Nice work bud
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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07-04-2005, 04:09 AM
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A Young Mystail Rat
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 4
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is there any chance in the future of a 1280x1024 version like perdition
i loaded this one and checked it out i love the work you have done but play in that setting
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07-05-2005, 07:32 AM
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A Young Mystail Rat
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Join Date: May 2005
Server: Antonia Bayle
Posts: 3
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I uhh.. may be slightly retarded this early in the morning, but I can't seem to find where to download this Mod... seems interesting, would like to play with it...
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07-05-2005, 08:50 AM
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A Forest Scavenger
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Join Date: May 2005
Server: Guk
Posts: 15
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help.. i cant find the archive in the Complete Sets section..
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07-05-2005, 12:27 PM
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A Brown Bear
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 11
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I'll see if I can figure out a way to get everything to look right in 1600x1200. Does anyone have an INI file they could upload with the correct default setting in 1600x1200?
If nobody does, I can upload one after I get the thing looking right.
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07-05-2005, 12:35 PM
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A Mist Grinnin
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Join Date: Oct 2004
Server: Unrest
Posts: 79
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Quote:
Originally Posted by Naelael
I'll see if I can figure out a way to get everything to look right in 1600x1200. Does anyone have an INI file they could upload with the correct default setting in 1600x1200?
If nobody does, I can upload one after I get the thing looking right.
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I will upload mine tonight after work if there isn't one by that time.
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07-05-2005, 01:04 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Naelael
I'll see if I can figure out a way to get everything to look right in 1600x1200. Does anyone have an INI file they could upload with the correct default setting in 1600x1200?
If nobody does, I can upload one after I get the thing looking right.
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The new .ini in v1.0.2 don't work Naelael?
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07-05-2005, 04:23 PM
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A Brown Bear
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Join Date: Feb 2005
Server: Antonia Bayle
Posts: 11
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Quote:
Originally Posted by Landiin
The new .ini in v1.0.2 don't work Naelael?
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I had 1.0.1 we'll see
Last edited by Naelael : 07-05-2005 at 04:36 PM.
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07-05-2005, 01:06 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by blazeredsxt
I uhh.. may be slightly retarded this early in the morning, but I can't seem to find where to download this Mod... seems interesting, would like to play with it...
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Your not , I updated it to v1.0.2 and it takes a bit for them to aprove it, so it will not show up till it is.
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07-05-2005, 02:23 PM
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A Young Mystail Rat
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Join Date: Nov 2004
Server: Antonia Bayle
Posts: 5
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Hi
Fist of i tried the Ui now and its extreamly nice, buth there r however a fiew things im having problems with..
I cant get any "window settings" on an examined item, so i cant move that window?
Also ..the Xp % doesnt seam to update every kill? it only updates when 1% is done?
had problems picking up collectable items also ..not shure if that is Ui related tho
This is a very nice Ui and it will be eaven better whan a fiew bugs are sorted out ..thanx so much for making it =)
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07-05-2005, 02:41 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by python
Hi
Fist of i tried the Ui now and its extreamly nice, buth there r however a fiew things im having problems with..
I cant get any "window settings" on an examined item, so i cant move that window?
Also ..the Xp % doesnt seam to update every kill? it only updates when 1% is done?
had problems picking up collectable items also ..not shure if that is Ui related tho
This is a very nice Ui and it will be eaven better whan a fiew bugs are sorted out ..thanx so much for making it =)
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Hmm I see whats up with the examined window, you should be able to pull a windows wetting screen up. In the mean you can use the unlock all button in the options to unlock it and move it to where u like it.
Xp% Hrmmm Looking into
The UI shouldn't be making it so u can't pick up collectables, but I'll test it and see.
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07-05-2005, 07:04 PM
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A Griffon
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Join Date: Sep 2004
Server: Najena
Posts: 265
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Thanks for the update. Here are my updated issues
1. Sound settings still not saving upon relogging.
2. The market window cannot be resized and is rather large. Also there is no just-press-enter ability when doing a search.
3. The quest helper background still cannot be faded...dunno if you got around to that or not yet.
4. The 1600x1200 ui settings file was close but no cigar. The group, maintained, player, casting and the one hotbar window were all on top of each other at the bottom of the screen, as were most of the additional hotbars on the right side.
Regards,
-M
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07-05-2005, 07:56 PM
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A Griffon
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Join Date: Dec 2004
Server: Runnyeye
Posts: 1,404
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havent tried your latest update as of yet......
But with all the requests / bug reports your getting ... All I can say is
Welcome to the world of modding UI's Landiin heheh
Its a biach what seems to work on your system dont work on others lol, Me found that out the long and hard way GL bud
__________________
Laffs UI Mods
I can only please one person per day. Today is not your day. Tomorrow doesn't look to good either !
(Wicann on Runnyeye)
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07-05-2005, 11:15 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Eloora
Thanks for the update. Here are my updated issues
1. Sound settings still not saving upon relogging.
2. The market window cannot be resized and is rather large. Also there is no just-press-enter ability when doing a search.
3. The quest helper background still cannot be faded...dunno if you got around to that or not yet.
4. The 1600x1200 ui settings file was close but no cigar. The group, maintained, player, casting and the one hotbar window were all on top of each other at the bottom of the screen, as were most of the additional hotbars on the right side.
Regards,
-M
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1. I can't get it to save the settings.. any help here?
2. ok will fixe
3. Its faded way down, it shouldn't be enterfearing
4. /shrug works great for me. I'll make a new one.
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07-06-2005, 08:35 AM
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A Forest Scavenger
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Join Date: May 2005
Server: Guk
Posts: 15
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nvm.. i got it
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07-06-2005, 10:52 AM
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A Berserk Golem
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Join Date: Nov 2004
Server: Beta 1
Posts: 55
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Hers a SS of the problems listed so you can see.
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08-01-2005, 12:45 PM
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A Brown Bear
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Join Date: Jun 2005
Server: Antonia Bayle
Posts: 8
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Overflow of inventory
Hey, love the UI. a few questions, Bags rest to a mini 4 slot and each time i log in I have to none box then then rebox them to show all contents, also the overflow, i cant seem to find WHERE that is and now i cant loot anything even though i cleared bags. Any ideas? Oh and i do have the latest Version.
thx Dok
Last edited by doktrulok : 08-01-2005 at 12:53 PM.
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08-01-2005, 01:13 PM
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A Young Mystail Rat
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Join Date: Jul 2005
Server: Antonia Bayle
Posts: 4
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Is there a way to make the quest reward window scale to a bigger size?
I completed a quest that offers a choice of 5 different weapons. The 4th one was cut off halfway by the bottom of the window and the 5th choice and accept button were off the bottom of the window and unclickable. I couldn't find a way to expand the window or pick the 5th option at all.
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08-29-2005, 09:20 AM
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A Coastal Crab
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Join Date: Aug 2005
Server: Antonia Bayle
Posts: 1
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Mana Bar Missing
Greetings,
I got your latest version and been using the 1600x1200, which works extremely well. However, there is one minor issue here. The health/mana bar, the health bar shows, but the mana bar that is supposely be below it is missing, and I have this line in its place, S: 0 C: 0 P: 0, which seems to be slashing, Crushing and Piecing. However, there is no mana progress bar anywhere and it is hard to play without it showing.
Can this be fixed or show where I can modify it so I can have it showing instead of those 3, since it is not displaying at all.
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08-29-2005, 01:20 PM
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Slayer of clock cycles
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Join Date: Nov 2004
Server: Oasis
Posts: 3,464
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Quote:
Originally Posted by Elik
Greetings,
I got your latest version and been using the 1600x1200, which works extremely well. However, there is one minor issue here. The health/mana bar, the health bar shows, but the mana bar that is supposely be below it is missing, and I have this line in its place, S: 0 C: 0 P: 0, which seems to be slashing, Crushing and Piecing. However, there is no mana progress bar anywhere and it is hard to play without it showing.
Can this be fixed or show where I can modify it so I can have it showing instead of those 3, since it is not displaying at all.
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In the zip you will find a file call doc.html or somthing like that, that tells you by turning off and on the frames for this window you can toggel between the power bar or slashing, crushing and piercing read outs.
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